How I feel about Act 4.
Crunchy_Crunchy
Member Posts: 16
I am trying to push for 100% Act 4 at the moment while also pushing through a first run through act 5 to become uncollected. However, Act 4 seems highly time or unit consuming due to the costs of energy, and is highly champ dependent. Act 4 chapters with Starburst and Chaos nodes I think need changing. I have no efficient regen champs so the starburst node prevents me completing the stages it is on, unless I want to spend units or save free crystals for health potions. While the chaos node is is very rng dependent. Both these nodes appear to depend on the player being lucky enough to pull a specific champ or get lucky in the fight. In my opinion this doesn't test player skill, whereas I think they should. The nodes could be replaced with a champion boost or another node that requires skill to play around rather than luck. While I think most mcoc players could live with the energy costs, the rng element to some chapters and stages of Act 4 seems juxtaposed to the way mcoc appears to be pushing with challenges and monthly event quests now.
What do people think about Act 4?
Cheers,
Crunchy
What do people think about Act 4?
Cheers,
Crunchy
9
Comments
For domes days or weeks only to open ****...
It’s 4 t2a to rank 4 a 5* and other decent rewards even to date. So yes it’s worth it.
To op, I used a 3* sw maxed out to do most of act 4 at the time when it was harder. If you don’t have the 4* champ to do it then you probably have the 3* champ. Think outside the box.
If u need the awaken gem then yeah plus gives u something to do and if ur roster is still 4 star dependent then it would give u a solid boost to help as u build it up
it is 100% worth for mastery points (you get 1 for each chapter). Also best way to hit 60lvl is by exploring act4, to get remaining mastery points. Other rewards are irrelevant compared to that
nooooooooooooooooooooooooooooooooo!
you gone suck it up and go through it, just the 1000s who did it before you.
This is a recruiting chat .... Haha
@TheOneAndOnly, I was actually very delinquent on my Act 4 exploration (need to grind arena, and too tired spending way too much time on MCoC). I wasn't touching my Story quest from July-Nov, but now I'm going back to it, almost getting Act 4 100% soon, but will proceed to Act 5 to attempt for uncollected before coming back for 100% exploration.
Since I wasn't following what Act 4 used to be, just curious, if you don't mind, what changes Kabam made to make the Act 4 easier?
Eg.
.... did they make the opponents in all paths easier, but only keeping the final Boss as tough as before like the Month Master mode change?
.... did they make all paths easier, but only keeping the toughest path unchanged?
.... did they keep all min-bosses and final boss and make all others easier?
.... did they remove some of the debuff effects in some of the local nodes or link nodes? etc ... Just curious to know what was changed
thanks
I was actually very delinquent on my Act 4 exploration (need to grind arena, and too tired spending way too much time on MCoC). I wasn't touching my Story quest from July-Nov, but now I'm going back to it, almost getting Act 4 100% soon, but will proceed to Act 5 to attempt for uncollected before coming back for 100% exploration.
@TheOneAndOnly, since I wasn't following what Act 4 used to be, just curious, if you don't mind, what changes Kabam made to make the Act 4 easier?
Eg.
.... did they make the opponents in all paths easier, but only keeping the final Boss as tough as before like the Month Master mode change?
.... did they make all paths easier, but only keeping the toughest path unchanged?
.... did they keep all min-bosses and final boss and make all others easier?
.... did they remove some of the debuff effects in some of the local nodes or link nodes? etc ... Just curious to know what was changed
thanks
And they completely removed thorns from that one level...the hardest aspect of act 4 now is just the starburst level. And the obvious length of the levels but the rest is very manageable.
@TheOneAndOnly, I was actually very delinquent on my Act 4 exploration (need to grind arena, and too tired spending way too much time on MCoC). I wasn't touching my Story quest from July-Nov, but now I'm going back to it, almost getting Act 4 100% soon, but will proceed to Act 5 to attempt for uncollected before coming back for 100% exploration.
Since I wasn't following what Act 4 used to be, just curious, if you don't mind, what changes Kabam made to make the Act 4 easier?
Eg.
.... did they make the opponents in all paths easier, but only keeping the final Boss as tough as before like the Month Master mode change?
.... did they make all paths easier, but only keeping the toughest path unchanged?
.... did they keep all min-bosses and final boss and make all others easier?
.... did they remove some of the debuff effects in some of the local nodes or link nodes? etc ... Just curious to know what was changed
thanks
If you have rank 5s then even better you will barely need the potions.