There was discussion here after initial announcement, whether or not you could do more than 1 node each, Maybe up to 5 nodes (assuming only forward traveling portals).
Well, the portals ALL allow you to go to ANY other island. So you could actually have a single person do all 10 defenders. (at least, that's what it looks like to me)
I know this is a test and to be fair, there are some upsides to this new AW format.
Maybe for more casual or semi-competitive alliances, this setup definitely lowers the stress. With fewer defenders and a smaller map, it’s easier to coordinate paths and plan fights. You also don’t need a massive roster to participate, and the war itself is quicker, which can help reduce burnout. I get that.
But from the perspective of someone in a competitive alliance, this format is honestly a huge step backward. • We have nearly 300 champions in the game, and the answer is to reduce how many we get to use? 😆 • Hold on, are you setting up for a wave of overpowered defenders where only the absolute top ones will matter and thus we are forced to acquire them to compete? Just occurred to me. • Also, all 10 players are locked into paths now, which eliminates backup coverage. If one person has a real-life emergency, there’s no one to help them out. It could be anything from joining accidentally or etc. That’s bad design in a team mode. Basically, it’s a war where there’s no one to carry an injured soldier injured soldier. • Roster depth is out the window. Those that actually enjoyed war planning and stuff, that is gone and many more downsides.
I don’t mind innovation, and I respect trying new things but this isn’t it. This format sacrifices everything that made competitive war meaningful, and replaces it with something that feels shallow and restrictive. The should called it something else but AW.
No offense man, this new so-called "WAR" is purely garbage,
it has no pressure, no competition, no fun, no innovation, no diversity, no challenging, no puzzle, no teamwork, no collaboration, no honor, no frustration, no MVP, no anything.
Btw, the old war system has all of them, except it was too expensive because of potion system.
The more I think about it, the more I feel bad about this design. Just stop it Kabam. Just make it a different mode. I’d rather deal with that than change AW completely, not that I want to play another mode but I can deal with that or not play it at all. I don’t want to play this! Bring old AW back. We just even got a new map that we’re learning and getting use to.
They should probably have this new format as normal/casual AW and then the normal/old format as Nightmares AW and then tier the rewards as they do in Raids.
There was discussion here after initial announcement, whether or not you could do more than 1 node each, Maybe up to 5 nodes (assuming only forward traveling portals).
Well, the portals ALL allow you to go to ANY other island. So you could actually have a single person do all 10 defenders. (at least, that's what it looks like to me)
Not all tiers. I could only go to the end node after doing my 1 fight.
Tier 12 Intermediate map. One player can do all fights.
That is wild. I just can’t figure out the design logic. I guess making war easier at lower tiers was their goal but it seems kind of twisted to take what is supposed to be a collaborative mode and enable a single member (or a handful of dudes) to cover an entire map with no help.
Not a fan at all. If its going to be this easy, just give the rewards distributed in the DSE or something. Spin down the whole mode and make it less taxing on players to manage. This feels like a huge step backwards.
There was discussion here after initial announcement, whether or not you could do more than 1 node each, Maybe up to 5 nodes (assuming only forward traveling portals).
Well, the portals ALL allow you to go to ANY other island. So you could actually have a single person do all 10 defenders. (at least, that's what it looks like to me)
Not all tiers. I could only go to the end node after doing my 1 fight.
Tier 12 Intermediate map. One player can do all fights.
Wouldn’t it just be half of the fights? Or can you backtrack somehow and take both fights on each island?
Tier Cutoff for being able to do ALL FIGHTS vs just 1 Fight.
HARD and below, all portals link to beginning of ALL other islands (except for its own current island). So you can do 1 of the 2 fights on an island, go to any other island, do a fight, go right back to your original island and do the other side of it, etc.
It's not just “any island going forward in direction” (like the prior maps 3 mini islands before boss island were). Here, you can go backwards to prior islands as well.
In fact, in really low tiers where maybe the entire defense is empty, 1 person can just run thru the entire map and get 100% Explore without doing anything (except for waiting quite a bit for AW Energy to refresh lots of times). (or actually, going back for the 2nd fight in each would just take 1 more energy per island, as the other 3 nodes on them would have been touched by you the first time thru)
CHALLENGER Tier and above, is where the Portals only take you to the END NODE. 1 Fight only.
Lol this is comical to me. Kabam saying only the top tiers care about war.
Come here, i'll tell you this for free: it's because the rewards for everyone below plat SUCK!
Lmao honestly??? They only improve the rewards up the top then have the gall to say data tells them lower tiers don't give a damn about this mode 😂
My alliance plays AW for fun (I mean, we have to, coz a day of superdaily event almost pays more than a whole season for us).
But we do it coz it's the only mode we really come together as a team and use our rosters to the best of the team.
Now there's not even that! Game was and has always been geared towards Spenders and top tier Period. Then they literally Ruin the game with ridiculous A.i., lagging, Parry completely ruined, Heavy attack barely works only to get re-parried or get "RESIST" and then get smashed. Then Ruin AW with absolute nonsense and never announce it, but then leave it?? Why is Kabaam consistently trying to purposely Kill the game ??AW is super bad,. As well as the glitches.. Asking them to fix it only ending up Harder and more idiotic with glitches
Only thing that needs changing is the duration of each AW. We don’t need 48hrs to do 1 fight. I’d reduce it to 24hrs and that way we’ll also get more rounds done and that could help spread the points on the scoreboard
Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.
You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.
So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.
We asked for better rewards, longer potions and boost. If Not placing Platinum or better the rewards for AW are and have always been Terrible. So You go and kill AW and then say just keep trying it for only 1 Season.. HOW ABOUT NO.. ALREADY TRIED IT AND AW IS God Awful with Defenders being crazy high . How about fix the crazy A.i. lagging, and glitches already in game? Put AW back please and stop trying to find ways for us to HAVE to spend more resources, etc.. Just fix the game already. 10 years playing and I'm am just sick of Kabaam constantly ruining the game
Hey all. I understand the risk aversion from the group of players currently playing high tier war. I would just ask you all to give it a chance. Right now we only have it planned for one season, we don't have it penciled in for any future seasons at this time. Let's give it a try and see how it goes.
You say nobody is asking for changes to AW, but actually lots of players are asking for changes to AW. The people playing in T1 are the survivors of the current system, which is a very small part of the player base. As someone else in this thread mentioned, this might be better for lower tier alliances. If that's the case, we might end up in a future where top tiers play the existing format and lower tiers play this one. This is just an example, but nothing is set in stone yet.
So again, give it a chance and if it doesn't work, we won't bring it back. Part of trying to make the game more exciting means we have to be able to experiment now and then.
while I may understand this perspective, I feel like the dev team completely missed the mark. First of all if you want to experiment something don't take away from something that already exists. You can make a beta for this and let summoners from all tiers test out the content or maybe you can even put this content in game for everybody to test but like as an addition to what already exists. After proper testing we can say whether we enjoy it more/less than actual aw maybe? I feel like there is 0 thought towards what it means to play aw this way. Let's say we have some crazy power gain node and we always find serpent placed there. The guy with the best match up at the highest rank has to take that same fight 12 times a month? With the same boosting and all? How many resources need to be wasted for this? Cause like grey boosts are expensive. If you wanna succeed you need to boost properly and then you run out of stuff soon. If you're always using for example symb supreme you always need mystic boosts right? And maybe ps1 boost vs serpent. And that's every time you start a fight. Which, if you time out or die, may mean you have to reboost even in same war. And then again for next one and the one after that and so on all season. Because you always want the person with the most experience and best counter taking that fight. There is 0 chance a person can sustain that effort all season without spending a crazy amount of units. This is just terribly bad design. And if this is aimed towards lower tier players who are less skilled and less knowledgable about the game, do you think they will even succeed in taking down a top 10 defender in the game on a node that makes it stronger, with a crazy huge amount of health? People will give up on their fights and leave the content alone. At least with the current map there's always room for less skilled people to cover some easier fights, while some more skilled people can take care of the harder ones. And it's an actual team effort. With this design if a person is struggling they either get kicked and replaced or the alliance has 0 chances of winning. Furthermore, like it was said before, there's 0 enjoyment in the strategy aspect. Planning the map and finding the best solution to make the best result out of the challenges ahead. This is what aw means. In lower tiers they gave up on the content because it's expensive and hard. If you want people from lower tiers to go back to playing aw make it less challenging and less expensive and you will see people will come back for the rewards! I don't see these people who dropped aw because it was too hard and expensive come back to it to face 12million health serpent, enchantress, bullseye... etc.
Bro wtf are you talking about its all about engament do you thing they care for the 0.5 if the engament goes from 12% to above 30% for example yall are delusional not everything will always be like you want embrace the change or go do something else
One glaring problem with the NEW LAYOUT, especially when having a Defense that is short of 10 defenders.
** BOSS KILL ** ?????
(ok, technically called “Battlegroup Clears”, for landing on last node of map)
If there is just a single EMPTY node, someone always have a FREE PATH to those Points (no having to fight).
And that they increased the Boss Kill points from 20,000 to 50,000 per BG. (yes, the overall total points seems to have gone up, besides for Boss Kill too, but that one is a particularly huge jump).
*** Especially when there's NO BOSS in the new design. Just travel a path (even an Empty one) and land on final Node. You could say “every defender is a Boss on the whole map”. But not if you (or opponents) are short a player.
SOLUTION, change it back to 9 Normal Defenders, and a 10th would be Boss at the end that everyone will have a change to fight and help take down. But no free lunch.
That would also align better with old system, 9 paths (and a backup, or just 9 if you were short a player because of timing of when someone leaves and joins).
Spread them around as more points for the Defender Nodes (???) Maybe or maybe not as extra Attack Bonus, because that doesn’t help someone that needs more than 10 tries.
But, definitely, why not just remove the 50,000 Boss Kill. There is enough points for killing nodes along the way, and traveling. And the jump in other overall points is so much that doing away with these 50,000 each would be closer to original anyways (haven’t calculated, just approx visual comparing of our war history).
Comments
Why does it still lasts for 2 days if we have 1 match?
Maybe for more casual or semi-competitive alliances, this setup definitely lowers the stress. With fewer defenders and a smaller map, it’s easier to coordinate paths and plan fights. You also don’t need a massive roster to participate, and the war itself is quicker, which can help reduce burnout. I get that.
But from the perspective of someone in a competitive alliance, this format is honestly a huge step backward.
• We have nearly 300 champions in the game, and the answer is to reduce how many we get to use? 😆
• Hold on, are you setting up for a wave of overpowered defenders where only the absolute top ones will matter and thus we are forced to acquire them to compete? Just occurred to me.
• Also, all 10 players are locked into paths now, which eliminates backup coverage. If one person has a real-life emergency, there’s no one to help them out. It could be anything from joining accidentally or etc. That’s bad design in a team mode. Basically, it’s a war where there’s no one to carry an injured soldier injured soldier.
• Roster depth is out the window. Those that actually enjoyed war planning and stuff, that is gone and many more downsides.
I don’t mind innovation, and I respect trying new things but this isn’t it. This format sacrifices everything that made competitive war meaningful, and replaces it with something that feels shallow and restrictive. The should called it something else but AW.
This is complete trash, aw was a perfect gameplay mode, you shouldn’t touch it
it has no pressure, no competition, no fun, no innovation, no diversity, no challenging, no puzzle, no teamwork, no collaboration, no honor, no frustration, no MVP, no anything.
Btw, the old war system has all of them, except it was too expensive because of potion system.
With all the 7R4 with unblockable and un unavoidable sp like Photon there will be a lot of revives and potions to use 😑
One player can do all fights.
HARD and below, all portals link to beginning of ALL other islands (except for its own current island).
So you can do 1 of the 2 fights on an island, go to any other island, do a fight, go right back to your original island and do the other side of it, etc.
It's not just “any island going forward in direction” (like the prior maps 3 mini islands before boss island were). Here, you can go backwards to prior islands as well.
In fact, in really low tiers where maybe the entire defense is empty, 1 person can just run thru the entire map and get 100% Explore without doing anything (except for waiting quite a bit for AW Energy to refresh lots of times). (or actually, going back for the 2nd fight in each would just take 1 more energy per island, as the other 3 nodes on them would have been touched by you the first time thru)
CHALLENGER Tier and above, is where the Portals only take you to the END NODE. 1 Fight only.
One fight and you’re done is great.
Only thing that needs changing is the duration of each AW. We don’t need 48hrs to do 1 fight. I’d reduce it to 24hrs and that way we’ll also get more rounds done and that could help spread the points on the scoreboard
BOB! (Also known as The Void)
** BOSS KILL ** ?????
(ok, technically called “Battlegroup Clears”, for landing on last node of map)
If there is just a single EMPTY node, someone always have a FREE PATH to those Points (no having to fight).
And that they increased the Boss Kill points from 20,000 to 50,000 per BG.
(yes, the overall total points seems to have gone up, besides for Boss Kill too, but that one is a particularly huge jump).
*** Especially when there's NO BOSS in the new design. Just travel a path (even an Empty one) and land on final Node.
You could say “every defender is a Boss on the whole map”. But not if you (or opponents) are short a player.
SOLUTION, change it back to 9 Normal Defenders, and a 10th would be Boss at the end that everyone will have a change to fight and help take down. But no free lunch.
That would also align better with old system, 9 paths (and a backup, or just 9 if you were short a player because of timing of when someone leaves and joins).
Or just get rid of the BOSS KILL points.
Spread them around as more points for the Defender Nodes (???)
Maybe or maybe not as extra Attack Bonus, because that doesn’t help someone that needs more than 10 tries.
But, definitely, why not just remove the 50,000 Boss Kill. There is enough points for killing nodes along the way, and traveling.
And the jump in other overall points is so much that doing away with these 50,000 each would be closer to original anyways (haven’t calculated, just approx visual comparing of our war history).