Balancing Infinity War Iron Man
Epsilon3
Member Posts: 1,138 ★★★
I’m usually against nerfing but I do support balancing. That being said I’m here to suggest various buffs to other champions with 1 small “nerf” to IMIW
So firstly let’s get the elephant out of the room. What’s my “nerf” to Infinite Iron?
Make his specials more punishable. As is the only way to punish his specials is to use unstoppable which ultimately isn’t a real punish as you still take huge damage from the attack and resulting Debuff. Ending lag to reward the other champion for successfully avoiding damage and a moment to safely punish the tin can like you’re standing on Titan
(Plausible adjustment to make the auto block below 15% require 2 to avoid the possibility of auto-death)
(Plz fix stand your ground parrying heavy attacks)
(Maybe: Shorten the reach of the last hit in the heavy attack for more consistent heavy countering)
As for buffs to other champions which could make him more bearable to worse rosters:
Killmonger: the previous suggestion would allow all the buff needed
Karnak: Karnak is in need of a Damage buff. My suggestion would be to have his focus recharge also include (at least) true accuracy or the full true strike. As for the damage boost his Sp1 could substitute as a refresh to both the precision and gain true strike (being either a temporary upgrade to true accuracy or speeding up true strike refresh) while also giving a 10 second passive fury around 80% attack. (Angela works with this set up and allows Karnak to stick out more as a defensive-champ killer)
Other champion specific buffs that would prove viable additions against Infinite Iron deserve a full revamp too long for here but I’ll be working on soon. The current suggestions are simply to make 1 champion better and bring Infinite Iron more into more vulnerable positions as with other champions and making him less “auto-death”
So firstly let’s get the elephant out of the room. What’s my “nerf” to Infinite Iron?
Make his specials more punishable. As is the only way to punish his specials is to use unstoppable which ultimately isn’t a real punish as you still take huge damage from the attack and resulting Debuff. Ending lag to reward the other champion for successfully avoiding damage and a moment to safely punish the tin can like you’re standing on Titan
(Plausible adjustment to make the auto block below 15% require 2 to avoid the possibility of auto-death)
(Plz fix stand your ground parrying heavy attacks)
(Maybe: Shorten the reach of the last hit in the heavy attack for more consistent heavy countering)
As for buffs to other champions which could make him more bearable to worse rosters:
Killmonger: the previous suggestion would allow all the buff needed
Karnak: Karnak is in need of a Damage buff. My suggestion would be to have his focus recharge also include (at least) true accuracy or the full true strike. As for the damage boost his Sp1 could substitute as a refresh to both the precision and gain true strike (being either a temporary upgrade to true accuracy or speeding up true strike refresh) while also giving a 10 second passive fury around 80% attack. (Angela works with this set up and allows Karnak to stick out more as a defensive-champ killer)
Other champion specific buffs that would prove viable additions against Infinite Iron deserve a full revamp too long for here but I’ll be working on soon. The current suggestions are simply to make 1 champion better and bring Infinite Iron more into more vulnerable positions as with other champions and making him less “auto-death”
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Comments
You’d still need a very high guard below 15% to notice 1 M-Armor and keep your distance to not trigger another one
The only other Chanel’s recommended directly at IM-IW is to add ending lag to specials to make him more approachable. Potentially not even lag but him moving closer or sliding back less
Stand your ground mastery interacting with parry could also be removed to prevent cheap deaths in all auto block defenders as it completely shuts down counter play to the ability
The only actual nerf I could see inplinebted would be the ending lag. The rest is mostly preventing automatic M-Armor deaths
As for Karnak that was an idea for an additional counter (which if you ask me budding other champs with newer abilities is only a good thing in this glorified arms race)
There's a very specific timing you need to be able to, but it's possible
You don't need to take a lot of damage or shock/incinerate
That Sp1 has nearly no punish. I’ve done it but the timing is ridiculous given everything else he has. And blocking the attack defeats the purpose of trying to punish him.
If you're unstoppable, it doesn't matter if you're blocking or not. Saying that you need to take the damage and the debuff is just wrong, you can block the attacks and you won't move, exactly the same as if you aren't blocking.
And how does blocking the attack defeat the purpose of trying to punish him? If you're unstoppable, there's no kickback when the block gets hit and you can just punch him in the face. Why do you think Killmonger's unstoppable charges on block work?
I don’t know. Don’t have Killmonger at all and Archangel just kills him. Long multi-hitting specials allow Archangel to just melt people by blocking. Didn’t even know Killmonger had unstoppable.
Seems self explanatory lol
Alright fair enough
Just learn how unstoppable works, because you can punish a lot easier with it
Now, Mordo is like, "meh..."
But then it wouldn't be autoblock lol
Darned, after getting used to Juggy, NC, Mordo, BPCW, Medusa, Modok, etc .... now have to worry about Iron Man IW, Domino Pizza, etc ....
Except Mordo did get balanced eventually. And Medusa has phases of safe and unsafe
Mordo also didn’t hit hard and his specials were punishable without near frame perfect timing. I’m mostly just trying to adjust the ending lag to his specials which are about as tight as Kabam’s wallet
Think you can spare either of them?
Optimist 100% power gain. He’s a pain in the booty there. Every where he’s at easy peezee. Just be aware of what he’s got in armor and intercept his heavy with your heavy below 15% health.
Git Gud. It’s really that simple