Act 4. How do people feel about it?
Crunchy_Crunchy
Member Posts: 16
I am trying to push for 100% Act 4 at the moment while also pushing through a first run through act 5 to become uncollected. However, Act 4 seems highly time or unit consuming due to the costs of energy, and is highly champ dependent. Act 4 chapters with Starburst and Chaos nodes I think need changing. I have no efficient regen champs so the starburst node prevents me completing the stages it is on, unless I want to spend units or save free crystals for health potions. While the chaos node is is very rng dependent. Both these nodes appear to depend on the player being lucky enough to pull a specific champ or get lucky in the fight. In my opinion this doesn't test player skill, whereas I think they should. The nodes could be replaced with a champion boost or another node that requires skill to play around rather than luck. While I think most mcoc players could live with the energy costs, the rng element to some chapters and stages of Act 4 seems juxtaposed to the way mcoc appears to be pushing with challenges and monthly event quests now.
What do people think about Act 4?
Cheers,
Crunchy
What do people think about Act 4?
Cheers,
Crunchy
4
Comments
Overall act 4 of course will be hard for people who are yet to complete or explore but simply watching videos of some of the harder fights and watching videos of tips given by some youtubers helps a ton even with alliances.
I never had to spend to get through content such as realm of legends, act 4, act 5 completion not explored yet, or the uncollected modes. Every resource I get I make sure I make the right decision with it.
Act 4 is doable for anyone who wants to do it and are not lazy. Grind a bunch of units from arena in a week and you are sorted for some of the quests as long as you have decent champs for it and have some knowledge of how to fights properly.
While I agree that Act 4 is doable and I have completed most of it, my issue is with nodes that are based on rng or champs requirements. There is very clearly a set of champs that are amazing in this game and another bunch that are literally trash in comparison, and if you are unfortunate enough to keep those champs than there isnt much chance on chapters with such nodes or requirements. For me I feel a fighting game should be about our skill level, not whether or not I was lucky enough to pull blade, wolverine or x23 to deal with starburst.
As for the chaos node, there’s nothing wrong with that.
I'm all for decreased energy for those who havent explored it. But I also think the difficulty shouldn't be changed. Move on from it and go back when you have the champs, imo
Agree and disagree. SOMETIMES (not all the time in act 4) the degen is there for multiple reasons besides the right champ. whether or not it should be made this way, it makes sure you have a higher ranked champion, and it can make sure you have to fight aggressive.
So what you're saying is... Your red cyclops was very effective?
Damn, Kabam was right all along
Rank voodoo and dump sig stones into him. His regen can carry you through almost all of act 4
In short, you have a roster that can easily handle starburst.
For example, a 3* SL with high sig can wreck **** in Act 4. As others have mentioned, Act 4 was nerfed a bit last year to make it easier to complete, but players were completing it pre-nerf without all the newer champs with their crazy abilities.
Instead of being so focused on champion tier level, look at their actual abilities. See which champs are best suited for each path (or maybe a specific opponent) and then check your 3* roster to see if you have them. If so, rank them up and build their sig levels. And probably just focus on finishing Act 4 before starting Act 5. That would be the smart play.
Mordo has sick regen if you use s3 at like 20% (or less) health. You'll get like 60% health back.