Hello, the thing is that I accidentally spent all my units by buying crystals of valiant fire, all my mood disappeared, I really regret it. There were 3000 units, can you take all the points in the events for these crystals and return my spent units to me please, because of this I wanted to quit the game ((
Should have asked for Bobs and Vagene instead....🤣🤣
The content itself is pretty good albeit a bit long. Can you take a look at the cross charge node. In a quest where you are swapping champs each fight, what’s the point of a cross charge?
The content itself is pretty good albeit a bit long. Can you take a look at the cross charge node. In a quest where you are swapping champs each fight, what’s the point of a cross charge?
I think it’s just cut and paste from TB EQ. There are lots of things that don’t quite make sense. They still say avengers for thr tech quest, but of course only tech avengers are available. They also make you use champs that crit on the tech quest and we all know many of the best techs don’t crit by design. Just seemed like they didn’t iron out the details.
The content itself is pretty good albeit a bit long. Can you take a look at the cross charge node. In a quest where you are swapping champs each fight, what’s the point of a cross charge?
I think it’s just cut and paste from TB EQ. There are lots of things that don’t quite make sense. They still say avengers for thr tech quest, but of course only tech avengers are available. They also make you use champs that crit on the tech quest and we all know many of the best techs don’t crit by design. Just seemed like they didn’t iron out the details.
Decided to use Pumpkin Lantern on a fight without checking the defender. Turned out to be Night Thrasher. Immune to incinerates and can't gain the furies either. Absolutely rivetting experience.
The content itself is pretty good albeit a bit long. Can you take a look at the cross charge node. In a quest where you are swapping champs each fight, what’s the point of a cross charge?
I think it’s just cut and paste from TB EQ. There are lots of things that don’t quite make sense. They still say avengers for thr tech quest, but of course only tech avengers are available. They also make you use champs that crit on the tech quest and we all know many of the best techs don’t crit by design. Just seemed like they didn’t iron out the details.
Decided to use Pumpkin Lantern on a fight without checking the defender. Turned out to be Night Thrasher. Immune to incinerates and can't gain the furies either. Absolutely rivetting experience.
Funny. I did the exact same thing (Lantern against Thrasher).
Although i like the format and the rewards.. but my personal feedback is that there are too many fights.. becomes abit of a grind.. but good job Kabam for listening and coming up with this improvement.. cheers..
I found it a little boring but not unbearable, I do wish they'd crank up node difficulty and remove the swap health thing as well as maybe the class restrictions. I'd very much rather harder nodes to make the fights more interesting cause some of the defenders in there were already as generic as it gets we don't need easy nodes too. All in all I like the concept way more than the Paragon Gauntlet and rewards are definitely worth it.
I found it a little boring but not unbearable, I do wish they'd crank up node difficulty and remove the swap health thing as well as maybe the class restrictions. I'd very much rather harder nodes to make the fights more interesting cause some of the defenders in there were already as generic as it gets we don't need easy nodes too. All in all I like the concept way more than the Paragon Gauntlet and rewards are definitely worth it.
I like how it is to get me to use my champion i got over the year. And not to specify. Can use pretty much all. So it just need offer node don’t need to be much but the swaps is needed to stay in my opinion also good job in making it so we don’t have to do another boring thing first
I agree with the comment about the teleporter nodes. I get that the map designers may want to try and break things up so each map doesn’t look the same, but it’s essentially a 1 lane map like ROL. Can it be simplified to take these away so we can look at the all the fights more easily?
Other than that it was a good addition to the game. Kudos Kabam.
I found it a little boring but not unbearable, I do wish they'd crank up node difficulty and remove the swap health thing as well as maybe the class restrictions. I'd very much rather harder nodes to make the fights more interesting cause some of the defenders in there were already as generic as it gets we don't need easy nodes too. All in all I like the concept way more than the Paragon Gauntlet and rewards are definitely worth it.
I like how it is to get me to use my champion i got over the year. And not to specify. Can use pretty much all. So it just need offer node don’t need to be much but the swaps is needed to stay in my opinion also good job in making it so we don’t have to do another boring thing first
I only think the swap nodes should change if they increase node difficulty, if they don't then yeah it's fine like this. I just found certain fights a little boring is all but I'm not complaining it was still better than every other piece of EQ or SQ in the game currently.
I found it a little boring but not unbearable, I do wish they'd crank up node difficulty and remove the swap health thing as well as maybe the class restrictions. I'd very much rather harder nodes to make the fights more interesting cause some of the defenders in there were already as generic as it gets we don't need easy nodes too. All in all I like the concept way more than the Paragon Gauntlet and rewards are definitely worth it.
I like how it is to get me to use my champion i got over the year. And not to specify. Can use pretty much all. So it just need offer node don’t need to be much but the swaps is needed to stay in my opinion also good job in making it so we don’t have to do another boring thing first
I only think the swap nodes should change if they increase node difficulty, if they don't then yeah it's fine like this. I just found certain fights a little boring is all but I'm not complaining it was still better than every other piece of EQ or SQ in the game currently.
I don’t like if it going to be to demanding. Thinking of new valaint player’s let face it this difficulty comes to late.
As long as rewards will be updated regularly to keep up, the content is fine. But it will get pretty exhausting and stale fast when rewards start to be outdated
I will definitely second that finding some way to ready the story for those of us who like that would be great. Also if we are going to continue to have relic required nodes in these, please allow us to filter the swap list by champs who have a relic. You can do it for the initial champ to start the quest but not for the swap nodes.
The one thing I dislike about this style of quest, is that if you are someone who likes to run the recoil masteries, you absolutely have to switch masteries, due to the way this quest works it's impossible to do it with those masteries on without massive item investment. It's the same with still introducing nodes in story content that make it not viable to run those masteries, like the global heal block node and stuff, running a certain set of masteries should feel like a choice, recoil has enough drawbacks in generic matchups as is, do we really need new pieces of content where you always have to switch masteries because it is simply impossible to run recoil? Or just make switching mastery sets free, that would also solve the issue, I'm a bit tired of spending the 70 units all the time.
Yet to complete, on 1.4 right now but i second everyone here - relic based nodes and portals needs to be removed in future quests. I have been asking for relic based nodes to be removed from regular EQ as well. Switching relics is too much of a pain.
The quest itself is quite ok and only the higher healthpools and survival mode is the difficulty. To answer someone else's question, i planned all my fights ahead - E.g. Abs Man against Vision Aarkus, Medusa against Omega Sentinel and Nick Fury against MODOK to ensure favourable matchups. I also put regen champs in key spots - 33% in, 66% in and last node before boss.
Yet to complete, on 1.4 right now but i second everyone here - relic based nodes and portals needs to be removed in future quests. I have been asking for relic based nodes to be removed from regular EQ as well. Switching relics is too much of a pain.
The quest itself is quite ok and only the higher healthpools and survival mode is the difficulty. To answer someone else's question, i planned all my fights ahead - E.g. Abs Man against Vision Aarkus, Medusa against Omega Sentinel and Nick Fury against MODOK to ensure favourable matchups. I also put regen champs in key spots - 33% in, 66% in and last node before boss.
Tbh, you don't really "need" relics. They just make the fights slightly faster
New valiant EQ was nice, finally real rewards and it requires some challenge with the planning and all. One thing I could say is that I didn't really like the portals since they only create confusion on the order and to see how many fights are left. If they really wanna leave the portals then maybe they could only add them when the secondary node changes, so that we can really understand when that node changes and have a better view on how many fights are left with that node, I often had to check again before the fights what was the secondary node because there was nothing to signal it and it was an unnecessary waste of time.
Let’s just remember, this time last month we were all running TB EQ if we wanted to do any kind of monthly content. Yes, this format screws over the recoil bros and the synergy dudes, but it’s still a huge step forward from where we were.
I think it’s challenging yes, but I would love to see the addition of every 3rd or 5th node healing you to full. Being forced to either use consumables or fight perfectly for over 100 fights total is a little bit wild tbh, especially with the AI, lag and inputs being as stellar as they are right now…
Other than that, it’s decent. Only issue is the health scenario I really dislike.
Yet to complete, on 1.4 right now but i second everyone here - relic based nodes and portals needs to be removed in future quests. I have been asking for relic based nodes to be removed from regular EQ as well. Switching relics is too much of a pain.
The quest itself is quite ok and only the higher healthpools and survival mode is the difficulty. To answer someone else's question, i planned all my fights ahead - E.g. Abs Man against Vision Aarkus, Medusa against Omega Sentinel and Nick Fury against MODOK to ensure favourable matchups. I also put regen champs in key spots - 33% in, 66% in and last node before boss.
Tbh, you don't really "need" relics. They just make the fights slightly faster
Slightly faster?... You don't get to throw specials...
Yet to complete, on 1.4 right now but i second everyone here - relic based nodes and portals needs to be removed in future quests. I have been asking for relic based nodes to be removed from regular EQ as well. Switching relics is too much of a pain.
The quest itself is quite ok and only the higher healthpools and survival mode is the difficulty. To answer someone else's question, i planned all my fights ahead - E.g. Abs Man against Vision Aarkus, Medusa against Omega Sentinel and Nick Fury against MODOK to ensure favourable matchups. I also put regen champs in key spots - 33% in, 66% in and last node before boss.
Tbh, you don't really "need" relics. They just make the fights slightly faster
Slightly faster?... You don't get to throw specials...
I found it a little boring but not unbearable, I do wish they'd crank up node difficulty and remove the swap health thing as well as maybe the class restrictions. I'd very much rather harder nodes to make the fights more interesting cause some of the defenders in there were already as generic as it gets we don't need easy nodes too. All in all I like the concept way more than the Paragon Gauntlet and rewards are definitely worth it.
I like how it is to get me to use my champion i got over the year. And not to specify. Can use pretty much all. So it just need offer node don’t need to be much but the swaps is needed to stay in my opinion also good job in making it so we don’t have to do another boring thing first
I only think the swap nodes should change if they increase node difficulty, if they don't then yeah it's fine like this. I just found certain fights a little boring is all but I'm not complaining it was still better than every other piece of EQ or SQ in the game currently.
I don’t like if it going to be to demanding. Thinking of new valaint player’s let face it this difficulty comes to late.
Well right now it's not demanding at all, I just want it be a little bit more complex is all, if they do want to make changes.
New valiant eq have some really really good rewards
But in terms of gameplay I'm disappointed.
First, It felt like chore and boring. Like 15 fights in row where you have to change champ without having option to keep same champ. This personally felt really like low blow to champs who are cross fight ramp up monsters like Morning star, Cull (yes I still use him cuz he's fun)etc.
Second:It's straight up copy paste of TB eq with some extra hp. Like same old coffe but in new mug. C'mon atleast throw some new nodes to us. It felt like Paragon difficult especially after seeing title which reflected Paragon difficulty in description 😂😂. Now only boss fights kind of felt that it matches the valiant aspect.
Third:Due to point no 1, relic doesn't makes sense in such eq. Because they serve less purpose when you have to fight 15 different champs with 15 different champs with class restrictions. No matter how deep account is, not every one will go and re-equip all relics to maximize for all 15 fights or do we even have enough for same class ??? Arguments can be made but on major part it's just another shortcoming rather than benefit.
For different type of valiants, this eq is different. I am average/above average skilled player. I liked Necro. I liked Epoch. I liked Crucible. I have explored all these 3.Usually if I have negative thoughts regarding content, I first test it after release then speak. This Eq imo doesn't excited me at all. Even during the announcement I had some doubts regarding format and all but here I am.
I don't want to be rude but at same time I can't sugercoat my words as well. I know game team is putting in lot of efforts and don't want to disrespect their hardwork. But at same time it doesn't cut out how it was done. I am happy it was recognised that valiant players need fun and some challenging content monthly basis. So expectations regarding gameplay was high. But this felt like totally geared towards Paragons not the valiants. Just increase in hp pool don't reflect the gap being closed for the players.
@KabamDORK@Kabam rex. I have been watching your guys from long time tho Dave was absent in between. Dave and KM, please think it as fellow mcoc player. I know you do have certain obligation as employees as well but I find hard to believe you didn't see that coming especially my 2 point. I hope during this trial and error phase, things will change for future.
Sorry for long write up. Tdlr: Rewards are good but gameplay and format doesn't align with valiant aspects imo.
I'm extremely disappointed with this quest. This is a MASSIVE jump in difficulty from the Thronebreaker EQ or the Paragon Gauntlet, mainly because of the restrictions and health pool rule. There is absolutely no reason to ban 83% of our champs from being used on a path that has 15 enemies with far higher health pools than many Act 8 enemies. There is no way I can do this quest without dumping revives and potions into it. But the rewards are simply not worth that kind of resource drain.
I can get a full 7-star from doing 6 paths in Act 9.2, same as you get here, before I even count the sizable completion rewards. On those paths, I can use my choice of my entire deck, and only have to defeat half as many enemies as on one of these new Valiant EQ paths. Not only that, but I get to start with an automatic full health pool on almost every fight (5 out of 7).
I've been Valiant for almost two years, and I don't have a deck that's even CLOSE to being able to complete one of these paths. I gave the first one a try, and was dead 5 fights in. It would take probably 3-4 weeks worth of free potions and revives to get through all 6 paths. And that would leave me drained of resources to use on Endgame content, which I'm already very behind on due to the big dumps of this content in recent months (9.2, Epoch, Ordeal).
Simply put, there was NO reason to put more restrictions on this content than was put on the otherwise similar Crucible. This quest would be difficult but doable if we had no champ restrictions, and a full health pool reset on every fight. Even just ONE of those two things would help a lot. But, with both of those restrictions in place, this quest is a job only for unitman or for whales who've already created the kind of giant decks that destroy the rest of us in Battlegrounds Gladiator's Circuit and prevent us from reaching 100 points. Bottom line, the rewards given here are simply not worth it when there's so much Endgame content available that give better rewards for your unit spend.
The inclusion of Phoenix Dark Plumes in here is also a big disappoinment. I was able to collect every Dark Plume so far. But now it looks like I'll need to do 4 paths of these quests just to get enough Dark Plumes to get one entry to the Phoenix quest. But these quests are MUCH harder than anything it took to get Plumes so far. So I wasted effort on quests and Mysterium to get Plumes that I probably won't be able to use now, because I can't complete these quests. I'll have to cash them in for whatever the consolation prize is, because I won't be able to reach 75 to enter the Phoenix quest. Making a surprise new quest that's much harder than the previous Dark Plume content pop up at the very end of the whole process is unfair.
The only praise I have for this month's EQ changes is that Paragon Gauntlet now does NOT require you to fully explore Thronebreaker level anymore. I would be fine if it simply required completion of Thronebreaker. But it's great to not have to fully explore it, because the Thronebreaker rewards are very meager for the time spent. And that energy can be put to better use now that Act 9.2 is available. Paragon Gauntlet still has wonderful rewards that are correctly tuned for the difficulty level of the quest. Think of it, you get 3,000 7-star shards there, where you only get 5 times that many for doing the entire Valiant EQ. That just underlines how meager the Valiant EQ rewards are for the tremendous difficulty it presents.
You have been been valiant for over two years, done Necro and have a hero rating of over seven million. You have a deck that can handle this. Many people have used 5*, and have done it itemless with a smaller roster.
People have given good suggestions already (plan to use champs that Regen when low on health, switch to a five star and heal up when low on health and fighting an easy defender since 5* can heal more with potions, etc).
Comments
The content itself is pretty good albeit a bit long. Can you take a look at the cross charge node. In a quest where you are swapping champs each fight, what’s the point of a cross charge?
Other than that it was a good addition to the game. Kudos Kabam.
Also if we are going to continue to have relic required nodes in these, please allow us to filter the swap list by champs who have a relic. You can do it for the initial champ to start the quest but not for the swap nodes.
It's the same with still introducing nodes in story content that make it not viable to run those masteries, like the global heal block node and stuff, running a certain set of masteries should feel like a choice, recoil has enough drawbacks in generic matchups as is, do we really need new pieces of content where you always have to switch masteries because it is simply impossible to run recoil?
Or just make switching mastery sets free, that would also solve the issue, I'm a bit tired of spending the 70 units all the time.
The quest itself is quite ok and only the higher healthpools and survival mode is the difficulty. To answer someone else's question, i planned all my fights ahead - E.g. Abs Man against Vision Aarkus, Medusa against Omega Sentinel and Nick Fury against MODOK to ensure favourable matchups. I also put regen champs in key spots - 33% in, 66% in and last node before boss.
Other than that, it’s decent. Only issue is the health scenario I really dislike.
New valiant eq have some really really good rewards
But in terms of gameplay I'm disappointed.
First, It felt like chore and boring. Like 15 fights in row where you have to change champ without having option to keep same champ. This personally felt really like low blow to champs who are cross fight ramp up monsters like Morning star, Cull (yes I still use him cuz he's fun)etc.
Second:It's straight up copy paste of TB eq with some extra hp. Like same old coffe but in new mug. C'mon atleast throw some new nodes to us. It felt like Paragon difficult especially after seeing title which reflected Paragon difficulty in description 😂😂. Now only boss fights kind of felt that it matches the valiant aspect.
Third:Due to point no 1, relic doesn't makes sense in such eq. Because they serve less purpose when you have to fight 15 different champs with 15 different champs with class restrictions. No matter how deep account is, not every one will go and re-equip all relics to maximize for all 15 fights or do we even have enough for same class ??? Arguments can be made but on major part it's just another shortcoming rather than benefit.
For different type of valiants, this eq is different. I am average/above average skilled player. I liked Necro. I liked Epoch. I liked Crucible. I have explored all these 3.Usually if I have negative thoughts regarding content, I first test it after release then speak. This Eq imo doesn't excited me at all. Even during the announcement I had some doubts regarding format and all but here I am.
I don't want to be rude but at same time I can't sugercoat my words as well. I know game team is putting in lot of efforts and don't want to disrespect their hardwork. But at same time it doesn't cut out how it was done. I am happy it was recognised that valiant players need fun and some challenging content monthly basis. So expectations regarding gameplay was high. But this felt like totally geared towards Paragons not the valiants. Just increase in hp pool don't reflect the gap being closed for the players.
@KabamDORK @Kabam rex. I have been watching your guys from long time tho Dave was absent in between. Dave and KM, please think it as fellow mcoc player. I know you do have certain obligation as employees as well but I find hard to believe you didn't see that coming especially my 2 point. I hope during this trial and error phase, things will change for future.
Sorry for long write up.
Tdlr: Rewards are good but gameplay and format doesn't align with valiant aspects imo.
I can get a full 7-star from doing 6 paths in Act 9.2, same as you get here, before I even count the sizable completion rewards. On those paths, I can use my choice of my entire deck, and only have to defeat half as many enemies as on one of these new Valiant EQ paths. Not only that, but I get to start with an automatic full health pool on almost every fight (5 out of 7).
I've been Valiant for almost two years, and I don't have a deck that's even CLOSE to being able to complete one of these paths. I gave the first one a try, and was dead 5 fights in. It would take probably 3-4 weeks worth of free potions and revives to get through all 6 paths. And that would leave me drained of resources to use on Endgame content, which I'm already very behind on due to the big dumps of this content in recent months (9.2, Epoch, Ordeal).
Simply put, there was NO reason to put more restrictions on this content than was put on the otherwise similar Crucible. This quest would be difficult but doable if we had no champ restrictions, and a full health pool reset on every fight. Even just ONE of those two things would help a lot. But, with both of those restrictions in place, this quest is a job only for unitman or for whales who've already created the kind of giant decks that destroy the rest of us in Battlegrounds Gladiator's Circuit and prevent us from reaching 100 points. Bottom line, the rewards given here are simply not worth it when there's so much Endgame content available that give better rewards for your unit spend.
The inclusion of Phoenix Dark Plumes in here is also a big disappoinment. I was able to collect every Dark Plume so far. But now it looks like I'll need to do 4 paths of these quests just to get enough Dark Plumes to get one entry to the Phoenix quest. But these quests are MUCH harder than anything it took to get Plumes so far. So I wasted effort on quests and Mysterium to get Plumes that I probably won't be able to use now, because I can't complete these quests. I'll have to cash them in for whatever the consolation prize is, because I won't be able to reach 75 to enter the Phoenix quest. Making a surprise new quest that's much harder than the previous Dark Plume content pop up at the very end of the whole process is unfair.
The only praise I have for this month's EQ changes is that Paragon Gauntlet now does NOT require you to fully explore Thronebreaker level anymore. I would be fine if it simply required completion of Thronebreaker. But it's great to not have to fully explore it, because the Thronebreaker rewards are very meager for the time spent. And that energy can be put to better use now that Act 9.2 is available. Paragon Gauntlet still has wonderful rewards that are correctly tuned for the difficulty level of the quest. Think of it, you get 3,000 7-star shards there, where you only get 5 times that many for doing the entire Valiant EQ. That just underlines how meager the Valiant EQ rewards are for the tremendous difficulty it presents.
People have given good suggestions already (plan to use champs that Regen when low on health, switch to a five star and heal up when low on health and fighting an easy defender since 5* can heal more with potions, etc).
You can do this.