As the opposing Alliance, it is not exactly possible to be definitely certain that this Alliance Used a Pilot. You cannot say for certain that what you are seeing is the result of the opposition Piloting, or just the way that some Alliances organize themselves.
When you report an Alliance, we will take a look into it, but we cannot reply with the results of our investigation, as this is a violation of our Privacy Policy.
We have instigated new policies surrounding this behavior, and have made sure that all Summoners are aware. If this is something that your Alliance still does, you will be punished.
Going by your logic, having reported the alliance that 'piloted' was duly punished by you. So what happens to the alliance that was cheated against? and in some instances, same alliance in the space of 3 days? When you play any match, any game, there are two opponents. If one is found be in violation and the verdict is for them to 'lose' the other shall be compensated with those specific points? Shouldn't this be the case?
Say this was the Olympics 100m race, 3rd person was found to be using performance enhanced drugs and hence banned. Doesn't the 4th take the 3rd spot? But what you are saying is, if the guy hadn't used performance enhanced drugs he may have won anyway! So the 3rd spot is just blank...baffled by your logic and approach...
That's not a good analogy, because in a track race every runner runs independently of every other. If third place is disqualified then fourth place is the undisputed third place finisher. That would be analogous to eliminating the cheating alliance from rank rewards and moving everyone upward. But if you award points to the losing alliance, you are moving them forward above other non-cheating alliances, and as a consequence moving them downward.
You can award third place to the fourth place finisher if you DQ third place, but you cannot award bonus seconds to the fourth place finisher for having to run next to the cheater and give him second place. That's the problem with awarding points to the victims of cheating. If you don't know what they would have earned, you could be placing them higher than they would have placed. You'd be basically taking placement away from innocent alliances in order to try to remedy the victim of cheating. That's difficult to justify.
When you DQ third place and give fourth place the third place finish, you are punishing the cheater and hurting no innocent racer. That makes it a fair way to resolve the situation. When you award bonus points during a season to victims of cheating, you are causing collateral damage to innocent alliances. I suggested a possible way around that problem by attempting to remedy the damage cheaters do at the end of the season without affecting any innocent alliances; I repeated that suggestion here: https://forums.playcontestofchampions.com/en/discussion/comment/402233/#Comment_402233. Basically, wait to the end of the season and then see if remedy points would have changed bracket rankings for victims of cheating, and if so grant them the better bracket rewards without displacing any of the other innocent alliances.
Summary: when alliance is caught cheating, don't remove war rating points. This just allows that alliance to match against weaker foes that it is easier to beat, and punishes those alliances that happen to run across them. Instead, don't remove war rating points and instead apply a multiplier penalty to the points they earn for seasons. The penalty would in effect reduce their multiplier without lowering their competition: they would still have to fight alliances in higher tiers, but would be getting fewer points while doing so, until the penalty expires. With this, the only alliance penalized is the one with the multiplier penalty. No other innocent alliances are in any way affected. It just becomes a question of how strong to make the multiplier penalty, and how long it should last.
What is piloting? Keep seeing this term used and have no clue what it is lol. Must be something cheaters use.
It's alliance or "friend" mercenaries. Higher than average skilled players who do the fights for others. In theory one highly skilled and not busy person could do all fights for the whole alliance with very minimal deaths
Well that's messed up then..... not really fair to those who actually try their hardest and waste resources for a lost cause then. 😠😠
I don’t know if this was said but a lot of people on that path hold there than wait for 5 energy and boost through 24 and following nodes the two previous nodes leading up to 24 are usually a cake walk with solid roster and skill
Our alliance war rating was degraded accusing that someone in our alliance was piloting so we wrote to kabam to reveal who it is to take action against him but we got an automated reply as response but didn’t reveal who it was,afterwards slowly our alliance starting to scatter because of the war rating only the 10 loyal members still staying there before that our alliance had 30 members with an average member rating of 500K.My point here is because of him everyone suffered but still we couldn’t find him and kabam also not revealed but he might have gone to the other high rated alliance and enjoying the rewards but we are still suffering here.ok leave it after that some of us stayed together worked out and reached the war rating around 700 from 300 approx added some new members in that time.Now again we got degraded to the war rating of 400 accusing someone altered the war rating.dont know what to do we need ur suggestion.you want us to kick everyone or to dissolve the alliance and start a new one because our alliance leader doesn’t have any super power and not a detective like James Bond or Sherlock Holmes to identify that guy
Comments
That's not a good analogy, because in a track race every runner runs independently of every other. If third place is disqualified then fourth place is the undisputed third place finisher. That would be analogous to eliminating the cheating alliance from rank rewards and moving everyone upward. But if you award points to the losing alliance, you are moving them forward above other non-cheating alliances, and as a consequence moving them downward.
You can award third place to the fourth place finisher if you DQ third place, but you cannot award bonus seconds to the fourth place finisher for having to run next to the cheater and give him second place. That's the problem with awarding points to the victims of cheating. If you don't know what they would have earned, you could be placing them higher than they would have placed. You'd be basically taking placement away from innocent alliances in order to try to remedy the victim of cheating. That's difficult to justify.
When you DQ third place and give fourth place the third place finish, you are punishing the cheater and hurting no innocent racer. That makes it a fair way to resolve the situation. When you award bonus points during a season to victims of cheating, you are causing collateral damage to innocent alliances. I suggested a possible way around that problem by attempting to remedy the damage cheaters do at the end of the season without affecting any innocent alliances; I repeated that suggestion here: https://forums.playcontestofchampions.com/en/discussion/comment/402233/#Comment_402233. Basically, wait to the end of the season and then see if remedy points would have changed bracket rankings for victims of cheating, and if so grant them the better bracket rewards without displacing any of the other innocent alliances.
Summary: when alliance is caught cheating, don't remove war rating points. This just allows that alliance to match against weaker foes that it is easier to beat, and punishes those alliances that happen to run across them. Instead, don't remove war rating points and instead apply a multiplier penalty to the points they earn for seasons. The penalty would in effect reduce their multiplier without lowering their competition: they would still have to fight alliances in higher tiers, but would be getting fewer points while doing so, until the penalty expires. With this, the only alliance penalized is the one with the multiplier penalty. No other innocent alliances are in any way affected. It just becomes a question of how strong to make the multiplier penalty, and how long it should last.
Well that's messed up then..... not really fair to those who actually try their hardest and waste resources for a lost cause then. 😠😠
the gist of their argument is flawed and biased based on previous approach.
your multiplier punishment is a good idea but a little too late for the effected alliances...