Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.
You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.
So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.
Why is this not a completely separate game mode cause it certainly isn’t aw. Probs would've gotten players more excited with the potential of more rewards if this ran along side aw and not replacing it for a full season. Personally I wanted to play aw next month not raids. And if this played along side aw then the people who don't enjoy aw can still enjoy this.
I think the whole "risk-averse" stuff is wide of the mark and this change is counter-productive.
I've played AW at all levels since about season 6 and I think the new iteration just seems limiting. My main issues with this are that it: - Reduces the desire to chase/rank up the latest champions (BGs aside my focus on rank-ups is AW defence) - Will exacerbate already repetitive and boring defensive placements - Impacts alliances as a whole as there is less need for planning and interaction - Greater potential for one player to screw up the entire map
Where I think there is a slight positive is that it does appear to push alliances to spread the work-load a lot more evenly but that also comes with some issues as there are plenty of alliances floating in tier 2-3 being carried by a handful of members.
If this is to solve a problem for lower tier war, it should have been rolled out as a change for lower tier war with the option of playing it at higher tiers in a manner similar to AW showcase. Forcing this change into a system where alliances have established war-rating and long-term planning just seems jarring.
A change nobody at all asked for, maybe as a separate thing on top of aw allies could choose to do, but this replacing aw seasons is just a stupid idea that nobody asked for
There’s a lot of pros to this change. 10 people will have to fight and each take a challenging fight. I love that.
I assume each war fight will be similar to an eternity of pain fight. You will no longer be able to just nuke a few fights with a sp1 boost. This is a change for the better.
I also hope you will remove all the war bans with this change. Let us use whoever we deem fit as the best option to fight each specific encounter.
Lastly this is a massive plus for every officer that has to plan. Most alliances can’t even be competitive because there aren’t many people willing to donate hours of time to plan an alliance war. This is a quality of life change.
Kudos Kabam this can be an awesome change. The old war was just stale.
There’s a lot of pros to this change. 10 people will have to fight and each take a challenging fight. I love that.
I assume each war fight will be similar to an eternity of pain fight. You will no longer be able to just nuke a few fights with a sp1 boost. This is a change for the better.
I also hope you will remove all the war bans with this change. Let us use whoever we deem fit as the best option to fight each specific encounter.
Lastly this is a massive plus for every officer that has to plan. Most alliances can’t even be competitive because there aren’t many people willing to donate hours of time to plan an alliance war. This is a quality of life change.
Kudos Kabam this can be an awesome change. The old war was just stale.
You made a few comments all saying stuff that doesnt make sense. You keep repeating war sucks this is good bla bla. Conclusion: you don't like alliance war as a game mode and appreciate this "thing" as a change to regular war BECAUSE this is NOT war. This is just raids. And again this is precisely why kabam is missing the mark by a lot here. Turning alliance war into alliance raids is not how you make people enjoy alliance war. This is just cancelling the game mode as a whole. And while there may be people who dont care for aw at all, there are some who play this game because aw exists. And thats how these people (me included) will feel like kabam doesnt care for us. Like we said again and again run this thing as a separate test or something. Alliances who invest time and resources into alliance war are getting royally screwed by this mess. We wanna compete and save the multiplier? We need to invest a bunch of resources into this "thing" for just the one season and then next season when we go back to normal it's all gone to waste. We wanna skip next season cause it's absolutely horrible and it kills the purpose of playing aw because its not aw? Great we may very well lose the multiplier and by season 59 we'll be greeted with tier 2 multiplier so we are screwed 2 seasons in a row!!! Awesome thinking!!! The best of the best. Why cant kabam understand that "let's give it a go" has a huge impact on alliances who actually care for aw? Alliances who dont care will think it's much better until they realize what it means to face top 10 defenders on steroids every war for 12 wars. Thats the worst aspect to this. The repetitive chore of doing same stuff all the time. People who fail to foresee this will eventually realize the issue. On top of others we already mentioned.
Therefore kabam if you want to bring back people to alliance war as a game mode you need to rethink you strategy. As long as aw will be this expensive to play and as long as decent rewards will only be for tier 1 players (who are the top 1% (?) of the community) it's always gonna make people from lower tiers give up on the mode and lose the will to make an effort. Make boosts and potion availability better and make them less expensive. You think the game mode is too complex? Create tools for officers to assist them in planning! If a person has the knowledge but no the time it takes to plan, this is the pain point that should be addressed. Make it less time consuming by assisting officers in their planning phase. And lastly, make rewards more relevant even in lower tiers. If they see it's worth the commitment and it's not as expensive and time consuming, people will be more engaged. I've read comments on this post from people who say they love the change because aw was stale and it was same nodes bla bla. These people don't even play aw!!! War map changes 2 seasons ago and I recall around 45 nodes are completely or partially new. Theres only a bunch of nodes who stayed the exact same as before. War map is all new and we loved the change. Surely there are a few pain points when it comes to certain defenders on certain nodes not having a real counter. We could address that to make things better. But overall the change was so welcome and positive. Whoever says aw is stale is people who havent been playing for long because aw had just gotten revamped with a new war map and new challenges for officers and players. When they say they like this "thing" which is basically raids it's because they dont like aw. Which brings us back to the point: do you think you will bring people back to aw by turning it into something else? You may as well just cancel the game mode and say goodbye to the players who are playing the game for that. Cause lets be real: nobody is playing the game cause they love aq, raids, arena... Dont make me even mention eq. Most of the people I've been playing with dont even bother with that. Whats left? Story mode? You get a chapter every few months. So what's left then? Bg and aw. This is whats making the game move forwards. People who want to strengthen their rosters for the challenge of competing with each others. Cancel aw and you're left with just bgs. And yeah some people love bgs a lot but some others dont. Bgs can be fun but the rng aspect to them and the little room for planning and adjusting is what makes me less engaged than with aw. If I just dont pull a counter for a champ, I'm losing a round. And that can cost me the match. Ggs. I know whats a good counter, I have it in my deck. I dont pull him. And its a loss. Ggs. Alliance war is way more fun cause first of all its a team effort. I may suck at facing a certain champ, but a teammate is really good at that. So he can take that fight and I can do something else that maybe I'm better than him for. Also the strategy aspect. You have every option in the book available, except for what is banned. The only limit is the availability in the rosters, but you've got 10 rosters at your disposal. While some of the players may not have the right champ, someone definitely will. And so on and so forth there are so many reasons why I love aw way more than bgs. I wouldnt care for the game if it was only aq and bgs, as simple as that. Everything else is just farming resources for me. To compete. Why cant kabam realize some of us actually care? And even just the one season will have repercussions for us. It will affect all of us negatively both if we compete and if we dont.
Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.
You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.
So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.
There’s a lot of pros to this change. 10 people will have to fight and each take a challenging fight. I love that.
I assume each war fight will be similar to an eternity of pain fight. You will no longer be able to just nuke a few fights with a sp1 boost. This is a change for the better.
I also hope you will remove all the war bans with this change. Let us use whoever we deem fit as the best option to fight each specific encounter.
Lastly this is a massive plus for every officer that has to plan. Most alliances can’t even be competitive because there aren’t many people willing to donate hours of time to plan an alliance war. This is a quality of life change.
Kudos Kabam this can be an awesome change. The old war was just stale.
you're an OG master player, right? we've been doing AW for 7 years, this change basically cancels what we've known and [mostly] loved for 57 seasons.
imagine the staleness when you're doing a fight against a meta defender on the same node for 12 straight wars, then doing it all over again the next season until the global changes.
no unique attackers, lanes, defenders, and no team work. just one fight.
There’s a lot of pros to this change. 10 people will have to fight and each take a challenging fight. I love that.
I assume each war fight will be similar to an eternity of pain fight. You will no longer be able to just nuke a few fights with a sp1 boost. This is a change for the better.
I also hope you will remove all the war bans with this change. Let us use whoever we deem fit as the best option to fight each specific encounter.
Lastly this is a massive plus for every officer that has to plan. Most alliances can’t even be competitive because there aren’t many people willing to donate hours of time to plan an alliance war. This is a quality of life change.
Kudos Kabam this can be an awesome change. The old war was just stale.
you're an OG master player, right? we've been doing AW for 7 years, this change basically cancels what we've known and [mostly] loved for 57 seasons.
imagine the staleness when you're doing a fight against a meta defender on the same node for 12 straight wars, then doing it all over again the next season until the global changes.
no unique attackers, lanes, defenders, and no team work. just one fight.
please..for s58, can we revert back to the regular map and only test this in the lower tiers first?
if this is meant to encourage teams who don't have the time or ability to organize and plan the way higher tiers do, i hope it's successful in getting them to play, but i don't see many advanced tiers asking for this.
1 fight wars are not on brand for competitive war but it definitely looks on point for beginning players trying out the mode so let's start with them.
There’s a lot of pros to this change. 10 people will have to fight and each take a challenging fight. I love that.
I assume each war fight will be similar to an eternity of pain fight. You will no longer be able to just nuke a few fights with a sp1 boost. This is a change for the better.
I also hope you will remove all the war bans with this change. Let us use whoever we deem fit as the best option to fight each specific encounter.
Lastly this is a massive plus for every officer that has to plan. Most alliances can’t even be competitive because there aren’t many people willing to donate hours of time to plan an alliance war. This is a quality of life change.
Kudos Kabam this can be an awesome change. The old war was just stale.
You made a few comments all saying stuff that doesnt make sense. You keep repeating war sucks this is good bla bla. Conclusion: you don't like alliance war as a game mode and appreciate this "thing" as a change to regular war BECAUSE this is NOT war. This is just raids. And again this is precisely why kabam is missing the mark by a lot here. Turning alliance war into alliance raids is not how you make people enjoy alliance war. This is just cancelling the game mode as a whole. And while there may be people who dont care for aw at all, there are some who play this game because aw exists. And thats how these people (me included) will feel like kabam doesnt care for us. Like we said again and again run this thing as a separate test or something. Alliances who invest time and resources into alliance war are getting royally screwed by this mess. We wanna compete and save the multiplier? We need to invest a bunch of resources into this "thing" for just the one season and then next season when we go back to normal it's all gone to waste. We wanna skip next season cause it's absolutely horrible and it kills the purpose of playing aw because its not aw? Great we may very well lose the multiplier and by season 59 we'll be greeted with tier 2 multiplier so we are screwed 2 seasons in a row!!! Awesome thinking!!! The best of the best. Why cant kabam understand that "let's give it a go" has a huge impact on alliances who actually care for aw? Alliances who dont care will think it's much better until they realize what it means to face top 10 defenders on steroids every war for 12 wars. Thats the worst aspect to this. The repetitive chore of doing same stuff all the time. People who fail to foresee this will eventually realize the issue. On top of others we already mentioned.
Therefore kabam if you want to bring back people to alliance war as a game mode you need to rethink you strategy. As long as aw will be this expensive to play and as long as decent rewards will only be for tier 1 players (who are the top 1% (?) of the community) it's always gonna make people from lower tiers give up on the mode and lose the will to make an effort. Make boosts and potion availability better and make them less expensive. You think the game mode is too complex? Create tools for officers to assist them in planning! If a person has the knowledge but no the time it takes to plan, this is the pain point that should be addressed. Make it less time consuming by assisting officers in their planning phase. And lastly, make rewards more relevant even in lower tiers. If they see it's worth the commitment and it's not as expensive and time consuming, people will be more engaged. I've read comments on this post from people who say they love the change because aw was stale and it was same nodes bla bla. These people don't even play aw!!! War map changes 2 seasons ago and I recall around 45 nodes are completely or partially new. Theres only a bunch of nodes who stayed the exact same as before. War map is all new and we loved the change. Surely there are a few pain points when it comes to certain defenders on certain nodes not having a real counter. We could address that to make things better. But overall the change was so welcome and positive. Whoever says aw is stale is people who havent been playing for long because aw had just gotten revamped with a new war map and new challenges for officers and players. When they say they like this "thing" which is basically raids it's because they dont like aw. Which brings us back to the point: do you think you will bring people back to aw by turning it into something else? You may as well just cancel the game mode and say goodbye to the players who are playing the game for that. Cause lets be real: nobody is playing the game cause they love aq, raids, arena... Dont make me even mention eq. Most of the people I've been playing with dont even bother with that. Whats left? Story mode? You get a chapter every few months. So what's left then? Bg and aw. This is whats making the game move forwards. People who want to strengthen their rosters for the challenge of competing with each others. Cancel aw and you're left with just bgs. And yeah some people love bgs a lot but some others dont. Bgs can be fun but the rng aspect to them and the little room for planning and adjusting is what makes me less engaged than with aw. If I just dont pull a counter for a champ, I'm losing a round. And that can cost me the match. Ggs. I know whats a good counter, I have it in my deck. I dont pull him. And its a loss. Ggs. Alliance war is way more fun cause first of all its a team effort. I may suck at facing a certain champ, but a teammate is really good at that. So he can take that fight and I can do something else that maybe I'm better than him for. Also the strategy aspect. You have every option in the book available, except for what is banned. The only limit is the availability in the rosters, but you've got 10 rosters at your disposal. While some of the players may not have the right champ, someone definitely will. And so on and so forth there are so many reasons why I love aw way more than bgs. I wouldnt care for the game if it was only aq and bgs, as simple as that. Everything else is just farming resources for me. To compete. Why cant kabam realize some of us actually care? And even just the one season will have repercussions for us. It will affect all of us negatively both if we compete and if we dont.
There’s a lot of pros to this change. 10 people will have to fight and each take a challenging fight. I love that.
I assume each war fight will be similar to an eternity of pain fight. You will no longer be able to just nuke a few fights with a sp1 boost. This is a change for the better.
I also hope you will remove all the war bans with this change. Let us use whoever we deem fit as the best option to fight each specific encounter.
Lastly this is a massive plus for every officer that has to plan. Most alliances can’t even be competitive because there aren’t many people willing to donate hours of time to plan an alliance war. This is a quality of life change.
Kudos Kabam this can be an awesome change. The old war was just stale.
You made a few comments all saying stuff that doesnt make sense. You keep repeating war sucks this is good bla bla. Conclusion: you don't like alliance war as a game mode and appreciate this "thing" as a change to regular war BECAUSE this is NOT war. This is just raids. And again this is precisely why kabam is missing the mark by a lot here. Turning alliance war into alliance raids is not how you make people enjoy alliance war. This is just cancelling the game mode as a whole. And while there may be people who dont care for aw at all, there are some who play this game because aw exists. And thats how these people (me included) will feel like kabam doesnt care for us. Like we said again and again run this thing as a separate test or something. Alliances who invest time and resources into alliance war are getting royally screwed by this mess. We wanna compete and save the multiplier? We need to invest a bunch of resources into this "thing" for just the one season and then next season when we go back to normal it's all gone to waste. We wanna skip next season cause it's absolutely horrible and it kills the purpose of playing aw because its not aw? Great we may very well lose the multiplier and by season 59 we'll be greeted with tier 2 multiplier so we are screwed 2 seasons in a row!!! Awesome thinking!!! The best of the best. Why cant kabam understand that "let's give it a go" has a huge impact on alliances who actually care for aw? Alliances who dont care will think it's much better until they realize what it means to face top 10 defenders on steroids every war for 12 wars. Thats the worst aspect to this. The repetitive chore of doing same stuff all the time. People who fail to foresee this will eventually realize the issue. On top of others we already mentioned.
Therefore kabam if you want to bring back people to alliance war as a game mode you need to rethink you strategy. As long as aw will be this expensive to play and as long as decent rewards will only be for tier 1 players (who are the top 1% (?) of the community) it's always gonna make people from lower tiers give up on the mode and lose the will to make an effort. Make boosts and potion availability better and make them less expensive. You think the game mode is too complex? Create tools for officers to assist them in planning! If a person has the knowledge but no the time it takes to plan, this is the pain point that should be addressed. Make it less time consuming by assisting officers in their planning phase. And lastly, make rewards more relevant even in lower tiers. If they see it's worth the commitment and it's not as expensive and time consuming, people will be more engaged. I've read comments on this post from people who say they love the change because aw was stale and it was same nodes bla bla. These people don't even play aw!!! War map changes 2 seasons ago and I recall around 45 nodes are completely or partially new. Theres only a bunch of nodes who stayed the exact same as before. War map is all new and we loved the change. Surely there are a few pain points when it comes to certain defenders on certain nodes not having a real counter. We could address that to make things better. But overall the change was so welcome and positive. Whoever says aw is stale is people who havent been playing for long because aw had just gotten revamped with a new war map and new challenges for officers and players. When they say they like this "thing" which is basically raids it's because they dont like aw. Which brings us back to the point: do you think you will bring people back to aw by turning it into something else? You may as well just cancel the game mode and say goodbye to the players who are playing the game for that. Cause lets be real: nobody is playing the game cause they love aq, raids, arena... Dont make me even mention eq. Most of the people I've been playing with dont even bother with that. Whats left? Story mode? You get a chapter every few months. So what's left then? Bg and aw. This is whats making the game move forwards. People who want to strengthen their rosters for the challenge of competing with each others. Cancel aw and you're left with just bgs. And yeah some people love bgs a lot but some others dont. Bgs can be fun but the rng aspect to them and the little room for planning and adjusting is what makes me less engaged than with aw. If I just dont pull a counter for a champ, I'm losing a round. And that can cost me the match. Ggs. I know whats a good counter, I have it in my deck. I dont pull him. And its a loss. Ggs. Alliance war is way more fun cause first of all its a team effort. I may suck at facing a certain champ, but a teammate is really good at that. So he can take that fight and I can do something else that maybe I'm better than him for. Also the strategy aspect. You have every option in the book available, except for what is banned. The only limit is the availability in the rosters, but you've got 10 rosters at your disposal. While some of the players may not have the right champ, someone definitely will. And so on and so forth there are so many reasons why I love aw way more than bgs. I wouldnt care for the game if it was only aq and bgs, as simple as that. Everything else is just farming resources for me. To compete. Why cant kabam realize some of us actually care? And even just the one season will have repercussions for us. It will affect all of us negatively both if we compete and if we dont.
1000+ words, 74 sentences. No TLDR.
Since you took your precious time to count the words, you could also bother yourself to read and make a comment that would provide some kind of feedback, instead of this 🙂 reading doesn't hurt, let me tell you
I was a former alliance leader that assigned all 3 battle groups of a 95% ftp skilled alliance and placed P1 multiple seasons meaning if nearly half of us spent at that time we would have most likely reached Masters. From this experience I can say after a couple years I got burnt out although I initially loved the planning aspect of AW. Top tier alliances need three things: Planning, Spending and 30 skilled players otherwise it's simply impossible to compete.
The planning and strategy aspect of assignments take place in P1 and Masters. Everything below are a set of alliances that do not have the competitive approach towards the mode and play the best they can without proper planning (just take a path) and have the most skilled players take on the minis and Boss.
The spending aspect for the most part, provides players with a better roster for both attack and defense while having the possibility to engage every fight nearly with 100% HP and full boosts which overall heavily reduce room for error by finishing fights faster and not allowing defenders to develope their kits. If mistakes are made (which happens), these resources can often mitigate the outcome of matches.
The skill aspect is a must have when playing for top tier ranks in competitive game modes. The problem with this is most players do not play the game at a competitive level and those who do are obviously playing at high tiers which means it's difficult for alliances in P2 and below to have full 30 members of competitive focused players with developed skill sets.
So to sum things up, unless alliances play AW at the top tier, the mode itself creates an unpleasant day to day burden and stress which rewards aren't worth the hassle. In essence, alliance war is also a very niche game mode. Alliances will play the mode but most will not engage with it.
So the question devs need to answer is how to remove the unpleasant burden and stress from AW in order for lower tier alliances to engage? And the hardest thing imo is how to manage this in a competitive alliance game mode without reducing the required skill aspect which is the nature of a competitive mode?
That's why they are aiming on reducing the Planning aspect of AW which ultimately is what makes AW different and engaging for those who do enjoy the mode. I've constantly read players in favor of AW say leave the mode as is for top tier players and I agree, however, if there would basically be two coexisting game modes (Wars and Raid Wars) under the same concept of competitive alliance PVP mode; how will P2 and below players ever want to aim at reaching Masters while playing a completely different game mode in essence? I don't think it's in Kabam's plans to create another PVP alliance game mode anytime soon since they're missing the PVE piece in solo competitive mode...
Horrible idea, the only change we need is updating aw potions and making it cheaper
Well, they also need to fix the reward for low tier war, AW is challenging and interesting, but at the end, if it is difficult but reward is not good, nobody wants to player it.
Like always, end-game players play for ranking and title, regular players play for rewards.
There’s a lot of pros to this change. 10 people will have to fight and each take a challenging fight. I love that.
I assume each war fight will be similar to an eternity of pain fight. You will no longer be able to just nuke a few fights with a sp1 boost. This is a change for the better.
I also hope you will remove all the war bans with this change. Let us use whoever we deem fit as the best option to fight each specific encounter.
Lastly this is a massive plus for every officer that has to plan. Most alliances can’t even be competitive because there aren’t many people willing to donate hours of time to plan an alliance war. This is a quality of life change.
Kudos Kabam this can be an awesome change. The old war was just stale.
You made a few comments all saying stuff that doesnt make sense. You keep repeating war sucks this is good bla bla. Conclusion: you don't like alliance war as a game mode and appreciate this "thing" as a change to regular war BECAUSE this is NOT war. This is just raids. And again this is precisely why kabam is missing the mark by a lot here. Turning alliance war into alliance raids is not how you make people enjoy alliance war. This is just cancelling the game mode as a whole. And while there may be people who dont care for aw at all, there are some who play this game because aw exists. And thats how these people (me included) will feel like kabam doesnt care for us. Like we said again and again run this thing as a separate test or something. Alliances who invest time and resources into alliance war are getting royally screwed by this mess. We wanna compete and save the multiplier? We need to invest a bunch of resources into this "thing" for just the one season and then next season when we go back to normal it's all gone to waste. We wanna skip next season cause it's absolutely horrible and it kills the purpose of playing aw because its not aw? Great we may very well lose the multiplier and by season 59 we'll be greeted with tier 2 multiplier so we are screwed 2 seasons in a row!!! Awesome thinking!!! The best of the best. Why cant kabam understand that "let's give it a go" has a huge impact on alliances who actually care for aw? Alliances who dont care will think it's much better until they realize what it means to face top 10 defenders on steroids every war for 12 wars. Thats the worst aspect to this. The repetitive chore of doing same stuff all the time. People who fail to foresee this will eventually realize the issue. On top of others we already mentioned.
Therefore kabam if you want to bring back people to alliance war as a game mode you need to rethink you strategy. As long as aw will be this expensive to play and as long as decent rewards will only be for tier 1 players (who are the top 1% (?) of the community) it's always gonna make people from lower tiers give up on the mode and lose the will to make an effort. Make boosts and potion availability better and make them less expensive. You think the game mode is too complex? Create tools for officers to assist them in planning! If a person has the knowledge but no the time it takes to plan, this is the pain point that should be addressed. Make it less time consuming by assisting officers in their planning phase. And lastly, make rewards more relevant even in lower tiers. If they see it's worth the commitment and it's not as expensive and time consuming, people will be more engaged. I've read comments on this post from people who say they love the change because aw was stale and it was same nodes bla bla. These people don't even play aw!!! War map changes 2 seasons ago and I recall around 45 nodes are completely or partially new. Theres only a bunch of nodes who stayed the exact same as before. War map is all new and we loved the change. Surely there are a few pain points when it comes to certain defenders on certain nodes not having a real counter. We could address that to make things better. But overall the change was so welcome and positive. Whoever says aw is stale is people who havent been playing for long because aw had just gotten revamped with a new war map and new challenges for officers and players. When they say they like this "thing" which is basically raids it's because they dont like aw. Which brings us back to the point: do you think you will bring people back to aw by turning it into something else? You may as well just cancel the game mode and say goodbye to the players who are playing the game for that. Cause lets be real: nobody is playing the game cause they love aq, raids, arena... Dont make me even mention eq. Most of the people I've been playing with dont even bother with that. Whats left? Story mode? You get a chapter every few months. So what's left then? Bg and aw. This is whats making the game move forwards. People who want to strengthen their rosters for the challenge of competing with each others. Cancel aw and you're left with just bgs. And yeah some people love bgs a lot but some others dont. Bgs can be fun but the rng aspect to them and the little room for planning and adjusting is what makes me less engaged than with aw. If I just dont pull a counter for a champ, I'm losing a round. And that can cost me the match. Ggs. I know whats a good counter, I have it in my deck. I dont pull him. And its a loss. Ggs. Alliance war is way more fun cause first of all its a team effort. I may suck at facing a certain champ, but a teammate is really good at that. So he can take that fight and I can do something else that maybe I'm better than him for. Also the strategy aspect. You have every option in the book available, except for what is banned. The only limit is the availability in the rosters, but you've got 10 rosters at your disposal. While some of the players may not have the right champ, someone definitely will. And so on and so forth there are so many reasons why I love aw way more than bgs. I wouldnt care for the game if it was only aq and bgs, as simple as that. Everything else is just farming resources for me. To compete. Why cant kabam realize some of us actually care? And even just the one season will have repercussions for us. It will affect all of us negatively both if we compete and if we dont.
Highest quality comment in this thread. I agree 100%. summary for the tldr crowd: 1) Potions and grey boosts are overpriced and grossly outdated. Bring them in line with the current meta. 2) Assistance tools for officers/planners to get lower tiers interest into wars. 3) Relevant rewards for tiers lower than t1 ( plat2-3+ and lower have awful rewards, gold rewards are laughable). 4) New mode will have a stale meta with top ten defenders in every map, and lower tier players will not have any interest facing 12mill+ health top tier defenders for a season. 5) Prior defensive investments are nullified for a season. 6) Folks who only play the game for war may have no interest in other gamemodes.
Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.
You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.
So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.
I think you got it all wrong, AW has the best design in this game, but why people don't like it? It is because it's too expensive, especially when the rewards suck all the time (rewards for master are ok, the rest is too bad).
Many nodes and tactics of war are designed to be difficult, players are supposed to lose a lot of health after the fight, giving the health pool of 7R4 champion, it's just way too expensive. Why do we bother to spend thousands of units on buying potions instead of buying deals if the rewards are bad?
This is the key point, the game mode is very FUN, but expense is too high and rewards is too bad.
There’s a lot of pros to this change. 10 people will have to fight and each take a challenging fight. I love that.
I assume each war fight will be similar to an eternity of pain fight. You will no longer be able to just nuke a few fights with a sp1 boost. This is a change for the better.
I also hope you will remove all the war bans with this change. Let us use whoever we deem fit as the best option to fight each specific encounter.
Lastly this is a massive plus for every officer that has to plan. Most alliances can’t even be competitive because there aren’t many people willing to donate hours of time to plan an alliance war. This is a quality of life change.
Kudos Kabam this can be an awesome change. The old war was just stale.
You made a few comments all saying stuff that doesnt make sense. You keep repeating war sucks this is good bla bla. Conclusion: you don't like alliance war as a game mode and appreciate this "thing" as a change to regular war BECAUSE this is NOT war. This is just raids. And again this is precisely why kabam is missing the mark by a lot here. Turning alliance war into alliance raids is not how you make people enjoy alliance war. This is just cancelling the game mode as a whole. And while there may be people who dont care for aw at all, there are some who play this game because aw exists. And thats how these people (me included) will feel like kabam doesnt care for us. Like we said again and again run this thing as a separate test or something. Alliances who invest time and resources into alliance war are getting royally screwed by this mess. We wanna compete and save the multiplier? We need to invest a bunch of resources into this "thing" for just the one season and then next season when we go back to normal it's all gone to waste. We wanna skip next season cause it's absolutely horrible and it kills the purpose of playing aw because its not aw? Great we may very well lose the multiplier and by season 59 we'll be greeted with tier 2 multiplier so we are screwed 2 seasons in a row!!! Awesome thinking!!! The best of the best. Why cant kabam understand that "let's give it a go" has a huge impact on alliances who actually care for aw? Alliances who dont care will think it's much better until they realize what it means to face top 10 defenders on steroids every war for 12 wars. Thats the worst aspect to this. The repetitive chore of doing same stuff all the time. People who fail to foresee this will eventually realize the issue. On top of others we already mentioned.
Therefore kabam if you want to bring back people to alliance war as a game mode you need to rethink you strategy. As long as aw will be this expensive to play and as long as decent rewards will only be for tier 1 players (who are the top 1% (?) of the community) it's always gonna make people from lower tiers give up on the mode and lose the will to make an effort. Make boosts and potion availability better and make them less expensive. You think the game mode is too complex? Create tools for officers to assist them in planning! If a person has the knowledge but no the time it takes to plan, this is the pain point that should be addressed. Make it less time consuming by assisting officers in their planning phase. And lastly, make rewards more relevant even in lower tiers. If they see it's worth the commitment and it's not as expensive and time consuming, people will be more engaged. I've read comments on this post from people who say they love the change because aw was stale and it was same nodes bla bla. These people don't even play aw!!! War map changes 2 seasons ago and I recall around 45 nodes are completely or partially new. Theres only a bunch of nodes who stayed the exact same as before. War map is all new and we loved the change. Surely there are a few pain points when it comes to certain defenders on certain nodes not having a real counter. We could address that to make things better. But overall the change was so welcome and positive. Whoever says aw is stale is people who havent been playing for long because aw had just gotten revamped with a new war map and new challenges for officers and players. When they say they like this "thing" which is basically raids it's because they dont like aw. Which brings us back to the point: do you think you will bring people back to aw by turning it into something else? You may as well just cancel the game mode and say goodbye to the players who are playing the game for that. Cause lets be real: nobody is playing the game cause they love aq, raids, arena... Dont make me even mention eq. Most of the people I've been playing with dont even bother with that. Whats left? Story mode? You get a chapter every few months. So what's left then? Bg and aw. This is whats making the game move forwards. People who want to strengthen their rosters for the challenge of competing with each others. Cancel aw and you're left with just bgs. And yeah some people love bgs a lot but some others dont. Bgs can be fun but the rng aspect to them and the little room for planning and adjusting is what makes me less engaged than with aw. If I just dont pull a counter for a champ, I'm losing a round. And that can cost me the match. Ggs. I know whats a good counter, I have it in my deck. I dont pull him. And its a loss. Ggs. Alliance war is way more fun cause first of all its a team effort. I may suck at facing a certain champ, but a teammate is really good at that. So he can take that fight and I can do something else that maybe I'm better than him for. Also the strategy aspect. You have every option in the book available, except for what is banned. The only limit is the availability in the rosters, but you've got 10 rosters at your disposal. While some of the players may not have the right champ, someone definitely will. And so on and so forth there are so many reasons why I love aw way more than bgs. I wouldnt care for the game if it was only aq and bgs, as simple as that. Everything else is just farming resources for me. To compete. Why cant kabam realize some of us actually care? And even just the one season will have repercussions for us. It will affect all of us negatively both if we compete and if we dont.
Highest quality comment in this thread. I agree 100%. summary for the tldr crowd: 1) Potions and grey boosts are overpriced and grossly outdated. Bring them in line with the current meta. 2) Assistance tools for officers/planners to get lower tiers interest into wars. 3) Relevant rewards for tiers lower than t1 ( plat2-3+ and lower have awful rewards, gold rewards are laughable). 4) New mode will have a stale meta with top ten defenders in every map, and lower tier players will not have any interest facing 12mill+ health top tier defenders for a season. 5) Prior defensive investments are nullified for a season. 6) Folks who only play the game for war may have no interest in other gamemodes.
Thank you for taking your time to read and condense my comments in that shortlist that goes straight to the point. I would add to this the fact that they made an effort with globals and bans to encourage roster diversity and encourage the use of the depths of our rosters to take on the ever changing metas with always new and different challenges. Not just when it comes to difensive rank ups, but offensive too. This thing directly contradicts everything that's been said and done so far. If I'm the serpent guy and the node allows me to take that serpent with symb supreme, that's all I'm gonna do all season. 12 times symb supreme vs serpent. This is an example but that's kinda straight to the point I feel like. Where's the fun? What's the use of having a ton of champs ranked if I'm only ever gonna use 1 for the whole month? I think this is a seriously bad miss from kabam.
A change nobody at all asked for, maybe as a separate thing on top of aw allies could choose to do, but this replacing aw seasons is just a stupid idea that nobody asked for
Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.
You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.
So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.
Hi, I have an important question... Will the war rating be affected by the wins and losses in this "give it a chance" thing?
Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.
You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.
So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.
Hi, I have an important question... Will the war rating be affected by the wins and losses in this "give it a chance" thing?
Comments
I've played AW at all levels since about season 6 and I think the new iteration just seems limiting. My main issues with this are that it:
- Reduces the desire to chase/rank up the latest champions (BGs aside my focus on rank-ups is AW defence)
- Will exacerbate already repetitive and boring defensive placements
- Impacts alliances as a whole as there is less need for planning and interaction
- Greater potential for one player to screw up the entire map
Where I think there is a slight positive is that it does appear to push alliances to spread the work-load a lot more evenly but that also comes with some issues as there are plenty of alliances floating in tier 2-3 being carried by a handful of members.
If this is to solve a problem for lower tier war, it should have been rolled out as a change for lower tier war with the option of playing it at higher tiers in a manner similar to AW showcase. Forcing this change into a system where alliances have established war-rating and long-term planning just seems jarring.
I assume each war fight will be similar to an eternity of pain fight. You will no longer be able to just nuke a few fights with a sp1 boost. This is a change for the better.
I also hope you will remove all the war bans with this change. Let us use whoever we deem fit as the best option to fight each specific encounter.
Lastly this is a massive plus for every officer that has to plan. Most alliances can’t even be competitive because there aren’t many people willing to donate hours of time to plan an alliance war. This is a quality of life change.
Kudos Kabam this can be an awesome change. The old war was just stale.
Therefore kabam if you want to bring back people to alliance war as a game mode you need to rethink you strategy. As long as aw will be this expensive to play and as long as decent rewards will only be for tier 1 players (who are the top 1% (?) of the community) it's always gonna make people from lower tiers give up on the mode and lose the will to make an effort. Make boosts and potion availability better and make them less expensive. You think the game mode is too complex? Create tools for officers to assist them in planning! If a person has the knowledge but no the time it takes to plan, this is the pain point that should be addressed. Make it less time consuming by assisting officers in their planning phase. And lastly, make rewards more relevant even in lower tiers. If they see it's worth the commitment and it's not as expensive and time consuming, people will be more engaged. I've read comments on this post from people who say they love the change because aw was stale and it was same nodes bla bla. These people don't even play aw!!! War map changes 2 seasons ago and I recall around 45 nodes are completely or partially new. Theres only a bunch of nodes who stayed the exact same as before. War map is all new and we loved the change. Surely there are a few pain points when it comes to certain defenders on certain nodes not having a real counter. We could address that to make things better. But overall the change was so welcome and positive. Whoever says aw is stale is people who havent been playing for long because aw had just gotten revamped with a new war map and new challenges for officers and players. When they say they like this "thing" which is basically raids it's because they dont like aw. Which brings us back to the point: do you think you will bring people back to aw by turning it into something else? You may as well just cancel the game mode and say goodbye to the players who are playing the game for that. Cause lets be real: nobody is playing the game cause they love aq, raids, arena... Dont make me even mention eq. Most of the people I've been playing with dont even bother with that. Whats left? Story mode? You get a chapter every few months. So what's left then? Bg and aw. This is whats making the game move forwards. People who want to strengthen their rosters for the challenge of competing with each others. Cancel aw and you're left with just bgs. And yeah some people love bgs a lot but some others dont. Bgs can be fun but the rng aspect to them and the little room for planning and adjusting is what makes me less engaged than with aw. If I just dont pull a counter for a champ, I'm losing a round. And that can cost me the match. Ggs. I know whats a good counter, I have it in my deck. I dont pull him. And its a loss. Ggs. Alliance war is way more fun cause first of all its a team effort. I may suck at facing a certain champ, but a teammate is really good at that. So he can take that fight and I can do something else that maybe I'm better than him for. Also the strategy aspect. You have every option in the book available, except for what is banned. The only limit is the availability in the rosters, but you've got 10 rosters at your disposal. While some of the players may not have the right champ, someone definitely will. And so on and so forth there are so many reasons why I love aw way more than bgs. I wouldnt care for the game if it was only aq and bgs, as simple as that. Everything else is just farming resources for me. To compete. Why cant kabam realize some of us actually care? And even just the one season will have repercussions for us. It will affect all of us negatively both if we compete and if we dont.
imagine the staleness when you're doing a fight against a meta defender on the same node for 12 straight wars, then doing it all over again the next season until the global changes.
no unique attackers, lanes, defenders, and no team work. just one fight.
whatever this is it isn't war.
if this is meant to encourage teams who don't have the time or ability to organize and plan the way higher tiers do, i hope it's successful in getting them to play, but i don't see many advanced tiers asking for this.
1 fight wars are not on brand for competitive war but it definitely looks on point for beginning players trying out the mode so let's start with them.
I was a former alliance leader that assigned all 3 battle groups of a 95% ftp skilled alliance and placed P1 multiple seasons meaning if nearly half of us spent at that time we would have most likely reached Masters. From this experience I can say after a couple years I got burnt out although I initially loved the planning aspect of AW. Top tier alliances need three things: Planning, Spending and 30 skilled players otherwise it's simply impossible to compete.
The planning and strategy aspect of assignments take place in P1 and Masters. Everything below are a set of alliances that do not have the competitive approach towards the mode and play the best they can without proper planning (just take a path) and have the most skilled players take on the minis and Boss.
The spending aspect for the most part, provides players with a better roster for both attack and defense while having the possibility to engage every fight nearly with 100% HP and full boosts which overall heavily reduce room for error by finishing fights faster and not allowing defenders to develope their kits. If mistakes are made (which happens), these resources can often mitigate the outcome of matches.
The skill aspect is a must have when playing for top tier ranks in competitive game modes. The problem with this is most players do not play the game at a competitive level and those who do are obviously playing at high tiers which means it's difficult for alliances in P2 and below to have full 30 members of competitive focused players with developed skill sets.
So to sum things up, unless alliances play AW at the top tier, the mode itself creates an unpleasant day to day burden and stress which rewards aren't worth the hassle. In essence, alliance war is also a very niche game mode. Alliances will play the mode but most will not engage with it.
So the question devs need to answer is how to remove the unpleasant burden and stress from AW in order for lower tier alliances to engage? And the hardest thing imo is how to manage this in a competitive alliance game mode without reducing the required skill aspect which is the nature of a competitive mode?
That's why they are aiming on reducing the Planning aspect of AW which ultimately is what makes AW different and engaging for those who do enjoy the mode. I've constantly read players in favor of AW say leave the mode as is for top tier players and I agree, however, if there would basically be two coexisting game modes (Wars and Raid Wars) under the same concept of competitive alliance PVP mode; how will P2 and below players ever want to aim at reaching Masters while playing a completely different game mode in essence? I don't think it's in Kabam's plans to create another PVP alliance game mode anytime soon since they're missing the PVE piece in solo competitive mode...
Like always, end-game players play for ranking and title, regular players play for rewards.
I agree 100%.
summary for the tldr crowd:
1) Potions and grey boosts are overpriced and grossly outdated. Bring them in line with the current meta.
2) Assistance tools for officers/planners to get lower tiers interest into wars.
3) Relevant rewards for tiers lower than t1 ( plat2-3+ and lower have awful rewards, gold rewards are laughable).
4) New mode will have a stale meta with top ten defenders in every map, and lower tier players will not have any interest facing 12mill+ health top tier defenders for a season.
5) Prior defensive investments are nullified for a season.
6) Folks who only play the game for war may have no interest in other gamemodes.
AW has the best design in this game, but why people don't like it? It is because it's too expensive, especially when the rewards suck all the time (rewards for master are ok, the rest is too bad).
Many nodes and tactics of war are designed to be difficult, players are supposed to lose a lot of health after the fight, giving the health pool of 7R4 champion, it's just way too expensive. Why do we bother to spend thousands of units on buying potions instead of buying deals if the rewards are bad?
This is the key point, the game mode is very FUN, but expense is too high and rewards is too bad.
I saw some people asking about the map design, so maybe I'm confused. Isn't this what the map will look like?
I welcome any changes that might peak my interest in this outdated mode, but we shall see...