**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Please Indicate One-Way Nodes More Clearly
DrZola
Posts: 8,549 ★★★★★
It’s been a while since I’ve been ensnared by poor map design, but count me ensnared this month. EQ 2.1 as shown below prevents me from going anywhere except to IP, which doesn’t make a lot of sense. It’s disappointing when you think you are about to 100% the nodes and links and wind up on a path you’ve already done. Not the end of the world, but annoying...
How about including a little arrow/chevron or something to indicate one way nodes? Or make the node a different node? Or just use the fancy teleport nodes to ensure this sort of confusion doesn’t occur. Would be appreciated.
Dr. Zola
How about including a little arrow/chevron or something to indicate one way nodes? Or make the node a different node? Or just use the fancy teleport nodes to ensure this sort of confusion doesn’t occur. Would be appreciated.
Dr. Zola
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I went Doc Ock, Hela, over the left through Puni, MS and finally IM. % runs and indeed, nice, short. Liked it.
What primarily tripped me up was the link between the node I am on and the one immediately preceding it, which would remain dashed if I went top side. Like I said, not the end of the world, but in my opinion a poor map design if a dashed link between nodes remains even after exploration.
Dr. Zola
Obviously you needed to go left at start
But my point remains the same: it’s unusual (and a little sloppy in my view) to make an EQ or SQ map that will have dashed lines left untraveled and still allow for 100% explore.
Will leave it at that—feel free to pile on. If it helps another Summoner who is dumb enough to duplicate my error, it was worth it.
Dr. Zola