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Please do not touch Dr Voodoo’s power control

ShoNuff29ShoNuff29 Member Posts: 531 ★★★★


Please and thank you

Comments

  • JhonST33JhonST33 Member Posts: 772 ★★★

    His power steal should stay the same, but they can remove his power drain/burn and have some mystic ability instead since most cosmics are immune to power drain.

    He is just taking a tune up, that's mean just changue his numbers, similar to Mr. Fantastic, so I do notñ think they removed something.
  • Kingering_KingKingering_King Member Posts: 1,767 ★★★★
    I think that there is a noticeable difference between a “buff” and a “tune up.” Dr. Voodoo is receiving a “tune up,” meaning his core features stay the same, but they add stuff to make him relevant today. They may increase his damage output, add new abilities, etc. But I do not think they will mess with what makes Dr. Voodoo Dr. Voodoo (in other words his power drain shouldn’t be affected by the “tune up” (in theory.))
  • DONZALOOG1234DONZALOOG1234 Member Posts: 473 ★★★
    Are tune ups enough for some of these champs? I know like Cull Obsidian, Viv Vision and Dr. Voodoo don't need much and maybe even Anti venom, but is a tune up enough for the other 2? Heck even Sabretooth is decent...soooo is a tune up enough for Night Thrasher?
  • Savage123456789Savage123456789 Member Posts: 957 ★★★★

    I think that there is a noticeable difference between a “buff” and a “tune up.” Dr. Voodoo is receiving a “tune up,” meaning his core features stay the same, but they add stuff to make him relevant today. They may increase his damage output, add new abilities, etc. But I do not think they will mess with what makes Dr. Voodoo Dr. Voodoo (in other words his power drain shouldn’t be affected by the “tune up” (in theory.))

    When it comes to “balance”, nothing is untouchable. If they increase is damage output, they can use that as reason, “well, we increased his damaged, so we needed to tune something else down for balance” We should be used to this song by now. I’m not saying they will touch his power manipulation, but it’s certainly within the scope of a tune up
  • WednesdayLengthWednesdayLength Member Posts: 3,315 ★★★★★

    Are tune ups enough for some of these champs? I know like Cull Obsidian, Viv Vision and Dr. Voodoo don't need much and maybe even Anti venom, but is a tune up enough for the other 2? Heck even Sabretooth is decent...soooo is a tune up enough for Night Thrasher?

    Night thrasher isnt that bad generally, hes got solid damage and utility it's just kinda clunky and outdated. He really doesnt need a whole lot to be useable
  • MontycarloMontycarlo Member Posts: 142 ★★

    Are tune ups enough for some of these champs? I know like Cull Obsidian, Viv Vision and Dr. Voodoo don't need much and maybe even Anti venom, but is a tune up enough for the other 2? Heck even Sabretooth is decent...soooo is a tune up enough for Night Thrasher?

    Night who? Exactly? Dude was irrelevant when he arrived and is still irrelevant loose slow champ. Dude got nothing working for him no damage no utility literally. What tune dude needs to be deleted and be worked on from scratch
  • Newman0067Newman0067 Member Posts: 235 ★★★
    Compared to the other 5 champions, Voodoo needs his sig the most, if they moved the AA and AAR from his sig to his base kit then im more than happy.
  • WednesdayLengthWednesdayLength Member Posts: 3,315 ★★★★★

    Are tune ups enough for some of these champs? I know like Cull Obsidian, Viv Vision and Dr. Voodoo don't need much and maybe even Anti venom, but is a tune up enough for the other 2? Heck even Sabretooth is decent...soooo is a tune up enough for Night Thrasher?

    Night who? Exactly? Dude was irrelevant when he arrived and is still irrelevant loose slow champ. Dude got nothing working for him no damage no utility literally. What tune dude needs to be deleted and be worked on from scratch
    Have you ever played him? Cause to say he has no damage or utility is wild
  • ShoNuff29ShoNuff29 Member Posts: 531 ★★★★
    If they were to pack some of his synergies into his kit, he’d be really good.
  • EdisonLawEdisonLaw Member Posts: 11,242 ★★★★★

    Are tune ups enough for some of these champs? I know like Cull Obsidian, Viv Vision and Dr. Voodoo don't need much and maybe even Anti venom, but is a tune up enough for the other 2? Heck even Sabretooth is decent...soooo is a tune up enough for Night Thrasher?

    Night who? Exactly? Dude was irrelevant when he arrived and is still irrelevant loose slow champ. Dude got nothing working for him no damage no utility literally. What tune dude needs to be deleted and be worked on from scratch
    There's a reason he was one of the best mystics released during his time
  • ShoNuff29ShoNuff29 Member Posts: 531 ★★★★

    I think that there is a noticeable difference between a “buff” and a “tune up.” Dr. Voodoo is receiving a “tune up,” meaning his core features stay the same, but they add stuff to make him relevant today. They may increase his damage output, add new abilities, etc. But I do not think they will mess with what makes Dr. Voodoo Dr. Voodoo (in other words his power drain shouldn’t be affected by the “tune up” (in theory.))

    When it comes to “balance”, nothing is untouchable. If they increase is damage output, they can use that as reason, “well, we increased his damaged, so we needed to tune something else down for balance” We should be used to this song by now. I’m not saying they will touch his power manipulation, but it’s certainly within the scope of a tune up
    That’s my concern. Kabam likes to talk about champion budget and have a track record of “well since we have him this, we had to take away this”… I don’t need voodoo to be the biggest mystic damage dealer. When they can be nullified/poisoned, his numbers go crazy then anyways. I want to be able to maximize the parts of his kit a lot of us have always loved about him. Hopefully the tune up keeps all that and just adds/updates him to the current game.
  • MagrailothosMagrailothos Member Posts: 6,416 ★★★★★

    Are tune ups enough for some of these champs? I know like Cull Obsidian, Viv Vision and Dr. Voodoo don't need much and maybe even Anti venom, but is a tune up enough for the other 2? Heck even Sabretooth is decent...soooo is a tune up enough for Night Thrasher?

    Night who? Exactly? Dude was irrelevant when he arrived and is still irrelevant loose slow champ. Dude got nothing working for him no damage no utility literally. What tune dude needs to be deleted and be worked on from scratch
    Say you don't know the champion, without saying so.

    He can gain power for free through Dexing, he's immune to Incinerate, has armour, physical resistance, True Accuracy on all medium/heavy attacks; and he's got access to Disorient, Shock, Incinerate, Taunt and Debilitate.

    He's an ideal candidate for a Tune-up. Boosting up his damage/debuff potency is all that it'll take for this kid to fly.
  • MagrailothosMagrailothos Member Posts: 6,416 ★★★★★

    I think that there is a noticeable difference between a “buff” and a “tune up.” Dr. Voodoo is receiving a “tune up,” meaning his core features stay the same, but they add stuff to make him relevant today. They may increase his damage output, add new abilities, etc. But I do not think they will mess with what makes Dr. Voodoo Dr. Voodoo (in other words his power drain shouldn’t be affected by the “tune up” (in theory.))

    Switching out Power Drain for something cosmic opponents won't be immune to (Power Leak?) is well within the scope of as Tune-up.

    Remember Angela?

    In her tune-up, they gave her the completely new abilities of parrying projectiles, and countering both Autoblock and Damaging debuffs. She didn't previously do anything like that.
  • Shock29Shock29 Member Posts: 650 ★★★

    Are tune ups enough for some of these champs? I know like Cull Obsidian, Viv Vision and Dr. Voodoo don't need much and maybe even Anti venom, but is a tune up enough for the other 2? Heck even Sabretooth is decent...soooo is a tune up enough for Night Thrasher?

    Night who? Exactly? Dude was irrelevant when he arrived and is still irrelevant loose slow champ. Dude got nothing working for him no damage no utility literally. What tune dude needs to be deleted and be worked on from scratch
    Say you don't know the champion, without saying so.

    He can gain power for free through Dexing, he's immune to Incinerate, has armour, physical resistance, True Accuracy on all medium/heavy attacks; and he's got access to Disorient, Shock, Incinerate, Taunt and Debilitate.

    He's an ideal candidate for a Tune-up. Boosting up his damage/debuff potency is all that it'll take for this kid to fly.
    He also gains that extra Power on Well-Timed blocks and his True Accuracy is present on almost all of his Special Attack Hits as well. Good base Block Proficiency on top of all that.
  • ButtehrsButtehrs Member Posts: 8,419 ★★★★★

    Are tune ups enough for some of these champs? I know like Cull Obsidian, Viv Vision and Dr. Voodoo don't need much and maybe even Anti venom, but is a tune up enough for the other 2? Heck even Sabretooth is decent...soooo is a tune up enough for Night Thrasher?

    Night who? Exactly? Dude was irrelevant when he arrived and is still irrelevant loose slow champ. Dude got nothing working for him no damage no utility literally. What tune dude needs to be deleted and be worked on from scratch
    Say you don't know the champion, without saying so.

    He can gain power for free through Dexing, he's immune to Incinerate, has armour, physical resistance, True Accuracy on all medium/heavy attacks; and he's got access to Disorient, Shock, Incinerate, Taunt and Debilitate.

    He's an ideal candidate for a Tune-up. Boosting up his damage/debuff potency is all that it'll take for this kid to fly.
    Yall keep it up and I'll be sorely wishing and hoping for night thrasher over dr voodoo. And I don't like that one bit.
  • PtkVascoPtkVasco Member Posts: 168
    They just need to update the poison to degeneration.
    A lot of comics champs have poison immunity…
  • EdisonLawEdisonLaw Member Posts: 11,242 ★★★★★

    EdisonLaw said:

    Are tune ups enough for some of these champs? I know like Cull Obsidian, Viv Vision and Dr. Voodoo don't need much and maybe even Anti venom, but is a tune up enough for the other 2? Heck even Sabretooth is decent...soooo is a tune up enough for Night Thrasher?

    Night who? Exactly? Dude was irrelevant when he arrived and is still irrelevant loose slow champ. Dude got nothing working for him no damage no utility literally. What tune dude needs to be deleted and be worked on from scratch
    There's a reason he was one of the best mystics released during his time
    Learn something new every day. Didn't know Night Thrasher was mystic.
    Whoops I thought he was talking about Dr Voodoo
  • WednesdayLengthWednesdayLength Member Posts: 3,315 ★★★★★
    ShoNuff29 said:

    I think that there is a noticeable difference between a “buff” and a “tune up.” Dr. Voodoo is receiving a “tune up,” meaning his core features stay the same, but they add stuff to make him relevant today. They may increase his damage output, add new abilities, etc. But I do not think they will mess with what makes Dr. Voodoo Dr. Voodoo (in other words his power drain shouldn’t be affected by the “tune up” (in theory.))

    When it comes to “balance”, nothing is untouchable. If they increase is damage output, they can use that as reason, “well, we increased his damaged, so we needed to tune something else down for balance” We should be used to this song by now. I’m not saying they will touch his power manipulation, but it’s certainly within the scope of a tune up
    That’s my concern. Kabam likes to talk about champion budget and have a track record of “well since we have him this, we had to take away this”… I don’t need voodoo to be the biggest mystic damage dealer. When they can be nullified/poisoned, his numbers go crazy then anyways. I want to be able to maximize the parts of his kit a lot of us have always loved about him. Hopefully the tune up keeps all that and just adds/updates him to the current game.
    When have they taken something away from a champ? We've never had a tune up that has removed something and even in reworks it's pretty rare
  • ShoNuff29ShoNuff29 Member Posts: 531 ★★★★

    ShoNuff29 said:

    I think that there is a noticeable difference between a “buff” and a “tune up.” Dr. Voodoo is receiving a “tune up,” meaning his core features stay the same, but they add stuff to make him relevant today. They may increase his damage output, add new abilities, etc. But I do not think they will mess with what makes Dr. Voodoo Dr. Voodoo (in other words his power drain shouldn’t be affected by the “tune up” (in theory.))

    When it comes to “balance”, nothing is untouchable. If they increase is damage output, they can use that as reason, “well, we increased his damaged, so we needed to tune something else down for balance” We should be used to this song by now. I’m not saying they will touch his power manipulation, but it’s certainly within the scope of a tune up
    That’s my concern. Kabam likes to talk about champion budget and have a track record of “well since we have him this, we had to take away this”… I don’t need voodoo to be the biggest mystic damage dealer. When they can be nullified/poisoned, his numbers go crazy then anyways. I want to be able to maximize the parts of his kit a lot of us have always loved about him. Hopefully the tune up keeps all that and just adds/updates him to the current game.
    When have they taken something away from a champ? We've never had a tune up that has removed something and even in reworks it's pretty rare
    Not differentiating between champ change titles, but some examples; Cyclops n Spider-Man both lost their armor breaks. Silver Sable had the ability to place 50% disorient on heavy against any class (maybe not mutant, don’t remember) and u could stack it twice for 100%. Now it’s 100% but only against science. When they did redid Guillotine, they nerfed her healing. I know Hood had something taken and people lost their mind so they put it back lol. I’m sure there’s more, but those just come to mind.
  • Dr. CrabDr. Crab Member Posts: 867 ★★★★
    Without a doubt, the character I'm the most excited about with regards to this pool.
  • PikoluPikolu Member, Guardian Posts: 8,796 Guardian
    Honestly, one of the only things I want to see is him not needing the dupe for the ability accuracy increase. Just have that in base kit please and thank you
  • MagrailothosMagrailothos Member Posts: 6,416 ★★★★★
    Pikolu said:

    Honestly, one of the only things I want to see is him not needing the dupe for the ability accuracy increase. Just have that in base kit please and thank you

    I'm going to say no (but...)

    Keep the ability accuracy increase where it is.

    Increase his base abilities to have more than 50% chance to process ( let's say 75%). That makes him better without the Awakened ability.

    Now if you get him Awakened, he still gets better at everything, plus the AA increase in his Sig helps him go above 100% chance to place buffs/debuffs, so he can counter Neutralise/Tranquilise
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