Purchase Revives without Units
DeadSilence
Member Posts: 11
Let us purchase Revives without units.. There are plenty of different currencies in your game that have been rightfully earned for us to use on items yet none of these currencies besides units can purchase Revives for regular quests. We had every right to farm that quest even though I never had the chance to. It isn't fare to us people that don't want to spend every waking moment grinding for units just so we can get a couple Revives. I haven't received a revive from your uncollected free crystals in months.. I had better odds getting them in the regular free crystals. All you guys do is take from us and spit the blame at us while you were the ones at fault in the first place for putting that in the quest, instead of finding an equally better option for us to get Revives.
Let us use loyalty on them.. I feel like that's pretty reasonable
Let us use loyalty on them.. I feel like that's pretty reasonable
26
Comments
You already can. Loyalty store has them rotating.
Farming isnt cheating. Taking advantage of an exploit is. No quest out there gives the same result over and over again. Prizes change each time you do the quest. 1.1.5 was an exploit and people took advantage. It wasnt supposed to drop a revive each time.
Plain and simple.
Like you just said.. Almost everytime. That's the difference in farming and an exploit. ROL isn't 100% therefore it's farming.
In the eyes of Kabam, yes. Any other game that has ever been made, no.
Actually it's not an bug to exploit, and that they made for beginners i agree that.
And they no where mentioned that its made only for beginners.
They removed the revive from WS (and the rest of RoL) because farming them in RoL got to easy.
I think you guys need to stop complaining about it. Content in this game has been made significantly easier than what it was. I remember when labyrinth of legends cost 5000$ to explore. now average people are doing it for less than 300$.
It's smarter to finish the quest, only way to have items respawn.
content has not been made easier
peoples champs and rosters are getting stronger. there is a big difference.
when LOL cost thousands to do people wouldnt have the same rosters they do now.....
also with the rosters people had back then todays quests like uncollected with all thhe BS champs and nodes would be harder to do then they are with todays rosters.
If you cant figure out the difference then you need to stop playing.
They said that they put that there intentionally though. It wasn’t a bug. So it’s not an exploit, it’s farming.
false. Anything outside of what the development team considers intentional can be considered an exploit.
Clarify, please: Did Miike not say clearly that the revive was placed in 1.1.5 for new players to obtain when they were making their first passes through Act 1? And did the game team not know about it as early as May 20th, when they deleted a thread asking about it? And didn't the item fail to respawn in every instance (i.e., when failing to complete the quest or even at all for some Summoners)? And do you think that the game team is unaware that players scour quests high and low for items useable in all kinds of content?
If you are making the point that the game team can decide what is actually "intentional," then I agree that is accurate--as arbitrary as that usually is. But this issue could have been deftly and quickly headed off way before it spun out of control, and it wasn't. The result is yet another Kabam mess.
Dr. Zola
Farming for potions in ROL. known thing.
Farming for energy refills in Act quests. Same.
Even Farming for class specific cores in daily class quest. Known.
Heck, remember when T3cc drops were so prevalent you could farm them and sell for T4cc? I do. That's how I 5/50 my first 4*.
Farming resources for daily events by running the shortest paths that give you completion. Known.
All of these things have been known AND considered built in and except-able.
Now: Player finds that revives are available by running through 1.1.5 (which I remember when I started gave lots of revives I needed at the time) and that equals an EXPLOIT?!
No. Sorry, I'm not sold on this one.
Running a monthly quest over and over and continuing to get the rewards OR HUGE rewards isn't normal. That never happens. That's an unintended advantage and an exploit. Farming resources that have always been there for farming is clearly NOT.
So, you try to blame on players for something that you put there, which is totally out of your (if you're a developer) mistakes. It'd be same thing as you drop a dollar on some crowded streets and blame it to someone who picked it, which was totally because of your carelessness. Therefore, blame it on you and not the players!
That's exactly my point. The game team decides what their intent is and what their intent is not. It is also their responsibility to create content that cannot be abused outside of their intention.
I'm not condemning players who exploited that revive, but to have this cognitive dissidence that it was not an exploit is false. It most assuredly was an exploit.