An inconvenience to me to prevent a problem that hasn't effected me at all. So yea I see an issue there
We need to resolve issue for all community... not think only to yourself.
If the community thought this was as a widespread problem as you believe it is....this thread would be 10 pages long by now. As it is, you have had almost 300 people view this thread and only about 10 people respond. Considering we do not know what method they use to catch cheaters now, you do not even know if the system you are suggesting would add any effectiveness to their current system. (Kabam will not disclose what systems they currently use to catch cheaters, nor should they) These sites that sell these bots would not stop selling them just because Kabam has figured out to catch it, they do not care if they still work...only that they keep making money.
I am assuming you are able to look at the scoreboards and understands the scoring potential of large rosters. How much someone can add to their scoring with arena boosts, running suicide masteries, spending units....etc.
All I’m gonna say is there is two alliances out there that I won’t name here. If you check them out they all have very similar names and are all on basically all day. From what I’ve heard is that one person owns all of the accounts he runs scripts for arena with them use the units they get to feed his main account resources such as pots. One of these ally’s has been around two years and the other almost a year. It’s pretty obvious watching their activity something funny is going on.
@Sirnoob2 Can you please provide a valid alternative solution to lock BOT hacking ?
kabam handles it it is nearly impossible for us pllayers to detect if someone is useing a bot in arena and something like this should fall under kabam to worry about and handle
a capche test will end up being the absolute worse way to handle the "issue" and will only really screw legit players
tldr trying to force a bad solution to fix a problem that many don't really view as a issue is bad
ur solution will harm legit players more then it would harm people who use bots judging from ur post u seem kinda new but when ur 2 days into doing the same thing in arena the last thing u should want is a image test ur mind will most likely be dedicated to arena and u will end up messing it up alot
main reason I don't come up with solutions is cause I have none that would help the situation and would only most likely ruin arena
One of those posts was mine, or rather quoted mine, and to clarify I didn't suggest embedding captchas in the game. That would be annoying. What was being discussed was using some of the techniques that some captchas use, in the case of the thread I posted in, techniques to identify when player activity within the game more closely resembles humans or more closely resembles bots, because bots don't "move" like humans.
To do this would require embedding code directly into the game client to monitor player touches and swipes on the screen and compare them to human and bot profiles. It would happen invisibility, without the players seeing anything or doing anything extra. It would also be non-trivial to add to the game client, and it would probably be the first thing blamed for unexplained lag.
One of those posts was mine, or rather quoted mine, and to clarify I didn't suggest embedding captchas in the game. That would be annoying. What was being discussed was using some of the techniques that some captchas use, in the case of the thread I posted in, techniques to identify when player activity within the game more closely resembles humans or more closely resembles bots, because bots don't "move" like humans.
To do this would require embedding code directly into the game client to monitor player touches and swipes on the screen and compare them to human and bot profiles. It would happen invisibility, without the players seeing anything or doing anything extra. It would also be non-trivial to add to the game client, and it would probably be the first thing blamed for unexplained lag.
One of those posts was mine, or rather quoted mine, and to clarify I didn't suggest embedding captchas in the game. That would be annoying. What was being discussed was using some of the techniques that some captchas use, in the case of the thread I posted in, techniques to identify when player activity within the game more closely resembles humans or more closely resembles bots, because bots don't "move" like humans.
To do this would require embedding code directly into the game client to monitor player touches and swipes on the screen and compare them to human and bot profiles. It would happen invisibility, without the players seeing anything or doing anything extra. It would also be non-trivial to add to the game client, and it would probably be the first thing blamed for unexplained lag.
Comments
We need to resolve issue for all community... not think only to yourself.
If the community thought this was as a widespread problem as you believe it is....this thread would be 10 pages long by now. As it is, you have had almost 300 people view this thread and only about 10 people respond. Considering we do not know what method they use to catch cheaters now, you do not even know if the system you are suggesting would add any effectiveness to their current system. (Kabam will not disclose what systems they currently use to catch cheaters, nor should they) These sites that sell these bots would not stop selling them just because Kabam has figured out to catch it, they do not care if they still work...only that they keep making money.
I am assuming you are able to look at the scoreboards and understands the scoring potential of large rosters. How much someone can add to their scoring with arena boosts, running suicide masteries, spending units....etc.
Edit: something goes wrong when quoting.
some bots can get around capche systems
https://newatlas.com/captcha-beating-ai/29559/
in the end ur solution will do nothing more then any people who actually grind arena
This isn't my solution, because other players has suggest it in past using this forum:
https://forums.playcontestofchampions.com/en/discussion/comment/384771#Comment_384771
or
https://forums.playcontestofchampions.com/en/discussion/comment/427338#Comment_427338
:-)
well in the end others proposed a flawed system to help beat a system they view as flawed still a bad idea
kabam handles it it is nearly impossible for us pllayers to detect if someone is useing a bot in arena and something like this should fall under kabam to worry about and handle
a capche test will end up being the absolute worse way to handle the "issue" and will only really screw legit players
tldr trying to force a bad solution to fix a problem that many don't really view as a issue is bad
ur solution will harm legit players more then it would harm people who use bots judging from ur post u seem kinda new but when ur 2 days into doing the same thing in arena the last thing u should want is a image test ur mind will most likely be dedicated to arena and u will end up messing it up alot
main reason I don't come up with solutions is cause I have none that would help the situation and would only most likely ruin arena
One of those posts was mine, or rather quoted mine, and to clarify I didn't suggest embedding captchas in the game. That would be annoying. What was being discussed was using some of the techniques that some captchas use, in the case of the thread I posted in, techniques to identify when player activity within the game more closely resembles humans or more closely resembles bots, because bots don't "move" like humans.
To do this would require embedding code directly into the game client to monitor player touches and swipes on the screen and compare them to human and bot profiles. It would happen invisibility, without the players seeing anything or doing anything extra. It would also be non-trivial to add to the game client, and it would probably be the first thing blamed for unexplained lag.
nvm
Great Idea!
Please KABAM can you develope it, asap.
Now, this discussion can be closed.
:-)