I’m sorry but whoever came up with this war idea it’s the worst ever πŸ˜‚

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Comments

  • Agt. SummersAgt. Summers Member Posts: 23 β˜…
    I was thinking 3-4 fights per path but I wrote 3-4 fights per map, sorry for the typo lol
  • TheshadowTheshadow Member Posts: 386 β˜…β˜…
    I did weapon x with kush in under 1 min or around I think. What are the healthpools again I think I saw 1.7mil
  • ThecurlerThecurler Member Posts: 890 β˜…β˜…β˜…β˜…
    Damage has been scaled up in line with defender health pool, it’s still a 5 minute timer.
    Basically makes it 1 standard aw fight per war.
    Not a fan tbh.
  • TadzioTosterTadzioToster Member Posts: 107 β˜…
    edited May 15

    I love this new AW. 9 mil hpπŸ˜‚
  • PikoluPikolu Member, Guardian Posts: 8,568 Guardian
    Graves_3 said:

    Pikolu said:

    Pikolu said:

    War is awesome if you're in the low-mid tiers where you can take more than 1 fight per person. My r4 Peni cleared half of the entire map. Was a lot of fun.

    Do you know where this changes? I was only able to play 1 fight in tier 3.
    My guess is tier 5 when you start having defense tactics normally.
    You can only take 1 fight in tier 5. Must be even lower.
    Thanks for confirming exactly what I was saying where tier 5 is the start of you only being able to take 1 fight.
  • summerdeersummerdeer Member Posts: 897 β˜…β˜…β˜…
    Biggest hit not even crit love new war
  • summerdeersummerdeer Member Posts: 897 β˜…β˜…β˜…

  • ANGRYEAGLEANGRYEAGLE Member Posts: 154 β˜…
    I kind of like it. Not sure about the time out after 5 minutes. But I can maybe overlook it.
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  • BeerInsideBeerInside Member Posts: 1 β˜…
    Kabam just totally killed a war with this change. You guys are saying about a not spending a lot of time for a war, so maybe u will take fun for just getting a big rewards per month? Just enter the game per month and get it, fun xD
    What is a difference now between war and raids? We have 2 similar modes, nice.
    Also now players have to level-up just one champion for defense, that means kabam will just lose a lot of donates, because people needs just 1 max rank champ for defense and 1-2 for attack, soooo stupid.

    A lot of people don't like BGs, but kabam boosted rewards so hard on this mode, and then people started to play it and like it. What's a problem to do the same thing with war? Just boost rewards per season, for make them relevant, thats all we need.

    P.S.: sorry for my bad english
  • Abspain101Abspain101 Member Posts: 618 β˜…β˜…β˜…

    Kabam just totally killed a war with this change. You guys are saying about a not spending a lot of time for a war, so maybe u will take fun for just getting a big rewards per month? Just enter the game per month and get it, fun xD
    What is a difference now between war and raids? We have 2 similar modes, nice.
    Also now players have to level-up just one champion for defense, that means kabam will just lose a lot of donates, because people needs just 1 max rank champ for defense and 1-2 for attack, soooo stupid.

    A lot of people don't like BGs, but kabam boosted rewards so hard on this mode, and then people started to play it and like it. What's a problem to do the same thing with war? Just boost rewards per season, for make them relevant, thats all we need.

    P.S.: sorry for my bad english

    It is for 1 season also if they make this change perm they already said they would leave high tier wars the same and only impliment this for lower tier wars
  • EdisonLawEdisonLaw Member Posts: 10,423 β˜…β˜…β˜…β˜…β˜…

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  • ComikhanComikhan Member Posts: 27 β˜…
    I like the change. Only 2 problematic tiles, which they have attempted to address.

    Tile 1 is very limiting on who works. Photon or Bullseye there, and it's gonna be painful and long fight. Saga can make it not as long, but not any decent options for them there.

    Tile 3, and I think this has been mentioned elsewhere, but attuma on that node is gonna be a nightmare. Onslaught can do it, but no damage boost. Just Onslaught taking 10M health pool.

    Again, I like this change. Keeps it from being stale. Let's just keep working on the nodes.
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