Hey, so we haven't made any changes to the AI; any changes we do make to the game will be listed in the patch notes. I haven't personally been able to replicate what you're reporting when fighting with Wolverine but if you are able to tell me any opponents this happens more frequently against, or any game modes this happens more frequently in, we may have better success.
Also, as a quick reminder to everyone, please try to keep your comments focused on the topic at hand. If you have other issues you'd like to report, I'd recommend either finding a related thread to post your information in, or creating a separate thread for the issue.
Hey, so we haven't made any changes to the AI; any changes we do make to the game will be listed in the patch notes. I haven't personally been able to replicate what you're reporting when fighting with Wolverine but if you are able to tell me any opponents this happens more frequently against, or any game modes this happens more frequently in, we may have better success.
Also, as a quick reminder to everyone, please try to keep your comments focused on the topic at hand. If you have other issues you'd like to report, I'd recommend either finding a related thread to post your information in, or creating a separate thread for the issue.
There has been a noticeable ramp up to the AI since last summer.
This is just a small example. Video is already cued up:
The AI fully evades Morningstar's unblockable special 2 using just dexterity. Unblockable s2, 3 dexterity evades in a row, and it's just by Iceman.
This is incredibly advanced AI behavior, as even many higher level players have issues fully evading her special. When we turn autofight on for ourselves, our own AI's behaviors are generally very ineffective and almost random.
Seeing the AI Iceman fully evade an unblockable s2 raises a lot of eyebrows.
Hey, so we haven't made any changes to the AI; any changes we do make to the game will be listed in the patch notes. I haven't personally been able to replicate what you're reporting when fighting with Wolverine but if you are able to tell me any opponents this happens more frequently against, or any game modes this happens more frequently in, we may have better success.
Also, as a quick reminder to everyone, please try to keep your comments focused on the topic at hand. If you have other issues you'd like to report, I'd recommend either finding a related thread to post your information in, or creating a separate thread for the issue.
How can you even say that when you don't even list any changes to ai in patch notes ever also this thread is not about wolverine whiffing but the new insane behaviour by ai where ai is doing attacks from across the screen, blocking at perfect timings and also intercepting our hits like a boss and this is happening in all game modes so why do you even ask about game modes
AI Update - Now the AI can keep fighting after the game is paused by an incoming phone call. Because they are just that skilled.
Was this in arena?
My theory is that the opponent had pacify and because you got stunned your ability to pause the game got reduced so he was able to keep attacking.
Seems logical .. OH WAIT the game doesn't work like that.
Was this in arena?
My theory is that the opponent had pacify and because you got stunned your ability to pause the game got reduced so he was able to keep attacking.
Seems logical .. OH WAIT the game doesn't work like that.
MODOK’s lab on expert. Took the loss so I could get video proof of yet another AI bug. I’m not bothering reporting bugs anymore, Kabam clearly doesn’t care about fixing most of them.
Captain Marvel’s sp2 has been broken for close to a year, but Ultron’s sp2 received the same needed fix in months less worth of time. Dr. Voodoo’s sp2 was acknowledged as being bugged, and that’s being “looked into” for months as well. Other special attacks like Hulk’s sp1, Guillotine’s sp1, Agent Venom’s sp1, Star Lord’s sp2, and so many more don’t chain after 5-hit combos because they randomly get blocked.
If the AI hasn’t been tweaked, this things should have been occurring since those characters were added to the game. The same goes for the AI parrying multiple times in a single combo and parrying immediately after backing up and/or evading attacks.
An experienced game designer wrote a summary of the current state of MCOC and how specific mechanisms have been altered. It’s revealing to say the least:
Was this in arena?
My theory is that the opponent had pacify and because you got stunned your ability to pause the game got reduced so he was able to keep attacking.
Seems logical .. OH WAIT the game doesn't work like that.
MODOK’s lab on expert. Took the loss so I could get video proof of yet another AI bug. I’m not bothering reporting bugs anymore, Kabam clearly doesn’t care about fixing most of them.
Captain Marvel’s sp2 has been broken for close to a year, but Ultron’s sp2 received the same needed fix in months less worth of time. Dr. Voodoo’s sp2 was acknowledged as being bugged, and that’s being “looked into” for months as well. Other special attacks like Hulk’s sp1, Guillotine’s sp1, Agent Venom’s sp1, Star Lord’s sp2, and so many more don’t chain after 5-hit combos because they randomly get blocked.
If the AI hasn’t been tweaked, this things should have been occurring since those characters were added to the game. The same goes for the AI parrying multiple times in a single combo and parrying immediately after backing up and/or evading attacks.
An experienced game designer wrote a summary of the current state of MCOC and how specific mechanisms have been altered. It’s revealing to say the least:
The war I just finished, launched SP3 with GR ... And the hit healed the opponent (was not on a macochasim node)... And healed for the exact amount of damage that the hit would have done. It is hilarious because GR's damnation is a healblock itself.....
But wait it gets better, the damnation damage over time ticks were not doing damage... Like litterally the counter was going down on the debuff but 0 damage ticks. This was more proof that I did not read the node wrong and damnation debuff was actually applied (where maco would just remove it and regen the opponent). I was so baffled that I died before getting a screenie. I went into shock LMFAO.
Muscle memory, timings on how to evade and parry. People who have played for years can tell exactly when something has been changed, but perhaps not precisely what was chaned. I know for a fact, even though i cant prove it scientifically without having fight recorded data from earlier, that enemies were never able to complete combos by homing in on you from long away while you dash back multiple times.
I notice it mostly in AQ since those are the longest fights im doing atm. Any small sized hero, be it wolvie, dr. voodoo or similar size vs any Symbioid has this homing combo happening, and also vs magic, or the mini bosses especially vs dr. voodoo on map 4.
Muscle memory, timings on how to evade and parry. People who have played for years can tell exactly when something has been changed, but perhaps not precisely what was chaned. I know for a fact, even though i cant prove it scientifically without having fight recorded data from earlier, that enemies were never able to complete combos by homing in on you from long away while you dash back multiple times.
I notice it mostly in AQ since those are the longest fights im doing atm. Any small sized hero, be it wolvie, dr. voodoo or similar size vs any Symbioid has this homing combo happening, and also vs magic, or the mini bosses especially vs dr. voodoo on map 4.
Well said. It's not easy to describe the current bugs without knowing the right terms and concepts to reference. The above google docs link review does that nicely. Two of the points made by the game developer are:
- "Camera Animation at the beginning of fights is jerky, I am guessing the animation curve has 2 key frames close to one another or is linear".
- "Ai movement and speed has been increased significantly since 17.1, therefore the Ai recovery has also been increased to counter attacks well before the animation has even finished. Let’s not pretend this is not an issue, like many other players I have a Legends Badge and have completed the hardest content in the game. Beyond that I studied and work in 3D Animation, so I caught these thing right away."
The war I just finished, launched SP3 with GR ... And the hit healed the opponent (was not on a macochasim node)... And healed for the exact amount of damage that the hit would have done. It is hilarious because GR's damnation is a healblock itself.....
But wait it gets better, the damnation damage over time ticks were not doing damage... Like litterally the counter was going down on the debuff but 0 damage ticks. This was more proof that I did not read the node wrong and damnation debuff was actually applied (where maco would just remove it and regen the opponent). I was so baffled that I died before getting a screenie. I went into shock LMFAO.
Probably a stupid question but was that fight on a mirror image node?
I know for a fact, even though i cant prove it scientifically without having fight recorded data from earlier, that enemies were never able to complete combos by homing in on you from long away while you dash back multiple times.
I notice it mostly in AQ since those are the longest fights im doing atm. Any small sized hero, be it wolvie, dr. voodoo or similar size vs any Symbioid has this homing combo happening, and also vs magic, or the mini bosses especially vs dr. voodoo on map 4.
^
Completely agree - homing in combos didn't exist in the past.
Think it has something to do with recovery timings but maybe not.
Maybe the time to recover between each evade has been increased and the AI has been programmed to target the time when we're recovering.
We were generally free to move around without worrying about being locked in.
Hey, so we haven't made any changes to the AI; any changes we do make to the game will be listed in the patch notes. I haven't personally been able to replicate what you're reporting when fighting with Wolverine but if you are able to tell me any opponents this happens more frequently against, or any game modes this happens more frequently in, we may have better success.
Also, as a quick reminder to everyone, please try to keep your comments focused on the topic at hand. If you have other issues you'd like to report, I'd recommend either finding a related thread to post your information in, or creating a separate thread for the issue.
Can you comment on the actual matter? Why AI is behaving as shown in dozens of videos posted by players (throughout the "Bug and Known Issues" category) since you haven't made any changes? You can easily recreate those AI behaviors...if you take a ride through ACT5 or Uncollected Quests. I think you are avoiding to recognize an obvious AI gameplay misbehavoir. And that is unacceptable!
Im pretty sure all the mods are bots too..no human can give such cold responses and blatantly deny when not one but many users report the same thing...
Hey, so we haven't made any changes to the AI; any changes we do make to the game will be listed in the patch notes. I haven't personally been able to replicate what you're reporting when fighting with Wolverine but if you are able to tell me any opponents this happens more frequently against, or any game modes this happens more frequently in, we may have better success.
Also, as a quick reminder to everyone, please try to keep your comments focused on the topic at hand. If you have other issues you'd like to report, I'd recommend either finding a related thread to post your information in, or creating a separate thread for the issue.
Pretty much any champion can charge forwards 5 times (with every hit of their medium, light, light, light, medium combo). Where as we can only move forwards a significant distance with 2 attacks, which are our 2 medium attacks. It’s most noticeable to me when against someone big like hulk, you’ll dodge the first medium, then he comes at you again and again for the entire combo. Imo the AI shouldn’t be able to do this as if you attempt to replicate you’ll be left flailing punching thin air.
Hey, so we haven't made any changes to the AI; any changes we do make to the game will be listed in the patch notes. I haven't personally been able to replicate what you're reporting when fighting with Wolverine but if you are able to tell me any opponents this happens more frequently against, or any game modes this happens more frequently in, we may have better success.
Also, as a quick reminder to everyone, please try to keep your comments focused on the topic at hand. If you have other issues you'd like to report, I'd recommend either finding a related thread to post your information in, or creating a separate thread for the issue.
That's funny because in numerous threads you all admitted that there's a problem with the ai and their reactions since 12.0.
You have said that it was "fixed" numerous times despite us telling you that it's as bad or worse than it's ever been and have left a majority of issues that we've been dealing eternal under investigation and ignoring everything we say or through other means which kinda sucks.
In general the ai can read and react faster than us and sometimes they don't have any recovery at all, I've had instances where the ai was already up waiting for me after I did a special 3 ( medsua's vs Hyperion) or they imeditenly get up and fly across the map pressing us before we can react (everyone vs everyone)
They can just evade, block or parry us all the time sometimes from situations that they shouldn't be able to like before they hit the ground from a power attack, or basically ignore the power attack or ingnore our specials.
They can block all specials at will sometimes, they can block them in the middle of multi hit ones or fire off a special in the middle of it or interrupt it with an attack. They can parry us all the time sometimes and can parry from impossibile positions even after the attack hits while ours doesn't work sometimes.
They can evade or dodge us at will while we have issues with controls which makes the fights really frustrating if we can't freaking hit them. Then there's all the controls input issues we've been dealing with which you've also admitted and said there was issues with and tried to fix it.
They can get extra strides and fly accross the map in seconds, gain extra movements in general which makes it really annoying to fight them sometimes because they are hitting outside their strike zone or rushing us before we can react.
I've been playing this game for years. Recently i noticed a few rather radical changes to the behaviour of enemy AI which quite frankly has increased the difficulty of the game quite a lot and i haven't stumbled upon any information in the patch notes regarding these changes.
Are those changes to the enemy AI intentional and going to stay? I hope for some constructive feedback.
Antman changed a month or two ago. Perfect example. His l1 when he uppercuts will now travel to where you are right before he does it. This now forces an extra dash to avoid. While easy it to avoid absolutely was a “homing” in effect. Used to he would uppercut where you were whe he started the motion.
I’ve been getting absolutely demolished by Venom recently whereas in the past he’s given me very few issues. You need to be absolute perfect with your evades 5~ times during his combo if you don’t want to take block damage from him. The AI has definitely been altered, not sure when, but I know why..
💸💵💴💶💷💰
Hey, so we haven't made any changes to the AI; any changes we do make to the game will be listed in the patch notes. I haven't personally been able to replicate what you're reporting when fighting with Wolverine but if you are able to tell me any opponents this happens more frequently against, or any game modes this happens more frequently in, we may have better success.
Also, as a quick reminder to everyone, please try to keep your comments focused on the topic at hand. If you have other issues you'd like to report, I'd recommend either finding a related thread to post your information in, or creating a separate thread for the issue.
This is exactly why so many of my current and former alliance mates over the past 9 months have quit this game. What an epic fail Kabam.
This definitely feels intentional and against the player base. I could throw out ideas but I don’t see the relevancy they won’t do it andxprobably don’t even care to as well. I buy a brand new device from playing on my older one and it’s the same bs. It’s clearly on your end. And the fact you see nothing and continue to keeps bugs in game and do nothing goes against the 12.0 talk you had with us saying transparency. I have been here almost since the launch 2014. The game has never been as bad as it is right now. Doesn’t matter the platform or device whatever. It’s jacked up and up need to take a much harder approach. If you simply can not fix it just say it. I’d rather have you say we’re just that incompetent ebt that we don’t know how. That’s at least a viable answer then we’re working on it and then firing back with I don’t see it so it has to be you. We both know that’s a lie. I’m on literally the newest iPad out right now and it plays slightly better then a iPhone 5s which I decided to test. Same bugs glitches etc. it’s on your end you need to fix your broken product. Because as of right now it seems completely intentional
Comments
Even with this video proof, they won't do anything to reimburse you lol I'm still pissed at their lack of ack'ing calendar issues
After this I’ll be finishing LOL exploration with $0 spent. Spite can be great motivation.
https://youtu.be/5N8IVLZ3LY8?t=6m17s
The AI fully evades Morningstar's unblockable special 2 using dexterity. Unblockable s2. 3 dexterity evades in a row. And it's just an Iceman.
When we turn auto-fighting on we're usually a punching bag, but the AI can do this now. Ridiculous.
Doing the same for Act 5... it takes longer saving units and items but it's worth it.
Also, as a quick reminder to everyone, please try to keep your comments focused on the topic at hand. If you have other issues you'd like to report, I'd recommend either finding a related thread to post your information in, or creating a separate thread for the issue.
There has been a noticeable ramp up to the AI since last summer.
This is just a small example. Video is already cued up:
https://youtu.be/5N8IVLZ3LY8?t=6m17s
The AI fully evades Morningstar's unblockable special 2 using just dexterity. Unblockable s2, 3 dexterity evades in a row, and it's just by Iceman.
This is incredibly advanced AI behavior, as even many higher level players have issues fully evading her special. When we turn autofight on for ourselves, our own AI's behaviors are generally very ineffective and almost random.
Seeing the AI Iceman fully evade an unblockable s2 raises a lot of eyebrows.
How can you even say that when you don't even list any changes to ai in patch notes ever also this thread is not about wolverine whiffing but the new insane behaviour by ai where ai is doing attacks from across the screen, blocking at perfect timings and also intercepting our hits like a boss and this is happening in all game modes so why do you even ask about game modes
Was this in arena?
My theory is that the opponent had pacify and because you got stunned your ability to pause the game got reduced so he was able to keep attacking.
Seems logical .. OH WAIT the game doesn't work like that.
MODOK’s lab on expert. Took the loss so I could get video proof of yet another AI bug. I’m not bothering reporting bugs anymore, Kabam clearly doesn’t care about fixing most of them.
Captain Marvel’s sp2 has been broken for close to a year, but Ultron’s sp2 received the same needed fix in months less worth of time. Dr. Voodoo’s sp2 was acknowledged as being bugged, and that’s being “looked into” for months as well. Other special attacks like Hulk’s sp1, Guillotine’s sp1, Agent Venom’s sp1, Star Lord’s sp2, and so many more don’t chain after 5-hit combos because they randomly get blocked.
If the AI hasn’t been tweaked, this things should have been occurring since those characters were added to the game. The same goes for the AI parrying multiple times in a single combo and parrying immediately after backing up and/or evading attacks.
An experienced game designer wrote a summary of the current state of MCOC and how specific mechanisms have been altered. It’s revealing to say the least:
https://docs.google.com/document/d/11_JmLOpjMLx4tn3fZnAZXknv43NAzMVf3erqrN6Wfeo/mobilebasic
Lol ya I kind of gave up too.
The war I just finished, launched SP3 with GR ... And the hit healed the opponent (was not on a macochasim node)... And healed for the exact amount of damage that the hit would have done. It is hilarious because GR's damnation is a healblock itself.....
But wait it gets better, the damnation damage over time ticks were not doing damage... Like litterally the counter was going down on the debuff but 0 damage ticks. This was more proof that I did not read the node wrong and damnation debuff was actually applied (where maco would just remove it and regen the opponent). I was so baffled that I died before getting a screenie. I went into shock LMFAO.
I notice it mostly in AQ since those are the longest fights im doing atm. Any small sized hero, be it wolvie, dr. voodoo or similar size vs any Symbioid has this homing combo happening, and also vs magic, or the mini bosses especially vs dr. voodoo on map 4.
Well said. It's not easy to describe the current bugs without knowing the right terms and concepts to reference. The above google docs link review does that nicely. Two of the points made by the game developer are:
- "Camera Animation at the beginning of fights is jerky, I am guessing the animation curve has 2 key frames close to one another or is linear".
- "Ai movement and speed has been increased significantly since 17.1, therefore the Ai recovery has also been increased to counter attacks well before the animation has even finished. Let’s not pretend this is not an issue, like many other players I have a Legends Badge and have completed the hardest content in the game. Beyond that I studied and work in 3D Animation, so I caught these thing right away."
Probably a stupid question but was that fight on a mirror image node?
^
Completely agree - homing in combos didn't exist in the past.
Think it has something to do with recovery timings but maybe not.
Maybe the time to recover between each evade has been increased and the AI has been programmed to target the time when we're recovering.
We were generally free to move around without worrying about being locked in.
Can you comment on the actual matter? Why AI is behaving as shown in dozens of videos posted by players (throughout the "Bug and Known Issues" category) since you haven't made any changes? You can easily recreate those AI behaviors...if you take a ride through ACT5 or Uncollected Quests. I think you are avoiding to recognize an obvious AI gameplay misbehavoir. And that is unacceptable!
Why are we even playing this game?
Should the AI be able to launch a special immediately after missing a heavy attack?
Evading an AI heavy then counter attacking as the AI animation finishes is/was a fundamental tactic used by players.
Pretty much any champion can charge forwards 5 times (with every hit of their medium, light, light, light, medium combo). Where as we can only move forwards a significant distance with 2 attacks, which are our 2 medium attacks. It’s most noticeable to me when against someone big like hulk, you’ll dodge the first medium, then he comes at you again and again for the entire combo. Imo the AI shouldn’t be able to do this as if you attempt to replicate you’ll be left flailing punching thin air.
That's funny because in numerous threads you all admitted that there's a problem with the ai and their reactions since 12.0.
You have said that it was "fixed" numerous times despite us telling you that it's as bad or worse than it's ever been and have left a majority of issues that we've been dealing eternal under investigation and ignoring everything we say or through other means which kinda sucks.
In general the ai can read and react faster than us and sometimes they don't have any recovery at all, I've had instances where the ai was already up waiting for me after I did a special 3 ( medsua's vs Hyperion) or they imeditenly get up and fly across the map pressing us before we can react (everyone vs everyone)
They can just evade, block or parry us all the time sometimes from situations that they shouldn't be able to like before they hit the ground from a power attack, or basically ignore the power attack or ingnore our specials.
They can block all specials at will sometimes, they can block them in the middle of multi hit ones or fire off a special in the middle of it or interrupt it with an attack. They can parry us all the time sometimes and can parry from impossibile positions even after the attack hits while ours doesn't work sometimes.
They can evade or dodge us at will while we have issues with controls which makes the fights really frustrating if we can't freaking hit them. Then there's all the controls input issues we've been dealing with which you've also admitted and said there was issues with and tried to fix it.
They can get extra strides and fly accross the map in seconds, gain extra movements in general which makes it really annoying to fight them sometimes because they are hitting outside their strike zone or rushing us before we can react.
And much much much more.
Antman changed a month or two ago. Perfect example. His l1 when he uppercuts will now travel to where you are right before he does it. This now forces an extra dash to avoid. While easy it to avoid absolutely was a “homing” in effect. Used to he would uppercut where you were whe he started the motion.
💸💵💴💶💷💰
This is exactly why so many of my current and former alliance mates over the past 9 months have quit this game. What an epic fail Kabam.