Content for may/infinity war
Yarah_Dahile
Member Posts: 83
I’m just wondering what the general vibe is?
My view as excitement initially, but I’m now seeing a lot of content being released for this month, and not enough time to achieve it. Would love that 5 star awakening gem in the infinity store. But no way I have the time (or units) to spend on this.
What’s everyone’s else’s thoughts?
My view as excitement initially, but I’m now seeing a lot of content being released for this month, and not enough time to achieve it. Would love that 5 star awakening gem in the infinity store. But no way I have the time (or units) to spend on this.
What’s everyone’s else’s thoughts?
1
Comments
If I remember right and am doing the math right, you need 18ish fights per day in the hardest tier of dungeons for full rewards. Depending how you and a partner do, potentially less.
No doubt its a lot, but I really really dont see how content is bad. I am totally going to miss a day or two of dungeons and/or trials. I'm not worrying myself over them.
If I can quote miike correctly, its 3 rooms, 3-4 times per day. I believe, for most people it could be 5 rooms twice per day or something, but we'll have to see. Each room has 2 fights per person. 3 minute timers on each fight.
I definitely won't hit all of the vanquishing blows. I will try to hit all dungeons but who knows.
Like I said before, it is a lot. But why not have a lot? why not have to sacrifice and make choices?
I don't mind choosing between whether or not I am going to clear Normal or do the extra side missions, but what good does it do me when I have to grind less arena to fit the content into my schedule just so I can see all the champs I acquire stay at 1/1.
Don't get me wrong, I love having plenty to do in the game, but when doing the highest end content doesn't reward enough resources to perform one of the most basic parts of the game(leveling and ranking up champs), it becomes discouraging.
I'm with you for the gold issue. I hope its balanced a little more outside of arena