Here's how to get synergies back into war, devs
jaylerd
Member Posts: 113 ★
One of the mods stated they didn't want defender synergies to be a complete surprise to attackers because of what they can do to affect abilities, but Kabam wasn't sure how to address This. Well, guys, you already have a system in place for this sorta thing you can extend.
What happens if you place MODOK, Void, Sentry, Morningstar, Mephisto on defense? By their question mark icon, you sometimes see this guy:
I don't always see it, but I have every now and then. Maybe it only shows up if there is a charge active, like one added through a synergy!
So what's the way to show synergies? Add a similar icon to the champ, either on the small [ ? ] thumbnail in the map, or as part of the champ info - which is mostly hidden - available when selecting your attacker for a battle.
The icon can have additional info via color coding. For example, if the champ receives a boost from someone else (Stark receiving one from Green Goblin) make it blue. If they're receiving a synergy through their own pairings (Stark receiving a synergy from Vulture or Iron Man) then make the icon green. Is it a two-way synergy (Daredevil and Black Widow)? Make it purple. Does the champ benefit from two other defenders forming a global team synergy (entire team gains +6% health, etc)? Make it yellow. Do they have all they all three, or some other combination of potential synergy scenarios? Spin the color wheel. Or just use a number representing how many synergies have been applied to the one champ either through specific or global circumstances.
Or do none of that, just add the icon, let us try and figure it out ourself (like so much other content) and we'll at least have synergies in war again.
DONE! Now we know a synergy is active. If you choose to add color coding, we know 1. there is a champ feeding this one, so who could THAT guy be and/or B. the synergy is limited to who the champ looks for alone. This doesn't exactly give away the hidden defenders, either. How exactly are you going to narrow down one of Carnage's synergies with the spider-family? You really, really can't with great ease.
What happens if you place MODOK, Void, Sentry, Morningstar, Mephisto on defense? By their question mark icon, you sometimes see this guy:
I don't always see it, but I have every now and then. Maybe it only shows up if there is a charge active, like one added through a synergy!
So what's the way to show synergies? Add a similar icon to the champ, either on the small [ ? ] thumbnail in the map, or as part of the champ info - which is mostly hidden - available when selecting your attacker for a battle.
The icon can have additional info via color coding. For example, if the champ receives a boost from someone else (Stark receiving one from Green Goblin) make it blue. If they're receiving a synergy through their own pairings (Stark receiving a synergy from Vulture or Iron Man) then make the icon green. Is it a two-way synergy (Daredevil and Black Widow)? Make it purple. Does the champ benefit from two other defenders forming a global team synergy (entire team gains +6% health, etc)? Make it yellow. Do they have all they all three, or some other combination of potential synergy scenarios? Spin the color wheel. Or just use a number representing how many synergies have been applied to the one champ either through specific or global circumstances.
Or do none of that, just add the icon, let us try and figure it out ourself (like so much other content) and we'll at least have synergies in war again.
DONE! Now we know a synergy is active. If you choose to add color coding, we know 1. there is a champ feeding this one, so who could THAT guy be and/or B. the synergy is limited to who the champ looks for alone. This doesn't exactly give away the hidden defenders, either. How exactly are you going to narrow down one of Carnage's synergies with the spider-family? You really, really can't with great ease.
5
Comments
You mean reveal all the defenders? Seems a little extreme and like it could mess up war a lot, if I understand the idea right.
it will add diversity to war......
it will mean defenses actually mean something.....
RN defence means nothing you lose a war by getting 100% because you die more....
Seriously RN you could place almost anyone on D. it doesnt matter. who wins a war is all about attack.
Making defences strong and much harder to defeat will be a good thing.
yes it might mean that you can only explore 60% and you cant defeat all bosses but hey that will make war a challenge.
Seriously cmon RN it is irrelevant how well you play you are just hoping the other side play a little worse.
with better defences at play then you can strategise and plan a defense that may actually hold the enemy out as a defences should.
As team synergy is one of the core of game, and team synergies indicators lighted up during war placement too, prove that this is a bug for sure, I would like to see a fix.
Otherwise, we are taking it for granted to fight a 3furies medusa instead of 6 (with bb synergy), all ally members shall be punished of this #exploit.
Agree 100% and so do most guys in my platinum ally. It's already a spendfest.
So if the opposition can place a defence that stops us at 60% so be it....
Hope ours can stop them at 55%... if not then maybe we revive and then push a little further....
If not we lose.....
It actually gives us something to work toward. Building a defense that can truly stand up and defend.