ALLIANCE WAR SEASON 58 ANNOUNCEMENT

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Comments

  • rwhackrwhack Member Posts: 1,084 ★★★
    There’s a lot of pros to this change. 10 people will have to fight and each take a challenging fight. I love that.

    I assume each war fight will be similar to an eternity of pain fight. You will no longer be able to just nuke a few fights with a sp1 boost. This is a change for the better.

    I also hope you will remove all the war bans with this change. Let us use whoever we deem fit as the best option to fight each specific encounter.

    Lastly this is a massive plus for every officer that has to plan. Most alliances can’t even be competitive because there aren’t many people willing to donate hours of time to plan an alliance war. This is a quality of life change.

    Kudos Kabam this can be an awesome change. The old war was just stale.
  • _Pez__Pez_ Member Posts: 344 ★★★
    Could just make it this for one week of the season, and have 3 as regular, like raids.
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  • startropicsstartropics Member Posts: 1,332 ★★★★★
    please..for s58, can we revert back to the regular map and only test this in the lower tiers first?

    if this is meant to encourage teams who don't have the time or ability to organize and plan the way higher tiers do, i hope it's successful in getting them to play, but i don't see many advanced tiers asking for this.

    1 fight wars are not on brand for competitive war but it definitely looks on point for beginning players trying out the mode so let's start with them.

    https://www.youtube.com/watch?v=6CXqddPNHkU
  • startropicsstartropics Member Posts: 1,332 ★★★★★
  • Amms90Amms90 Member Posts: 386 ★★★

    Amms90 said:

    rwhack said:

    There’s a lot of pros to this change. 10 people will have to fight and each take a challenging fight. I love that.

    I assume each war fight will be similar to an eternity of pain fight. You will no longer be able to just nuke a few fights with a sp1 boost. This is a change for the better.

    I also hope you will remove all the war bans with this change. Let us use whoever we deem fit as the best option to fight each specific encounter.

    Lastly this is a massive plus for every officer that has to plan. Most alliances can’t even be competitive because there aren’t many people willing to donate hours of time to plan an alliance war. This is a quality of life change.

    Kudos Kabam this can be an awesome change. The old war was just stale.

    You made a few comments all saying stuff that doesnt make sense. You keep repeating war sucks this is good bla bla. Conclusion: you don't like alliance war as a game mode and appreciate this "thing" as a change to regular war BECAUSE this is NOT war. This is just raids. And again this is precisely why kabam is missing the mark by a lot here. Turning alliance war into alliance raids is not how you make people enjoy alliance war. This is just cancelling the game mode as a whole. And while there may be people who dont care for aw at all, there are some who play this game because aw exists. And thats how these people (me included) will feel like kabam doesnt care for us. Like we said again and again run this thing as a separate test or something. Alliances who invest time and resources into alliance war are getting royally screwed by this mess. We wanna compete and save the multiplier? We need to invest a bunch of resources into this "thing" for just the one season and then next season when we go back to normal it's all gone to waste. We wanna skip next season cause it's absolutely horrible and it kills the purpose of playing aw because its not aw? Great we may very well lose the multiplier and by season 59 we'll be greeted with tier 2 multiplier so we are screwed 2 seasons in a row!!! Awesome thinking!!! The best of the best. Why cant kabam understand that "let's give it a go" has a huge impact on alliances who actually care for aw? Alliances who dont care will think it's much better until they realize what it means to face top 10 defenders on steroids every war for 12 wars. Thats the worst aspect to this. The repetitive chore of doing same stuff all the time. People who fail to foresee this will eventually realize the issue. On top of others we already mentioned.

    Therefore kabam if you want to bring back people to alliance war as a game mode you need to rethink you strategy. As long as aw will be this expensive to play and as long as decent rewards will only be for tier 1 players (who are the top 1% (?) of the community) it's always gonna make people from lower tiers give up on the mode and lose the will to make an effort. Make boosts and potion availability better and make them less expensive. You think the game mode is too complex? Create tools for officers to assist them in planning! If a person has the knowledge but no the time it takes to plan, this is the pain point that should be addressed. Make it less time consuming by assisting officers in their planning phase. And lastly, make rewards more relevant even in lower tiers. If they see it's worth the commitment and it's not as expensive and time consuming, people will be more engaged. I've read comments on this post from people who say they love the change because aw was stale and it was same nodes bla bla. These people don't even play aw!!! War map changes 2 seasons ago and I recall around 45 nodes are completely or partially new. Theres only a bunch of nodes who stayed the exact same as before. War map is all new and we loved the change. Surely there are a few pain points when it comes to certain defenders on certain nodes not having a real counter. We could address that to make things better. But overall the change was so welcome and positive. Whoever says aw is stale is people who havent been playing for long because aw had just gotten revamped with a new war map and new challenges for officers and players. When they say they like this "thing" which is basically raids it's because they dont like aw. Which brings us back to the point: do you think you will bring people back to aw by turning it into something else? You may as well just cancel the game mode and say goodbye to the players who are playing the game for that. Cause lets be real: nobody is playing the game cause they love aq, raids, arena... Dont make me even mention eq. Most of the people I've been playing with dont even bother with that. Whats left? Story mode? You get a chapter every few months. So what's left then? Bg and aw. This is whats making the game move forwards. People who want to strengthen their rosters for the challenge of competing with each others. Cancel aw and you're left with just bgs. And yeah some people love bgs a lot but some others dont. Bgs can be fun but the rng aspect to them and the little room for planning and adjusting is what makes me less engaged than with aw. If I just dont pull a counter for a champ, I'm losing a round. And that can cost me the match. Ggs. I know whats a good counter, I have it in my deck. I dont pull him. And its a loss. Ggs. Alliance war is way more fun cause first of all its a team effort. I may suck at facing a certain champ, but a teammate is really good at that. So he can take that fight and I can do something else that maybe I'm better than him for. Also the strategy aspect. You have every option in the book available, except for what is banned. The only limit is the availability in the rosters, but you've got 10 rosters at your disposal. While some of the players may not have the right champ, someone definitely will. And so on and so forth there are so many reasons why I love aw way more than bgs. I wouldnt care for the game if it was only aq and bgs, as simple as that. Everything else is just farming resources for me. To compete. Why cant kabam realize some of us actually care? And even just the one season will have repercussions for us. It will affect all of us negatively both if we compete and if we dont.
    1000+ words, 74 sentences. No TLDR. :confused:
    Since you took your precious time to count the words, you could also bother yourself to read and make a comment that would provide some kind of feedback, instead of this 🙂 reading doesn't hurt, let me tell you
  • CesarSV7CesarSV7 Member Posts: 298 ★★


    I was a former alliance leader that assigned all 3 battle groups of a 95% ftp skilled alliance and placed P1 multiple seasons meaning if nearly half of us spent at that time we would have most likely reached Masters. From this experience I can say after a couple years I got burnt out although I initially loved the planning aspect of AW. Top tier alliances need three things: Planning, Spending and 30 skilled players otherwise it's simply impossible to compete.

    The planning and strategy aspect of assignments take place in P1 and Masters. Everything below are a set of alliances that do not have the competitive approach towards the mode and play the best they can without proper planning (just take a path) and have the most skilled players take on the minis and Boss.

    The spending aspect for the most part, provides players with a better roster for both attack and defense while having the possibility to engage every fight nearly with 100% HP and full boosts which overall heavily reduce room for error by finishing fights faster and not allowing defenders to develope their kits. If mistakes are made (which happens), these resources can often mitigate the outcome of matches.

    The skill aspect is a must have when playing for top tier ranks in competitive game modes. The problem with this is most players do not play the game at a competitive level and those who do are obviously playing at high tiers which means it's difficult for alliances in P2 and below to have full 30 members of competitive focused players with developed skill sets.

    So to sum things up, unless alliances play AW at the top tier, the mode itself creates an unpleasant day to day burden and stress which rewards aren't worth the hassle. In essence, alliance war is also a very niche game mode. Alliances will play the mode but most will not engage with it.

    So the question devs need to answer is how to remove the unpleasant burden and stress from AW in order for lower tier alliances to engage? And the hardest thing imo is how to manage this in a competitive alliance game mode without reducing the required skill aspect which is the nature of a competitive mode?

    That's why they are aiming on reducing the Planning aspect of AW which ultimately is what makes AW different and engaging for those who do enjoy the mode. I've constantly read players in favor of AW say leave the mode as is for top tier players and I agree, however, if there would basically be two coexisting game modes (Wars and Raid Wars) under the same concept of competitive alliance PVP mode; how will P2 and below players ever want to aim at reaching Masters while playing a completely different game mode in essence? I don't think it's in Kabam's plans to create another PVP alliance game mode anytime soon since they're missing the PVE piece in solo competitive mode...
  • LoveScarletLoveScarlet Member Posts: 10
    edited May 6
    FunnyDude said:

    Horrible idea, the only change we need is updating aw potions and making it cheaper

    Well, they also need to fix the reward for low tier war, AW is challenging and interesting, but at the end, if it is difficult but reward is not good, nobody wants to player it.

    Like always, end-game players play for ranking and title, regular players play for rewards.
  • TeleusTeleus Member Posts: 133
    What happens if you happen to only have 9 members in a bg for one of your war matches? Are you just screwed because you can only do one fight each?
  • ButteredPopcorn8008ButteredPopcorn8008 Member Posts: 342 ★★★
    Teleus said:

    What happens if you happen to only have 9 members in a bg for one of your war matches? Are you just screwed because you can only do one fight each?

    I’m gonna join alliances and quit just to screw people over lol
  • willrun4adonutwillrun4adonut Member Posts: 6,547 ★★★★★
    edited May 7

    I saw some people asking about the map design, so maybe I'm confused. Isn't this what the map will look like?
  • Average_DesiAverage_Desi Member Posts: 2,167 ★★★★★

    Lvernon15 said:

    A change nobody at all asked for, maybe as a separate thing on top of aw allies could choose to do, but this replacing aw seasons is just a stupid idea that nobody asked for

    bro came back from the abyss to say this
    Lol, my thoughts exactly
  • Sachhyam257Sachhyam257 Member Posts: 1,351 ★★★★


    I saw some people asking about the map design, so maybe I'm confused. Isn't this what the map will look like?

    What's stopping a player from taking more than one fight here?
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  • Average_DesiAverage_Desi Member Posts: 2,167 ★★★★★


    I saw some people asking about the map design, so maybe I'm confused. Isn't this what the map will look like?

    What's stopping a player from taking more than one fight here?
    Portal might not allow it
  • Amms90Amms90 Member Posts: 386 ★★★


    I saw some people asking about the map design, so maybe I'm confused. Isn't this what the map will look like?

    What's stopping a player from taking more than one fight here?
    Kabam. They designed it this way
  • TotemCorruptionTotemCorruption Member Posts: 2,499 ★★★★★


    I welcome any changes that might peak my interest in this outdated mode, but we shall see...
  • GarloGarlo Member Posts: 276 ★★

    Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.

    You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.

    So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.

    Hi, I have an important question... Will the war rating be affected by the wins and losses in this "give it a chance" thing?
  • NoahSansmanNoahSansman Member Posts: 271 ★★
    Garlo said:

    Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.

    You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.

    So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.

    Hi, I have an important question... Will the war rating be affected by the wins and losses in this "give it a chance" thing?
    Yes. Your season points will be affected as well. :smile:
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