It is less roster dependant than before, the rewards are identical (just reorganized) and yes, it is a worse setup than the previous version. Ranting about things that aren't true isn't helpful feedback for the team.
how is it less roster dependent? You can only use you champions on one fight, only difference is now you have 3 champions on your team at once. maybe I am missing something. last format was way better, all the people complaining about rosters are people who have not been valiant long.
long-time players flash back to the Ice Phoenix EQ boss back in the day whenever someone brings up a boss with limited options or unavoidable damage.
For sure.. Old school players, remember the MODOK one? When he was released? That's was the first edition of Uncollected EQ I think? Yeah, there was a time when EQ difficulty was actually difficult for end game players and we used items to finish it because we wanted the rewards
Idk which Kabam intern is dishing out these ideas to make us fight bosses 6 times back to back, splitting half of each fight in two sections and then lengthening the game mode for no reason.
Make it challenging, not a chore, Make it hard but interactive,
Currently it's just punch punch, swap 3, BOSS, swap 3, swap 1 but you're forced to swap 2 anyway, BOSS, swap 3, swap 3, BOSS. Done? L, Now do it again because Kabam??
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That's was the first edition of Uncollected EQ I think?
Yeah, there was a time when EQ difficulty was actually difficult for end game players and we used items to finish it because we wanted the rewards
Make it challenging, not a chore,
Make it hard but interactive,
Currently it's just punch punch, swap 3, BOSS, swap 3, swap 1 but you're forced to swap 2 anyway, BOSS, swap 3, swap 3, BOSS. Done? L,
Now do it again because Kabam??