Options
Wheel of Fate - Kabam Acknowledgement

Can we get some comment on this from Kabam maybe?
From my own experience, people in my ally and the general consensus from content creators, this content hasn't been enjoyed by the vast majority of players.
For 'aspirational Everest content' or 'most difficult content in the game' i feel it has done really well, it was difficult, there was alot of demand on roster and planning needed which I enjoyed and think helps it live up to this expectation.
But I think there are some big issues, one being ignorance around the Dust situation, a champion that is known to cause buggs, lag and even over heat people phone placed here is a crappy thing and forcing those to fight this champion 3 times is a rough oversight.
The biggest issue I see is the rewards. There is zero longevity here, for such a tough piece of content the rewards are poor, Act 7.2 and epoch offer similar/better rewards for less or the same effort but easier to compete.
I really think the spread of rewards was terrible, they are underwhelming in general and there is nothing that will have players coming into this content 6-months from now.
I really wish Torch was in the selector as that would have made the content to much more valuable and being the only place (after next week) to get one of the best attackers in game would have made the content needed for most players even years from now.
I really hope Kabam do respond, maybe acknowledge where this content could have been better and hopefully show that something like this won't being released again unless it is improved upon and the player bases reviews are heard
From my own experience, people in my ally and the general consensus from content creators, this content hasn't been enjoyed by the vast majority of players.
For 'aspirational Everest content' or 'most difficult content in the game' i feel it has done really well, it was difficult, there was alot of demand on roster and planning needed which I enjoyed and think helps it live up to this expectation.
But I think there are some big issues, one being ignorance around the Dust situation, a champion that is known to cause buggs, lag and even over heat people phone placed here is a crappy thing and forcing those to fight this champion 3 times is a rough oversight.
The biggest issue I see is the rewards. There is zero longevity here, for such a tough piece of content the rewards are poor, Act 7.2 and epoch offer similar/better rewards for less or the same effort but easier to compete.
I really think the spread of rewards was terrible, they are underwhelming in general and there is nothing that will have players coming into this content 6-months from now.
I really wish Torch was in the selector as that would have made the content to much more valuable and being the only place (after next week) to get one of the best attackers in game would have made the content needed for most players even years from now.
I really hope Kabam do respond, maybe acknowledge where this content could have been better and hopefully show that something like this won't being released again unless it is improved upon and the player bases reviews are heard
9
Comments
We have been working to correct that, by moving rewards to regular content (Valiant EQ, Daily Super Event, other upcoming plans which players will see soon) and systemic game modes (Radiance). This means that Everest content will have worse rewards relative to the rest of the game. It's what players wanted, this is what that looks like.
If I could go back in time I would have structured it so that the payout of the rewards was more consistent across the three quests. But the total reward package wouldn't be changed.
We aren't going to be able to comment the same things on every thread made on the same topics.
But I definitely I agree (and stated as such in previous WOF threads) that these rewards should have been been more evenly distributed across the 3 quests, because truth be told none of the quests were ultimately harder than the other outside of roster checks. What some perceive was the easiest quest of the 3) could have been the hardest for me due to being roadblocked by a lack of roster.
Also looking forward to where the usual sig stones we get in everest content will be, as it was totally omitted in WOF rewards.
Some ways to keep this content relevant and truly aspirational would be to put in a true unique reward into the content, like maestro in necro, or something similar to that. Or just add some additional rewards that have been in other aspirational content, sig stones, refined xp, etc. (I think Mike mentioned this another thread already). Or, and I know that there is a budget, but make the rewards just a tier up from what it is now. As it stands, this content will be outdated soonish, outside of the R4 mats. Just some personal thoughts, hopefully this made sense and was helpful
In future, that would be good.
I get that you have a rewards budget to balance but surely hard content should be rewarded accordingly otherwise you'll end up in a couple of years asking why no one is bothering to do end game content anymore.
I mean, WOF upper tier rewards are already good. Just few sigs and we're golden.
Also gotta agree 9.2 rewards is too much for the difficulty.
There should be at least one reward that incentivizes people to play this content in a year or two. Without that long-term value prospect, be it an exclusive champion, a mastery point, a choice of AG, or something similar, WoF will just become Abyss of Legends as players look at the pain of the content as more and more disproportional to the rewards. Content like Necropolis has longevity in large part due to those few special rewards, like Maestro, that players can't obtain anywhere else.
The exclusive rewards don't need to be the lion's share, or even as valuable as a mastery point. But you need something for future players to look at the content and say "Okay I am strong enough now to conquer this, and I'll feel like my time is well spent to obtain the items at the end." You spent a lot of time developing WoF. Don't let it become obsolete so quickly.
It just doesn't make sense.
And regardless of the "budget", WoF still should've had sig stones and refined XP at a minimum.
Kabam, please add this option to all time-consuming special quests.
They forgot it was a game a long time ago.
I bet that by next year they'll start charging even for the dolls' abilities, it won't be possible to play for free anymore.
And all that money and no interest in solving bugs to improve the user experience.
And what they can get is: they can get to the top progression tier without spending. They can do all the content without spending. They can compete in all the competitive game modes without spending. They can eventually collect the vast majority of the champions released in the game without spending. And if they want to, they can grind out literally thousands of dollars of premium currency for the game without actually spending cash.
There's a lot of valid criticisms about Wheel out there. Is the difficulty appropriate. Are the rewards properly scaled and distributed. Is the target audience too small. There's some honest disagreement to be had there. But only a bitter malcontent who probably should have quit the game long ago would try to forklift their own dissatisfactions into every discussion about anything.