**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Exactly. I don't mind adding new content at all, but when it's only going to be around for 30 days, and we already have days of quest grinding to do since even beginner gives the dust from what I remember seeing, it definitely feels like too much too soon.
This is what I never understand about Kabam’s design philosophy. They have huge roster of champions, but only a small portion of those are worthwhile in the game, and it is extremely hard to level them up. The approach always seems contradictory. Either we have a huge, leveled up roster and the quests force us to use many different champions, or we can only level up a few top tier champions and we have to do all the content with those. It can’t be both. Make up your mind!
Again, you are having the Idealistic image, not the Realistic Image.
It seems they forgot to take into account also temporary connection problems that many users are experiencing right now even when their networks are ok, chat delay or no message showing at all, so coordination has to be done through other means such as whatsapp or something else, which for some people crushed the MCOC app, loosing time again, microlags they game has and more; You Kabam should really consider to add some more minutes to the timers.
Only way to have a real parallel progress is for two players to play the dungeon with the identical same device with same configuration and apps, and under the same network; which is almost impossible so far but just being the both of them relatives or friends in real life living near to each other, and even with that is really depends on the enemies you can face, some of them take much more time than others.
Yea it's pretty absurd to give a short timer then have fights start with 30 seconds of power lock. This is just another one of those "should've tried a beta" things.
Hitting the milestones everyday will more likely become a bit of a drag and some of the rewards will be out of reach but generally speaking I’m happy with them.
This is my issue. Great that it's immersive--not great that it is time-intensive.
Brings me to a recurring question of mine: do the Kabam content designers play the game?
I'd like to see them meet their daily work deadlines and hit all milestones every day as well as playing AQ, AW, etc.--all while feeding their family, going to watch Infinity War, walking the dog, engaging in basic hygiene rituals, etc.
Dr. Zola