**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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It’s not so much about the misinformation but the fact that people are complaining cause you can’t stun stun immune champs big deal oh well.
That hasn’t been affected by the ability change at all.
Don't think that's the complaint. It's simply that a user specifically asked about that ability and was told by a mod it's working as intended. Straightforward. Not even an "at this time" added as a loophole. Then the mod closed the thread because there was no more discussion necessary. Then today comes and they basically say "Welp, **** happens"
Doctor Voodoo invisible debuff removed lowering his regeneration, no rank down..
GP bleed from heavy attack dropped from 50% to 5%, no rank down..
I wouldn't hold your breath guys..
I don't have AA so this change doesn't effect me but the other 3 changes did so I know your frustration..
I think the reason the majority of people are annoyed is that how can we trust what kabam says if they themselves don’t know what’s going on. The moderators are here to give us information, or at least that’s one role, and we believe that they pass on the truth. If we cannot guarantee that the information given to us is true then that sets a terrible precedent for an official forum.
The mods and the developers have volunteered information that has been in error in the past. Mistakes happen. However, to the best of my knowledge this is the first time I can recall when a Kabam employee stated directly that a game behavior was explicitly intended in response to a specific question about it, and that information turned out to be false.
Calculations can be wrong. Understanding of mechanics can be wrong. Typographical errors happen, and people can misstate things or simply be very bad communicators. But whether something is explicitly intended or not is a yes or no thing with no ambiguity and no possibility of admitting a small error. A developer with first hand knowledge has to explicitly state that this is intended for anyone to believe it was, moderators included.
And although this is not the case in this situation, the question of whether something is intended or not factors into whether something is classified as an exploit or not, a topic that players have become sensitized to recently.
I understand that. It is that little baby stun on unstunables that put it over the top.
Dr. Zola
Are u really reading the same story? AA was used to bypass stun immune because his neurotoxins reduce ability accuracy. This is a mutant rank down ticket worthy. This is a giant change to a champ that had immunity limitations. Now this nerf removes him from god tier to demigod.
Is ability accuracy reduction supposed to affect immunities? No. Because if it did, Blade could make Ultron and Dormammu bleed.
Ability accuracy is actually not relevant to what occurred here. Neurotoxin is defined to be a passive effect in the game, which means it is not a debuff and doesn't honor debuff rules. When Neurotoxin expires it generates a stun. Normally, stuns are debuffs and obey debuff rules, including whether something is immune to that debuff or not. Instead, the designer accidentally designed the stun that neurotoxin generates to also be a passive effect. That means that stun also ignored all normal debuff rules, including those that would make a target stun immune.
That's why AA's neurotoxin stun affected stun immune targets. It wasn't because neurotoxin removed stun immunity. Neurotoxin still works identically to how it worked prior to 18.1. It was because the stun was designed to basically ignore the normal game mechanics rules.
Totally disagree. If it was like this since he was released why take that long to fix???? People were using AA to take down stun immune nodes in Aw and to take AV and some other LOL champs, fact.
Safeguard apparently has a proc chance which is normally 100%. Ability accuracy reduction can thus affect it, because there's an ability accuracy to affect. Same goes for certain other effects that at first glance just always work like Ultron's heal. That heal also has a 100% proc chance "under the hood" by default, so again ability accuracy reduction can affect it.
To the best of my knowledge, no entity in the game has a chance for immunity, even a 100% chance. If an immunity effect doesn't have a chance to occur (even a 100% chance under the hood) then ability accuracy cannot affect that effect. This is true regardless of whether the ability is coming from a champion or from a buffing node.
It is when Kabam says it is. And for AA, they did. That’s the point everyone is making. All we have to go on is what Kabam says. If we can’t believe what they say, then what’s the point?
You can disagree all you want but all of kabam’s statements about this prove you’re wrong.
You can disagree all you want. The fact of the matter is, this explanation agrees with the patch notes, and your explanation would require that ability accuracy reduction affect stun immunity, which it never does anywhere in the game. Also, unawakened Archangel stuns stun immune champions in exactly the same way that awakened Archangel does, and unawakened Archangel doesn't reduce ability accuracy with neurotoxin. The stun mechanics were thus never about ability accuracy reduction.
If I had to guess, I'd guess that this wasn't a high priority for them to work on until players started to use the effect against Infinity Thanos, whereupon it became a higher priority for them to address. I doubt it took long to change it, it took a long time for them to decide to look at it at all.
Lol, after thousands have used AA for LOL and AW for the same reason?
I would 100% rank down AA.
I'm perfectly fine with a champion specific rank down ticket. I would use it.
Those stuns were part of his niche. Without them, I have better places to put my t2a.