So...on contrary to what many say here, including @DNA3000 , yes, Kabam Staff was always bothered with the pause issue on BG. So, dont come with "Pause is a strategy" lol Pause is a shame to whom use and abuse that way.
What I said, which is what Kabam originally said and what Crashed is saying here, is that Kabam has always felt pausing was anticompetitive, but it was not enough of a problem to warrant spending the resources required to overcome the technical challenges of addressing it without causing even more problems.
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
So...on contrary to what many say here, including @DNA3000 , yes, Kabam Staff was always bothered with the pause issue on BG. So, dont come with "Pause is a strategy" lol Pause is a shame to whom use and abuse that way.
What I said, which is what Kabam originally said and what Crashed is saying here, is that Kabam has always felt pausing was anticompetitive, but it was not enough of a problem to warrant spending the resources required to overcome the technical challenges of addressing it without causing even more problems.
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
Care to explain how? You only get 15k for your health remaining. You lose the points for not knocking out the opponent and lose the ones for the amount of time left, if you pause at the beginning of the fight and don't unpause until it ends, you loose the points for time remaining. So it's only 15k
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
Care to explain how? You only get 15k for your health remaining. You lose the points for not knocking out the opponent and lose the ones for the amount of time left, if you pause at the beginning of the fight and don't unpause until it ends, you loose the points for time remaining. So it's only 15k
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
Care to explain how? You only get 15k for your health remaining. You lose the points for not knocking out the opponent and lose the ones for the amount of time left, if you pause at the beginning of the fight and don't unpause until it ends, you loose the points for time remaining. So it's only 15k
Lower tier players just pause starting the match and get max 15k points. Higher tier players actually play the fight but then if they're in a tough spot pause the game and let the remaing timer run because it's convenient to them. Happens a lot during power gain or simply tough metas that aren't nukes.
However, best examples are Nick fury's second life or Serpents immortality. Players take them down to 1% and pause. They end up with 100% HP
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
Care to explain how? You only get 15k for your health remaining. You lose the points for not knocking out the opponent and lose the ones for the amount of time left, if you pause at the beginning of the fight and don't unpause until it ends, you loose the points for time remaining. So it's only 15k
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
Care to explain how? You only get 15k for your health remaining. You lose the points for not knocking out the opponent and lose the ones for the amount of time left, if you pause at the beginning of the fight and don't unpause until it ends, you loose the points for time remaining. So it's only 15k
Lower tier players just pause starting the match and get max 15k points. Higher tier players actually play the fight but then if they're in a tough spot pause the game and let the remaing timer run because it's convenient to them. Happens a lot during power gain or simply tough metas that aren't nukes.
However, best examples are Nick fury's second life or Serpents immortality. Players take them down to 1% and pause. They end up with 100% HP
HP = 15k Defender HP Remaining = 29.9k (1% HP).
So it adds up to 44.9k total points.
Fury is not even a tough defender anymore. If someone took serpent to 1% while retaining 100% health, they deserve to win the match. Pause or not.
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
Care to explain how? You only get 15k for your health remaining. You lose the points for not knocking out the opponent and lose the ones for the amount of time left, if you pause at the beginning of the fight and don't unpause until it ends, you loose the points for time remaining. So it's only 15k
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
Care to explain how? You only get 15k for your health remaining. You lose the points for not knocking out the opponent and lose the ones for the amount of time left, if you pause at the beginning of the fight and don't unpause until it ends, you loose the points for time remaining. So it's only 15k
Lower tier players just pause starting the match and get max 15k points. Higher tier players actually play the fight but then if they're in a tough spot pause the game and let the remaing timer run because it's convenient to them. Happens a lot during power gain or simply tough metas that aren't nukes.
However, best examples are Nick fury's second life or Serpents immortality. Players take them down to 1% and pause. They end up with 100% HP
HP = 15k Defender HP Remaining = 29.9k (1% HP).
So it adds up to 44.9k total points.
I thought that you were done playing after this last BG season.
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
Care to explain how? You only get 15k for your health remaining. You lose the points for not knocking out the opponent and lose the ones for the amount of time left, if you pause at the beginning of the fight and don't unpause until it ends, you loose the points for time remaining. So it's only 15k
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
Care to explain how? You only get 15k for your health remaining. You lose the points for not knocking out the opponent and lose the ones for the amount of time left, if you pause at the beginning of the fight and don't unpause until it ends, you loose the points for time remaining. So it's only 15k
Lower tier players just pause starting the match and get max 15k points. Higher tier players actually play the fight but then if they're in a tough spot pause the game and let the remaing timer run because it's convenient to them. Happens a lot during power gain or simply tough metas that aren't nukes.
However, best examples are Nick fury's second life or Serpents immortality. Players take them down to 1% and pause. They end up with 100% HP
HP = 15k Defender HP Remaining = 29.9k (1% HP).
So it adds up to 44.9k total points.
Fury is not even a tough defender anymore. If someone took serpent to 1% while retaining 100% health, they deserve to win the match. Pause or not.
I literally just said it's an example. So ouroborus understands what happens.
It's exploited in many different ways and in many different metas and mostly while players are out drafted or simply make a mistake.
Another example is Photon, you play the fight, are right about to kill her and accidently push her above 15 charges while at two bars of power. Players pause.
Power gain meta, player doesn't have a counter is about to kill the defender but goes red, players pause to avoid sp3.
Another example, player simply didn't calculate well the damage and goes all in but defender is at 1% health while at 3 bars, player pauses.
And no, even if it's serpents case they shouldn't win.
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
Care to explain how? You only get 15k for your health remaining. You lose the points for not knocking out the opponent and lose the ones for the amount of time left, if you pause at the beginning of the fight and don't unpause until it ends, you loose the points for time remaining. So it's only 15k
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
Care to explain how? You only get 15k for your health remaining. You lose the points for not knocking out the opponent and lose the ones for the amount of time left, if you pause at the beginning of the fight and don't unpause until it ends, you loose the points for time remaining. So it's only 15k
Lower tier players just pause starting the match and get max 15k points. Higher tier players actually play the fight but then if they're in a tough spot pause the game and let the remaing timer run because it's convenient to them. Happens a lot during power gain or simply tough metas that aren't nukes.
However, best examples are Nick fury's second life or Serpents immortality. Players take them down to 1% and pause. They end up with 100% HP
HP = 15k Defender HP Remaining = 29.9k (1% HP).
So it adds up to 44.9k total points.
Fury is not even a tough defender anymore. If someone took serpent to 1% while retaining 100% health, they deserve to win the match. Pause or not.
I literally just said it's an example. So ouroborus understands what happens.
It's exploited in many different ways and in many different metas and mostly while players are out drafted or simply make a mistake.
Another example is Photon, you play the fight, are right about to kill her and accidently push her above 15 charges while at two bars of power. Players pause.
Power gain meta, player doesn't have a counter is about to kill the defender but goes red, players pause to avoid sp3.
Another example, player simply didn't calculate well the damage and goes all in but defender is at 1% health while at 3 bars, player pauses.
And no, even if it's serpents case they shouldn't win.
I encourage you to post a screenshot where a pauser got 45k points. Until then it’s all talk.
Didn't know celestial players struggle with fury on def, don't remember photon being an issue either when mantis cookbones and pun2099, starky are deck candidates for 90% of metas. Must be a certified URU issue.
Didn't know celestial players struggle with fury on def, don't remember photon being an issue either when mantis cookbones and pun2099 are deck candidates for 90% of metas. Must be a certified URU issue.
Come on guys let's not derail the thread. Lets get to the important part. The hunting game Match won with 1 round pause 1 point Match won with 2 round pause 3 points Match won with 3 round pause 5 points Let the hunt of the stupid red cyclope looking pfp guy begin!! (Omg i feel like Dave)
Come on guys let's not derail the thread. Lets get to the important part. The hunting game Match won with 1 round pause 1 point Match won with 2 round pause 3 points Match won with 3 round pause 5 points Let the hunt of the stupid red cyclope looking pfp guy begin!! (Omg i feel like Dave)
Red cyclops emote holding a video pause button with a big X cross over it as a reward? Time to drop down to silver for this one.
Come on guys let's not derail the thread. Lets get to the important part. The hunting game Match won with 1 round pause 1 point Match won with 2 round pause 3 points Match won with 3 round pause 5 points Let the hunt of the stupid red cyclope looking pfp guy begin!! (Omg i feel like Dave)
And remember, if anyone gets a screenshot of it I will r4 VtD! The ultimate milestone.
Also. out of context, but at this point, just bring back golivarez and send this peixe guy to the bin Kabam. Like, i had enough idiocracy from this god damn dumb f creature. Just send him in retirement already. At least golivarez wasn't this dumb
Also. out of context, but at this point, just bring back golivarez and send this peixe guy to the bin Kabam. Like, i had enough idiocracy from this god damn dumb f creature. Just send him in retirement already. At least golivarez wasn't this dumb
Bro it is funny how you think quoting a random stackoverflow page will help kabam devise a solution for bg pausing lol.
Almost pissed myself laughing at that lmfaoooo
bru, what combination of languages does kabam even use for mcoc, c# and C++ are the only ones I can think of, Python is not that widely used in gaming industry right?
There can be many, but yeah python is generally not used as it is not the fastest language out there.
I’d love to see if Kabam find a way to keep app running in background, I want to farm revives on autoplay in back issues and watch YouTube at the same time
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
Care to explain how? You only get 15k for your health remaining. You lose the points for not knocking out the opponent and lose the ones for the amount of time left, if you pause at the beginning of the fight and don't unpause until it ends, you loose the points for time remaining. So it's only 15k
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
Care to explain how? You only get 15k for your health remaining. You lose the points for not knocking out the opponent and lose the ones for the amount of time left, if you pause at the beginning of the fight and don't unpause until it ends, you loose the points for time remaining. So it's only 15k
Lower tier players just pause starting the match and get max 15k points. Higher tier players actually play the fight but then if they're in a tough spot pause the game and let the remaing timer run because it's convenient to them. Happens a lot during power gain or simply tough metas that aren't nukes.
However, best examples are Nick fury's second life or Serpents immortality. Players take them down to 1% and pause. They end up with 100% HP
HP = 15k Defender HP Remaining = 29.9k (1% HP).
So it adds up to 44.9k total points.
Fury is not even a tough defender anymore. If someone took serpent to 1% while retaining 100% health, they deserve to win the match. Pause or not.
That's dumb. The entire point of putting Serpant on defense is because of his immortality. If you don't actually fight Serpant. , then no. You don't "deserve " to win.
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
Care to explain how? You only get 15k for your health remaining. You lose the points for not knocking out the opponent and lose the ones for the amount of time left, if you pause at the beginning of the fight and don't unpause until it ends, you loose the points for time remaining. So it's only 15k
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
Care to explain how? You only get 15k for your health remaining. You lose the points for not knocking out the opponent and lose the ones for the amount of time left, if you pause at the beginning of the fight and don't unpause until it ends, you loose the points for time remaining. So it's only 15k
Lower tier players just pause starting the match and get max 15k points. Higher tier players actually play the fight but then if they're in a tough spot pause the game and let the remaing timer run because it's convenient to them. Happens a lot during power gain or simply tough metas that aren't nukes.
However, best examples are Nick fury's second life or Serpents immortality. Players take them down to 1% and pause. They end up with 100% HP
HP = 15k Defender HP Remaining = 29.9k (1% HP).
So it adds up to 44.9k total points.
So, we need a deck with 15 Furys and 15 Serpents. Got it. This math thinking must be worse than Richtheman s calculations.
Regardless of all the blabbing and "skill issue" talk in here, pausing is a waste of MY time.
I regularily go in, smash my opponent in 30-40-50 whatever seconds and have to wait the full 2 minutes each round just to get my win.
The amount of my time these pause clowns waste is freaking annoying.
I got things to do, and those thing don't include wasting my time. Seems alot of people around here don't realize how valuable time actually is. Passers are just clowns who know they can't win so they want to waste your time in hopes you screw the pooch and they somehow squeak out the W.
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
Care to explain how? You only get 15k for your health remaining. You lose the points for not knocking out the opponent and lose the ones for the amount of time left, if you pause at the beginning of the fight and don't unpause until it ends, you loose the points for time remaining. So it's only 15k
First of all pausing not only gives max 15k points, it can give 45k. Second, although it technically can't be removed, it can be discouraged simply by adding a KO bonus towards scoring system (like Lags said) making sure who ever pauses automatically looses the match by not KOing the opponent.
30k points towards scoring on a KO sounds about right to me.
Care to explain how? You only get 15k for your health remaining. You lose the points for not knocking out the opponent and lose the ones for the amount of time left, if you pause at the beginning of the fight and don't unpause until it ends, you loose the points for time remaining. So it's only 15k
Lower tier players just pause starting the match and get max 15k points. Higher tier players actually play the fight but then if they're in a tough spot pause the game and let the remaing timer run because it's convenient to them. Happens a lot during power gain or simply tough metas that aren't nukes.
However, best examples are Nick fury's second life or Serpents immortality. Players take them down to 1% and pause. They end up with 100% HP
HP = 15k Defender HP Remaining = 29.9k (1% HP).
So it adds up to 44.9k total points.
Fury is not even a tough defender anymore. If someone took serpent to 1% while retaining 100% health, they deserve to win the match. Pause or not.
That's dumb. The entire point of putting Serpant on defense is because of his immortality. If you don't actually fight Serpant. , then no. You don't "deserve " to win.
Did you even read the comment hotshot? And the comment it was in response to? Do that first.
Comments
You're not serious, are you?30k points towards scoring on a KO sounds about right to me.
However, best examples are Nick fury's second life or Serpents immortality. Players take them down to 1% and pause. They end up with 100% HP
HP = 15k
Defender HP Remaining = 29.9k (1% HP).
So it adds up to 44.9k total points.
It's exploited in many different ways and in many different metas and mostly while players are out drafted or simply make a mistake.
Another example is Photon, you play the fight, are right about to kill her and accidently push her above 15 charges while at two bars of power. Players pause.
Power gain meta, player doesn't have a counter is about to kill the defender but goes red, players pause to avoid sp3.
Another example, player simply didn't calculate well the damage and goes all in but defender is at 1% health while at 3 bars, player pauses.
And no, even if it's serpents case they shouldn't win.
Lets get to the important part.
The hunting game
Match won with 1 round pause 1 point
Match won with 2 round pause 3 points
Match won with 3 round pause 5 points
Let the hunt of the stupid red cyclope looking pfp guy begin!!
(Omg i feel like Dave)
Time to drop down to silver for this one.
Opponent score 15k
That's absolute win.
Next question?
I regularily go in, smash my opponent in 30-40-50 whatever seconds and have to wait the full 2 minutes each round just to get my win.
The amount of my time these pause clowns waste is freaking annoying.
I got things to do, and those thing don't include wasting my time.
Seems alot of people around here don't realize how valuable time actually is.
Passers are just clowns who know they can't win so they want to waste your time in hopes you screw the pooch and they somehow squeak out the W.