Make basic raids free and get rid of aq

Aston316Aston316 Member Posts: 25
Raids is so much better than aq I don’t see the point of keeping aq around
Maybe you can keep the chests in raids and then scale a reward based on prestige that would give whatever currency it takes to do nightmare raids. But at this point I think people prefer raids so much more that aq just feels like a chore now

Comments

  • ShreddnesssShreddnesss Member Posts: 64
    edited April 16
    and instead of selling spring cleaning deals, just give away all for free 🤣
  • TadzioTosterTadzioToster Member Posts: 105
    Every other game mode is much more better than aq
  • captain_rogerscaptain_rogers Member Posts: 12,611 ★★★★★
    If you play it daily you'll get bored of it as well.

    We need AQ buff with more challenging nodes and difficulty comparable to pre nerft act 6 with gyatt rewards.
  • startropicsstartropics Member Posts: 1,327 ★★★★★
    edited April 16
    1. they don't have the rewards budget for it so rewards will get stale very fast.

    2. we'll end up bored, and the map is less diverse than map 8. there's less logging in than map 8, which is good for us, but for this reason i don't see kabam doing this, they've said they like the engagement factor of the non-raids maps.

    3. we can scale down rewards but we'll end up at #2 anyway.
  • startropicsstartropics Member Posts: 1,327 ★★★★★

    We need AQ buff with more challenging nodes and difficulty comparable to pre nerft act 6 with gyatt rewards.

    i would take stale over serpent bosses with mix master, rage, and crit me with your best shot.
  • DNA3000DNA3000 Member, Guardian Posts: 20,754 Guardian
    Aston316 said:

    Raids is so much better than aq I don’t see the point of keeping aq around
    Maybe you can keep the chests in raids and then scale a reward based on prestige that would give whatever currency it takes to do nightmare raids. But at this point I think people prefer raids so much more that aq just feels like a chore now

    If AQ feels like a chore and raids are so much better, why does your alliance still do them. I'm assuming that's the case, since you say it feels like a chore.

    It sounds like the problem is not that everyone prefers raids, the problem is that you prefer raids, but the rest of your alliance doesn't. So let's just get rid of the thing most people like so we can force everyone to do what I like.
  • ChaosMax1012ChaosMax1012 Member Posts: 3,219 ★★★★★
    DNA3000 said:

    Aston316 said:

    Raids is so much better than aq I don’t see the point of keeping aq around
    Maybe you can keep the chests in raids and then scale a reward based on prestige that would give whatever currency it takes to do nightmare raids. But at this point I think people prefer raids so much more that aq just feels like a chore now

    If AQ feels like a chore and raids are so much better, why does your alliance still do them. I'm assuming that's the case, since you say it feels like a chore.

    It sounds like the problem is not that everyone prefers raids, the problem is that you prefer raids, but the rest of your alliance doesn't. So let's just get rid of the thing most people like so we can force everyone to do what I like.
    I think OP is trying to say have raids be available EVERY week rather than every 4 weeks so that we arent forced to do AQ as our only means of glory. I actually agree with this idea as much as you will disagree with this idea. I am positive there are factors as to why this can’t happen yet or how over time raids with be less enticing if ifs available every week, but it should be an option on the table for alliances to make their own informed decisions to run the gamemode they want to run. Thats how i see it anyway.
  • DNA3000DNA3000 Member, Guardian Posts: 20,754 Guardian

    DNA3000 said:

    Aston316 said:

    Raids is so much better than aq I don’t see the point of keeping aq around
    Maybe you can keep the chests in raids and then scale a reward based on prestige that would give whatever currency it takes to do nightmare raids. But at this point I think people prefer raids so much more that aq just feels like a chore now

    If AQ feels like a chore and raids are so much better, why does your alliance still do them. I'm assuming that's the case, since you say it feels like a chore.

    It sounds like the problem is not that everyone prefers raids, the problem is that you prefer raids, but the rest of your alliance doesn't. So let's just get rid of the thing most people like so we can force everyone to do what I like.
    I think OP is trying to say have raids be available EVERY week rather than every 4 weeks so that we arent forced to do AQ as our only means of glory. I actually agree with this idea as much as you will disagree with this idea. I am positive there are factors as to why this can’t happen yet or how over time raids with be less enticing if ifs available every week, but it should be an option on the table for alliances to make their own informed decisions to run the gamemode they want to run. Thats how i see it anyway.
    I don't see how you could infer that from a post with "get rid of AQ" in the title, but let's say that's the case for argument's sake. In principle, I'm not opposed to making raids available every week, but there are a few problems that make that unlikely. The biggest one is probably related to the fact that everyone's rewards go up during raid week. The stated explicit intent is to ensure that the alliances who aren't doing raids are not pressured as much into doing them and less envious of the alliances that are doing them. Raids were intended to be optional. But if you make them available every week, and in effect multiply the rewards possible by four, that becomes untenable. The gap between doing them and not doing them would grow far wider than it seems Kabam wants it to be.

    Raids are a compromise between what Kabam wants and what the players want. Kabam wants AQ to be a difficult, coordinated, complex puzzle-fight comparable to what traditional MMO raids look like, to the best extent possible with the game's technology. But the vast overwhelming majority of players do not want that. Whenever Kabam has made any change however small that increased the difficulty or complexity of AQ the backlash has been huge. What's more, it isn't just griping, because every time they've done so there's also been a very noticable drop in alliance quest points scored by most alliances. The time they replaced AQ minions with the Seninteloids my alliance saw a jump of several hundred places in ranking while doing the exact same effort. Alliances were not just complaining, they were also failing at high rates. The complaints were echoing the fact that most players in this game either cannot or will not be able to handle AQ difficulty above a certain - relatively low - point.

    Current AQ is much easier than it used to be. No more invisible nodes, more energy, easier nodes. This was done to make design room for raids. If you like raids do raids, if you don't "normal" AQ is still here and it is even more casual friendly. Whether we like it or not, AQ has to be what the vast majority of players want it to be. Kabam made room for raids, and it is entirely possible that at some future date raids will be more frequent in availability. But it isn't a question of whether the players want to do raids more often, and more a question of whether that puts too much pressure on the alliances that don't do it to jump to them, leaving many of their members behind or struggling.
  • BeastDadBeastDad Member Posts: 2,286 ★★★★★
    An excellent idea!
  • BeastDadBeastDad Member Posts: 2,286 ★★★★★
    edited April 17
    BigBlueOx said:

    DNA3000 said:

    Aston316 said:

    Raids is so much better than aq I don’t see the point of keeping aq around
    Maybe you can keep the chests in raids and then scale a reward based on prestige that would give whatever currency it takes to do nightmare raids. But at this point I think people prefer raids so much more that aq just feels like a chore now

    If AQ feels like a chore and raids are so much better, why does your alliance still do them. I'm assuming that's the case, since you say it feels like a chore.

    It sounds like the problem is not that everyone prefers raids, the problem is that you prefer raids, but the rest of your alliance doesn't. So let's just get rid of the thing most people like so we can force everyone to do what I like.
    Wow. What a bad faith argument. Let’s not pretend that AQ is a “popular” game mode. It’s socially enforced participation at best. It’s always been a QoL cancer, and while there’s been vast improvements over what it used to be… it’s still not popular. It discourages experimentation and is beyond repetitive.

    But you’re smart enough to know these things, you’ve flexed it plenty. But let’s keep the thing you seem to like to force most people to play the thing they dislike.

  • VendemiaireVendemiaire Member Posts: 2,314 ★★★★★
    This feels like the French Revolution.
  • GroundedWisdomGroundedWisdom Member Posts: 37,267 ★★★★★
    Let's be honest. Most people would love to get paid 3 times the amount for 1/3 of the time and effort, but that's not realistic.
  • Sundance_2099Sundance_2099 Member Posts: 3,713 ★★★★★
    doing that punishes small alliances that can do AQ, but don't have enough members to do Raids.
  • LordSmasherLordSmasher Member Posts: 1,633 ★★★★★
    I would say the sentiment is this.
    * AQ has lots of tedious and repetive fights.
    * Raids and AW have way less fights but each fight matters more

    Its no suprise people prefer raids over AQ. Someting needs to be done about AQ, its the glue that holds alliances together but nobody likes it. What a terrible model.
    It needs to have less fights and each fight should matter. That would be great.
  • BigBlueOxBigBlueOx Member Posts: 2,936 ★★★★★
    edited April 17

    Let's be honest. Most people would love to get paid 3 times the amount for 1/3 of the time and effort, but that's not realistic.

    Another really bad faith take. The OP even acknowledged that the rewards would need to be adjusted to make it sustainable.
  • BringPopcornBringPopcorn Member Posts: 8,353 ★★★★★
    Aston316 said:

    DNA3000 said:

    Aston316 said:

    Raids is so much better than aq I don’t see the point of keeping aq around
    Maybe you can keep the chests in raids and then scale a reward based on prestige that would give whatever currency it takes to do nightmare raids. But at this point I think people prefer raids so much more that aq just feels like a chore now

    If AQ feels like a chore and raids are so much better, why does your alliance still do them. I'm assuming that's the case, since you say it feels like a chore.

    It sounds like the problem is not that everyone prefers raids, the problem is that you prefer raids, but the rest of your alliance doesn't. So let's just get rid of the thing most people like so we can force everyone to do what I like.
    If we don't do aq then how will we afford to play raids when they come about? I've spoken to members of alliance and its unanimous that raids are better
    You do know Raids award glory too on Monday right?
  • BringPopcornBringPopcorn Member Posts: 8,353 ★★★★★
    I already said it on another thread.
    Would be great to be able to do them wéekly.
    Just cut down the cost to 25% and the rewards too.
    45 tickets 25% of rewards and everything that can't be divided like the 10 valiant crystals just shard it.
  • BigBlueOxBigBlueOx Member Posts: 2,936 ★★★★★

    I already said it on another thread.
    Would be great to be able to do them wéekly.
    Just cut down the cost to 25% and the rewards too.
    45 tickets 25% of rewards and everything that can't be divided like the 10 valiant crystals just shard it.

    Or just remove the tickets on non “nightmare” weeks and have a basic and advanced difficulty that award tickets like maps do.

    Or even better, get rid of the tickets… I highly doubt they are getting a lot of units for tickets consider the currency exchanger that supports it, so then what’s the point of tickets if they dont make money?
  • BringPopcornBringPopcorn Member Posts: 8,353 ★★★★★
    BigBlueOx said:

    I already said it on another thread.
    Would be great to be able to do them wéekly.
    Just cut down the cost to 25% and the rewards too.
    45 tickets 25% of rewards and everything that can't be divided like the 10 valiant crystals just shard it.

    Or just remove the tickets on non “nightmare” weeks and have a basic and advanced difficulty that award tickets like maps do.

    Or even better, get rid of the tickets… I highly doubt they are getting a lot of units for tickets consider the currency exchanger that supports it, so then what’s the point of tickets if they dont make money?
    Didn't think about that other option...
    3 weeks regular raids 1 week Nightmare...
    I am just looking for a compromise with the cost. I freaking hate doing AQ...
  • Herbal_TaxmanHerbal_Taxman Member Posts: 1,973 ★★★★★

    Aston316 said:

    DNA3000 said:

    Aston316 said:

    Raids is so much better than aq I don’t see the point of keeping aq around
    Maybe you can keep the chests in raids and then scale a reward based on prestige that would give whatever currency it takes to do nightmare raids. But at this point I think people prefer raids so much more that aq just feels like a chore now

    If AQ feels like a chore and raids are so much better, why does your alliance still do them. I'm assuming that's the case, since you say it feels like a chore.

    It sounds like the problem is not that everyone prefers raids, the problem is that you prefer raids, but the rest of your alliance doesn't. So let's just get rid of the thing most people like so we can force everyone to do what I like.
    If we don't do aq then how will we afford to play raids when they come about? I've spoken to members of alliance and its unanimous that raids are better
    You do know Raids award glory too on Monday right?
    Funding raid tickets with incursions nuggets is also a viable strategy. That 7* crystal doesn’t feel essential to me, and you can only buy it when a certain comet comes close to the earth anyway.

    I’d be happy to supplement raids week glory with incursions nuggets to pay for tickets if that meant I can get out of AQ.
Sign In or Register to comment.