Please no more Relic nodes until new relics come

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Comments

  • altavistaaltavista Member Posts: 1,735 ★★★★★

    There are 4 relics of each class and 3, 4, 5, 6* of each. That's 96 relics total. I have 84. I never have someone in my top 84 without a relic unless I never use them. This shouldn't be an issue at this point to anyone TB and above.

    I'm glad you're not running into this problem, but other players clearly do. While it may not be annoying/tedious for you, it is clearly something other players have a problem with.

    Having 96 champions with relics on them are meaningless if there is a new node calling for abilities that those 96 champions can't handle, but champions #97 and #98 can.

    Sure, you might not have to do the unbind-bind process for all 5 champions on your questing team, but you might have to do it one 1-2 champions. So you have to go through that process, and potentially multiple times depending on path/quests.

    For example, I don't equip The Leader with any relics because I don't use him, but if a new quest comes out, and savage debuffs are beneficial, then I have to unbind a relic from another champion to bind it. And then I have to remember to unbind Leader after I am done, or otherwise I will enter a different game mode and realize my CapIW is Relic-less and be at a disadvantage*.

    And this is arguably the more annoying part of the limited number of relics - having my regular "top 96" champions not have a relic like I expect them to because I had forgotten I needed to steal the relic to complete one path of a quest.

  • GroundedWisdomGroundedWisdom Member Posts: 37,294 ★★★★★
    mgj0630 said:

    mgj0630 said:

    altavista said:

    It's not that hard to swap. It's free.

    Something can not be hard to do, but still be tedious.

    There is an inordinate amount of screens and button presses you have to do since you can't just transfer relics easily.

    Method 1 (Know what champion you want to bind a relic to): Select champion, select "Equip Relic", select the Relic* from the window pane, hit the 'select relic' button, hit the Bind relic, then confirm "Bind relic. Theoretically just 6 steps.

    *But.... you can't immediate tell what relic is bindable. Champions in a quest with a relic have the 'Bind relic' button locked out, but otherwise you have to hit the 'Select Relic' button just to see a pop up window that states it is bound to another champion so you can either 'go back' or 'go to unbind'. So that is 1 additional step added to the 6 minimum, or it shunts you to the number of steps needed for Method 2.

    Method 2 (Know what relic you want to unbind and unbind): Select relic, select customize relic, select unbind, confirm unbind, select 'select champion', actually select the champion (and, not only is the window to select your champion small, the way it is sorted by default usually means you have to scroll and search), select Bind relic, then confirm "Bind Relic" again. And, for some reason, there usually is a slight lag (spinning wheel) when you actually unbind/bind a champion. That is 8 steps.

    So, instead of playing the game, you have to do a minimum of 6-8 steps, or a more likely 12-14 steps just to switch a relic on one champion. And if you are doing that for several champions on a team, for several paths, and several quests, then it is definitely an annoying time waster even if it isn't hard.

    Even if they don't release more relics, at least improve the UI for it.

    I'm not sure why Kabam is so worried that they want you to confirm twice that you want to unbind/bind a relic, and yet allow you to purchase an unintended 6000 unit champion offer without any confirmation.
    I'm sorry, but there's no polite way to say this.
    At this point, if you're not using a team with Relics equipped, you're not playing right.
    *They have yet to release a Node that restricts them.
    Do you make a conscious effort to pick and choose your foolish replies?

    No one is talking about equipping vs not equipping relics.

    The complaint is about there not being enough relics and the time it takes to constantly switch them around to accommodate specific fights.
    I have enough Relics to equip a team before I go in. I don't think that's unique.
    Seriously....do you read the comments, or just glance at the title and think to yourself "I can troll this thread."

    No one is saying "I don't have five relics to fill a team."

    The complaint is regarding the time and effort required to swap relics for a given lane/defender.
    I'm fully aware of the points made. People are arguing it's too much to switch screens and swap Relics after reading the Nodes. Exaggerated at best. We can't always just jump in and smash.
  • HungaryHippoHungaryHippo Member Posts: 1,164 ★★★★
    altavista said:

    mgj0630 said:

    mgj0630 said:

    altavista said:

    It's not that hard to swap. It's free.

    Something can not be hard to do, but still be tedious.

    There is an inordinate amount of screens and button presses you have to do since you can't just transfer relics easily.

    Method 1 (Know what champion you want to bind a relic to): Select champion, select "Equip Relic", select the Relic* from the window pane, hit the 'select relic' button, hit the Bind relic, then confirm "Bind relic. Theoretically just 6 steps.

    *But.... you can't immediate tell what relic is bindable. Champions in a quest with a relic have the 'Bind relic' button locked out, but otherwise you have to hit the 'Select Relic' button just to see a pop up window that states it is bound to another champion so you can either 'go back' or 'go to unbind'. So that is 1 additional step added to the 6 minimum, or it shunts you to the number of steps needed for Method 2.

    Method 2 (Know what relic you want to unbind and unbind): Select relic, select customize relic, select unbind, confirm unbind, select 'select champion', actually select the champion (and, not only is the window to select your champion small, the way it is sorted by default usually means you have to scroll and search), select Bind relic, then confirm "Bind Relic" again. And, for some reason, there usually is a slight lag (spinning wheel) when you actually unbind/bind a champion. That is 8 steps.

    So, instead of playing the game, you have to do a minimum of 6-8 steps, or a more likely 12-14 steps just to switch a relic on one champion. And if you are doing that for several champions on a team, for several paths, and several quests, then it is definitely an annoying time waster even if it isn't hard.

    Even if they don't release more relics, at least improve the UI for it.

    I'm not sure why Kabam is so worried that they want you to confirm twice that you want to unbind/bind a relic, and yet allow you to purchase an unintended 6000 unit champion offer without any confirmation.
    I'm sorry, but there's no polite way to say this.
    At this point, if you're not using a team with Relics equipped, you're not playing right.
    *They have yet to release a Node that restricts them.
    Do you make a conscious effort to pick and choose your foolish replies?

    No one is talking about equipping vs not equipping relics.

    The complaint is about there not being enough relics and the time it takes to constantly switch them around to accommodate specific fights.
    I have enough Relics to equip a team before I go in. I don't think that's unique.
    Seriously....do you read the comments, or just glance at the title and think to yourself "I can troll this thread."

    No one is saying "I don't have five relics to fill a team."

    The complaint is regarding the time and effort required to swap relics for a given lane/defender.
    I'm fully aware of the points made. People are arguing it's too much to switch screens and swap Relics after reading the Nodes. Exaggerated at best. We can't always just jump in and smash.
    I don't think you are aware of the points, since you are using strawman arguments.

    The title of this argument is Nodes that require Relics should be paused until there are more Relics. The evidence for this argument is that it is annoying to switch relics since there aren't new (re: more relics). The ask is for New Relics or pausing Relic nodes.

    You seem to be strawmanning the argument into "people don't like reading nodes, and its no big deal reading nodes and switching around relics."
    Don't fall for this. It's to get you to give a response that can shut/close the thread down. Even if you're civil. Just use the ignore function.

    On topic, I love relics and have probably spent more on the Reliquary than most. Would love some new ones and a multi-remove option.
  • GroundedWisdomGroundedWisdom Member Posts: 37,294 ★★★★★
    No one is trying to close the Thread. I just don't agree that it's a design error that people need to read the Nodes and prepare their Team accordingly. That's part of playing the game. People can disagree and not make it personal. That's what makes it a discussion and not a dictatorship.
  • PikoluPikolu Member, Guardian Posts: 8,548 Guardian

    It's not that hard to swap. It's free.

    I spent 1500 units on my alt to get a single mystic relic. Depending on your luck, they can really suck
  • GroundedWisdomGroundedWisdom Member Posts: 37,294 ★★★★★
    Pikolu said:

    It's not that hard to swap. It's free.

    I spent 1500 units on my alt to get a single mystic relic. Depending on your luck, they can really suck
    Having an Alt isn't a design goal. It's geared towards Rosters that are advanced enough, IMO. Players are free to have them, but that's a secondary issue.
  • mgj0630mgj0630 Member Posts: 1,233 ★★★★★
    The point of the thread is that there really aren't enough relics to accommodate these relic requirements without making it a chore for players.

    As stated, there are 96 total relics.

    I have a total of 80 champs at 6*R5A, 7*R3, or 7*R4 that typically always have a relic bound to them.

    That means that if I need to bring a 7*R2 champ for a specific counter to a fight in 9.2, there's a pretty good chance I'm going to have to shuffle relics prior to starting the quest.

    That's a fact...not an opinion. That's what we're upset about.
  • GroundedWisdomGroundedWisdom Member Posts: 37,294 ★★★★★
    mgj0630 said:

    The point of the thread is that there really aren't enough relics to accommodate these relic requirements without making it a chore for players.

    As stated, there are 96 total relics.

    I have a total of 80 champs at 6*R5A, 7*R3, or 7*R4 that typically always have a relic bound to them.

    That means that if I need to bring a 7*R2 champ for a specific counter to a fight in 9.2, there's a pretty good chance I'm going to have to shuffle relics prior to starting the quest.

    That's a fact...not an opinion. That's what we're upset about.

    So you think we're meant to have what we need automatically without having to adjust anything?
  • Etm34Etm34 Member Posts: 1,710 ★★★★★
    Planning is exactly why I’m annoyed by it haha. So for act 9 I’m reading the 8-17 nodes per lane, along with the 8-17 nodes per boss to see which champions I take.

    Then I go through my roster, and decide which 3 champs can take the path, and which 2 champs can take the boss.

    Example earlier today, ran a 9.2.whatever path where you needed to bleed your opponent. So I decide to bring black cat, Jabari, and chee’ilth. All champs I have R2, but not skill champions I’d consider frequently used in my game experience. So I hop into the quest, see I have a relic on Jabari but not the other two, and because that stupid relic protection mode that’s littered throughout 9.2, I have to back out, go to the relic screen, unbind 2 random relics, then bind them again. Then went back into the quest, completed it, then went back to the relic screen to unbind them and rebind them to their original users.

    As we add more and more champs (over 300 now no?), and the relic pool stays what it is, this continues to be a bigger and bigger hassle on top of the already time consuming Marvel Contest of Reading aspect of the game.
  • mgj0630mgj0630 Member Posts: 1,233 ★★★★★
    If they're going to create a dependency on them, then yes, I absolutely think they need to have more options available.

    If someone told you that you have to drive 100 miles to work each day, wouldn't you expect your salary to cover the cost of gas?

    It's not that different. They're forcing us to do something and making it wildly inconvenient to do it.
  • Frumpy_geezerFrumpy_geezer Member Posts: 222 ★★
    mgj0630 said:

    If they're going to create a dependency on them, then yes, I absolutely think they need to have more options available.

    If someone told you that you have to drive 100 miles to work each day, wouldn't you expect your salary to cover the cost of gas?

    It's not that different. They're forcing us to do something and making it wildly inconvenient to do it.

    You just compared something that takes maybe a minute that you have to do 6 - 18 times to something that takes 15 hours every week and costs money. A better analogy would be your work making you wear a uniform. Mildly inconvenient not wildly.
  • Etm34Etm34 Member Posts: 1,710 ★★★★★
    My frustration is that since Kabam decided relics didn’t hit the mark, they stopped producing new ones. Fine, I can deal. So why 2 years later are we continuing to produce content with nodes that make it a requirement to have them? The node in 9.2 literally stonewalls you if you don’t have one as you do 0 damage.

    If this is going to continue to remain as prevalent as it is (a path in every EQ chapter and sub chapter, special boss fights, long form content, challenges, story content), I truly believe more relics just makes sense.

    I know it’s not the feeling some of us in this thread may have, but the relic nodes and switching just detract from my enjoyment of the content
  • TotemCorruptionTotemCorruption Member Posts: 2,500 ★★★★★
    Jesus christ, y'all are complaining about relics now?
    They've been part of nodes for a long time now.
    If you don't have enough to cover your top champs, you have to switch back and forth sometimes.
    None of this is new...
  • BigPoppaCBONEBigPoppaCBONE Member Posts: 2,496 ★★★★★
    Bosley said:

    Obviously these nodes are intended to increase our interestin , SPENDING on, and use of relics.

    More relics might help, but even then relics and the nodes aren't adding any enjoyment to the game (for me).

    And as usual in reality it seems to be creating the opposite feeling with the players.


    Only a couple of the current relics are even worth using for their abilities. If they introduce new ones, their likely primary value will be in keeping me from switching them around as frequently.
  • BosleyBosley Member Posts: 569 ★★★
    Etm34 said:

    Marvel Contest of Reading

    An accurate description. It's getting out of hand......
  • TerminatrixTerminatrix Member Posts: 3,854 ★★★★★

    mgj0630 said:

    altavista said:

    It's not that hard to swap. It's free.

    Something can not be hard to do, but still be tedious.

    There is an inordinate amount of screens and button presses you have to do since you can't just transfer relics easily.

    Method 1 (Know what champion you want to bind a relic to): Select champion, select "Equip Relic", select the Relic* from the window pane, hit the 'select relic' button, hit the Bind relic, then confirm "Bind relic. Theoretically just 6 steps.

    *But.... you can't immediate tell what relic is bindable. Champions in a quest with a relic have the 'Bind relic' button locked out, but otherwise you have to hit the 'Select Relic' button just to see a pop up window that states it is bound to another champion so you can either 'go back' or 'go to unbind'. So that is 1 additional step added to the 6 minimum, or it shunts you to the number of steps needed for Method 2.

    Method 2 (Know what relic you want to unbind and unbind): Select relic, select customize relic, select unbind, confirm unbind, select 'select champion', actually select the champion (and, not only is the window to select your champion small, the way it is sorted by default usually means you have to scroll and search), select Bind relic, then confirm "Bind Relic" again. And, for some reason, there usually is a slight lag (spinning wheel) when you actually unbind/bind a champion. That is 8 steps.

    So, instead of playing the game, you have to do a minimum of 6-8 steps, or a more likely 12-14 steps just to switch a relic on one champion. And if you are doing that for several champions on a team, for several paths, and several quests, then it is definitely an annoying time waster even if it isn't hard.

    Even if they don't release more relics, at least improve the UI for it.

    I'm not sure why Kabam is so worried that they want you to confirm twice that you want to unbind/bind a relic, and yet allow you to purchase an unintended 6000 unit champion offer without any confirmation.
    I'm sorry, but there's no polite way to say this.
    At this point, if you're not using a team with Relics equipped, you're not playing right.
    *They have yet to release a Node that restricts them.
    Do you make a conscious effort to pick and choose your foolish replies?

    No one is talking about equipping vs not equipping relics.

    The complaint is about there not being enough relics and the time it takes to constantly switch them around to accommodate specific fights.
    I have enough Relics to equip a team before I go in. I don't think that's unique.
    It ain't about YOOOOUUUUUUUU
  • GroundedWisdomGroundedWisdom Member Posts: 37,294 ★★★★★

    mgj0630 said:

    altavista said:

    It's not that hard to swap. It's free.

    Something can not be hard to do, but still be tedious.

    There is an inordinate amount of screens and button presses you have to do since you can't just transfer relics easily.

    Method 1 (Know what champion you want to bind a relic to): Select champion, select "Equip Relic", select the Relic* from the window pane, hit the 'select relic' button, hit the Bind relic, then confirm "Bind relic. Theoretically just 6 steps.

    *But.... you can't immediate tell what relic is bindable. Champions in a quest with a relic have the 'Bind relic' button locked out, but otherwise you have to hit the 'Select Relic' button just to see a pop up window that states it is bound to another champion so you can either 'go back' or 'go to unbind'. So that is 1 additional step added to the 6 minimum, or it shunts you to the number of steps needed for Method 2.

    Method 2 (Know what relic you want to unbind and unbind): Select relic, select customize relic, select unbind, confirm unbind, select 'select champion', actually select the champion (and, not only is the window to select your champion small, the way it is sorted by default usually means you have to scroll and search), select Bind relic, then confirm "Bind Relic" again. And, for some reason, there usually is a slight lag (spinning wheel) when you actually unbind/bind a champion. That is 8 steps.

    So, instead of playing the game, you have to do a minimum of 6-8 steps, or a more likely 12-14 steps just to switch a relic on one champion. And if you are doing that for several champions on a team, for several paths, and several quests, then it is definitely an annoying time waster even if it isn't hard.

    Even if they don't release more relics, at least improve the UI for it.

    I'm not sure why Kabam is so worried that they want you to confirm twice that you want to unbind/bind a relic, and yet allow you to purchase an unintended 6000 unit champion offer without any confirmation.
    I'm sorry, but there's no polite way to say this.
    At this point, if you're not using a team with Relics equipped, you're not playing right.
    *They have yet to release a Node that restricts them.
    Do you make a conscious effort to pick and choose your foolish replies?

    No one is talking about equipping vs not equipping relics.

    The complaint is about there not being enough relics and the time it takes to constantly switch them around to accommodate specific fights.
    I have enough Relics to equip a team before I go in. I don't think that's unique.
    It ain't about YOOOOUUUUUUUU
    No, you're right. It was an example. There are enough Relics available to do it was the point.
  • TheCleanerTheCleaner Member Posts: 40
    As memory serves, a year+ ago, Kabam said the team that makes relics was focused on making the Deathless Champs. I haven't seen anything more about them.
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