Wrong direction of the game

KillerMKillerM Member Posts: 175 ★★★
I don't like this endgame content at all and you guys just simply forget that people play this game in their free time to relax after work or school and nobody is waiting for quests of 3/4 hours long which is frustrating come up with some fun endgame content it's not that hard. We almost need to skip your work or take a day off to do some content nowadays
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Comments

  • ButtehrsButtehrs Member Posts: 8,032 ★★★★★

    The excuse they will give is that the content is designed for endgame players. Too bad kabam doesn't know how to make endgame content that doesn't involve spending 3 hours in a quest.

    Endgame content should arguable take that long if not longer. Remember endgame content of rpgs in days past like final fantasy after you cleared main story? It would take upwards to 10 hours to clear a massive hard dungeon.
  • KillerMKillerM Member Posts: 175 ★★★
    U better start grindin units for 4th july then u can get the same stuff as from Wheel of fate or maybe better things. It just not take 15 hours to play and beat the **** outta u iphone from frustrating
  • FaustOutLoudFaustOutLoud Member Posts: 24
    DNA3000 said:

    The excuse they will give is that the content is designed for endgame players.

    The "excuse" is it is intended to be aspirational content. Meaning, even most of the end game players are likely to be unable to tackle it immediately, and will have to build up towards it.

    That's what this game is. I know a lot of people say they play this game "to have fun" or "to have a casual distraction" or "to kill a few minutes in their day" which is all fine, players are free to play it however they want. But the game is not designed to cater specifically to that. it is intended to be a progressional game as a service. There is no end. There is no point where players can expect to have done enough to cruise through it. The point is to always have something else to have to work hard for, especially if you want it sooner than later. Most of the time, the end game content in the game is well within reach of most end game players, or players that consider themselves such. But sometimes the intent is to push even them.

    Not push in the sense of oh my god they had to use a revive. Push as in "how am I supposed to do this?" It is meant to be that for the best players in the game. So of course, its going to look completely impossible for the rest of us, at least at the moment. They are supposed to work to beat it, and the rest of us are supposed to aspire to eventually work up to the point of being able to tackle it.

    Now, if you think such things don't belong in the game, that's your prerogative. But the devs disagree, and this is not the first nor the last time they are going to try to make such content.

    I can't state how well they hit that mark, because I'm one of the players that is likely going to have to aspire to work up to it. But I don't mind that. I'm fine with having things in the game I can't do right away and have to plan on tackling when I am much stronger than I am now. And the people saying how this is going to hurt the game have a completely unrealistic view of the playerbase of this game. For 99.9% of the players of this game EoP is just as much out of reach and completely aspirational as Wheel is. None of them is going to care one bit that Wheel is too hard for them, because so many other things are also out of reach, but they don't mind not doing them.

    The players this is meant for are going to be fine. Most of the rest of the players aren't going to care, because if they were the type of player to quit over Wheel they'd have quit long before over Gauntlet or EoP or any of the other pieces of content they can't do either (not without spending excessively to attempt it). It is only a very tiny slice of the playerbase who can do the other stuff but can't do this, and think they are supposed to be able to do everything immediately, that are going to consider this to be a problem.
    Well Said DNA i agree thats why kabams built out such a large number of different game modes for all types of players those who want to jump in and do Arena those who love to just do War and those who just want to get home and run a few BG matches and maybe tackle Valiant EQ SQ and Story mode when available. I for one will definitely do this content but im seeing some fights require the Pig 🐖 a champ I constantly get trolled on in every crystal video I out on my YT channel my subs know hes my #1 chase champ so looks like I'll have to build up to try and get him was hoping he'd be in this selector but its not looking like the case the grind for the Pig continues and so does my Buildup to do this content as well.
  • ButtehrsButtehrs Member Posts: 8,032 ★★★★★
    After reading all these threads, it almost sounds like people are expecting multiple r4s or even a r5 from the rewards. Yall do realize the top players have at most 10 r4s right? R4s are still insanely rare. Im not saying its not hard or not worth the r4 but I understand where kabam is coming from. They can't give much more than what they did and they also have to make the content something for the top players to either grow into or be able to clear with cash/units. Unless yall just really want r5s, r6s or 8* to start popping up that much sooner.
  • TheUglyone123TheUglyone123 Member Posts: 659 ★★★★
    Buttehrs said:

    After reading all these threads, it almost sounds like people are expecting multiple r4s or even a r5 from the rewards. Yall do realize the top players have at most 10 r4s right? R4s are still insanely rare. Im not saying its not hard or not worth the r4 but I understand where kabam is coming from. They can't give much more than what they did and they also have to make the content something for the top players to either grow into or be able to clear with cash/units. Unless yall just really want r5s, r6s or 8* to start popping up that much sooner.

    It’s less about the rewards. It’s the ridiculous restrictions placed on these fights. The Gorr in the second quest is a great example of this. Or hell even the Lady D in the first quest. That fight looks like it is the most boring fight in the whole game.
  • ButtehrsButtehrs Member Posts: 8,032 ★★★★★



    Buttehrs said:

    After reading all these threads, it almost sounds like people are expecting multiple r4s or even a r5 from the rewards. Yall do realize the top players have at most 10 r4s right? R4s are still insanely rare. Im not saying its not hard or not worth the r4 but I understand where kabam is coming from. They can't give much more than what they did and they also have to make the content something for the top players to either grow into or be able to clear with cash/units. Unless yall just really want r5s, r6s or 8* to start popping up that much sooner.

    4th of July is going to make everything outdated anyway.
    It almost always does. It's not like its a surprise anymore.
  • ButtehrsButtehrs Member Posts: 8,032 ★★★★★
    edited June 12

    Buttehrs said:

    After reading all these threads, it almost sounds like people are expecting multiple r4s or even a r5 from the rewards. Yall do realize the top players have at most 10 r4s right? R4s are still insanely rare. Im not saying its not hard or not worth the r4 but I understand where kabam is coming from. They can't give much more than what they did and they also have to make the content something for the top players to either grow into or be able to clear with cash/units. Unless yall just really want r5s, r6s or 8* to start popping up that much sooner.

    It’s less about the rewards. It’s the ridiculous restrictions placed on these fights. The Gorr in the second quest is a great example of this. Or hell even the Lady D in the first quest. That fight looks like it is the most boring fight in the whole game.
    But isn't boring better than spending a ton of revives or units to get through it? Idk about yall but id rather a boring itemless(ish) fight over something that makes me dump a ton of revives, pots and units into. I can then save those units for 4th/banquet events.
  • TheUglyone123TheUglyone123 Member Posts: 659 ★★★★
    Buttehrs said:

    Buttehrs said:

    After reading all these threads, it almost sounds like people are expecting multiple r4s or even a r5 from the rewards. Yall do realize the top players have at most 10 r4s right? R4s are still insanely rare. Im not saying its not hard or not worth the r4 but I understand where kabam is coming from. They can't give much more than what they did and they also have to make the content something for the top players to either grow into or be able to clear with cash/units. Unless yall just really want r5s, r6s or 8* to start popping up that much sooner.

    It’s less about the rewards. It’s the ridiculous restrictions placed on these fights. The Gorr in the second quest is a great example of this. Or hell even the Lady D in the first quest. That fight looks like it is the most boring fight in the whole game.
    But isn't boring better than spending a ton of revives or units to get through it? Idk about yall but id rather a boring itemless(ish) fight over something that makes me dump a ton of revives, pots and units into.
    Of course I prefer not spending revives. However, if I don’t have the specific champ Kabam requires for a fight in here, I’m going to be dropping so many revives due to the restrictive nature of the gates. Lady D is a boring fight, but numerous other fights are brick walled by champ acquisition
  • ButtehrsButtehrs Member Posts: 8,032 ★★★★★

    Buttehrs said:

    Buttehrs said:

    After reading all these threads, it almost sounds like people are expecting multiple r4s or even a r5 from the rewards. Yall do realize the top players have at most 10 r4s right? R4s are still insanely rare. Im not saying its not hard or not worth the r4 but I understand where kabam is coming from. They can't give much more than what they did and they also have to make the content something for the top players to either grow into or be able to clear with cash/units. Unless yall just really want r5s, r6s or 8* to start popping up that much sooner.

    It’s less about the rewards. It’s the ridiculous restrictions placed on these fights. The Gorr in the second quest is a great example of this. Or hell even the Lady D in the first quest. That fight looks like it is the most boring fight in the whole game.
    But isn't boring better than spending a ton of revives or units to get through it? Idk about yall but id rather a boring itemless(ish) fight over something that makes me dump a ton of revives, pots and units into.
    Of course I prefer not spending revives. However, if I don’t have the specific champ Kabam requires for a fight in here, I’m going to be dropping so many revives due to the restrictive nature of the gates. Lady D is a boring fight, but numerous other fights are brick walled by champ acquisition
    Which is why it was designed for that top 1%. They already have all the available 7* anyways. They clearly communicated that. Yet people still cried foul despite that clear communication.
  • ButtehrsButtehrs Member Posts: 8,032 ★★★★★

    Buttehrs said:

    Buttehrs said:

    Buttehrs said:

    After reading all these threads, it almost sounds like people are expecting multiple r4s or even a r5 from the rewards. Yall do realize the top players have at most 10 r4s right? R4s are still insanely rare. Im not saying its not hard or not worth the r4 but I understand where kabam is coming from. They can't give much more than what they did and they also have to make the content something for the top players to either grow into or be able to clear with cash/units. Unless yall just really want r5s, r6s or 8* to start popping up that much sooner.

    It’s less about the rewards. It’s the ridiculous restrictions placed on these fights. The Gorr in the second quest is a great example of this. Or hell even the Lady D in the first quest. That fight looks like it is the most boring fight in the whole game.
    But isn't boring better than spending a ton of revives or units to get through it? Idk about yall but id rather a boring itemless(ish) fight over something that makes me dump a ton of revives, pots and units into.
    Of course I prefer not spending revives. However, if I don’t have the specific champ Kabam requires for a fight in here, I’m going to be dropping so many revives due to the restrictive nature of the gates. Lady D is a boring fight, but numerous other fights are brick walled by champ acquisition
    Which is why it was designed for that top 1%. They already have all the available 7* anyways. They clearly communicated that. Yet people still cried foul despite that clear communication.
    The top 1% you are talking about are complaining that this content is too restrictive. If content creators who play this game for a living, are saying it’s too much, how are we supposed to do it? And when we are equipped to do this content, why would we go back to this headache of a quest? There will be other avenues to get the same rewards!

    And even if you what you say is true, that this is designed for 1%, what a great way to alienate 99% of your player base. That just doesn’t seem like good business
    Yet its not the first time kabam has done this. You've been here since the original act 6 was released. Think about it though, where else does kabam have to go from here? They've created a few too many champs that clear all content (Herc). They've released quite a few r4s without adding a new progression level. The amount of total 7* available in game compared to total number of champs increases monthly if not bi weekly at this point. So where does that leave kabam? R5s? 8*? Adding champs like kingpin or doom to 7*? This is artificial slowing of progression at its core because they figured out there's nothing else they can do. History repeats itself. The exact same thing happened with the original act 6 before all the nerfs. I guess just be glad there's nothing insanely amazing tied to the rewards and its optional.
  • TheUglyone123TheUglyone123 Member Posts: 659 ★★★★
    Buttehrs said:

    Buttehrs said:

    Buttehrs said:

    Buttehrs said:

    After reading all these threads, it almost sounds like people are expecting multiple r4s or even a r5 from the rewards. Yall do realize the top players have at most 10 r4s right? R4s are still insanely rare. Im not saying its not hard or not worth the r4 but I understand where kabam is coming from. They can't give much more than what they did and they also have to make the content something for the top players to either grow into or be able to clear with cash/units. Unless yall just really want r5s, r6s or 8* to start popping up that much sooner.

    It’s less about the rewards. It’s the ridiculous restrictions placed on these fights. The Gorr in the second quest is a great example of this. Or hell even the Lady D in the first quest. That fight looks like it is the most boring fight in the whole game.
    But isn't boring better than spending a ton of revives or units to get through it? Idk about yall but id rather a boring itemless(ish) fight over something that makes me dump a ton of revives, pots and units into.
    Of course I prefer not spending revives. However, if I don’t have the specific champ Kabam requires for a fight in here, I’m going to be dropping so many revives due to the restrictive nature of the gates. Lady D is a boring fight, but numerous other fights are brick walled by champ acquisition
    Which is why it was designed for that top 1%. They already have all the available 7* anyways. They clearly communicated that. Yet people still cried foul despite that clear communication.
    The top 1% you are talking about are complaining that this content is too restrictive. If content creators who play this game for a living, are saying it’s too much, how are we supposed to do it? And when we are equipped to do this content, why would we go back to this headache of a quest? There will be other avenues to get the same rewards!

    And even if you what you say is true, that this is designed for 1%, what a great way to alienate 99% of your player base. That just doesn’t seem like good business
    Yet its not the first time kabam has done this. You've been here since the original act 6 was released. Think about it though, where else does kabam have to go from here? They've created a few too many champs that clear all content (Herc). They've released quite a few r4s without adding a new progression level. The amount of total 7* available in game compared to total number of champs increases monthly if not bi weekly at this point. So where does that leave kabam? R5s? 8*? Adding champs like kingpin or doom to 7*? This is artificial slowing of progression at its core because they figured out there's nothing else they can do. History repeats itself. The exact same thing happened with the original act 6 before all the nerfs. I guess just be glad there's nothing insanely amazing tied to the rewards and its optional.
    That’s a not a great way to excuse a terrible model by Kabam. There has to be a better way to challenge the players than tell them to get lucky and pull just the right champ. If this is setting a precedent, of how they are going to be making content difficult in the future, I’m out. And with act 6…they had to nerf it for a reason…because the content was too restrictive. It sounds awfully familiar to what we are having happen now
  • FurrymoosenFurrymoosen Member Posts: 6,417 ★★★★★
    edited June 12

    Calling this Everest when the rewards pale in comparison to recent Everest content is a bit of a joke. This is more like a Carina challenge in the shape of a quest.

    It's the part of Everest where a lot of people die, well shy of the peak.
  • ButtehrsButtehrs Member Posts: 8,032 ★★★★★

    Buttehrs said:

    Buttehrs said:

    Buttehrs said:

    Buttehrs said:

    After reading all these threads, it almost sounds like people are expecting multiple r4s or even a r5 from the rewards. Yall do realize the top players have at most 10 r4s right? R4s are still insanely rare. Im not saying its not hard or not worth the r4 but I understand where kabam is coming from. They can't give much more than what they did and they also have to make the content something for the top players to either grow into or be able to clear with cash/units. Unless yall just really want r5s, r6s or 8* to start popping up that much sooner.

    It’s less about the rewards. It’s the ridiculous restrictions placed on these fights. The Gorr in the second quest is a great example of this. Or hell even the Lady D in the first quest. That fight looks like it is the most boring fight in the whole game.
    But isn't boring better than spending a ton of revives or units to get through it? Idk about yall but id rather a boring itemless(ish) fight over something that makes me dump a ton of revives, pots and units into.
    Of course I prefer not spending revives. However, if I don’t have the specific champ Kabam requires for a fight in here, I’m going to be dropping so many revives due to the restrictive nature of the gates. Lady D is a boring fight, but numerous other fights are brick walled by champ acquisition
    Which is why it was designed for that top 1%. They already have all the available 7* anyways. They clearly communicated that. Yet people still cried foul despite that clear communication.
    The top 1% you are talking about are complaining that this content is too restrictive. If content creators who play this game for a living, are saying it’s too much, how are we supposed to do it? And when we are equipped to do this content, why would we go back to this headache of a quest? There will be other avenues to get the same rewards!

    And even if you what you say is true, that this is designed for 1%, what a great way to alienate 99% of your player base. That just doesn’t seem like good business
    Yet its not the first time kabam has done this. You've been here since the original act 6 was released. Think about it though, where else does kabam have to go from here? They've created a few too many champs that clear all content (Herc). They've released quite a few r4s without adding a new progression level. The amount of total 7* available in game compared to total number of champs increases monthly if not bi weekly at this point. So where does that leave kabam? R5s? 8*? Adding champs like kingpin or doom to 7*? This is artificial slowing of progression at its core because they figured out there's nothing else they can do. History repeats itself. The exact same thing happened with the original act 6 before all the nerfs. I guess just be glad there's nothing insanely amazing tied to the rewards and its optional.
    That’s a not a great way to excuse a terrible model by Kabam. There has to be a better way to challenge the players than tell them to get lucky and pull just the right champ. If this is setting a precedent, of how they are going to be making content difficult in the future, I’m out. And with act 6…they had to nerf it for a reason…because the content was too restrictive. It sounds awfully familiar to what we are having happen now
    Again, where exactly is kabam supposed to go with content? The last "true" endgame was necro and people finished it within hours. And now that people are saying act 6 is too easy, you've seen people say " act 6 should be put back to its original design" so people learn the game properly. So which is it? We just have to accept that not every piece of content is gonna be a slam dunk and you can skip it if you feel that way.
  • KillerMKillerM Member Posts: 175 ★★★
    At the time we have all those specific
    Champs for this content the rewards are already outdated then 🤣
  • RenaxqqRenaxqq Member Posts: 1,753 ★★★★★
    Lately they are releasing too much everest content. Where's something fun like boss rush?
  • SyndicatedSyndicated Member Posts: 784 ★★★★
    This could be the future of the Game, content where You have a ton of champs but only can use 5, when 2 are exclusive, 1 is in disavantage and You don't own the other 2, what a Bad content is Wheel of fail.
  • Malakai1970Malakai1970 Member Posts: 5
    Buttehrs said:

    Buttehrs said:

    Buttehrs said:

    Buttehrs said:

    Buttehrs said:

    After reading all these threads, it almost sounds like people are expecting multiple r4s or even a r5 from the rewards. Yall do realize the top players have at most 10 r4s right? R4s are still insanely rare. Im not saying its not hard or not worth the r4 but I understand where kabam is coming from. They can't give much more than what they did and they also have to make the content something for the top players to either grow into or be able to clear with cash/units. Unless yall just really want r5s, r6s or 8* to start popping up that much sooner.

    It’s less about the rewards. It’s the ridiculous restrictions placed on these fights. The Gorr in the second quest is a great example of this. Or hell even the Lady D in the first quest. That fight looks like it is the most boring fight in the whole game.
    But isn't boring better than spending a ton of revives or units to get through it? Idk about yall but id rather a boring itemless(ish) fight over something that makes me dump a ton of revives, pots and units into.
    Of course I prefer not spending revives. However, if I don’t have the specific champ Kabam requires for a fight in here, I’m going to be dropping so many revives due to the restrictive nature of the gates. Lady D is a boring fight, but numerous other fights are brick walled by champ acquisition
    Which is why it was designed for that top 1%. They already have all the available 7* anyways. They clearly communicated that. Yet people still cried foul despite that clear communication.
    The top 1% you are talking about are complaining that this content is too restrictive. If content creators who play this game for a living, are saying it’s too much, how are we supposed to do it? And when we are equipped to do this content, why would we go back to this headache of a quest? There will be other avenues to get the same rewards!

    And even if you what you say is true, that this is designed for 1%, what a great way to alienate 99% of your player base. That just doesn’t seem like good business
    Yet its not the first time kabam has done this. You've been here since the original act 6 was released. Think about it though, where else does kabam have to go from here? They've created a few too many champs that clear all content (Herc). They've released quite a few r4s without adding a new progression level. The amount of total 7* available in game compared to total number of champs increases monthly if not bi weekly at this point. So where does that leave kabam? R5s? 8*? Adding champs like kingpin or doom to 7*? This is artificial slowing of progression at its core because they figured out there's nothing else they can do. History repeats itself. The exact same thing happened with the original act 6 before all the nerfs. I guess just be glad there's nothing insanely amazing tied to the rewards and its optional.
    That’s a not a great way to excuse a terrible model by Kabam. There has to be a better way to challenge the players than tell them to get lucky and pull just the right champ. If this is setting a precedent, of how they are going to be making content difficult in the future, I’m out. And with act 6…they had to nerf it for a reason…because the content was too restrictive. It sounds awfully familiar to what we are having happen now
    Again, where exactly is kabam supposed to go with content? The last "true" endgame was necro and people finished it within hours. And now that people are saying act 6 is too easy, you've seen people say " act 6 should be put back to its original design" so people learn the game properly. So which is it? We just have to accept that not every piece of content is gonna be a slam dunk and you can skip it if you feel that way.
    Kabam should get creative with the rewards. If they want the content to be restrictive and aspirational, then the rewards need to be somewhat unique. Rank-up materials degrade quickly in this game, so focusing solely on that for aspirational content will render it useless before the majority even have the roster to attempt it.

    One way to make it unique is to provide access to hard-to-acquire champions. Why not include multiple selectors to choose from? One for the defenders (which is the current selector), one for Omega Days champs, and one for Glorious Guardians. All of those champs have been around for a bit and are highly sought out. It would not break the economy of the game and potentially inspire smaller accounts to build up to the challenge provided.

    As an aside, I am part of a top 10 AQ alliance. I have all of the champs in the current selector and do not need any of them. That selector is useless to me. The rank-up materials? I can get those in less than a month doing RAIDS, AQ, AW, and BG. I would rather wait the 3 weeks than spend over 9 hours of frustration on this restrictive content. To me, these rewards are already outdated.
  • ChrisBosioChrisBosio Member Posts: 126 ★★
    DNA3000 said:

    The excuse they will give is that the content is designed for endgame players.

    The "excuse" is it is intended to be aspirational content. Meaning, even most of the end game players are likely to be unable to tackle it immediately, and will have to build up towards it.

    That's what this game is. I know a lot of people say they play this game "to have fun" or "to have a casual distraction" or "to kill a few minutes in their day" which is all fine, players are free to play it however they want. But the game is not designed to cater specifically to that. it is intended to be a progressional game as a service. There is no end. There is no point where players can expect to have done enough to cruise through it. The point is to always have something else to have to work hard for, especially if you want it sooner than later. Most of the time, the end game content in the game is well within reach of most end game players, or players that consider themselves such. But sometimes the intent is to push even them.

    Not push in the sense of oh my god they had to use a revive. Push as in "how am I supposed to do this?" It is meant to be that for the best players in the game. So of course, its going to look completely impossible for the rest of us, at least at the moment. They are supposed to work to beat it, and the rest of us are supposed to aspire to eventually work up to the point of being able to tackle it.

    Now, if you think such things don't belong in the game, that's your prerogative. But the devs disagree, and this is not the first nor the last time they are going to try to make such content.

    I can't state how well they hit that mark, because I'm one of the players that is likely going to have to aspire to work up to it. But I don't mind that. I'm fine with having things in the game I can't do right away and have to plan on tackling when I am much stronger than I am now. And the people saying how this is going to hurt the game have a completely unrealistic view of the playerbase of this game. For 99.9% of the players of this game EoP is just as much out of reach and completely aspirational as Wheel is. None of them is going to care one bit that Wheel is too hard for them, because so many other things are also out of reach, but they don't mind not doing them.

    The players this is meant for are going to be fine. Most of the rest of the players aren't going to care, because if they were the type of player to quit over Wheel they'd have quit long before over Gauntlet or EoP or any of the other pieces of content they can't do either (not without spending excessively to attempt it). It is only a very tiny slice of the playerbase who can do the other stuff but can't do this, and think they are supposed to be able to do everything immediately, that are going to consider this to be a problem.
    Ordinarily I agree with a lot of what you share on the forums and really enjoy some of your breakdowns, but the uproar regarding this content is too great to just chalk up to “the devs disagree.” The restrictions on this make it so that it may be aspirational in the sense that you need to build out your roster, but that roster buildout is no guarantee without massive spending. These rewards will be so far outdated by the time the content is actually doable for the vast majority of spenders. I have hit the peak spend point in the majority of the bi-monthly events in the last two years and have 100% completed every piece of content but still haven’t acquired a fair number of the counters for these fights. Let’s say I am unlucky for the next 6 months and don’t acquire the needed champs. Are the rewards going to be worth revisiting by that time? I am guessing that nearly everyone in my situation would argue that they wouldn’t. You and the devs may feel they hit the nail on the head with this content, but the opportunity cost of developing something like this is something significantly better. Resourcing this “project” cost them the ability to develop something that may be aspirational but does not require crazy good luck in order to do. Harder fights with less restrictive champion gates makes far more sense if the goal is aspirational content; unless of course the aspirational is the pity crystal system and driving people to “aspire” for counters through over-monetization. Three progressively more difficult quests would be awesome, but not in a way that provides greater benefit to luck than to skill. I may be in the sliver of folks that could 100% everything else but don’t have the roster to do this, but that’s strictly attributed to crystal luck. I am willing to concede that maybe my luck is just significantly worse than other folks, but judging by the reactions, the standard forum guardian responses, and the need for exceedingly in depth reviews of why it’s actually good, I am guessing many agree with the sentiments reflected all over the forums, alliance chats, line chats, and YouTube.
  • GroundedWisdomGroundedWisdom Member Posts: 37,493 ★★★★★
    People have argued with restricting Rosters at every turn, and you cannot offer harder content without doing it in some format. There are too many Champs and too many options in the game at this point. There's no 4 or 5 Swiss Army Champs for every piece of content in perpetuity. Having a deep Roster with a plethora of options is key in this game, and yes....that means we might have to wait to pull the Champs we need from time to time.
    Eventually people are going to have to realize the content decides the Champs you need. You don't design the content around Champs that everyone already has. That's not half as challenging as narrowing the options. That's inevitable.
    Honestly, sometimes it feels like if people don't have mind-blowing Rewards for the shortest content possible with Rosters they already possess, they're offended.
    I know that's not a reasonable assessment for everyone who has an issue with this, but it's certainly coming off as such.
    The Rewards are always something that are up for debate. Sometimes people are happy, most of the time they're not. Whether it's worth it is up to us individually. What isn't really up for debate is restrictions. That's all a Node really is anyway, a restriction. A Champ is another restriction because you need the right counters. They've been limiting what we can use all along. Might as well accept it. Lol.
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