Markjv81 wrote: » Kabam Lyra wrote: » Hi all! We are working on a resolution for this issue and our goal is to have the extra node removed before the next series of Alliance Quests begin next week. Thanks for your patience and understanding! Your goal should be to run the NC mini boss map that doesn't have the extra node until its fixed.
Kabam Lyra wrote: » Hi all! We are working on a resolution for this issue and our goal is to have the extra node removed before the next series of Alliance Quests begin next week. Thanks for your patience and understanding!
Blitzkilla420 wrote: » Kabam Lyra wrote: » Hi all! We are working on a resolution for this issue and our goal is to have the extra node removed before the next series of Alliance Quests begin next week. Thanks for your patience and understanding! I gotta ask why would this take a week to fix? why dont you just do an emergency maint. and fix it up? reduce timers too while youre at it or something. I think compensation is needed for everyone to rectify this mistake. OH and please fire the guy who let this mistake slip!
Hosemania wrote: » The reason people are so pissed is that kabam is making some serious mistakes. Adding an extra node is just adding fuel to the fire. This months quest was considerably longer but kabam stated it is just a little longer than usual which is an insult to all of our intelligence. AQ changes were not recieved well and a lot of people struggled against the Sentinels. I think you probably should have allowed us to test the new aq rather than just dump it and say here you go. The new offers were also insulting. Seriously 60k to get 20 sig stones. Mistake after mistake after mistake is having major repercussions. I see a lot of people quitting since the game is getting stale and the community is getting milked. Kabam really needs to start making better decisions since there player base is dropping. Alliances are dropping aq or playing free maps, To be honest AQ has always been too long and with no hope for seeing the length of time go down is having an effect. AQ should not take 17 hours and to add an extra node to increase the time was not a good idea. The node was programmed in, it did not just appear on its own. Please stop insulting us. Thank you.
Kabam Miike wrote: » VimesVonlip wrote: » Kabam Miike wrote: » Thecrusher_9756 wrote: » Kabam Lyra wrote: » Hi all! I wanted to clarify for everyone, the additional node on Path 7 of Map 5 was not added intentionally. We are currently looking into why this occurred but we can confirm that this is definitely not intended and is not an unannounced changed made to cost you more energy. As we've stated in the past, we do not knowingly make changes to the game without communicating them. Doing so would only cause confusion and frustration and that isn't what anyone wants. Also, please keep in mind, it takes a little bit of time to confirm the existence of an error like this and to communicate it with the community. Please be patient and constructive in posting your concerns. When we have any additional information about this situation to share, we will do so. And, as always, even when you are frustrated, the forum rules still apply. So what you’re saying is because this is a “bug” that affects the players it’s gonna take a while to find out why this happened/who put it there, but if it was a bug that affected your profits it would be fixed almost immediately? Hmm, I don't see where we said that. We're working on a fix right now. These kinds of assumptions don't really help anybody, and really only make this a more hostile and aggressive space, when there really is no need. Although put forward in an aggressive manner he's not wrong. We've seen it time and time again that when there's an issue or glitch that effects gameplay it takes weeks/months and in some cases basically never to fix it but when it effects profitability the game is shut down and the issue is delt with immediately. I get it you're a company and you're out to make money but there's a good way to do that and that's definitely not the way kabam does it. But it's actually not correct. Different bugs take different lengths of time and effort to address. Some bugs are much simpler, and can be fixed server side, while others take more time to investigate and implement a fix for in the code. If a bug requires engineering time, that means it will take much longer than those that do not. This also ignores the plethora of issues that come up and are fixed right away, and is really nit picking on facts. We've fixed many bugs that are negative for the player pretty quickly. Some of them have been fixed minutes after being discovered because they're something that can be fixed server side. We don't let any bug stay in the game longer than it has to. We want to get every bug fixed as soon as we can.
VimesVonlip wrote: » Kabam Miike wrote: » Thecrusher_9756 wrote: » Kabam Lyra wrote: » Hi all! I wanted to clarify for everyone, the additional node on Path 7 of Map 5 was not added intentionally. We are currently looking into why this occurred but we can confirm that this is definitely not intended and is not an unannounced changed made to cost you more energy. As we've stated in the past, we do not knowingly make changes to the game without communicating them. Doing so would only cause confusion and frustration and that isn't what anyone wants. Also, please keep in mind, it takes a little bit of time to confirm the existence of an error like this and to communicate it with the community. Please be patient and constructive in posting your concerns. When we have any additional information about this situation to share, we will do so. And, as always, even when you are frustrated, the forum rules still apply. So what you’re saying is because this is a “bug” that affects the players it’s gonna take a while to find out why this happened/who put it there, but if it was a bug that affected your profits it would be fixed almost immediately? Hmm, I don't see where we said that. We're working on a fix right now. These kinds of assumptions don't really help anybody, and really only make this a more hostile and aggressive space, when there really is no need. Although put forward in an aggressive manner he's not wrong. We've seen it time and time again that when there's an issue or glitch that effects gameplay it takes weeks/months and in some cases basically never to fix it but when it effects profitability the game is shut down and the issue is delt with immediately. I get it you're a company and you're out to make money but there's a good way to do that and that's definitely not the way kabam does it.
Kabam Miike wrote: » Thecrusher_9756 wrote: » Kabam Lyra wrote: » Hi all! I wanted to clarify for everyone, the additional node on Path 7 of Map 5 was not added intentionally. We are currently looking into why this occurred but we can confirm that this is definitely not intended and is not an unannounced changed made to cost you more energy. As we've stated in the past, we do not knowingly make changes to the game without communicating them. Doing so would only cause confusion and frustration and that isn't what anyone wants. Also, please keep in mind, it takes a little bit of time to confirm the existence of an error like this and to communicate it with the community. Please be patient and constructive in posting your concerns. When we have any additional information about this situation to share, we will do so. And, as always, even when you are frustrated, the forum rules still apply. So what you’re saying is because this is a “bug” that affects the players it’s gonna take a while to find out why this happened/who put it there, but if it was a bug that affected your profits it would be fixed almost immediately? Hmm, I don't see where we said that. We're working on a fix right now. These kinds of assumptions don't really help anybody, and really only make this a more hostile and aggressive space, when there really is no need.
Thecrusher_9756 wrote: » Kabam Lyra wrote: » Hi all! I wanted to clarify for everyone, the additional node on Path 7 of Map 5 was not added intentionally. We are currently looking into why this occurred but we can confirm that this is definitely not intended and is not an unannounced changed made to cost you more energy. As we've stated in the past, we do not knowingly make changes to the game without communicating them. Doing so would only cause confusion and frustration and that isn't what anyone wants. Also, please keep in mind, it takes a little bit of time to confirm the existence of an error like this and to communicate it with the community. Please be patient and constructive in posting your concerns. When we have any additional information about this situation to share, we will do so. And, as always, even when you are frustrated, the forum rules still apply. So what you’re saying is because this is a “bug” that affects the players it’s gonna take a while to find out why this happened/who put it there, but if it was a bug that affected your profits it would be fixed almost immediately?
Kabam Lyra wrote: » Hi all! I wanted to clarify for everyone, the additional node on Path 7 of Map 5 was not added intentionally. We are currently looking into why this occurred but we can confirm that this is definitely not intended and is not an unannounced changed made to cost you more energy. As we've stated in the past, we do not knowingly make changes to the game without communicating them. Doing so would only cause confusion and frustration and that isn't what anyone wants. Also, please keep in mind, it takes a little bit of time to confirm the existence of an error like this and to communicate it with the community. Please be patient and constructive in posting your concerns. When we have any additional information about this situation to share, we will do so. And, as always, even when you are frustrated, the forum rules still apply.
GroundedWisdom wrote: » Blitzkilla420 wrote: » Kabam Lyra wrote: » Hi all! We are working on a resolution for this issue and our goal is to have the extra node removed before the next series of Alliance Quests begin next week. Thanks for your patience and understanding! I gotta ask why would this take a week to fix? why dont you just do an emergency maint. and fix it up? reduce timers too while youre at it or something. I think compensation is needed for everyone to rectify this mistake. OH and please fire the guy who let this mistake slip! You do understand the reaction that would occur if they stopped AQ right now, don't you? Lol. It's not just a matter of turning off AQ and removing a Node. There would be more work involved. Which means people would have to wait and the situation would escalate.
Blitzkilla420 wrote: » GroundedWisdom wrote: » Blitzkilla420 wrote: » Kabam Lyra wrote: » Hi all! We are working on a resolution for this issue and our goal is to have the extra node removed before the next series of Alliance Quests begin next week. Thanks for your patience and understanding! I gotta ask why would this take a week to fix? why dont you just do an emergency maint. and fix it up? reduce timers too while youre at it or something. I think compensation is needed for everyone to rectify this mistake. OH and please fire the guy who let this mistake slip! You do understand the reaction that would occur if they stopped AQ right now, don't you? Lol. It's not just a matter of turning off AQ and removing a Node. There would be more work involved. Which means people would have to wait and the situation would escalate. theyve done it before so nothing new here sir
Mcord117 wrote: » I can’t see how this can happen by mistake. Why has this mistake never happened before? It’s just too random for me to swallow
Kabam Miike wrote: » Thecrusher_9756 wrote: » Kabam Miike wrote: » Thecrusher_9756 wrote: » Kabam Lyra wrote: » Hi all! I wanted to clarify for everyone, the additional node on Path 7 of Map 5 was not added intentionally. We are currently looking into why this occurred but we can confirm that this is definitely not intended and is not an unannounced changed made to cost you more energy. As we've stated in the past, we do not knowingly make changes to the game without communicating them. Doing so would only cause confusion and frustration and that isn't what anyone wants. Also, please keep in mind, it takes a little bit of time to confirm the existence of an error like this and to communicate it with the community. Please be patient and constructive in posting your concerns. When we have any additional information about this situation to share, we will do so. And, as always, even when you are frustrated, the forum rules still apply. So what you’re saying is because this is a “bug” that affects the players it’s gonna take a while to find out why this happened/who put it there, but if it was a bug that affected your profits it would be fixed almost immediately? Hmm, I don't see where we said that. We're working on a fix right now. These kinds of assumptions don't really help anybody, and really only make this a more hostile and aggressive space, when there really is no need. Just saying what seems to be the truth. Whenever there is an issue such as underpriced crystals (just an example) it always seems to be fixed within minutes but we have had issues in game such as Captain Marvel’s sp2 for months that still hasn’t been fixed yet. Fair enough, but you're comparing something that takes a couple minutes to change on the Server, to something that requires time from an Animator to realign and re-examine all of the metrics, then redo the animation to fit that, and then somebody to implement it to the character, and then into the game. It's like comparing an apple and crate of coconuts. It's very different! We really do try to address every bug as soon as we can.
Thecrusher_9756 wrote: » Kabam Miike wrote: » Thecrusher_9756 wrote: » Kabam Lyra wrote: » Hi all! I wanted to clarify for everyone, the additional node on Path 7 of Map 5 was not added intentionally. We are currently looking into why this occurred but we can confirm that this is definitely not intended and is not an unannounced changed made to cost you more energy. As we've stated in the past, we do not knowingly make changes to the game without communicating them. Doing so would only cause confusion and frustration and that isn't what anyone wants. Also, please keep in mind, it takes a little bit of time to confirm the existence of an error like this and to communicate it with the community. Please be patient and constructive in posting your concerns. When we have any additional information about this situation to share, we will do so. And, as always, even when you are frustrated, the forum rules still apply. So what you’re saying is because this is a “bug” that affects the players it’s gonna take a while to find out why this happened/who put it there, but if it was a bug that affected your profits it would be fixed almost immediately? Hmm, I don't see where we said that. We're working on a fix right now. These kinds of assumptions don't really help anybody, and really only make this a more hostile and aggressive space, when there really is no need. Just saying what seems to be the truth. Whenever there is an issue such as underpriced crystals (just an example) it always seems to be fixed within minutes but we have had issues in game such as Captain Marvel’s sp2 for months that still hasn’t been fixed yet.