**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.


65% to armour up on well timed blocks.
Each armour up active increases critical damage by a flat 40%.
Dashing back and holding block for 2 seconds: Consumes all active armour up buffs, to trigger Self Repair, regenerating 4% max health per armour up consumed over 10 seconds.
After activating Self Repair, Hulkbuster cannot armour up for the next 25 seconds.

When the opponent activates a special attack: Gain a temporary boost to Special Attack Damage, increasing it by 50% for 5 seconds.
This acts like a counter attack mechanic.

War Machine
At the start of the fight and Everytime he fills a bar of power, he gains a fury, increasing attack by 50% for 4 seconds.
Dashing back and holding block for 2 seconds: Consume a bar of power to gain a fury increasing attack by 60% for 8 seconds.
This ability has a 20 second cooldown.

Empty the clip triggers at 30% heath.
Each Empty the clip armour up provides 8% critical resistance.


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    CavalierCavalier Posts: 246
    I like the Hulkbuster idea as well but would change
    Hulkbuster can not armor up for the next 25 seconds.To, Hulkbuster can not armor up while Self Repairing.
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    Duke_SilverDuke_Silver Posts: 2,421 ★★★★
    Some really cool ideas, the Hulkbuster one especially.
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    i really like the HB idea. But i think war machine is fine the way he is now. he does a respectable amount of damage and is very much his own champion, something you cant say for many of the other "iron man" type characters.
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