So is WOF getting updated or nah?

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Comments

  • RSoxNo1RSoxNo1 Member Posts: 66
    edited June 18


    I agree that the quest could have used more Sig Stones and Basic Catalysts, or lower-tier Rank Up Gems, and especially Refined XP.
    A larger issue in my eyes is the distribution of rewards across all three quests, which is a lesson learned for the future if a quest with this format is released again.

    This would absolutely seem to be where Radiance can be used. I understand the intent is for that currency to be for competitive interplayer content, but if the goal is scalable rewards, Radiance accomplishes this.
  • SambobSambob Member Posts: 41
    DNA3000 said:

    Sambob said:

    To go along with another post I've been discussing in about paywalled champions... a great way to future proof rewards would be to put at least one "new" 7 star (old champion, new as a 7 star) in every piece of endgame content. And keep that locked as the only way to get said champion forever. It maintains a unique way to acquire champs without paywalling them, and you truly have to aspire and work towards getting your favorite champion.

    This would be how I would prefer they make champions exclusive instead of 1 week window big unit or cash spend and then gone forever. Stark Spidey, Masacre, and Spidey 2099 are perfect examples. I wish they would've kept moving forward with those kind of 7 star releases. To this day, the two champs I chose are the most future proofed rewards I've ever gotten. They were also the hardest to get, yet most aspirational and satisfying rewards I've ever gotten from this game.

    @Kabam (Osaurus) Rex what are your thoughts on this? Is this sentiment widely reflected in your data? Is this a release strategy that could come back?

    I personally do really like this idea a lot.
    You would be trading one set of complaints for another, but then again all game design decisions have that particular element of pick your poison.
    We would be trading the complaints of "I have to spend $500 or 10's of thousands of units (for a chance) to buy my favorite champ" to "I actually have to play the game at a high level to earn my favorite champ"

    One of these is a reasonable complaint. One is ridiculous. This is a GAME. Unique and exclusive rewards should come from PLAYING it at a very difficult/aspirational level.
  • altavistaaltavista Member Posts: 1,777 ★★★★★
    ahmynuts said:

    yoss said:

    Nah this guys trying to get Employee Of The Month by saying nearly all the right things and he’s using my thread to do it. I don’t know how to feel about this. 🤔

    The quest is still gonna be outdated in a few months and there won’t be any reason for anyone to play it only for the rewards… if it’s meant to be content that holds value over a long time… it’s the opposite of that.

    Making rewards relevant far into the future is also something that's difficult to consistently make happen...

    Maestro holds down the fort in Necropolis, but that isn't something that can be done in every quest that's released, especially as we're increasing the frequency of popping out Endgame Content.
    But you have radiance currency now, that you can update the store.
    Wasn't that the purpose of radiance?
    Use it.
    Radiance is for competitive Content.
    Honestly kabam should just consider making radiance the reward for most things in the game, streamlining most reward channels with a curated amount of a resource the players can earn to spend in a single carefully monitored store full of different resources players can choose to spend that currency on.

    It would be less exciting to look at the rewards screens when new content comes out but it would be easier, simpler, and give the players a degree of agency previously impossible to achieve or upkeep before.

    Will that create problems? Potentially. But having 75 different reward channels with different sets of different rewards for different progression levels at different stages of he game also has problems.
    Mysterium already exists, and seems like it could be easily adapted to be the reward currency for Non-competitive modes, with Radiance remaining the currency for Competitive modes.

    The problem with Mysterium is that it makes SQ rewards seem boring, since getting 27k/week feels like we're on a stipend as opposed to earning rewards..
  • SirGamesBondSirGamesBond Member Posts: 7,581 ★★★★★
    edited June 18
    RSoxNo1 said:


    I agree that the quest could have used more Sig Stones and Basic Catalysts, or lower-tier Rank Up Gems, and especially Refined XP.
    A larger issue in my eyes is the distribution of rewards across all three quests, which is a lesson learned for the future if a quest with this format is released again.

    This would absolutely seem to be where Radiance can be used. I understand the intent is for that currency to be for competitive interplayer content, but if the goal is scalable rewards, Radiance accomplishes this.
    What radiance can buy now will significantly vary in future.
    You want to reward players who do this quest in 2099 with thier 17* captian grandmaster?
  • Average_DesiAverage_Desi Member Posts: 2,687 ★★★★★
    Sambob said:

    DNA3000 said:

    Sambob said:

    To go along with another post I've been discussing in about paywalled champions... a great way to future proof rewards would be to put at least one "new" 7 star (old champion, new as a 7 star) in every piece of endgame content. And keep that locked as the only way to get said champion forever. It maintains a unique way to acquire champs without paywalling them, and you truly have to aspire and work towards getting your favorite champion.

    This would be how I would prefer they make champions exclusive instead of 1 week window big unit or cash spend and then gone forever. Stark Spidey, Masacre, and Spidey 2099 are perfect examples. I wish they would've kept moving forward with those kind of 7 star releases. To this day, the two champs I chose are the most future proofed rewards I've ever gotten. They were also the hardest to get, yet most aspirational and satisfying rewards I've ever gotten from this game.

    @Kabam (Osaurus) Rex what are your thoughts on this? Is this sentiment widely reflected in your data? Is this a release strategy that could come back?

    I personally do really like this idea a lot.
    You would be trading one set of complaints for another, but then again all game design decisions have that particular element of pick your poison.
    We would be trading the complaints of "I have to spend $500 or 10's of thousands of units (for a chance) to buy my favorite champ" to "I actually have to play the game at a high level to earn my favorite champ"

    One of these is a reasonable complaint. One is ridiculous. This is a GAME. Unique and exclusive rewards should come from PLAYING it at a very difficult/aspirational level.
    "Why should I have to play hard content and get outdated rewards" vs
    "Kabam is locking beloved champs under whale content which only 1% players can access"
  • Average_DesiAverage_Desi Member Posts: 2,687 ★★★★★
    edited June 18

    RSoxNo1 said:


    I agree that the quest could have used more Sig Stones and Basic Catalysts, or lower-tier Rank Up Gems, and especially Refined XP.
    A larger issue in my eyes is the distribution of rewards across all three quests, which is a lesson learned for the future if a quest with this format is released again.

    This would absolutely seem to be where Radiance can be used. I understand the intent is for that currency to be for competitive interplayer content, but if the goal is scalable rewards, Radiance accomplishes this.
    What radiance can buy now will significantly vary in future.
    You want to reward players who do this quest in 2099 with thier 17* captian grandmaster?
    That's a good point. The rewards will get buffed as the quest gets easier. That is very stupid
  • ahmynutsahmynuts Member Posts: 8,858 ★★★★★

    RSoxNo1 said:


    I agree that the quest could have used more Sig Stones and Basic Catalysts, or lower-tier Rank Up Gems, and especially Refined XP.
    A larger issue in my eyes is the distribution of rewards across all three quests, which is a lesson learned for the future if a quest with this format is released again.

    This would absolutely seem to be where Radiance can be used. I understand the intent is for that currency to be for competitive interplayer content, but if the goal is scalable rewards, Radiance accomplishes this.
    What radiance can buy now will significantly vary in future.
    You want to reward players who do this quest in 2099 with thier 17* captian grandmaster?
    This is respectfully a brain dead take
  • BigBlueOxBigBlueOx Member Posts: 3,016 ★★★★★
    DNA3000 said:

    Sambob said:

    To go along with another post I've been discussing in about paywalled champions... a great way to future proof rewards would be to put at least one "new" 7 star (old champion, new as a 7 star) in every piece of endgame content. And keep that locked as the only way to get said champion forever. It maintains a unique way to acquire champs without paywalling them, and you truly have to aspire and work towards getting your favorite champion.

    This would be how I would prefer they make champions exclusive instead of 1 week window big unit or cash spend and then gone forever. Stark Spidey, Masacre, and Spidey 2099 are perfect examples. I wish they would've kept moving forward with those kind of 7 star releases. To this day, the two champs I chose are the most future proofed rewards I've ever gotten. They were also the hardest to get, yet most aspirational and satisfying rewards I've ever gotten from this game.

    @Kabam (Osaurus) Rex what are your thoughts on this? Is this sentiment widely reflected in your data? Is this a release strategy that could come back?

    I personally do really like this idea a lot.
    You would be trading one set of complaints for another, but then again all game design decisions have that particular element of pick your poison.
    Go on… what do you think that new complaint would be?
  • GroundedWisdomGroundedWisdom Member Posts: 37,504 ★★★★★

    ahmynuts said:

    After seeing all the responses from kabam throught the week the only thing i can say is if the design principles are going to stay the same then the marketing needs to be tweaked.
    This shouldn't have been advertised as everest content or even aspirational everest content. It should have its own category and the description should be truthful to what it actually is.
    If its okay to make content for a specific subset of extremely high end summoners then it should be advertised like that from the get go.
    The word everest within the confines of this game means something wholly different than what something like this is. Sure the word got a crapton of summoners to open the game as soon as the quest launched but as soon as most summoners saw the quest for what it actually is is where the problem started and blew up from.

    It IS everest content. That has nothing to do with the Rewards, and everything to do with the content itself. RoL, Lab, Abyss, all everest content. Those Rewards don't hold up.
    Necropolis rewards held up well even after a whole year, and for some they still do purely because of Maestro and the launch pool selector. These on the other hand are about to go straight to the bin after July 4th and eventually Cyber deals and Banquet. For how hard it is, the rewards should've been way better.
    Let's be honest. People wouldn't be complaining about the Rewards half as much if it included Torch. Otherwise they're not that bad.
  • Jhenny said:

    Mqc19 said:

    We don't ignore any feedback; we read everything said on all Social channels.

    Wheel of Fate has been out for less than 1 week. At this time, there are no plans to update Wheel of Fate.
    There are going to be times when certain content isn't widely loved by the entire Community.
    It has been received very well from the group of players that I expected to enjoy it.

    This is incredibly insulting.

    Niche content for a select group of players is absurd when you have a player base as wide as Kabam does.

    I’m saying this as a player that did that horrific content 100%, simply because I had resources burning. That whole experience was trash, the rewards for it sucked. Complete miss by the team and their response was even more off. They are virtually saying, we look at stats and gather feedback from a select group of players, outside of that everyone can pound sand.

    Great customer service. Smh
    I don’t know how you can respond to a comment saying that we look for feedback from all players in all sorts of places, and say it’s insulting we only gather feedback from a “select group of people.”

    There are players who enjoy restrictive, difficult, and painful content that challenges both their roster width and their skill set.

    That may not be the majority of the members of the forums, but those players exist - and occasionally, content needs to be designed in that style for them as well. This content is always optional, and not put into the Story mode, or any other piece of content that will make or break a player’s progression if they ignore it.
    What about content for the majority of the players?? You keep shoving Longform content down our throats with Necropolis and ****, hell even at one point you made Necropolis THE Big deal, that EVERYONE should do regardless of whether they want to or not, I personally hate long form content, hate how long it takes and how much revives go down the drain for it and I hate that It gets normalized so much that "oh you are valiant you should have done this by now, are you even an endgame player".
    95% of the content in this gigantic game is designed for the majority of players.

    Necropolis, your other example, was released in 2023. If you aren’t doing content like Necropolis, you aren’t an “endgame player” - and that’s perfectly okay.
    There were additional community rewards attached to completing Necropolis because it was a fun thing to do. Everyone can play the way they want to play, nobody has to play anything.
  • BigBlueOxBigBlueOx Member Posts: 3,016 ★★★★★

    ahmynuts said:

    After seeing all the responses from kabam throught the week the only thing i can say is if the design principles are going to stay the same then the marketing needs to be tweaked.
    This shouldn't have been advertised as everest content or even aspirational everest content. It should have its own category and the description should be truthful to what it actually is.
    If its okay to make content for a specific subset of extremely high end summoners then it should be advertised like that from the get go.
    The word everest within the confines of this game means something wholly different than what something like this is. Sure the word got a crapton of summoners to open the game as soon as the quest launched but as soon as most summoners saw the quest for what it actually is is where the problem started and blew up from.

    It IS everest content. That has nothing to do with the Rewards, and everything to do with the content itself. RoL, Lab, Abyss, all everest content. Those Rewards don't hold up.
    Necropolis rewards held up well even after a whole year, and for some they still do purely because of Maestro and the launch pool selector. These on the other hand are about to go straight to the bin after July 4th and eventually Cyber deals and Banquet. For how hard it is, the rewards should've been way better.
    Let's be honest. People wouldn't be complaining about the Rewards half as much if it included Torch. Otherwise they're not that bad.
    Agreed, it really is that simple.
  • GroundedWisdomGroundedWisdom Member Posts: 37,504 ★★★★★
    Some Refined XP definitely would have made sense.
  • SambobSambob Member Posts: 41
    edited June 18

    Sambob said:

    DNA3000 said:

    Sambob said:

    To go along with another post I've been discussing in about paywalled champions... a great way to future proof rewards would be to put at least one "new" 7 star (old champion, new as a 7 star) in every piece of endgame content. And keep that locked as the only way to get said champion forever. It maintains a unique way to acquire champs without paywalling them, and you truly have to aspire and work towards getting your favorite champion.

    This would be how I would prefer they make champions exclusive instead of 1 week window big unit or cash spend and then gone forever. Stark Spidey, Masacre, and Spidey 2099 are perfect examples. I wish they would've kept moving forward with those kind of 7 star releases. To this day, the two champs I chose are the most future proofed rewards I've ever gotten. They were also the hardest to get, yet most aspirational and satisfying rewards I've ever gotten from this game.

    @Kabam (Osaurus) Rex what are your thoughts on this? Is this sentiment widely reflected in your data? Is this a release strategy that could come back?

    I personally do really like this idea a lot.
    You would be trading one set of complaints for another, but then again all game design decisions have that particular element of pick your poison.
    We would be trading the complaints of "I have to spend $500 or 10's of thousands of units (for a chance) to buy my favorite champ" to "I actually have to play the game at a high level to earn my favorite champ"

    One of these is a reasonable complaint. One is ridiculous. This is a GAME. Unique and exclusive rewards should come from PLAYING it at a very difficult/aspirational level.
    "Why should I have to play hard content and get outdated rewards" vs
    "Kabam is locking beloved champs under whale content which only 1% players can access"
    How is locking champs behind content not okay but locking them behind $100's and $100's of dollars is? 1% of high end players is better than 0.01% of people who can afford to drop $500 on a mobile game. It's a win win. The rewards would never become outdated and the champions wouldn't be paywalled. I understand Kabam needs to make money, so they could still release them for profit 9-12 months before the content comes out.

    Call me crazy but I think you should be able to play the game to earn the rewards.
  • Average_DesiAverage_Desi Member Posts: 2,687 ★★★★★
    Sambob said:

    Sambob said:

    DNA3000 said:

    Sambob said:

    To go along with another post I've been discussing in about paywalled champions... a great way to future proof rewards would be to put at least one "new" 7 star (old champion, new as a 7 star) in every piece of endgame content. And keep that locked as the only way to get said champion forever. It maintains a unique way to acquire champs without paywalling them, and you truly have to aspire and work towards getting your favorite champion.

    This would be how I would prefer they make champions exclusive instead of 1 week window big unit or cash spend and then gone forever. Stark Spidey, Masacre, and Spidey 2099 are perfect examples. I wish they would've kept moving forward with those kind of 7 star releases. To this day, the two champs I chose are the most future proofed rewards I've ever gotten. They were also the hardest to get, yet most aspirational and satisfying rewards I've ever gotten from this game.

    @Kabam (Osaurus) Rex what are your thoughts on this? Is this sentiment widely reflected in your data? Is this a release strategy that could come back?

    I personally do really like this idea a lot.
    You would be trading one set of complaints for another, but then again all game design decisions have that particular element of pick your poison.
    We would be trading the complaints of "I have to spend $500 or 10's of thousands of units (for a chance) to buy my favorite champ" to "I actually have to play the game at a high level to earn my favorite champ"

    One of these is a reasonable complaint. One is ridiculous. This is a GAME. Unique and exclusive rewards should come from PLAYING it at a very difficult/aspirational level.
    "Why should I have to play hard content and get outdated rewards" vs
    "Kabam is locking beloved champs under whale content which only 1% players can access"
    How is locking champs behind content not okay but locking them behind $100's and $100's of dollars is? 1% of high end players is better than 0.01% of people who can afford to drop $500 on a mobile game. It's a win win. The rewards would never become outdated and the champions wouldn't be paywalled. I understand Kabam needs to make money, so they could still release them for profit 9-12 months before the content comes out.

    Call me crazy but I think you should be able to play the game to earn the rewards.
    I'm not arguing for either. Just saying what the other complaint will be
  • Tairique_turay0Tairique_turay0 Member Posts: 983 ★★★★
    NERF THE DIFFICULTY OF THIS TERRIBLE QUEST. NERF IT I SAY!!!!

    …BUFF THE REWARDS THOUGH!
  • Bugmat78Bugmat78 Member Posts: 2,606 ★★★★★
    BigBlueOx said:

    ahmynuts said:

    The 1 thing I appreciate about WOF is that it will hold no value in 1-3 months. At least it will be forgotten asap.

    Less than a month actually. About 2 and a half weeks
    Champion selectors won't go out of value
    For most players that this targeted this selector didn’t have value outside of the Titan Nexus…

    Like maybe if you struggled getting Serpent this had some value… but that’s pretty much it… and he’s been in the basic for a long time now.
    Titan selector gave me 3 champs I had already (awakened one I guess)..and I had champs from all the other crystals/seelctors. Only the 3 t7b and 6 t4a was worth it in the end :|
  • Bugmat78Bugmat78 Member Posts: 2,606 ★★★★★
    Polygon said:

    BigBlueOx said:

    ahmynuts said:

    The 1 thing I appreciate about WOF is that it will hold no value in 1-3 months. At least it will be forgotten asap.

    Less than a month actually. About 2 and a half weeks
    Champion selectors won't go out of value
    For most players that this targeted this selector didn’t have value outside of the Titan Nexus…

    Like maybe if you struggled getting Serpent this had some value… but that’s pretty much it… and he’s been in the basic for a long time now.
    It should've been an Epoch Titan Nexus imo
    I agree here - 5 choices from a titan. Would have made it feel much better, but also not break the game.
  • Bugmat78Bugmat78 Member Posts: 2,606 ★★★★★

    Mqc19 said:

    Not about me liking or disliking it. There is broad lashback on and off the forums, in chats, YouTubers etc. Kabam choosing not to explore how they approach and release content in terms of how it will be received today, 3 months, 6 months, a year from now is a miss. Aka your answer to number 1 isn’t sufficient because if you actually listened to the feedback the ‘end game rewards’ for WOF will be outdated faster then the majority of the player base will even be able to attempt it.

    Not taking a step back and reevaluating their decision in earnest after wide ranging feedback isn’t a good look.

    Standing by a poor decision with limited community appeal is closed minded and naive.

    I understand where you're coming from, but immediately changing content within one week of release due to initial response would be shortsighted and reactive - decisions can't be made purely on sentiment alone.

    I agree that the quest could have used more Sig Stones and Basic Catalysts, or lower-tier Rank Up Gems, and especially Refined XP.
    A larger issue in my eyes is the distribution of rewards across all three quests, which is a lesson learned for the future if a quest with this format is released again.
    Glad to hear this as it was my biggest gripe - having so few of the good rewards after Quest 1 was a definite aspect that had a big negative impact on the overall feel of this event.
  • SirGamesBondSirGamesBond Member Posts: 7,581 ★★★★★
    edited June 18
    ahmynuts said:

    RSoxNo1 said:


    I agree that the quest could have used more Sig Stones and Basic Catalysts, or lower-tier Rank Up Gems, and especially Refined XP.
    A larger issue in my eyes is the distribution of rewards across all three quests, which is a lesson learned for the future if a quest with this format is released again.

    This would absolutely seem to be where Radiance can be used. I understand the intent is for that currency to be for competitive interplayer content, but if the goal is scalable rewards, Radiance accomplishes this.
    What radiance can buy now will significantly vary in future.
    You want to reward players who do this quest in 2099 with thier 17* captian grandmaster?
    This is respectfully a brain dead take
    I respectfully Disagree.

    Let's say radiance store gets updated in 1 year.

    In that time players will have way more r4s + r3s (maybe couple r5s, who knows lol)
    They get easier time tackling this.

    Just Example,
    125k radiance is added to rewards.

    Doing it now, we can buy 1 full t7b.
    Doing it a year after, we can buy 2 t7bs after store update.

    And in 3 years with r6 champs, same radiance will give t8b(who knows).
    I don't see that happening.
  • JhennyJhenny Member Posts: 135 ★★

    Jhenny said:

    Mqc19 said:

    We don't ignore any feedback; we read everything said on all Social channels.

    Wheel of Fate has been out for less than 1 week. At this time, there are no plans to update Wheel of Fate.
    There are going to be times when certain content isn't widely loved by the entire Community.
    It has been received very well from the group of players that I expected to enjoy it.

    This is incredibly insulting.

    Niche content for a select group of players is absurd when you have a player base as wide as Kabam does.

    I’m saying this as a player that did that horrific content 100%, simply because I had resources burning. That whole experience was trash, the rewards for it sucked. Complete miss by the team and their response was even more off. They are virtually saying, we look at stats and gather feedback from a select group of players, outside of that everyone can pound sand.

    Great customer service. Smh
    I don’t know how you can respond to a comment saying that we look for feedback from all players in all sorts of places, and say it’s insulting we only gather feedback from a “select group of people.”

    There are players who enjoy restrictive, difficult, and painful content that challenges both their roster width and their skill set.

    That may not be the majority of the members of the forums, but those players exist - and occasionally, content needs to be designed in that style for them as well. This content is always optional, and not put into the Story mode, or any other piece of content that will make or break a player’s progression if they ignore it.
    What about content for the majority of the players?? You keep shoving Longform content down our throats with Necropolis and ****, hell even at one point you made Necropolis THE Big deal, that EVERYONE should do regardless of whether they want to or not, I personally hate long form content, hate how long it takes and how much revives go down the drain for it and I hate that It gets normalized so much that "oh you are valiant you should have done this by now, are you even an endgame player".
    95% of the content in this gigantic game is designed for the majority of players.

    Necropolis, your other example, was released in 2023. If you aren’t doing content like Necropolis, you aren’t an “endgame player” - and that’s perfectly okay.
    There were additional community rewards attached to completing Necropolis because it was a fun thing to do. Everyone can play the way they want to play, nobody has to play anything.
    The fact that you made it such a big deal that you neglected Banquet in 2023 says otherwise, its obvious that you force people to do content that you want them to do. Hell, you guys said it yourselves that you wanted everyone to play Necropolis, you practically made it a go to quest in 2023 that everyone needs to do if they want anything at all and even way after, in 2024 you STILL made at least some part of banquet about Necropolis, you really wanted to milk the players on that one, get them to spend as many units as possible doing those necropolis challenges and then they would have to do banquet afterwards as well with less units.
  • DNA3000DNA3000 Member, Guardian Posts: 21,009 Guardian
    BigBlueOx said:

    DNA3000 said:

    Sambob said:

    To go along with another post I've been discussing in about paywalled champions... a great way to future proof rewards would be to put at least one "new" 7 star (old champion, new as a 7 star) in every piece of endgame content. And keep that locked as the only way to get said champion forever. It maintains a unique way to acquire champs without paywalling them, and you truly have to aspire and work towards getting your favorite champion.

    This would be how I would prefer they make champions exclusive instead of 1 week window big unit or cash spend and then gone forever. Stark Spidey, Masacre, and Spidey 2099 are perfect examples. I wish they would've kept moving forward with those kind of 7 star releases. To this day, the two champs I chose are the most future proofed rewards I've ever gotten. They were also the hardest to get, yet most aspirational and satisfying rewards I've ever gotten from this game.

    @Kabam (Osaurus) Rex what are your thoughts on this? Is this sentiment widely reflected in your data? Is this a release strategy that could come back?

    I personally do really like this idea a lot.
    You would be trading one set of complaints for another, but then again all game design decisions have that particular element of pick your poison.
    Go on… what do you think that new complaint would be?
    The new set of complaints would be:

    1. Now I'm forced to do that content even though the only reward I want is a champ locked behind it.
    2. Now I can't get the champ at all because it is locked behind content I don't do.
    3. And why are you giving the whales X instead, because that reward is going to have to be replaced with something else, and given the rarity of locked champs, if it is something that isn't exclusive, it would have to be extremely valuable otherwise. That's why exclusive champs are used in that way: their relative value replaces a lot of what would otherwise be more arithmetic power increases overall.

    I'm pretty sure I'm not saying anything Kabam doesn't already know. This is so obvious, in fact, I didn't originally think I needed to list them out at all.
  • BigBlueOxBigBlueOx Member Posts: 3,016 ★★★★★
    DNA3000 said:

    BigBlueOx said:

    DNA3000 said:

    Sambob said:

    To go along with another post I've been discussing in about paywalled champions... a great way to future proof rewards would be to put at least one "new" 7 star (old champion, new as a 7 star) in every piece of endgame content. And keep that locked as the only way to get said champion forever. It maintains a unique way to acquire champs without paywalling them, and you truly have to aspire and work towards getting your favorite champion.

    This would be how I would prefer they make champions exclusive instead of 1 week window big unit or cash spend and then gone forever. Stark Spidey, Masacre, and Spidey 2099 are perfect examples. I wish they would've kept moving forward with those kind of 7 star releases. To this day, the two champs I chose are the most future proofed rewards I've ever gotten. They were also the hardest to get, yet most aspirational and satisfying rewards I've ever gotten from this game.

    @Kabam (Osaurus) Rex what are your thoughts on this? Is this sentiment widely reflected in your data? Is this a release strategy that could come back?

    I personally do really like this idea a lot.
    You would be trading one set of complaints for another, but then again all game design decisions have that particular element of pick your poison.
    Go on… what do you think that new complaint would be?
    The new set of complaints would be:

    1. Now I'm forced to do that content even though the only reward I want is a champ locked behind it.
    2. Now I can't get the champ at all because it is locked behind content I don't do.
    3. And why are you giving the whales X instead, because that reward is going to have to be replaced with something else, and given the rarity of locked champs, if it is something that isn't exclusive, it would have to be extremely valuable otherwise. That's why exclusive champs are used in that way: their relative value replaces a lot of what would otherwise be more arithmetic power increases overall.

    I'm pretty sure I'm not saying anything Kabam doesn't already know. This is so obvious, in fact, I didn't originally think I needed to list them out at all.
    There’s always gonna be somebody complaining but I’m willing to bet those woulda been minority opinions rather than a majority opinion of disappointment, which is what we got.
  • BringPopcornBringPopcorn Member Posts: 9,074 ★★★★★
    edited June 19
    So the people who finished it enjoyed it?
    You guys would have been great working at an assembly line during the 50s or something. Doing the same thing over and over 8hrs a day 5 days a week.
    I tip my hat though I got bored 2x after i told myself to give it a shot.
    I much rather hit my little toe against every piece of furniture in my house
  • Average_DesiAverage_Desi Member Posts: 2,687 ★★★★★

    So the people who finished it enjoyed it?
    You guys would have been great working at an assembly line during the 50s or something. Doing the same thing over and over 8hrs a day 5 days a week.
    I tip my hat though I got bored 2x after i told myself to give it a shot.
    I much rather hit my little toe against every piece of furniture in my house

    It's not the same thing over and over?

    Different fights, different attackers, even different mastery setups and fight strategies. It was fun
  • BringPopcornBringPopcorn Member Posts: 9,074 ★★★★★

    So the people who finished it enjoyed it?
    You guys would have been great working at an assembly line during the 50s or something. Doing the same thing over and over 8hrs a day 5 days a week.
    I tip my hat though I got bored 2x after i told myself to give it a shot.
    I much rather hit my little toe against every piece of furniture in my house

    It's not the same thing over and over?

    Different fights, different attackers, even different mastery setups and fight strategies. It was fun
    I guess not doing past the 3rd fight and having 10 min + fights made me say the same thing over and over. Hey man if its your cup of tea congrats.
  • houndogακιhoundogακι Member Posts: 324 ★★

    If my grandmother had wheels, she'd be a motorcycle

    Motorcycle granny 💅
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