LeonBeni93 wrote: » -Secondly the adrenaline mechanic!I am pretty sure(and hope) the Kabam guys have already tested it thoroughly,but still its a huge difference in the game!Giving a champ a mechanic of regeneration makes a huge difference(and especially considering that for a 6* even a small percentage of life can be greater than the regeneration of some really good regenerating 4* champs....just think about a 6* Luke cage having better region than a 4* x-23 because of that mechanic!Its vastly different than adding an extra damage for sp3 or taking less damage!
Drake wrote: » The first 24, if nothing else, should ALL be champs that are good without awakening.
CornRolla wrote: » Great for the older players but leaves he newer ones even further behind
DNA3000 wrote: » CornRolla wrote: » Great for the older players but leaves he newer ones even further behind Further behind what?
BigPoppaCBONE wrote: » DNA3000 wrote: » CornRolla wrote: » Great for the older players but leaves he newer ones even further behind Further behind what? There’s some sort of heated imaginary race to nothing between people that are newer and have a roster mostly appropriate to their progress and those that have played longer, completed more content, and have rosters mostly appropriate to their progress. Even though the two will almost never interact in a way that disadvantages the newer player and the newer player should not realistically have the expectation that they can also complete whatever advanced content the older player can despite having an objectively inferior roster. I thought you knew.
Kabam Miike wrote: » KyrieRed wrote: » What criteria did you use to decide on those champions. You know there are better options and you decided to go with the worse ones in my opinion. Why is that? These are far from the worst choices. Do you remember the initial 5-Star pool? This is streets ahead of that, and over time, that pool became larger and larger, and included more and more Champions that players really wanted to see.
KyrieRed wrote: » What criteria did you use to decide on those champions. You know there are better options and you decided to go with the worse ones in my opinion. Why is that?
Nabz034 wrote: » Kabam Miike wrote: » KyrieRed wrote: » What criteria did you use to decide on those champions. You know there are better options and you decided to go with the worse ones in my opinion. Why is that? These are far from the worst choices. Do you remember the initial 5-Star pool? This is streets ahead of that, and over time, that pool became larger and larger, and included more and more Champions that players really wanted to see. @Kabam Miike I still remember the initial 5* inventory since that’s about all I’ve been getting lately 🤬 them and Spidergwen. Any plans to rework there synergies and abilities to make them interesting again? Like, Spider-Man for example is the face of Marvel, he should be the best player in the game, not an after thought cause they’re useless to progress in the game because they are so dated. Do you guys think if DC made a game like this, that Superman and Batman would be the biggest jokes in it? And that they would come second to characters like Booster Gold in regards to there abilities? If you guys aren’t going to update them, fine, but wouldn’t it be fair to the players and better to completely remove them from any 5* or 6* crystals given how expensive and difficult those crystals are to even get and since they haven’t been updated since 2015? Also, are there any plans in the near future to fix Captain Marvels S2? I’m one of the suckers that took her to R4 and it’s been about 3 months since I’ve been able to use her S2 against any opponent with above average AI since it’s to slow to land and constantly getting blocked. Thx and sorry for the long post, just think all of this would make the game better.
DNA3000 wrote: » Mechanically speaking, Adrenalin isn't really regeneration however much it might look like regeneration. It is really a kind of resistance. Consider this progression. We have Adrenalin. A simplified description is that when you take damage, you can get back up to 30% of that damage by some means, but no more. Now imagine a stronger version of Adrenalin. In this version, when you take damage you get back 30% of that damage guaranteed without having to do anything special. In every case, this version of Adrenalin is better. Now imagine an even stronger version of Adrenalin. In this version, when you take damage 30% of that damage disappears and doesn't even land. That's even better than the previous version because now you don't even take the damage in the first place. Adrenalin is a kind of skill-based resistance which has a strength between zero and 30% depending on how the player plays. If you actually have regeneration, since regeneration burns Adrenalin you will tend to get less than a champion without regeneration. Adrenalin probably exists because of two of its properties. One is that it is skill-based, adding more gameplay features to combat. And the second is that it is a kind of non-stackable resistance. An example would be simpler than the mathematical description. Imagine two champions, both with 50% resistance to physical damage. When they are hit with a 1000 point physical attack both take 500 points of damage. Now imagine that the first champion gets Adrenalin and the second gets a different ability that just adds 30% physical resistance. Now if we hit both with 1000 point physical attacks in the first case the champion takes 500 points of damage. 150 points of that damage get converted to adrenalin and if the player manages to convert it all back into healing he will take a net 350 points of damage after everything happens. The second player will resist 80% of the attack and take 200 points of damage. Notice the second champion takes less. That's because resistance stacks on top of resistance, but Adrenalin doesn't stack with resistance, it acts independently. That makes Adrenalin much easier to tune the strength of when different champions have different levels of resistance. Why does regeneration burn Adrenalin? Probably because Kabam's developers are afraid of regeneration. All MMO developers are afraid of regeneration. And that's because, to put it in a mathy precise way, abilities like resistance and armor are proportional scale-invariant abilities. Regeneration is a linear non-scale invariant ability. To put it simply, in a game with resistance you can scale all the numbers up and down and you have the same game. Regeneration breaks when the game is scaled up or down in (for people not used to the math) in ways extremely difficult to balance for without resorting to math much more complex than you normally find in game development.
DNA3000 wrote: » becauseicant wrote: » Why did you guys decide to make adrenaline only 30% of the damage taken? Off the top of my head, I wouldn't be surprised if the 30% number was simply someone looking at the 5* SP3 mechanic which allows the player to either increase damage output or decrease damage taken by 10% or 20% and made the 6* champions capable of recovering up to 30% of the damage dealt not for any mathy reason but just because it seemed a reasonable starting point, and testing showed that number was not too high or too low. This part seemed more noteworthy to me: Adrenaline also does not interact with Masteries, Buffs, etc, so it is not affected by effects like Heal Block, but does interact with Regeneration. Any Health you Regenerate will consume Adrenaline. That does seem to imply that champions with healing will benefit much less from the 6* special mechanic. I'm not sure why that should be the case.
becauseicant wrote: » Why did you guys decide to make adrenaline only 30% of the damage taken?
Adrenaline also does not interact with Masteries, Buffs, etc, so it is not affected by effects like Heal Block, but does interact with Regeneration. Any Health you Regenerate will consume Adrenaline.
LeNoirFaineant wrote: » GreenElf21 wrote: » LilJoh wrote: » Everyone that has enough shards to get a 6 star character has worked really hard on difficult content to have the resources to get one. I feel like it would make sense to award these players with a definite chance to pull a decent champ. It wouldn’t take much other than removing champs that would be largely useless to pull without the ability to dupe in the foreseeable future Juggernaut Blackbolt King groot Kingpin It would be a real shame to pull any of these champs and anyone that is able to get a 6* champion by Jan 31st should be rewarded without the risk of being punished. And Rocket! I think only Kamala Khan is more hated... What's with the Rocket hate? He's not god tier but he's far from most hated.
GreenElf21 wrote: » LilJoh wrote: » Everyone that has enough shards to get a 6 star character has worked really hard on difficult content to have the resources to get one. I feel like it would make sense to award these players with a definite chance to pull a decent champ. It wouldn’t take much other than removing champs that would be largely useless to pull without the ability to dupe in the foreseeable future Juggernaut Blackbolt King groot Kingpin It would be a real shame to pull any of these champs and anyone that is able to get a 6* champion by Jan 31st should be rewarded without the risk of being punished. And Rocket! I think only Kamala Khan is more hated...
LilJoh wrote: » Everyone that has enough shards to get a 6 star character has worked really hard on difficult content to have the resources to get one. I feel like it would make sense to award these players with a definite chance to pull a decent champ. It wouldn’t take much other than removing champs that would be largely useless to pull without the ability to dupe in the foreseeable future Juggernaut Blackbolt King groot Kingpin It would be a real shame to pull any of these champs and anyone that is able to get a 6* champion by Jan 31st should be rewarded without the risk of being punished.
GreenElf21 wrote: » Venom's S2 can hit in the same ballpark as Rocket's at times, plus he has a bleed. More importantly, Venom can take more than 3 hits without dying. I fully agree that Venom needs some work; perhaps a buff steal could be interesting?
DNA3000 wrote: » GreenElf21 wrote: » Venom's S2 can hit in the same ballpark as Rocket's at times, plus he has a bleed. More importantly, Venom can take more than 3 hits without dying. I fully agree that Venom needs some work; perhaps a buff steal could be interesting? Venom has a 7% chance to proc a bleed with any attack, but Rocket has a 100% chance to land a bleed with SP2 and its a much stronger bleed (four or five times stronger I believe). It also armor breaks, and because Rocket has an escalating critical rating with every ten combo hits the odds of it landing a crit get very high very quickly. Venom's SP2 hits hard and might bleed, but Rocket's SP2 is in an entirely different league.
GreenElf21 wrote: » DNA3000 wrote: » GreenElf21 wrote: » Venom's S2 can hit in the same ballpark as Rocket's at times, plus he has a bleed. More importantly, Venom can take more than 3 hits without dying. I fully agree that Venom needs some work; perhaps a buff steal could be interesting? Venom has a 7% chance to proc a bleed with any attack, but Rocket has a 100% chance to land a bleed with SP2 and its a much stronger bleed (four or five times stronger I believe). It also armor breaks, and because Rocket has an escalating critical rating with every ten combo hits the odds of it landing a crit get very high very quickly. Venom's SP2 hits hard and might bleed, but Rocket's SP2 is in an entirely different league. I absolutely agree Rocket's S2 hits harder than Venom's, but he's 100x more brittle, and just generally sucks as a character. MCU-wise he was great in the movies, but this model is really Derpy, which reduces him to essentially a **** character that dies easily.
GreenElf21 wrote: » DNA3000 wrote: » becauseicant wrote: » Why did you guys decide to make adrenaline only 30% of the damage taken? Off the top of my head, I wouldn't be surprised if the 30% number was simply someone looking at the 5* SP3 mechanic which allows the player to either increase damage output or decrease damage taken by 10% or 20% and made the 6* champions capable of recovering up to 30% of the damage dealt not for any mathy reason but just because it seemed a reasonable starting point, and testing showed that number was not too high or too low. This part seemed more noteworthy to me: Adrenaline also does not interact with Masteries, Buffs, etc, so it is not affected by effects like Heal Block, but does interact with Regeneration. Any Health you Regenerate will consume Adrenaline. That does seem to imply that champions with healing will benefit much less from the 6* special mechanic. I'm not sure why that should be the case. LeNoirFaineant wrote: » GreenElf21 wrote: » LilJoh wrote: » Everyone that has enough shards to get a 6 star character has worked really hard on difficult content to have the resources to get one. I feel like it would make sense to award these players with a definite chance to pull a decent champ. It wouldn’t take much other than removing champs that would be largely useless to pull without the ability to dupe in the foreseeable future Juggernaut Blackbolt King groot Kingpin It would be a real shame to pull any of these champs and anyone that is able to get a 6* champion by Jan 31st should be rewarded without the risk of being punished. And Rocket! I think only Kamala Khan is more hated... What's with the Rocket hate? He's not god tier but he's far from most hated. Venom's S2 can hit in the same ballpark as Rocket's at times, plus he has a bleed. More importantly, Venom can take more than 3 hits without dying. I fully agree that Venom needs some work; perhaps a buff steal could be interesting? Ultimately Rocket does not belong in the 6* initial offering. Nor does Karnak or Black Bolt.
GroundedWisdom wrote: » GreenElf21 wrote: » DNA3000 wrote: » becauseicant wrote: » Why did you guys decide to make adrenaline only 30% of the damage taken? Off the top of my head, I wouldn't be surprised if the 30% number was simply someone looking at the 5* SP3 mechanic which allows the player to either increase damage output or decrease damage taken by 10% or 20% and made the 6* champions capable of recovering up to 30% of the damage dealt not for any mathy reason but just because it seemed a reasonable starting point, and testing showed that number was not too high or too low. This part seemed more noteworthy to me: Adrenaline also does not interact with Masteries, Buffs, etc, so it is not affected by effects like Heal Block, but does interact with Regeneration. Any Health you Regenerate will consume Adrenaline. That does seem to imply that champions with healing will benefit much less from the 6* special mechanic. I'm not sure why that should be the case. LeNoirFaineant wrote: » GreenElf21 wrote: » LilJoh wrote: » Everyone that has enough shards to get a 6 star character has worked really hard on difficult content to have the resources to get one. I feel like it would make sense to award these players with a definite chance to pull a decent champ. It wouldn’t take much other than removing champs that would be largely useless to pull without the ability to dupe in the foreseeable future Juggernaut Blackbolt King groot Kingpin It would be a real shame to pull any of these champs and anyone that is able to get a 6* champion by Jan 31st should be rewarded without the risk of being punished. And Rocket! I think only Kamala Khan is more hated... What's with the Rocket hate? He's not god tier but he's far from most hated. Venom's S2 can hit in the same ballpark as Rocket's at times, plus he has a bleed. More importantly, Venom can take more than 3 hits without dying. I fully agree that Venom needs some work; perhaps a buff steal could be interesting? Ultimately Rocket does not belong in the 6* initial offering. Nor does Karnak or Black Bolt. In terms of L2 Damage, Venom is not comparable to Rocket. Further to that, Rocket is one of the few Champs that was relatively unchanged by 12.0, and as far as Damage goes, he's pretty strong. He's squishy, but he's a little slugger. Venom isn't as strong with L2's and L3's.
Acanthus wrote: » GroundedWisdom wrote: » GreenElf21 wrote: » DNA3000 wrote: » becauseicant wrote: » Why did you guys decide to make adrenaline only 30% of the damage taken? Off the top of my head, I wouldn't be surprised if the 30% number was simply someone looking at the 5* SP3 mechanic which allows the player to either increase damage output or decrease damage taken by 10% or 20% and made the 6* champions capable of recovering up to 30% of the damage dealt not for any mathy reason but just because it seemed a reasonable starting point, and testing showed that number was not too high or too low. This part seemed more noteworthy to me: Adrenaline also does not interact with Masteries, Buffs, etc, so it is not affected by effects like Heal Block, but does interact with Regeneration. Any Health you Regenerate will consume Adrenaline. That does seem to imply that champions with healing will benefit much less from the 6* special mechanic. I'm not sure why that should be the case. LeNoirFaineant wrote: » GreenElf21 wrote: » LilJoh wrote: » Everyone that has enough shards to get a 6 star character has worked really hard on difficult content to have the resources to get one. I feel like it would make sense to award these players with a definite chance to pull a decent champ. It wouldn’t take much other than removing champs that would be largely useless to pull without the ability to dupe in the foreseeable future Juggernaut Blackbolt King groot Kingpin It would be a real shame to pull any of these champs and anyone that is able to get a 6* champion by Jan 31st should be rewarded without the risk of being punished. And Rocket! I think only Kamala Khan is more hated... What's with the Rocket hate? He's not god tier but he's far from most hated. Venom's S2 can hit in the same ballpark as Rocket's at times, plus he has a bleed. More importantly, Venom can take more than 3 hits without dying. I fully agree that Venom needs some work; perhaps a buff steal could be interesting? Ultimately Rocket does not belong in the 6* initial offering. Nor does Karnak or Black Bolt. In terms of L2 Damage, Venom is not comparable to Rocket. Further to that, Rocket is one of the few Champs that was relatively unchanged by 12.0, and as far as Damage goes, he's pretty strong. He's squishy, but he's a little slugger. Venom isn't as strong with L2's and L3's. That's false, rocket got dumpstered by diminishing returns in 12.0. He would crit on all hits after a combo of 25+ pre 12.0. Now you get plenty of non-crits no matter the combo.
GroundedWisdom wrote: » Acanthus wrote: » GroundedWisdom wrote: » GreenElf21 wrote: » DNA3000 wrote: » becauseicant wrote: » Why did you guys decide to make adrenaline only 30% of the damage taken? Off the top of my head, I wouldn't be surprised if the 30% number was simply someone looking at the 5* SP3 mechanic which allows the player to either increase damage output or decrease damage taken by 10% or 20% and made the 6* champions capable of recovering up to 30% of the damage dealt not for any mathy reason but just because it seemed a reasonable starting point, and testing showed that number was not too high or too low. This part seemed more noteworthy to me: Adrenaline also does not interact with Masteries, Buffs, etc, so it is not affected by effects like Heal Block, but does interact with Regeneration. Any Health you Regenerate will consume Adrenaline. That does seem to imply that champions with healing will benefit much less from the 6* special mechanic. I'm not sure why that should be the case. LeNoirFaineant wrote: » GreenElf21 wrote: » LilJoh wrote: » Everyone that has enough shards to get a 6 star character has worked really hard on difficult content to have the resources to get one. I feel like it would make sense to award these players with a definite chance to pull a decent champ. It wouldn’t take much other than removing champs that would be largely useless to pull without the ability to dupe in the foreseeable future Juggernaut Blackbolt King groot Kingpin It would be a real shame to pull any of these champs and anyone that is able to get a 6* champion by Jan 31st should be rewarded without the risk of being punished. And Rocket! I think only Kamala Khan is more hated... What's with the Rocket hate? He's not god tier but he's far from most hated. Venom's S2 can hit in the same ballpark as Rocket's at times, plus he has a bleed. More importantly, Venom can take more than 3 hits without dying. I fully agree that Venom needs some work; perhaps a buff steal could be interesting? Ultimately Rocket does not belong in the 6* initial offering. Nor does Karnak or Black Bolt. In terms of L2 Damage, Venom is not comparable to Rocket. Further to that, Rocket is one of the few Champs that was relatively unchanged by 12.0, and as far as Damage goes, he's pretty strong. He's squishy, but he's a little slugger. Venom isn't as strong with L2's and L3's. That's false, rocket got dumpstered by diminishing returns in 12.0. He would crit on all hits after a combo of 25+ pre 12.0. Now you get plenty of non-crits no matter the combo. DR affects all Champs. The Sig was not affected. I said relatively. Rocket wasn't dumpstered. I've been using him for some time now.
Acanthus wrote: » GroundedWisdom wrote: » Acanthus wrote: » GroundedWisdom wrote: » GreenElf21 wrote: » DNA3000 wrote: » becauseicant wrote: » Why did you guys decide to make adrenaline only 30% of the damage taken? Off the top of my head, I wouldn't be surprised if the 30% number was simply someone looking at the 5* SP3 mechanic which allows the player to either increase damage output or decrease damage taken by 10% or 20% and made the 6* champions capable of recovering up to 30% of the damage dealt not for any mathy reason but just because it seemed a reasonable starting point, and testing showed that number was not too high or too low. This part seemed more noteworthy to me: Adrenaline also does not interact with Masteries, Buffs, etc, so it is not affected by effects like Heal Block, but does interact with Regeneration. Any Health you Regenerate will consume Adrenaline. That does seem to imply that champions with healing will benefit much less from the 6* special mechanic. I'm not sure why that should be the case. LeNoirFaineant wrote: » GreenElf21 wrote: » LilJoh wrote: » Everyone that has enough shards to get a 6 star character has worked really hard on difficult content to have the resources to get one. I feel like it would make sense to award these players with a definite chance to pull a decent champ. It wouldn’t take much other than removing champs that would be largely useless to pull without the ability to dupe in the foreseeable future Juggernaut Blackbolt King groot Kingpin It would be a real shame to pull any of these champs and anyone that is able to get a 6* champion by Jan 31st should be rewarded without the risk of being punished. And Rocket! I think only Kamala Khan is more hated... What's with the Rocket hate? He's not god tier but he's far from most hated. Venom's S2 can hit in the same ballpark as Rocket's at times, plus he has a bleed. More importantly, Venom can take more than 3 hits without dying. I fully agree that Venom needs some work; perhaps a buff steal could be interesting? Ultimately Rocket does not belong in the 6* initial offering. Nor does Karnak or Black Bolt. In terms of L2 Damage, Venom is not comparable to Rocket. Further to that, Rocket is one of the few Champs that was relatively unchanged by 12.0, and as far as Damage goes, he's pretty strong. He's squishy, but he's a little slugger. Venom isn't as strong with L2's and L3's. That's false, rocket got dumpstered by diminishing returns in 12.0. He would crit on all hits after a combo of 25+ pre 12.0. Now you get plenty of non-crits no matter the combo. DR affects all Champs. The Sig was not affected. I said relatively. Rocket wasn't dumpstered. I've been using him for some time now. It affects some champs more than others, case in point: rocket, cause he stacks so much critical rating. I'm glad you're using him. I've done a LoL path with him pre-12, and then tried him again post it. He was dumpstered, period