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Is Battlegrounds more RNG based or Skillbased?

Is Battlegrounds more RNG based from what account you face, at which rank you face them, which champs the game gives you and how the AI behaves or is it all based on skill?
Is Battlegrounds more RNG based or Skillbased? 88 votes
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Even down to deck building and banning champs. It’s like one long game of chess. Just having a deck full of meta champs at R4 and R3 doesn’t mean wins.
2. Draft luck matters, but your rank ups here do a ton. I rank mostly generalist champs though, ones that can take most meta defenders so regardless of what they have I have an answer to most of the time (champs like Starky, Shathra, Titania, Adam) I think are some of the most notable ones that can do so many matchups
3. Skill matters too. I’ve fought a lot of whales who lose the easiest matches and I’ve fought lower tier rosters who are amazing, that can definitely secure you the win
Put a top 10 player vs a top 1000 player up against each other, and either player can win. One player could get a worse draft than the other. Or one of the players could mess up their matchup, making the round partially skill based on winning or losing.
Both players could be fighting Onslaught, which is clearly a skill-based defender, and whoever slips more up is going to lose. In the same sense, one player could draft serpent, who is a defender requiring a specific counter(s), and the opponent may not have a counter making it based on rng sometimes. It's also skill based due to drafting and banning strategies, and it's also rng based on how certain defenders AI's function, enchantress as a big one
Both skill and rng are what holds BGs together, not one more than another. That's the entire nature of the gamemode, and both have to be included in at least some sense for it to function.
-champ knowledge
-knowing the matchups
-deck building
-drafting
-tricks to optimize time and reducing damage. ie. no 5 hit combos like most players. high end players know exactly when to time things like when bullseye gains a bar of power so they can do all their hits and time it with their striker then go into a special 2.
Or bank on drafting Hood/Shathra/Tits
Landing a critical hit is already based on chance and that's not the only variable that is left to chance. Chance to apply a debuff, chance to draft a champion, chance for the AI to throw a special, etc. However, it is this 'chance' element of the game that gives it its charm. It is the variables that makes us thrilled. If everything is constant, then we're just playing a 2D platform game. If there's no gacha element for champions then we'll all just buy and pick the same champs. Of course, there is a meta, but because this game offers a lot of varied options by nodes and interactions.
The skill factor comes in how we as a player utilize all of these 'chance' or 'luck' to our advantage and turn it on our favor. It is how fast we can decide given a lot of these random variables. That is why when you defeat someone in Battlegrounds with 5 Rank 4 champs with a really good luck at the draft selection, it feels really good. Yes, there's a disadvantage going against a stacked roster but that's another topic related to the game economy.
And just like a sufficient bankroll is necessary to play poker, you need at least a decent roster to compete, even if you have tons of skill.
Needless to say, without roster and skill, you would need the AI to be as awful as possible along with the draft to be as awful as possible to beat a skilled player who also has a large roster.