Options
Radio Silence from the Team + Unaddressed Problems

Is the team radio silent right now? There have been some very good and relevant suggestions and discussions in forums recently and no communication. There’s also still unaddressed bugs. Here’s an overview from last 2 weeks to this week:
Taken Care Of:
- Valiant EQ swaps not working
- Raids bugged from start
- Showcase has random degen damage
- The class showcases say “requirements met” and then won’t let you enter - not sure if this is a PI issue or intended (figured this one out later with the “coda” tag not popping up)
- Incursions were bugged
- Rintrah bugged in raids
- Thing bugged in raids getting vigilance instead of grit (still uncompensated)
- New game mode was bugged for hours when it dropped
- Game went down unexpectedly
- Health resetting by 1-2% on first defender in raids (actually don’t think this one is taken care of)
- Forums were absolutely busted for days
Unaddressed:
- If you didn’t wait to claim the twitch drops until after the event started, you didn’t get the points
- Still no cumulative comp the team was “discussing”
- No news on Titania (wasted r3/r4s with the AI). Still whiffing hits on SP1 as well.
- AI is probably the worst it’s ever been (at least I can intercept now) by holding specials until debuffs fall off, etc. It’s almost as if they react to what’s in their kit/counters and it’s learning. But it should never be to the point of unregistered hits landing and then after the second one AI throws a special to the face…
- Lack of mysterium for first two weeks of crossover
- QOL request pertaining battle groups (they seem to be just suggestions at the moment)
Not asking for all the answers, but some insight/acknowledgement from the team would be nice. Even just a blanket statement saying “we hear you as a player base”.
Taken Care Of:
- Valiant EQ swaps not working
- Raids bugged from start
- Showcase has random degen damage
- The class showcases say “requirements met” and then won’t let you enter - not sure if this is a PI issue or intended (figured this one out later with the “coda” tag not popping up)
- Incursions were bugged
- Rintrah bugged in raids
- Thing bugged in raids getting vigilance instead of grit (still uncompensated)
- New game mode was bugged for hours when it dropped
- Game went down unexpectedly
- Health resetting by 1-2% on first defender in raids (actually don’t think this one is taken care of)
- Forums were absolutely busted for days
Unaddressed:
- If you didn’t wait to claim the twitch drops until after the event started, you didn’t get the points
- Still no cumulative comp the team was “discussing”
- No news on Titania (wasted r3/r4s with the AI). Still whiffing hits on SP1 as well.
- AI is probably the worst it’s ever been (at least I can intercept now) by holding specials until debuffs fall off, etc. It’s almost as if they react to what’s in their kit/counters and it’s learning. But it should never be to the point of unregistered hits landing and then after the second one AI throws a special to the face…
- Lack of mysterium for first two weeks of crossover
- QOL request pertaining battle groups (they seem to be just suggestions at the moment)
Not asking for all the answers, but some insight/acknowledgement from the team would be nice. Even just a blanket statement saying “we hear you as a player base”.
24
Comments
Cumulative comp was brought up with the team again yesterday. We dont have any news and until we have more its gonna look like we "forgot" about it cause we dont just want to string you along until we can actually promise/deliver something.
The rest I'll update here soon, but I just wanted to respond that yes, its been a bit of a wild month, but we are here and working on these issues.
"If you didn’t wait to claim the twitch drops until after the event started, you didn’t get the points"
"No news on Titania (wasted r3/r4s with the AI). Still whiffing hits on SP1 as well."
Her Special 1 is still whiffing, I'll poke on that one, but in general there are many cases resulting from 60 FPS where this is happening, and an overall fix is being worked on, this has been on Trello and addressed many times.
The AI bit
- I don't exactly understand what clarity you're asking for on this one, in any case, the AI is not "learning." If you elaborate further I might be able to provide more context.
"Lack of mysterium for first two weeks of crossover"QOL request pertaining battle groups
This has been talked about countless times on the forums at this point - Intimidate is not a Special Lock.
It decreases the chance for the Opponent to use a Special, but it isn't guaranteed - and the potency of this chance does not stack with multiple Debuffs.
Try chaining heavy in the corner with Champions who don't have Intimidate, and then do so with Titania - I guarantee you, Titania will prevent it significantly more times than a Champion without the debuff.
Titania, above all other Intimidate users, has added safety built into her kit with her Unstoppable and Indestructible, where if the Opponent uses a Special, you're pretty much in the clear.
From a player POV, I recommend going for a 4 hit combo after SP3 before going for a heavy, as I anecdotally find it has a strong chance to get the Defender to turtle up for the incoming Heavy.
Cause its definitely not the same.
None in the first week of the latest build, and a significantly reduced amount last week (18K instead of the usual 27k, which felt like especially bad timing given the store update). This has finally been corrected by the Future Foundation. Personally, I read the event posts, watched the live stream, etc. and I still had a very different impression of how mysterium would be doled out. So if this was already communicated, it was done so very poorly, and in fragments.
More relevantly, if the team was aware of this info but didn’t bother to take 30 seconds to say
“Hey! No Mysterium week 1, 18k week 2, the 31.5 K weeks 3 and 4”, that is problematic. I’ve watched the community team do this, or straight play the “ignore it til it goes away” game dozens of times. It doesn’t work, causes unnecessary frustration, wastes A LOT of time, and ultimately makes me lose trust in how things are run, fair or not.
Makes you wonder how many other issues you think are resolved or “addressed” that aren’t, at all.
2. Intimidate isn’t working as intended. Something has changed for sure. I probably could’ve combined the AI point into this as well. As soon as you throw the SP3…in the wise words of another forum guy, “Watch the magic happen”. Like another said in this thread, deep dive says otherwise.
3. For AI, what was stated above. Silk was fixed, but somehow using titania becomes tough. For further example, defenders like red skull hold block and won’t throw specials for minutes at a time. This can be worked around a little bit by hitting into block…but you can’t do that for red skull. For USING champs like ham and spiderwoman, after applying power stings, AI will hold off on throwing specials until right after they expire. Sometimes I swear taunt doesn’t even work. These are just a couple examples. There’s multiple throughout different kits and matchups.
4. I see that now. Sorry. Still feel like there was definitely a small decrease.
5. Made a dedicated post here. A toggle/selectable setting in alliance menu that allowed you to LOCK people to the battle group you assign them to would be so nice to have. Right now it feels more like a suggestion than an assignment seeing as anyone can hop in anywhere. Would also be helpful to have different battle group assignments for raids/AQ vs. War as we have diff players that have different strong suits and they go on at the same time. https://forums.playcontestofchampions.com/en/discussion/399666/qol-change-can-we-please-make-battlegroups-lock-alliance-members-to-certain-maps
That's the issue - you cannot chain her heavy at ALL anymore
I haven't once been able to complete an entire chain of heavies because the AI immediately throws an SP3 while it's recovering - from my POV it looks like to fix the silk lock, instead of giving the ability to throw an SP3 while recovering the AI *will* throw an SP3 while recovering, which
1) means you can no longer rely on luck when accidentally pushing the opponent to an SP3 (hope they don't throw it) which to a certain extent is fine, but
2) completely ruins Titania's playstyle, especially in fights where you're punching up and she really needs the furies
The AI throws an SP3, after which your position in the arena is reset and they just keep dashing back, which means you can't get any more heavies and have to make do with the furies you already built
Appreciate the acknowledgement, but when everyone agrees that something's wrong, the "guarantee" is not really enough
Big post incoming
Let's address everyone's points here. It's 2am, so forgive any slight errors.Mysterium
It was stated that Mysterium would be absent from the build in the first week of the month, yet the overall amount of Mysterium would remain the same throughout the month.The feedback is heard that you don't like the lack of Mysterium during the first week of the month - that has been passed onto the team a few times now.
Intimidate
Intimidate reduces the Opponents chance of throwing a Special by 30%.The additional potency listed is for block penetration - if multiple stacks exits, the block penetration increases.
Intimidate simply is not a Special Lock - that effect exists and is different from Intimidate.
If we ever do a Tech version of Titania 2099, there's a solid chance she'd have a Special Lock instead of Falter & Intimidate (no, this is not a WOW LEAKS moment).
I don't understand why multiple people are referencing her Deep Dive.
The Deep Dive states "take advantage of her Intimidate to KO the Opponent," and that's about it, while showcasing her utilizing her heavy attacks after her Special 3 with an appropriate amount of Power on the Opponent.
Silk Lock Knock-ons
This is absolutely a valid concern and something I brought up internally.At this time, the team feels the changes made to prevent Silk (and others) from breaking the game are too important to revert, even if it's impacting Titania if she happens to push the Opponent red. As an avid Titania user, I fully understand the impact when closing out a fight and you need to continue using your Heavy after your Haymakers have come and gone.
I can poke at this again, but I would recommend using her Special 3 when the Opponent isn't at 3 bars of power.
Further AI Concerns
I understand the AI can be frustrating at times - it can be frustrating often. Don't forget, I'm a very high level player as well and run into all the same AI, I believe the kids call it "clown fiesta moments" that you all do. "Fixing the AI" is a very touchy subject, and as outlined in our previous AI Dev Diary, there are lots of talented people working behind the scenes to try and make this as amazing an experience as possible. That reminds me, we need to get a follow up to that Dev Diary out soon. All that being said, the AI is not "learning" or waiting for debuffs to fall off before using Specials. I understand why it could feel that way, and I've often found myself saying "oh, come on now" when it happens to me. Think about how many fights you do in MCOC per day; if you're on the forums, you probably play a lot. The times when the AI feels bad are, unfortunately, going to be more memorable to you than the times things go smoothly and as expected.QOL Requests
These requests are larger than you might imagine. Unfortunately, there isn't just a "lock players to the Battlegroup" button we could press to make that happen overnight. There are additional knock-ons to consider as well. What happens if, for some reason, a player needs to join a different Battlegroup due to backup concerns?Unlikely, I know - but it's something that needs to be considered if that imaginary button did exist.
Fwiw, I understand the request and I agree it would be better if it operated that way.
Conclusion
If you think you're being ignored, or we aren't reading what you're saying - that's incorrect.Again, it's 2am, and instead of winding down for bed I'm sitting at my desk trying my best to address everyone's concerns and make sure they know they're heard.
We aren't always going to be able to address the same questions or topics in multiple threads when multiple exist.
The forums are huge, and things get lost easily. I think a solution for that could be combining threads more often, but regardless, the point here is that I'm actively scanning the forums all day, all of your concerns are always heard, and passed along where they need to be.
All of THAT being said, goodnight, sleep tight, don't let the bed bugs bite.
Why does mantis's and hulkling seem to stick better than say, gladiator?
Has your silk lock fix made the timing quicker for sp3 in general? I only ask because I rushed act 8 for valiant on an alt this week and the sp3 response time after knockdowns seems stupider than usual.
But a thing that can be fixed for next update are the pop ups from Battlegrounds.
Even after getting all rewards by click on them, we still receive these pop ups
Maybe with one Kabam notice in game and on forums that if the player dont pick the rewards, the next day it will be on stash to get.