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Can Kabam make GC grinding more rewarding?

If I spend the energy on autofights, I get units
If I spend the time on arenas, I get units
If I spend the time and energy on GC, I get nothing when I win 1 and lose 1 match
It's even more frustrating to lose a fight by 100 points and lose the match
It's the most unrewarding activity in the entire MCOC
If I spend the time on arenas, I get units
If I spend the time and energy on GC, I get nothing when I win 1 and lose 1 match
It's even more frustrating to lose a fight by 100 points and lose the match
It's the most unrewarding activity in the entire MCOC
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Comments
Yesterday i lost one then won one, but got 4 points less than the ones I lost
A really nice change would be victory shields for GC.
And if players begin to not drop in points, there will be unintended consequences (Matchmaking could be impacted if there seems to only be players <80 points and >100 points; points needed to rank higher might simply just be inflated to where 200 points are needed to be Gamma when 100 points was sufficient).
Why not just turn BGs GC into Arenas where everyone is guaranteed rewards as long as they play?
Kabam has the ability to make everything look like ****, so what?
We saw what happened when there was tension between grinding solo milestones and the mechanics of GC. It was the solo milestones that went away. True, the alliance ones are still there, but I think that's due to the complexities of tampering with alliance events more than anything else. The point is: when people said it was hard to grind for solo milestones in GC vs VT, the solution was to eliminate the milestones, not make GC more grindable. Because GC is not supposed to be grinded.
I think Kabam needs to be thoughtful about their next moves with BGs. Like WoF, most of the discussion is around ROI and the quality of the rewards. My problem with BG is, it’s a lot less fun than it used to be. Same with WoF. Rewards were fine, I had revives expiring. I’d do it again probably. But it wasn’t very fun.
I usually just let the trophy tokens go to waste in objectives. Losing is so penalizing and the W-L-W-L cycle is too time consuming where literally nothing advances your account for a ton of time. It’s a joke.
This season most players started in diamond 4, so there were less weak players in GC, meaning GC matches were harder this season than last season
If I remember correctly, there were 8,000+ players who got 200 points by the closing of the 200 points objective cutoff timing