I have a question for the players who say the one fight format wasn't challenging enough: Did you have a completely deathless Season?
2 timeouts.
i'm an average t1 player and don't want things to be too challenging but the structure of the old map is what makes it fun for me. 3 attackers, multiple fights, different lanes, and every war can be different. this new map just feels like a break, you just show up and do 3 fights a week, it's so boring.
making the new map harder wouldn't change my mind because the structure is the dealbreaker.
I have a question for the players who say the one fight format wasn't challenging enough: Did you have a completely deathless Season?
2 timeouts.
i'm an average t1 player and don't want things to be too challenging but the structure of the old map is what makes it fun for me. 3 attackers, multiple fights, different lanes, and every war can be different. this new map just feels like a break, you just show up and do 3 fights a week, it's so boring.
making the new map harder wouldn't change my mind because the structure is the dealbreaker.
For sure, fair enough on the point that you just don't like the format But clearly you found at least 2 of the 12 fights to be challenging is all I'm saying (and that assuming you didn't also have close calls in the other 10?) I didn't go deathless either.. I made it to war 8, but then screwed up lol And I've seen a few Masters war videos where the scores actually looked similar in lost bonuses to the traditional format.. so that's where I get confused when people say it's not as challenging?
Like, Master alliances are losing bonuses.. how is that the case if it's too easy?
War before well okay, but now that we’ve had the big thing trial. All I think about when I load AW map now is
Haha.. I enjoy both formats.. always have, it's my favorite game mode and why I play the game And I was 100% one of the people who thought I would hate the one fight format when the notes were released.. I can post screenshots of me saying I'm pretty sure I will hate it in my alliance chat 😂
But actually playing it changed my mind and I ended up really enjoying it.. for multiple reasons, but yeah.. one of them is QOL for sure as people are saying
I think the main difference is this: In the 50 fight format.. you're basically forced to have an in depth plan for each map In the 10 fight format it's optional.. I'll be honest, I spent more time discussing and theory crafting for the 10 fights in my BG than I do sometimes for the 50 fight 😂 but that was by choice, because I enjoy geeking out about thinking of inventive ways to win a fight
And yeah the Saga change was an additional challenge to overcome.. remember, failing to kill the defender in 5 minutes is just as much of a failure as dying.. same concept, your team selection, gameplay strat and/or execution of said strat just fell short.. you lost a bonus - end of story
I actually liked the added challenge of the real danger of not finishing a fight in 5 minutes.. the 50 fight format usually doesn't contain this danger in most cases...so you have to change your thinking and adapt
In the 50 fight format you just bring the best counter (boring..) in the 10 fight format you can't just do that as timing out is a real danger and it filters the attacker list down which by default can increase the difficulty
New format was boring most fights were just 1-2 min braindead fights except for like 2 nodes. Old format has many fights that you actually have something you have to fight around not just nuke the fight and also bring in the fact of you have to play well in all fights or things get expensive. If the new format comes back then every fight should be difficult no easy fights make every fight last over a minute guaranteed and make them actually challenging
New format was boring most fights were just 1-2 min braindead fights except for like 2 nodes. Old format has many fights that you actually have something you have to fight around not just nuke the fight and also bring in the fact of you have to play well in all fights or things get expensive. If the new format comes back then every fight should be difficult no easy fights make every fight last over a minute guaranteed and make them actually challenging
Dawg the old format was even more boring this new format was fun as hell.
I have a question for the players who say the one fight format wasn't challenging enough: Did you have a completely deathless Season?
2 timeouts.
i'm an average t1 player and don't want things to be too challenging but the structure of the old map is what makes it fun for me. 3 attackers, multiple fights, different lanes, and every war can be different. this new map just feels like a break, you just show up and do 3 fights a week, it's so boring.
making the new map harder wouldn't change my mind because the structure is the dealbreaker.
For sure, fair enough on the point that you just don't like the format But clearly you found at least 2 of the 12 fights to be challenging is all I'm saying (and that assuming you didn't also have close calls in the other 10?) I didn't go deathless either.. I made it to war 8, but then screwed up lol And I've seen a few Masters war videos where the scores actually looked similar in lost bonuses to the traditional format.. so that's where I get confused when people say it's not as challenging?
Like, Master alliances are losing bonuses.. how is that the case if it's too easy?
one was challenging, the other i finished with 90% percent health left, just didn't have enough time and i could have played a little less risk-averse too.
deaths might be similar to the old map because fights are either legitimately difficult or just significant timeout risks which rarely happened in the old one.
so we're left with 3 types of fights
- easy arena duels - difficult challenges - easy fights that are timeouts caused either by officers not knowing perfect counters yet or that even the perfect counters are still close to timeouts if not perfectly played
Tier 4, we all played and enjoyed new AW, my ally will go back to half trying and boss rush old aw map…. Kabamm, why you teasing us with a positive thing and then take it away….. who actually wants this old map back?
I have a question for the players who say the one fight format wasn't challenging enough: Did you have a completely deathless Season?
2 timeouts.
i'm an average t1 player and don't want things to be too challenging but the structure of the old map is what makes it fun for me. 3 attackers, multiple fights, different lanes, and every war can be different. this new map just feels like a break, you just show up and do 3 fights a week, it's so boring.
making the new map harder wouldn't change my mind because the structure is the dealbreaker.
For sure, fair enough on the point that you just don't like the format But clearly you found at least 2 of the 12 fights to be challenging is all I'm saying (and that assuming you didn't also have close calls in the other 10?) I didn't go deathless either.. I made it to war 8, but then screwed up lol And I've seen a few Masters war videos where the scores actually looked similar in lost bonuses to the traditional format.. so that's where I get confused when people say it's not as challenging?
Like, Master alliances are losing bonuses.. how is that the case if it's too easy?
one was challenging, the other i finished with 90% percent health left, just didn't have enough time and i could have played a little less risk-averse too.
deaths might be similar to the old map because fights are either legitimately difficult or just significant timeout risks which rarely happened in the old one.
so we're left with 3 types of fights
- easy arena duels - difficult challenges - easy fights that are timeouts caused either by officers not knowing perfect counters yet or that even the perfect counters are still close to timeouts if not perfectly played
This is what I'm saying.. difficulty doesn't just equal whether you get hit or not.. when fight timers are this close it requires optimal game play regarding time as well as simply not getting hit In other words: if you are in danger of timing out, you can't refer to it as an "easy fight"
This is one of my points, that in the traditional format time is usually not a factor.. "playing well" just means not dying.. but in the new format that's not good enough anymore in some cases - every decision you make in the fight can decide whether you will finish in time.. it's a different kind of pressure or excitement
And yeah, that's exactly my point.. officers (and players - we always seek active feedback from players on their assignment) did have to think hard about time in this format.. often ruling out the "go-to counter" .. which then does increase the difficulty of the fight itself as you are using a new strategy that doesn't get used in the traditional format where time is a non-factor
You can't just send someone in with the "best counter" and then blame it on the format if you time out lol.. you know time is a factor, so you have to adapt.. not just throw in a good counter to the placement and hope for the best and say "yeah, easy fight.. I lost, but that wasn't my fault.. "
New format was boring most fights were just 1-2 min braindead fights except for like 2 nodes. Old format has many fights that you actually have something you have to fight around not just nuke the fight and also bring in the fact of you have to play well in all fights or things get expensive. If the new format comes back then every fight should be difficult no easy fights make every fight last over a minute guaranteed and make them actually challenging
Did you lose any bonus at all during the season? What tier are you in? Did you take any of the non brain dead fights?
Players in Masters were timing out.. including well known content creators Where are you getting "nuke" from? If anything.. I nuke traditional war fights usually.. almost always under 1 minute.. but sometimes under 30 seconds
New format was boring most fights were just 1-2 min braindead fights except for like 2 nodes. Old format has many fights that you actually have something you have to fight around not just nuke the fight and also bring in the fact of you have to play well in all fights or things get expensive. If the new format comes back then every fight should be difficult no easy fights make every fight last over a minute guaranteed and make them actually challenging
Did you lose any bonus at all during the season? What tier are you in? Did you take any of the non brain dead fights?
Players in Masters were timing out.. including well known content creators Where are you getting "nuke" from? If anything.. I nuke traditional war fights usually.. almost always under 1 minute.. but sometimes under 30 seconds
T2-t1 unless I went in with a unideal counter or it was one of the hardest fights the fights never lasted over 1:30 had many 1min or less quicksilver fights just cause of trauma damage doing insane numbers it wasn’t fun it was quite boring content made me feel like I was just doing sq half the time
New format was boring most fights were just 1-2 min braindead fights except for like 2 nodes. Old format has many fights that you actually have something you have to fight around not just nuke the fight and also bring in the fact of you have to play well in all fights or things get expensive. If the new format comes back then every fight should be difficult no easy fights make every fight last over a minute guaranteed and make them actually challenging
Did you lose any bonus at all during the season? What tier are you in? Did you take any of the non brain dead fights?
Players in Masters were timing out.. including well known content creators Where are you getting "nuke" from? If anything.. I nuke traditional war fights usually.. almost always under 1 minute.. but sometimes under 30 seconds
Dark Phoenix on tile 2 was a nightmare, while some fights were pretty easy there were some very nasty placements I don't get why people are acting like these fights were completely brain dead and very easy cause they weren't.
New format was boring most fights were just 1-2 min braindead fights except for like 2 nodes. Old format has many fights that you actually have something you have to fight around not just nuke the fight and also bring in the fact of you have to play well in all fights or things get expensive. If the new format comes back then every fight should be difficult no easy fights make every fight last over a minute guaranteed and make them actually challenging
Did you lose any bonus at all during the season? What tier are you in? Did you take any of the non brain dead fights?
Players in Masters were timing out.. including well known content creators Where are you getting "nuke" from? If anything.. I nuke traditional war fights usually.. almost always under 1 minute.. but sometimes under 30 seconds
T2-t1 unless I went in with a unideal counter or it was one of the hardest fights the fights never lasted over 1:30 had many 1min or less quicksilver fights just cause of trauma damage doing insane numbers it wasn’t fun it was quite boring content made me feel like I was just doing sq half the time
Ok, just asking tier to get an idea if your opponents were placing well.. theoretically if they were in t1-2 they were
Sure.. we had plenty of opponents place something they shouldn't have sometimes (and we rolled it), but usually there were at least 2-3 clever placements per group for us.. if not more It was all about understanding the nodes and filtering out the most attackers as possible basically
But with all respect, if your fights felt like SQ.. you weren't being assigned the difficult ones
New format was boring most fights were just 1-2 min braindead fights except for like 2 nodes. Old format has many fights that you actually have something you have to fight around not just nuke the fight and also bring in the fact of you have to play well in all fights or things get expensive. If the new format comes back then every fight should be difficult no easy fights make every fight last over a minute guaranteed and make them actually challenging
Did you lose any bonus at all during the season? What tier are you in? Did you take any of the non brain dead fights?
Players in Masters were timing out.. including well known content creators Where are you getting "nuke" from? If anything.. I nuke traditional war fights usually.. almost always under 1 minute.. but sometimes under 30 seconds
Dark Phoenix on tile 2 was a nightmare, while some fights were pretty easy there were some very nasty placements I don't get why people are acting like these fights were completely brain dead and very easy cause they weren't.
Exactly lol.. there were definitely plenty of difficult matches.. the best fighter in our alliance timed out twice on two seperate attempts on a certain placement and we had to give up on that attacker option and go back to the drawing board if he couldn't do it, because we knew if anyone could make it work, it was him haha
I never timed out personally (I usually run Recoil for AW unless I need to swap it for some reason), but I sure came close once.. had to send it with 15 seconds left.. and yeah, that was adrenaline lol.. idk how people are saying it was boring haha
That’s a lot of question marks. So you’re killing all these Enchantress and Serpents in 30 seconds?
Nah, sub 30s fights are path fights sometimes if it's an R3.. usually an R4 pushes it out to a minute For minis it's usually a minute or more assuming R4 Though my all time record for a path fight is 4s.. I don't think I will ever beat that one 😂
To me the traditional format is more of a nuke fest than the new one.. yes, of course there were some nuke interactions too haha.. but usually with clever placements the other format was 3-5 minutes per fight
New format was boring most fights were just 1-2 min braindead fights except for like 2 nodes. Old format has many fights that you actually have something you have to fight around not just nuke the fight and also bring in the fact of you have to play well in all fights or things get expensive. If the new format comes back then every fight should be difficult no easy fights make every fight last over a minute guaranteed and make them actually challenging
Did you lose any bonus at all during the season? What tier are you in? Did you take any of the non brain dead fights?
Players in Masters were timing out.. including well known content creators Where are you getting "nuke" from? If anything.. I nuke traditional war fights usually.. almost always under 1 minute.. but sometimes under 30 seconds
Dark Phoenix on tile 2 was a nightmare, while some fights were pretty easy there were some very nasty placements I don't get why people are acting like these fights were completely brain dead and very easy cause they weren't.
Had a guy in our group with a rank 4 Wigra haha.. worked for him Who did you guys use btw?
New format was boring most fights were just 1-2 min braindead fights except for like 2 nodes. Old format has many fights that you actually have something you have to fight around not just nuke the fight and also bring in the fact of you have to play well in all fights or things get expensive. If the new format comes back then every fight should be difficult no easy fights make every fight last over a minute guaranteed and make them actually challenging
Did you lose any bonus at all during the season? What tier are you in? Did you take any of the non brain dead fights?
Players in Masters were timing out.. including well known content creators Where are you getting "nuke" from? If anything.. I nuke traditional war fights usually.. almost always under 1 minute.. but sometimes under 30 seconds
Dark Phoenix on tile 2 was a nightmare, while some fights were pretty easy there were some very nasty placements I don't get why people are acting like these fights were completely brain dead and very easy cause they weren't.
New format was boring most fights were just 1-2 min braindead fights except for like 2 nodes. Old format has many fights that you actually have something you have to fight around not just nuke the fight and also bring in the fact of you have to play well in all fights or things get expensive. If the new format comes back then every fight should be difficult no easy fights make every fight last over a minute guaranteed and make them actually challenging
Did you lose any bonus at all during the season? What tier are you in? Did you take any of the non brain dead fights?
Players in Masters were timing out.. including well known content creators Where are you getting "nuke" from? If anything.. I nuke traditional war fights usually.. almost always under 1 minute.. but sometimes under 30 seconds
Dark Phoenix on tile 2 was a nightmare, while some fights were pretty easy there were some very nasty placements I don't get why people are acting like these fights were completely brain dead and very easy cause they weren't.
Dark Phoenix on tile 2.
Yeah, we had an R3 Sentry as well.. his damage was pretty crazy.. which would allow him to do stuff he normally wouldn't be considered for.. we used him for node 2 Zola after I nearly timed out in the war prior using Hulk - I wanted to try it out, but wouldn't recommend haha.. throwing that many heavies kept throwing me into Gama early and I'd lose my fury.. Sentry just kills things before it would become too much of an issue
In another group they were using Overseer for Zola.. that works too
It's unbelievable that you liked the TikTok version of Alliance War. You can't call 3 fights per week a competition. And the worst thing of all is that I've been playing Alliance War since the time when seasons didn't even exist, that is, in addition to the 57 seasons that I've played practically all of them. Seeing the game mode that I like the most and that is the only reason I still play after 9 years have the possibility of being lost and giving way to something like this is sad. And the worst of all: From the opinion of people who have never played Alliance War because they don't want to invest time or don't have the ability to play. Just bring it back with another name and let it happen in parallel to Alliance War. This shouldn't replace Alliance War in any way, not even sporadically. It's the equivalent of ending Football and forcing people to consume and watch Kings League. If it wasn't clear, if you liked it, great. My opinion is that I want Alliance War to continue as it always has. Put this as another Alliance game mode, with another name, so that those who liked it can play it.
I played old alliance war and spending three hours every single war assigning paths wasn't fun, for me or any of the other officers in my alliance. Don't be mad just because some have a different opinion lol
It's not fun to spend three hours setting up an attack, but it's also not fun to do 3 fights a week or to see someone die three times in the same fight because they're not capable of playing a long fight and losing the war because of it. This must be a lot of fun for those who can die thirty times and win the war. For those who play and need to die less than ten times, doing your part and watching others die is not fun at all. For those who are one of the only ones to die, it's not fun either. You only have one fight and you die, the weight of that must be terrible. It's not fun when there's an entire ecosystem of organization and when 30 people planned their rankups to have a solid defense and suddenly, the map has only 10 defenders. And as you can imagine, it's not fun when you face an alliance that spends a lot and they have a champion that was released this week and you have to face him in every group. Instead of losing a maximum of 9 attack bonuses, you can lose up to 30. This map even kills content creation. I have a Sentry fight that lasted thirty seconds. How am I supposed to make a video out of that? And I haven't even talked about attackers. I have over 60 champions above 7 star rank 3. Most of them are Alliance War specific. Designed for different scenarios. Most of them have no use in Battlegrounds. There needs to be room for all people and all types of players in this game. Alliance War is the only space that accommodates me and works for me, as well as for many of my friends. Just create another game mode with this thing and leave Alliance War alone. If you can't commit to it, if you don't have time for it, it's not for you, there are plenty of other things for you to do in the game.
i have a feeling most of the players liking this don't do tier 1. hopefully kabam doesn't let them speak for everyone.
But why should Tier 1 people speak for everyone? Yes, the competitive alliances might spend more, but the others play the game as well Rather than coming to a middle ground or having both, the only solution that T1 players give is that do it our way.
I think that those who have played over fifty seasons of Alliance War have a much better say in Alliance War and should have a greater say in any change process than people who don't play, but have played an alternative mode and enjoyed it. I have no problem with this mode, I just want Alliance War to stay the way it has always been. If I can play both at the same time, even better. I don't want to lose the only reason I play the game, it's as simple as that.
Not a comment on your age since I don't know it, but this is the ultimate boomer statement. "Well it's the way we've always done it, so the young folks should just learn to like it our way". And we see where that attitude gets us - the people that like things the way they have been are living the dream and making it harder for everyone else to achieve.
While there is something to be said for the opinions of the OGs holding a greater weight, and I do believe to some degree their thoughts on the subject should be considered more than some (definitely not all), it is incredibly foolish to say that newer players, or even players that have been playing for a few less seasons, should hardly have any say at all. New thoughts and ideas move things forward. Some things are good staying the same, but that doesn't mean that everyone shouldn't have a voice that can be heard and bring differing ideas to the table. Are the newer players gonna have some dumb ideas? Absolutely. But sometimes the old people are holding onto dumb ideas just because they like them.
None of this means AW needs to change, but there's still a worthwhile conversation ahead that involves the entire player base, not just a few.
I personally enjoy the strategy and challenge of the old way, but I also enjoy the time investment of the new way. If they can balance the two, that'd be great. But if I have to pick one, I prefer the lower time investment.
No, I don't care what others like. I have my problems with the old format too, and I think it needs to be changed. There were many times when I and other officers stopped going out, spending time with my family, or having to solve problems while I was out on the streets.
As I said above, my point is that the solution is not to eliminate 80% of the map's defenders.
I am incisive in my point because the majority always has more weight and the majority most of the time doesn't know what they are talking about.
We should be thinking of ways to make planning less work.
Maybe even having tools to do this within the game, since today, you need to use external applications to do this organization.
Removing 80% of the map's defenders removes absolutely all complexity. I have the data here on how many deaths occurred in each alliance from the first to the last war, and there is an interesting fact: Deaths fell almost 80% in the last week. In fact, SSx-1, an alliance that some Kabam employees play for, beat us with only 2 deaths. They are a strong alliance, but their average on the old map was between 8 and 12 deaths. In this last war, several alliances died less than 3 times. Alliances that usually die more than 10 times on the old map have a top 3 performance. This is in just one season. If there were a second one like it, without changes, the tendency would be for wars to be decided by fight time. This would make the competitive experience extremely stressful and mind-blowing.
When I say that you can't take the opinion of people who don't play Master into account, it's because of this factor, not because of arrogance.
This won't happen in tier 2, tier 3, tier 4. You have a completely different experience.
So I'll tell you what would happen in this scenario: Launch a new champion, a whale gets him, ranks him up and puts him on defense. We'll waste hours trying to figure out how to face this with twelve million health, we won't have anywhere to test it and if it doesn't work, we'll lose a lot of bonuses. In an old scenario where alliances died 10-15 times, losing 2-3 bonuses per group in the most catastrophic scenario possible does not compromise the War. Being able to lose up to 10 attack bonuses per group in a scenario where alliances die less than 5 times compromises the entire season.
New format was boring most fights were just 1-2 min braindead fights except for like 2 nodes. Old format has many fights that you actually have something you have to fight around not just nuke the fight and also bring in the fact of you have to play well in all fights or things get expensive. If the new format comes back then every fight should be difficult no easy fights make every fight last over a minute guaranteed and make them actually challenging
Did you lose any bonus at all during the season? What tier are you in? Did you take any of the non brain dead fights?
Players in Masters were timing out.. including well known content creators Where are you getting "nuke" from? If anything.. I nuke traditional war fights usually.. almost always under 1 minute.. but sometimes under 30 seconds
Dark Phoenix on tile 2 was a nightmare, while some fights were pretty easy there were some very nasty placements I don't get why people are acting like these fights were completely brain dead and very easy cause they weren't.
Dark Phoenix on tile 2.
Yeah, we had an R3 Sentry as well.. his damage was pretty crazy.. which would allow him to do stuff he normally wouldn't be considered for.. we used him for node 2 Zola after I nearly timed out in the war prior using Hulk - I wanted to try it out, but wouldn't recommend haha.. throwing that many heavies kept throwing me into Gama early and I'd lose my fury.. Sentry just kills things before it would become too much of an issue
In another group they were using Overseer for Zola.. that works too
It was one of the fastest fights, the fastest was about 25 seconds against a Future Ant Man 7 star rank 4
It's unbelievable that you liked the TikTok version of Alliance War. You can't call 3 fights per week a competition. And the worst thing of all is that I've been playing Alliance War since the time when seasons didn't even exist, that is, in addition to the 57 seasons that I've played practically all of them. Seeing the game mode that I like the most and that is the only reason I still play after 9 years have the possibility of being lost and giving way to something like this is sad. And the worst of all: From the opinion of people who have never played Alliance War because they don't want to invest time or don't have the ability to play. Just bring it back with another name and let it happen in parallel to Alliance War. This shouldn't replace Alliance War in any way, not even sporadically. It's the equivalent of ending Football and forcing people to consume and watch Kings League. If it wasn't clear, if you liked it, great. My opinion is that I want Alliance War to continue as it always has. Put this as another Alliance game mode, with another name, so that those who liked it can play it.
I played old alliance war and spending three hours every single war assigning paths wasn't fun, for me or any of the other officers in my alliance. Don't be mad just because some have a different opinion lol
It's not fun to spend three hours setting up an attack, but it's also not fun to do 3 fights a week or to see someone die three times in the same fight because they're not capable of playing a long fight and losing the war because of it. This must be a lot of fun for those who can die thirty times and win the war. For those who play and need to die less than ten times, doing your part and watching others die is not fun at all. For those who are one of the only ones to die, it's not fun either. You only have one fight and you die, the weight of that must be terrible. It's not fun when there's an entire ecosystem of organization and when 30 people planned their rankups to have a solid defense and suddenly, the map has only 10 defenders. And as you can imagine, it's not fun when you face an alliance that spends a lot and they have a champion that was released this week and you have to face him in every group. Instead of losing a maximum of 9 attack bonuses, you can lose up to 30. This map even kills content creation. I have a Sentry fight that lasted thirty seconds. How am I supposed to make a video out of that? And I haven't even talked about attackers. I have over 60 champions above 7 star rank 3. Most of them are Alliance War specific. Designed for different scenarios. Most of them have no use in Battlegrounds. There needs to be room for all people and all types of players in this game. Alliance War is the only space that accommodates me and works for me, as well as for many of my friends. Just create another game mode with this thing and leave Alliance War alone. If you can't commit to it, if you don't have time for it, it's not for you, there are plenty of other things for you to do in the game.
i have a feeling most of the players liking this don't do tier 1. hopefully kabam doesn't let them speak for everyone.
But why should Tier 1 people speak for everyone? Yes, the competitive alliances might spend more, but the others play the game as well Rather than coming to a middle ground or having both, the only solution that T1 players give is that do it our way.
I think that those who have played over fifty seasons of Alliance War have a much better say in Alliance War and should have a greater say in any change process than people who don't play, but have played an alternative mode and enjoyed it. I have no problem with this mode, I just want Alliance War to stay the way it has always been. If I can play both at the same time, even better. I don't want to lose the only reason I play the game, it's as simple as that.
Not a comment on your age since I don't know it, but this is the ultimate boomer statement. "Well it's the way we've always done it, so the young folks should just learn to like it our way". And we see where that attitude gets us - the people that like things the way they have been are living the dream and making it harder for everyone else to achieve.
While there is something to be said for the opinions of the OGs holding a greater weight, and I do believe to some degree their thoughts on the subject should be considered more than some (definitely not all), it is incredibly foolish to say that newer players, or even players that have been playing for a few less seasons, should hardly have any say at all. New thoughts and ideas move things forward. Some things are good staying the same, but that doesn't mean that everyone shouldn't have a voice that can be heard and bring differing ideas to the table. Are the newer players gonna have some dumb ideas? Absolutely. But sometimes the old people are holding onto dumb ideas just because they like them.
None of this means AW needs to change, but there's still a worthwhile conversation ahead that involves the entire player base, not just a few.
I personally enjoy the strategy and challenge of the old way, but I also enjoy the time investment of the new way. If they can balance the two, that'd be great. But if I have to pick one, I prefer the lower time investment.
No, I don't care what others like. I have my problems with the old format too, and I think it needs to be changed. There were many times when I and other officers stopped going out, spending time with my family, or having to solve problems while I was out on the streets.
As I said above, my point is that the solution is not to eliminate 80% of the map's defenders.
I am incisive in my point because the majority always has more weight and the majority most of the time doesn't know what they are talking about.
We should be thinking of ways to make planning less work.
Maybe even having tools to do this within the game, since today, you need to use external applications to do this organization.
Removing 80% of the map's defenders removes absolutely all complexity. I have the data here on how many deaths occurred in each alliance from the first to the last war, and there is an interesting fact: Deaths fell almost 80% in the last week. In fact, SSx-1, an alliance that some Kabam employees play for, beat us with only 2 deaths. They are a strong alliance, but their average on the old map was between 8 and 12 deaths. In this last war, several alliances died less than 3 times. Alliances that usually die more than 10 times on the old map have a top 3 performance. This is in just one season. If there were a second one like it, without changes, the tendency would be for wars to be decided by fight time. This would make the competitive experience extremely stressful and mind-blowing.
When I say that you can't take the opinion of people who don't play Master into account, it's because of this factor, not because of arrogance.
This won't happen in tier 2, tier 3, tier 4. You have a completely different experience.
So I'll tell you what would happen in this scenario: Launch a new champion, a whale gets him, ranks him up and puts him on defense. We'll waste hours trying to figure out how to face this with twelve million health, we won't have anywhere to test it and if it doesn't work, we'll lose a lot of bonuses. In an old scenario where alliances died 10-15 times, losing 2-3 bonuses per group in the most catastrophic scenario possible does not compromise the War. Being able to lose up to 10 attack bonuses per group in a scenario where alliances die less than 5 times compromises the entire season.
In your experience, what would you say were the troublesome placements (this includes time challenge)? Though, essentially what would happen is the natural progression where a clever placement is discovered, but then shortly afterwards a clever solution is discovered (with a few nerfs along the way which I personally think were unnecessary - nodes 1 and 3 for example).. and so on and so forth, but that's normal AW too
I happen to be someone who did enjoy the 50 fight format, but also enjoyed the 10 fight format far more than I thought I would initially
It's unbelievable that you liked the TikTok version of Alliance War. You can't call 3 fights per week a competition. And the worst thing of all is that I've been playing Alliance War since the time when seasons didn't even exist, that is, in addition to the 57 seasons that I've played practically all of them. Seeing the game mode that I like the most and that is the only reason I still play after 9 years have the possibility of being lost and giving way to something like this is sad. And the worst of all: From the opinion of people who have never played Alliance War because they don't want to invest time or don't have the ability to play. Just bring it back with another name and let it happen in parallel to Alliance War. This shouldn't replace Alliance War in any way, not even sporadically. It's the equivalent of ending Football and forcing people to consume and watch Kings League. If it wasn't clear, if you liked it, great. My opinion is that I want Alliance War to continue as it always has. Put this as another Alliance game mode, with another name, so that those who liked it can play it.
I played old alliance war and spending three hours every single war assigning paths wasn't fun, for me or any of the other officers in my alliance. Don't be mad just because some have a different opinion lol
It's not fun to spend three hours setting up an attack, but it's also not fun to do 3 fights a week or to see someone die three times in the same fight because they're not capable of playing a long fight and losing the war because of it. This must be a lot of fun for those who can die thirty times and win the war. For those who play and need to die less than ten times, doing your part and watching others die is not fun at all. For those who are one of the only ones to die, it's not fun either. You only have one fight and you die, the weight of that must be terrible. It's not fun when there's an entire ecosystem of organization and when 30 people planned their rankups to have a solid defense and suddenly, the map has only 10 defenders. And as you can imagine, it's not fun when you face an alliance that spends a lot and they have a champion that was released this week and you have to face him in every group. Instead of losing a maximum of 9 attack bonuses, you can lose up to 30. This map even kills content creation. I have a Sentry fight that lasted thirty seconds. How am I supposed to make a video out of that? And I haven't even talked about attackers. I have over 60 champions above 7 star rank 3. Most of them are Alliance War specific. Designed for different scenarios. Most of them have no use in Battlegrounds. There needs to be room for all people and all types of players in this game. Alliance War is the only space that accommodates me and works for me, as well as for many of my friends. Just create another game mode with this thing and leave Alliance War alone. If you can't commit to it, if you don't have time for it, it's not for you, there are plenty of other things for you to do in the game.
i have a feeling most of the players liking this don't do tier 1. hopefully kabam doesn't let them speak for everyone.
But why should Tier 1 people speak for everyone? Yes, the competitive alliances might spend more, but the others play the game as well Rather than coming to a middle ground or having both, the only solution that T1 players give is that do it our way.
I think that those who have played over fifty seasons of Alliance War have a much better say in Alliance War and should have a greater say in any change process than people who don't play, but have played an alternative mode and enjoyed it. I have no problem with this mode, I just want Alliance War to stay the way it has always been. If I can play both at the same time, even better. I don't want to lose the only reason I play the game, it's as simple as that.
Not a comment on your age since I don't know it, but this is the ultimate boomer statement. "Well it's the way we've always done it, so the young folks should just learn to like it our way". And we see where that attitude gets us - the people that like things the way they have been are living the dream and making it harder for everyone else to achieve.
While there is something to be said for the opinions of the OGs holding a greater weight, and I do believe to some degree their thoughts on the subject should be considered more than some (definitely not all), it is incredibly foolish to say that newer players, or even players that have been playing for a few less seasons, should hardly have any say at all. New thoughts and ideas move things forward. Some things are good staying the same, but that doesn't mean that everyone shouldn't have a voice that can be heard and bring differing ideas to the table. Are the newer players gonna have some dumb ideas? Absolutely. But sometimes the old people are holding onto dumb ideas just because they like them.
None of this means AW needs to change, but there's still a worthwhile conversation ahead that involves the entire player base, not just a few.
I personally enjoy the strategy and challenge of the old way, but I also enjoy the time investment of the new way. If they can balance the two, that'd be great. But if I have to pick one, I prefer the lower time investment.
No, I don't care what others like. I have my problems with the old format too, and I think it needs to be changed. There were many times when I and other officers stopped going out, spending time with my family, or having to solve problems while I was out on the streets.
As I said above, my point is that the solution is not to eliminate 80% of the map's defenders.
I am incisive in my point because the majority always has more weight and the majority most of the time doesn't know what they are talking about.
We should be thinking of ways to make planning less work.
Maybe even having tools to do this within the game, since today, you need to use external applications to do this organization.
Removing 80% of the map's defenders removes absolutely all complexity. I have the data here on how many deaths occurred in each alliance from the first to the last war, and there is an interesting fact: Deaths fell almost 80% in the last week. In fact, SSx-1, an alliance that some Kabam employees play for, beat us with only 2 deaths. They are a strong alliance, but their average on the old map was between 8 and 12 deaths. In this last war, several alliances died less than 3 times. Alliances that usually die more than 10 times on the old map have a top 3 performance. This is in just one season. If there were a second one like it, without changes, the tendency would be for wars to be decided by fight time. This would make the competitive experience extremely stressful and mind-blowing.
When I say that you can't take the opinion of people who don't play Master into account, it's because of this factor, not because of arrogance.
This won't happen in tier 2, tier 3, tier 4. You have a completely different experience.
So I'll tell you what would happen in this scenario: Launch a new champion, a whale gets him, ranks him up and puts him on defense. We'll waste hours trying to figure out how to face this with twelve million health, we won't have anywhere to test it and if it doesn't work, we'll lose a lot of bonuses. In an old scenario where alliances died 10-15 times, losing 2-3 bonuses per group in the most catastrophic scenario possible does not compromise the War. Being able to lose up to 10 attack bonuses per group in a scenario where alliances die less than 5 times compromises the entire season.
In your experience, what would you say were the troublesome placements (this includes time challenge)? Though, essentially what would happen is the natural progression where a clever placement is discovered, but then shortly afterwards a clever solution is discovered (with a few nerfs along the way which I personally think were unnecessary - nodes 1 and 3 for example).. and so on and so forth, but that's normal AW too
I happen to be someone who did enjoy the 50 fight format, but also enjoyed the 10 fight format far more than I thought I would initially
So, that's what I didn't know how to express. The natural strength curve of every season is that people learn the best responses over time and die less and less. Normally, with 150 fights, at the end of the second season everyone is dying much less than at the beginning of the first season, that's normal. What happens is that with 30 fights, this strength curve obviously decreases. Deaths dropped a lot in just one season, with another aggravating factor:
They changed some tiles two or three times. At the beginning of the season, nullify didn't work on N1. You had to have a champion that could give you cowardice or remove prowess. That made it impossible to kill Dark Phoenix there.
They also changed N3. Some champions are immune to healing block and power reversal, which made it impossible to gain charges with anything other than Warlock and Archangel.
Now that it's over, we know the solutions, but at the beginning of the season there was a lot of stress and burnout. The best way to explain it is:
Kabam launches Yelena Belova. On the old map, you'll either face her with 300,000, 500,000 or 1,000,000 HP.
You only care about her abilities and finding the right answer, even if you don't execute the fight well, you can deal without problems.
On this map, she'll have 15,000,000 HP. This means that you NEED to do what the node is asking you to gain the charges. The thing is, her main counters don't necessarily play well against the node's mechanics. This happens on a much larger scale on this new map than on the old map.
You can defeat Dark Phoenix on a Hazard Shift (EXAMPLE) with Hood. She only has half a million health. It's not ideal, but it's possible. You might miss out on a bonus. But you can't defeat a Dark Phoenix with a tech that applies cowardice. You couldn't defeat a Dark Phoenix with Hood. He's not going to do 15 million damage in a few minutes. Because of that, they changed the node, at the end of the season it was possible.
Now imagine every month with this map where they release a new defender, what happens? You condition all wars in tier 1 to be defined by who has the newest defender. It stops being just an advantage, as it should be, after all, whoever spends needs to have an advantage, to become a factor that determines the result. A good defender corresponds to 10% of the map's attack bonuses, instead of 2%. (5x increase) Again, in lower tiers where you can die 50, 60, 70 times, this will have less weight. Where you die less than 10 times, the 5x increase in the impact of a new defender breaks the map.
Comments
So much easier to do one fight and get it out of the way. And nodes weren't too bad. Kabam should do poll to see what players want.
i'm an average t1 player and don't want things to be too challenging but the structure of the old map is what makes it fun for me. 3 attackers, multiple fights, different lanes, and every war can be different. this new map just feels like a break, you just show up and do 3 fights a week, it's so boring.
making the new map harder wouldn't change my mind because the structure is the dealbreaker.
But clearly you found at least 2 of the 12 fights to be challenging is all I'm saying (and that assuming you didn't also have close calls in the other 10?)
I didn't go deathless either.. I made it to war 8, but then screwed up lol
And I've seen a few Masters war videos where the scores actually looked similar in lost bonuses to the traditional format.. so that's where I get confused when people say it's not as challenging?
Like, Master alliances are losing bonuses.. how is that the case if it's too easy?
And I was 100% one of the people who thought I would hate the one fight format when the notes were released.. I can post screenshots of me saying I'm pretty sure I will hate it in my alliance chat 😂
But actually playing it changed my mind and I ended up really enjoying it.. for multiple reasons, but yeah.. one of them is QOL for sure as people are saying
I think the main difference is this:
In the 50 fight format.. you're basically forced to have an in depth plan for each map
In the 10 fight format it's optional.. I'll be honest, I spent more time discussing and theory crafting for the 10 fights in my BG than I do sometimes for the 50 fight 😂 but that was by choice, because I enjoy geeking out about thinking of inventive ways to win a fight
And yeah the Saga change was an additional challenge to overcome.. remember, failing to kill the defender in 5 minutes is just as much of a failure as dying.. same concept, your team selection, gameplay strat and/or execution of said strat just fell short.. you lost a bonus - end of story
I actually liked the added challenge of the real danger of not finishing a fight in 5 minutes.. the 50 fight format usually doesn't contain this danger in most cases...so you have to change your thinking and adapt
In the 50 fight format you just bring the best counter (boring..) in the 10 fight format you can't just do that as timing out is a real danger and it filters the attacker list down which by default can increase the difficulty
deaths might be similar to the old map because fights are either legitimately difficult or just significant timeout risks which rarely happened in the old one.
so we're left with 3 types of fights
- easy arena duels
- difficult challenges
- easy fights that are timeouts caused either by officers not knowing perfect counters yet or that even the perfect counters are still close to timeouts if not perfectly played
All Enchantress and Serpent.
In other words: if you are in danger of timing out, you can't refer to it as an "easy fight"
This is one of my points, that in the traditional format time is usually not a factor.. "playing well" just means not dying.. but in the new format that's not good enough anymore in some cases - every decision you make in the fight can decide whether you will finish in time.. it's a different kind of pressure or excitement
And yeah, that's exactly my point.. officers (and players - we always seek active feedback from players on their assignment) did have to think hard about time in this format.. often ruling out the "go-to counter" .. which then does increase the difficulty of the fight itself as you are using a new strategy that doesn't get used in the traditional format where time is a non-factor
You can't just send someone in with the "best counter" and then blame it on the format if you time out lol.. you know time is a factor, so you have to adapt.. not just throw in a good counter to the placement and hope for the best and say "yeah, easy fight.. I lost, but that wasn't my fault.. "
You know it is. It’s their fault for releasing these champs
Again, it will be all Srpents and Enchantress.
What tier are you in?
Did you take any of the non brain dead fights?
Players in Masters were timing out.. including well known content creators
Where are you getting "nuke" from?
If anything.. I nuke traditional war fights usually.. almost always under 1 minute.. but sometimes under 30 seconds
So you’re killing all these Enchantress and Serpents in 30 seconds?
Sure.. we had plenty of opponents place something they shouldn't have sometimes (and we rolled it), but usually there were at least 2-3 clever placements per group for us.. if not more
It was all about understanding the nodes and filtering out the most attackers as possible basically
But with all respect, if your fights felt like SQ.. you weren't being assigned the difficult ones
I never timed out personally (I usually run Recoil for AW unless I need to swap it for some reason), but I sure came close once.. had to send it with 15 seconds left.. and yeah, that was adrenaline lol.. idk how people are saying it was boring haha
For minis it's usually a minute or more assuming R4
Though my all time record for a path fight is 4s.. I don't think I will ever beat that one 😂
Honestly I played way too conservative.. could have shaved 10s probably
Who did you guys use btw?
In another group they were using Overseer for Zola.. that works too
As I said above, my point is that the solution is not to eliminate 80% of the map's defenders.
I am incisive in my point because the majority always has more weight and the majority most of the time doesn't know what they are talking about.
We should be thinking of ways to make planning less work.
Maybe even having tools to do this within the game, since today, you need to use external applications to do this organization.
Removing 80% of the map's defenders removes absolutely all complexity. I have the data here on how many deaths occurred in each alliance from the first to the last war, and there is an interesting fact:
Deaths fell almost 80% in the last week. In fact, SSx-1, an alliance that some Kabam employees play for, beat us with only 2 deaths.
They are a strong alliance, but their average on the old map was between 8 and 12 deaths.
In this last war, several alliances died less than 3 times. Alliances that usually die more than 10 times on the old map have a top 3 performance.
This is in just one season. If there were a second one like it, without changes, the tendency would be for wars to be decided by fight time.
This would make the competitive experience extremely stressful and mind-blowing.
When I say that you can't take the opinion of people who don't play Master into account, it's because of this factor, not because of arrogance.
This won't happen in tier 2, tier 3, tier 4. You have a completely different experience.
So I'll tell you what would happen in this scenario: Launch a new champion, a whale gets him, ranks him up and puts him on defense.
We'll waste hours trying to figure out how to face this with twelve million health, we won't have anywhere to test it and if it doesn't work, we'll lose a lot of bonuses.
In an old scenario where alliances died 10-15 times, losing 2-3 bonuses per group in the most catastrophic scenario possible does not compromise the War.
Being able to lose up to 10 attack bonuses per group in a scenario where alliances die less than 5 times compromises the entire season.
It was one of the fastest fights, the fastest was about 25 seconds against a Future Ant Man 7 star rank 4
I happen to be someone who did enjoy the 50 fight format, but also enjoyed the 10 fight format far more than I thought I would initially
The natural strength curve of every season is that people learn the best responses over time and die less and less.
Normally, with 150 fights, at the end of the second season everyone is dying much less than at the beginning of the first season, that's normal.
What happens is that with 30 fights, this strength curve obviously decreases.
Deaths dropped a lot in just one season, with another aggravating factor:
They changed some tiles two or three times. At the beginning of the season, nullify didn't work on N1.
You had to have a champion that could give you cowardice or remove prowess. That made it impossible to kill Dark Phoenix there.
They also changed N3. Some champions are immune to healing block and power reversal, which made it impossible to gain charges with anything other than Warlock and Archangel.
Now that it's over, we know the solutions, but at the beginning of the season there was a lot of stress and burnout.
The best way to explain it is:
Kabam launches Yelena Belova. On the old map, you'll either face her with 300,000, 500,000 or 1,000,000 HP.
You only care about her abilities and finding the right answer, even if you don't execute the fight well, you can deal without problems.
On this map, she'll have 15,000,000 HP. This means that you NEED to do what the node is asking you to gain the charges.
The thing is, her main counters don't necessarily play well against the node's mechanics. This happens on a much larger scale on this new map than on the old map.
You can defeat Dark Phoenix on a Hazard Shift (EXAMPLE) with Hood. She only has half a million health. It's not ideal, but it's possible. You might miss out on a bonus.
But you can't defeat a Dark Phoenix with a tech that applies cowardice. You couldn't defeat a Dark Phoenix with Hood. He's not going to do 15 million damage in a few minutes. Because of that, they changed the node, at the end of the season it was possible.
Now imagine every month with this map where they release a new defender, what happens?
You condition all wars in tier 1 to be defined by who has the newest defender. It stops being just an advantage, as it should be, after all, whoever spends needs to have an advantage, to become a factor that determines the result. A good defender corresponds to 10% of the map's attack bonuses, instead of 2%. (5x increase)
Again, in lower tiers where you can die 50, 60, 70 times, this will have less weight. Where you die less than 10 times, the 5x increase in the impact of a new defender breaks the map.