Options

Is Battlegrounds more RNG based or Skillbased?

NuclearNuclear Member Posts: 104
edited May 27 in General Discussion
Is Battlegrounds more RNG based from what account you face, at which rank you face them, which champs the game gives you and how the AI behaves or is it all based on skill?

Is Battlegrounds more RNG based or Skillbased? 88 votes

Pure RNG Shitfest
20%
Crys23JyotishkaLogan00AleorMagicsolJESUSCHRISTDoc_Strangeloveericong77AlmccarthyFlavyjayWerriessdarthlord44Soumemiakas1926Wasy1NuclearThe_losttierHulk808Heavenlydemon_06 18 votes
Skillbased
19%
GamerHeinz11ZsirhcZPikoluSagacious0wlOgnarWhoDaPooGogiGlassbackXguard77ChrisRM93willrun4adonutXanderfish_21MorningstarIsBaeAnas_wick91Noverrr77WEAPON_H 17 votes
A bit of both
60%
buffajrBigTuna_2054brownchr014GarloHalleyLPtheArtist_666Rayven5220JhonST33ArnavMother_FlerkenBENNYJcaptain_rogersItsClobberinTimeTheUglyone123FiiNCHRenaxqqGiantwalrus56VendemiaireShamir51Hoitado 53 votes

Comments

  • GlassbackGlassback Member Posts: 887 ★★★★
    Skillbased
    It’s all skill based.

    Even down to deck building and banning champs. It’s like one long game of chess. Just having a deck full of meta champs at R4 and R3 doesn’t mean wins.
  • Emilia90Emilia90 Member Posts: 4,043 ★★★★★
    edited May 27
    1. Gotta be smart with bans. Essential to think over every champ and if you run lower level versions of champs like serpent in your own deck, you can increase your chances of pulling a champ you want
    2. Draft luck matters, but your rank ups here do a ton. I rank mostly generalist champs though, ones that can take most meta defenders so regardless of what they have I have an answer to most of the time (champs like Starky, Shathra, Titania, Adam) I think are some of the most notable ones that can do so many matchups
    3. Skill matters too. I’ve fought a lot of whales who lose the easiest matches and I’ve fought lower tier rosters who are amazing, that can definitely secure you the win
  • JESUSCHRISTJESUSCHRIST Member Posts: 2,271 ★★★★
    Pure RNG Shitfest
    If the AI doesn't throw special until 3 bars, you are screwed
  • LokxLokx Member Posts: 1,800 ★★★★★
    A bit of both
    It’s both. There is luck in draft/ai and skill in gameplay and roster progression (which is done outside the game mode). So like 70% skills a d 30% luck.
  • startropicsstartropics Member Posts: 1,503 ★★★★★
    A bit of both
    all skill based in the long run. luck is more short term..

    -champ knowledge
    -knowing the matchups
    -deck building
    -drafting
    -tricks to optimize time and reducing damage. ie. no 5 hit combos like most players. high end players know exactly when to time things like when bullseye gains a bar of power so they can do all their hits and time it with their striker then go into a special 2.
  • NuclearNuclear Member Posts: 104
    Pure RNG Shitfest
    Lokx said:

    It’s both. There is luck in draft/ai and skill in gameplay and roster progression (which is done outside the game mode). So like 70% skills a d 30% luck.

    If someone fights a Dark Phoenix how much of that is skill and how much of that would be luck if she just keeps spamming specials with unstopable
  • Emilia90Emilia90 Member Posts: 4,043 ★★★★★
    Nuclear said:

    Lokx said:

    It’s both. There is luck in draft/ai and skill in gameplay and roster progression (which is done outside the game mode). So like 70% skills a d 30% luck.

    If someone fights a Dark Phoenix how much of that is skill and how much of that would be luck if she just keeps spamming specials with unstopable
    This is where you have to be smart with your bans lol

    Or bank on drafting Hood/Shathra/Tits
  • TheUglyone123TheUglyone123 Member Posts: 722 ★★★★
    A bit of both
    Glassback said:

    It’s all skill based.

    Even down to deck building and banning champs. It’s like one long game of chess. Just having a deck full of meta champs at R4 and R3 doesn’t mean wins.

    I agree skill is huge, but the way the current draft system is, your opponent could get all of their meta, R4 defenders, while you are stuck with lower ranks and no counters. Albeit this is an extreme example, and if you play well, you could pull out a win, but that is also RNG dependent. If your opponent has a stacked deck, but has some bad fights, you can win pretty easily, which has nothing to do with your skill.
  • ZuroZuro Member Posts: 2,985 ★★★★★
    I would've said more skill-based about a month ago, but with these absurd deals and champs they added as 7 stars, the game definitely feels more rng-reliant now unfortunately
  • MorningstarIsBaeMorningstarIsBae Member Posts: 230 ★★★
    Skillbased
    There can be luck involved absolutely but as someone said in the long run it comes down to skill. Not just the fighting but everything with it. Theres a reason the same people place high and the same people place low every season
  • VendemiaireVendemiaire Member Posts: 2,371 ★★★★★
    A bit of both
    This is an RPG game so it is a bit of both.

    Landing a critical hit is already based on chance and that's not the only variable that is left to chance. Chance to apply a debuff, chance to draft a champion, chance for the AI to throw a special, etc. However, it is this 'chance' element of the game that gives it its charm. It is the variables that makes us thrilled. If everything is constant, then we're just playing a 2D platform game. If there's no gacha element for champions then we'll all just buy and pick the same champs. Of course, there is a meta, but because this game offers a lot of varied options by nodes and interactions.

    The skill factor comes in how we as a player utilize all of these 'chance' or 'luck' to our advantage and turn it on our favor. It is how fast we can decide given a lot of these random variables. That is why when you defeat someone in Battlegrounds with 5 Rank 4 champs with a really good luck at the draft selection, it feels really good. Yes, there's a disadvantage going against a stacked roster but that's another topic related to the game economy.
  • NuclearNuclear Member Posts: 104
    Pure RNG Shitfest

    This is an RPG game so it is a bit of both.

    Landing a critical hit is already based on chance and that's not the only variable that is left to chance. Chance to apply a debuff, chance to draft a champion, chance for the AI to throw a special, etc. However, it is this 'chance' element of the game that gives it its charm. It is the variables that makes us thrilled. If everything is constant, then we're just playing a 2D platform game. If there's no gacha element for champions then we'll all just buy and pick the same champs. Of course, there is a meta, but because this game offers a lot of varied options by nodes and interactions.

    The skill factor comes in how we as a player utilize all of these 'chance' or 'luck' to our advantage and turn it on our favor. It is how fast we can decide given a lot of these random variables. That is why when you defeat someone in Battlegrounds with 5 Rank 4 champs with a really good luck at the draft selection, it feels really good. Yes, there's a disadvantage going against a stacked roster but that's another topic related to the game economy.

    Very nice and refreshing take
  • BigBlueOxBigBlueOx Member Posts: 3,047 ★★★★★
    A bit of both
    Modders happen and that’s just RNG
  • TotemCorruptionTotemCorruption Member Posts: 2,917 ★★★★★
    I view it similar to poker. Anyone can lose to anyone via luck, but over a long stretch of time skill will win out.
    And just like a sufficient bankroll is necessary to play poker, you need at least a decent roster to compete, even if you have tons of skill.
  • DNA3000DNA3000 Member, Guardian Posts: 21,033 Guardian

    I view it similar to poker. Anyone can lose to anyone via luck, but over a long stretch of time skill will win out.
    And just like a sufficient bankroll is necessary to play poker, you need at least a decent roster to compete, even if you have tons of skill.

    Casinos typically have single digit percentage edges over the players, and in the long run the casino always ends up on top. When skill gives players as much as a 25% edge in a BG match, the higher skilled players are going to sort themselves to the top far faster than the 0.5% edge the casino has in blackjack.
  • DanielRandDanielRand Member Posts: 522 ★★★★
    DNA3000 said:

    I view it similar to poker. Anyone can lose to anyone via luck, but over a long stretch of time skill will win out.
    And just like a sufficient bankroll is necessary to play poker, you need at least a decent roster to compete, even if you have tons of skill.

    Casinos typically have single digit percentage edges over the players, and in the long run the casino always ends up on top. When skill gives players as much as a 25% edge in a BG match, the higher skilled players are going to sort themselves to the top far faster than the 0.5% edge the casino has in blackjack.
    Totems comparison makes a lot of sense if you play and understand poker, which it seems you do not. Especially when in your response you talked about black jack and house odds.
  • PikoluPikolu Member, Guardian Posts: 8,788 Guardian
    Skillbased
    I'd say the 3 biggest things that decide the top placements in BGs are skill, roster, and time. If BGs was a luck-based event, then we would see a lot of different people ending first rather than the same few people. The main thing though to consider is how much time you put into the game. Those top celestial players have to put in a metric ton of time into BGs constantly doing matches as well as constantly needing to win matches. With the new system of matchmaking, matching someone a lot lower than you can have serious consequences if you end up losing.

    Needless to say, without roster and skill, you would need the AI to be as awful as possible along with the draft to be as awful as possible to beat a skilled player who also has a large roster.
Sign In or Register to comment.