Generally Gwenpool is considered a top tier champion. She has very strong bleeds so her damage output is very high against non-immune targets, she has a strong armor break in SP3, and she has enervate in SP2. Enervate, for those unfamiliar, is an effect that makes the target not gain energy when you strike them (they can still gain energy striking you or through passive power gain effects). Both the armor break and the enervate effects can theoretically be kept active indefinitely if the target can be bled: when they expire if there is a bleed effect on the target the bleed will be consumed (i.e. it will expire) and the armor break or enervate will refresh.
So it is possible to attack a target and stack bleeds, build to SP2, land enervate, then continue striking the target and as long as you keep landing bleeds the target will get stuck under enervate forever and won't gain power while you are attacking. This can lead to a very fast kill since you don't have to pace yourself or worry about special attacks.
Bleed, enervate, armor break. Pretty solid combination for an attacker. Also, she occasionally stuns the target (stun chance increases with more bleed stacks).
Generally Gwenpool is considered a top tier champion. She has very strong bleeds so her damage output is very high against non-immune targets, she has a strong armor break in SP3, and she has enervate in SP2. Enervate, for those unfamiliar, is an effect that makes the target not gain energy when you strike them (they can still gain energy striking you or through passive power gain effects). Both the armor break and the enervate effects can theoretically be kept active indefinitely if the target can be bled: when they expire if there is a bleed effect on the target the bleed will be consumed (i.e. it will expire) and the armor break or enervate will refresh.
So it is possible to attack a target and stack bleeds, build to SP2, land enervate, then continue striking the target and as long as you keep landing bleeds the target will get stuck under enervate forever and won't gain power while you are attacking. This can lead to a very fast kill since you don't have to pace yourself or worry about special attacks.
Bleed, enervate, armor break. Pretty solid combination for an attacker. Also, she occasionally stuns the target (stun chance increases with more bleed stacks).
She also has extremely high attack power and ability reduction when awakened. I believe only her and Blade can solo LOL Magik.
Generally Gwenpool is considered a top tier champion. She has very strong bleeds so her damage output is very high against non-immune targets, she has a strong armor break in SP3, and she has enervate in SP2. Enervate, for those unfamiliar, is an effect that makes the target not gain energy when you strike them (they can still gain energy striking you or through passive power gain effects). Both the armor break and the enervate effects can theoretically be kept active indefinitely if the target can be bled: when they expire if there is a bleed effect on the target the bleed will be consumed (i.e. it will expire) and the armor break or enervate will refresh.
So it is possible to attack a target and stack bleeds, build to SP2, land enervate, then continue striking the target and as long as you keep landing bleeds the target will get stuck under enervate forever and won't gain power while you are attacking. This can lead to a very fast kill since you don't have to pace yourself or worry about special attacks.
Bleed, enervate, armor break. Pretty solid combination for an attacker. Also, she occasionally stuns the target (stun chance increases with more bleed stacks).
Also, if duped she can reduce opponent's ability accuracy by 2% per hit. So, once you get a 50-hit combo, you shut down spidey evade, wolverine regen*, or electro's shock damage.
*She can shut down ROL Wolverine's regen but not LOL X-23's.
As others have mentioned, she has very high damage output from bleed and armor break. The armor break and enervate can last indefinitely as long as the target is bleeding. She has incinerate as well but most consider it to be detrimental because it consumes a bleed when it expires but does less damage. Her sig ability is quite good as well, 100% ability accuracy reduction at 50 combo hits, plus she won't die from special attacks, which is helpful against none-DOT/stun sp3s.
why do u even doubt it? with sp3 she can deal amazing damage, also her bleed, ability reduction, enervate, incineration, stuns, resistance against specials are really useful, she's incredible
Complete shut down of defensive abilities with 50+ hit combos, huge bleed damage, enervate, huge critical hit damage with sp3 armor break, 1 of 2 champions who can solo LOL Electro, list goes on
Besides everything mentioned above, she’s not quite as good as she was when compared to her initial release. She used to guarantee a bleed stack when you heavy, now it’s a 5% chance. This has a big impact on her ability to maintain bleed stacks to feed enervate and or armor break.
Her regular bleed is extremely random. 30% chance, not exactly dependable.
However, her raw damage is decent, having higher crit crit dmg when compared to others.
Her biggest flaw though is her “3% stun.” You have to be extremely careful when fighting champs like bpcw and Mordo. Majority of my aw death involves that 3% stun proccing at the wrong time.
Besides everything mentioned above, she’s not quite as good as she was when compared to her initial release. She used to guarantee a bleed stack when you heavy, now it’s a 5% chance. This has a big impact on her ability to maintain bleed stacks to feed enervate and or armor break.
I haven't found that to be true. Originally, Gwenpool's heavy only had a guaranteed bleed if the target wasn't already bleeding. If the target had a bleed on it, the heavy didn't stack a bleed, instead it converted one bleed to a long-duration bleed.
Now, the heavy doesn't guarantee a bleed on a non-bleeding target but it still converts bleeds to long-lasting bleeds. The net result is that if you are attacking a target normally, you will almost certainly have at least one bleed on the target most of the time, and your ability to keep enervate and armor break active is nearly the same. The only situation in which the guaranteed bleed was essential to keeping enervate and armor break active was the case where you were only cycling heavy attacks constantly without any other attacks, which generally only happened when someone tried to permanently corner the target. That was considered an exploit and the change targeted that specific situation fairly specifically.
In normal play, it is the ability to convert short bleeds into long bleeds that improves your ability to keep bleeds around to feed the debuffs, and Gwenpool's heavy still converts bleeds into long-lasting bleeds 100% of the time when the target is bleeding.
It should also be noted that she can still die against a Special attack when awakened. Specifically, if the opponent has ability reduction then her chance to survive a special is reduced.
Her sig ability reduces the damage *of each hit* of a special attack to not exceed ___% of her current health. So if she is hit with a multi-hit special, then she will lose more health and have a higher chance of dying if the opponent has ability reduction.
Besides everything mentioned above, she’s not quite as good as she was when compared to her initial release. She used to guarantee a bleed stack when you heavy, now it’s a 5% chance. This has a big impact on her ability to maintain bleed stacks to feed enervate and or armor break.
Her regular bleed is extremely random. 30% chance, not exactly dependable.
However, her raw damage is decent, having higher crit crit dmg when compared to others.
Her biggest flaw though is her “3% stun.” You have to be extremely careful when fighting champs like bpcw and Mordo. Majority of my aw death involves that 3% stun proccing at the wrong time.
She does have quite high prestige though.
I am looking forward to ranking her down.
I have beef with just about everything you said. The heavy-bleed nerf was big statistically, but in the real world of fights (those who didn’t do the whole enervate/heavy pinned-against-the-wall-forever thing), you hardly notice a difference. And it certainly has little to no impact on her ability to maintain stacks of bleed, because... 30% is NOT extremely random. I have no idea why you would think that. It is actually extremely high. You could make all characters cause bleed on every critical hit and 95% of them wouldnt cause as many bleeds as GP.
And her biggest flaw isn’t the stun. That stun is amazing. I can frequently stack several bleeds and cause at least one stun during any combo and then be able to string into another combo right after. The only flaw here is the fact you’re taking GP into a fight against BPCW or Mordo. Even if they’re hidden, seeing a skill champ on an armor node should be a huge red flag. If Mordo is low-rank then the degen shouldn’t cause much damage, and if it’s high-rank you should be able to see it in their profile and make a good guess as to whether you’re about to face him.
Ranking her down is one of the weirdest things I have ever heard.
If you have max WP/Recovery and are one rank above Cable, GP will eat that degen and take little damage. I have a 5/65 GP and I used her on an obvious 6* Cable on node 24 and survived.
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So it is possible to attack a target and stack bleeds, build to SP2, land enervate, then continue striking the target and as long as you keep landing bleeds the target will get stuck under enervate forever and won't gain power while you are attacking. This can lead to a very fast kill since you don't have to pace yourself or worry about special attacks.
Bleed, enervate, armor break. Pretty solid combination for an attacker. Also, she occasionally stuns the target (stun chance increases with more bleed stacks).
She also has extremely high attack power and ability reduction when awakened. I believe only her and Blade can solo LOL Magik.
Also, if duped she can reduce opponent's ability accuracy by 2% per hit. So, once you get a 50-hit combo, you shut down spidey evade, wolverine regen*, or electro's shock damage.
*She can shut down ROL Wolverine's regen but not LOL X-23's.
Oops, forgot to mention she needs to be awanked to get the 'can't die from a special at all ability.)
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She is a sexy Goddess!!! :D:D:D
Her regular bleed is extremely random. 30% chance, not exactly dependable.
However, her raw damage is decent, having higher crit crit dmg when compared to others.
Her biggest flaw though is her “3% stun.” You have to be extremely careful when fighting champs like bpcw and Mordo. Majority of my aw death involves that 3% stun proccing at the wrong time.
She does have quite high prestige though.
I am looking forward to ranking her down.
With change in content towards sentinals in old event quest and aq and debuff immune bosses, she may be slipping to demi god teir.
I haven't found that to be true. Originally, Gwenpool's heavy only had a guaranteed bleed if the target wasn't already bleeding. If the target had a bleed on it, the heavy didn't stack a bleed, instead it converted one bleed to a long-duration bleed.
Now, the heavy doesn't guarantee a bleed on a non-bleeding target but it still converts bleeds to long-lasting bleeds. The net result is that if you are attacking a target normally, you will almost certainly have at least one bleed on the target most of the time, and your ability to keep enervate and armor break active is nearly the same. The only situation in which the guaranteed bleed was essential to keeping enervate and armor break active was the case where you were only cycling heavy attacks constantly without any other attacks, which generally only happened when someone tried to permanently corner the target. That was considered an exploit and the change targeted that specific situation fairly specifically.
In normal play, it is the ability to convert short bleeds into long bleeds that improves your ability to keep bleeds around to feed the debuffs, and Gwenpool's heavy still converts bleeds into long-lasting bleeds 100% of the time when the target is bleeding.
Her sig ability reduces the damage *of each hit* of a special attack to not exceed ___% of her current health. So if she is hit with a multi-hit special, then she will lose more health and have a higher chance of dying if the opponent has ability reduction.
Loki too
Both Thor and Loki are also gods in the marvel universe
Except Cable
I have beef with just about everything you said. The heavy-bleed nerf was big statistically, but in the real world of fights (those who didn’t do the whole enervate/heavy pinned-against-the-wall-forever thing), you hardly notice a difference. And it certainly has little to no impact on her ability to maintain stacks of bleed, because... 30% is NOT extremely random. I have no idea why you would think that. It is actually extremely high. You could make all characters cause bleed on every critical hit and 95% of them wouldnt cause as many bleeds as GP.
And her biggest flaw isn’t the stun. That stun is amazing. I can frequently stack several bleeds and cause at least one stun during any combo and then be able to string into another combo right after. The only flaw here is the fact you’re taking GP into a fight against BPCW or Mordo. Even if they’re hidden, seeing a skill champ on an armor node should be a huge red flag. If Mordo is low-rank then the degen shouldn’t cause much damage, and if it’s high-rank you should be able to see it in their profile and make a good guess as to whether you’re about to face him.
Ranking her down is one of the weirdest things I have ever heard.
If you have max WP/Recovery and are one rank above Cable, GP will eat that degen and take little damage. I have a 5/65 GP and I used her on an obvious 6* Cable on node 24 and survived.