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Damage Color Meaning

When you hit sometimes it white, yellow for crit and orang is red, what is that one mean?

Comments

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    White = Normal hit
    Yellow = Crit
    Orange = Hit with increased attack from fury/buff
    Red = Debuff damage (Bleed, shock, poison, etc.)

    Thank you
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    Mr_OtterMr_Otter Posts: 1,614 ★★★
    Also Yellow ALWAYS replaces both white and orange when critting
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    Dexman1349Dexman1349 Posts: 3,060 ★★★★★
    And green is health gain (absorbed, regen, health steal, willpower, etc)
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    charaderdude2charaderdude2 Posts: 1,530 ★★★
    White = Normal hit
    Yellow = Crit
    Orange = Hit with increased attack from fury/buff
    Red = Debuff damage (Bleed, shock, poison, etc.)

    To be honest though,I can't differentiate Fury damage from debuff damage,in the sense of colour.
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    Mr_OtterMr_Otter Posts: 1,614 ★★★
    White = Normal hit
    Yellow = Crit
    Orange = Hit with increased attack from fury/buff
    Red = Debuff damage (Bleed, shock, poison, etc.)

    To be honest though,I can't differentiate Fury damage from debuff damage,in the sense of colour.

    It’s also placement as the red numbers are literally bubbling out of them while orange numbers are within a tight range around impact (and generally Orange Damage is more than Red Tick-for-Tick)
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    charaderdude2charaderdude2 Posts: 1,530 ★★★
    Mr_Otter wrote: »
    White = Normal hit
    Yellow = Crit
    Orange = Hit with increased attack from fury/buff
    Red = Debuff damage (Bleed, shock, poison, etc.)

    To be honest though,I can't differentiate Fury damage from debuff damage,in the sense of colour.

    It’s also placement as the red numbers are literally bubbling out of them while orange numbers are within a tight range around impact (and generally Orange Damage is more than Red Tick-for-Tick)

    Uh-huh,I'm just saying the orange looked too similar to the red.
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