Keonex wrote: » If you want to make it more difficult to 100% complete, why not remove items and methods of payment? You bring 5 champs instead and there is no reviving/pots allowed. This would highlight true skill. Also, add prove yourself to mini bosses.
Absimiliard wrote: » So I feel everyone should just place 2* on defense, 100% every map, and not spend anything on potions? Seems like a reasonable protest to the upcoming changes. Especially since I know a lot of guys out there ranked up a lot of pitiful champs to maintain diversity, myself included. Kabam is tone deaf in their approach and I haven't even got to check out the MD changes. I dread seeing what they are. I think it's time to go FTP, maybe even solo.
Gamer wrote: » And @Kabam Miike what with Them ther get kick rigth berfor the wars ends thah bs. For Them
Kabam Miike wrote: » Losspik wrote: » So just to clarify you guys have removed diversity points so we free to place as many duplicates of Champs with no penalty? This is correct, but keep in mind that the Meta of the Game has changed a lot since we introduced Defender Diversity, and players have become pretty accustomed to many of the "top defenders" and have counters at the ready! This also does not mean that Diversity won't return in a future season.
Losspik wrote: » So just to clarify you guys have removed diversity points so we free to place as many duplicates of Champs with no penalty?
DNA3000 wrote: » Absimiliard wrote: » So I feel everyone should just place 2* on defense, 100% every map, and not spend anything on potions? Seems like a reasonable protest to the upcoming changes. Especially since I know a lot of guys out there ranked up a lot of pitiful champs to maintain diversity, myself included. Kabam is tone deaf in their approach and I haven't even got to check out the MD changes. I dread seeing what they are. I think it's time to go FTP, maybe even solo. If you could get everyone to agree to that, you might as well convince everyone to disband their alliances and reform new ones, then fight exactly one war where no one kills anything, then have the entire game end with an identical season score, which would mean everyone would be tied for first place and qualify for master one rewards. If nothing else, we'd be on the front page of Kotaku for a while.
DukeZman wrote: » Bro last season there was a 4-week break. This time there's 2 and going forward there will be 2. So it's not any shorter. 8 week season + 4 week break + 8 week seasons +2 week break = 22 weeks 4 week season +2 week break + 4 week season + 2 week break + 4 week season + 2 week break + 4 week season = 22 weeks. Unless I'm missing something, it'll balance out to be the same. You just get season rewards payed out at more frequent intervals: every month instead of every 2 months.
Gabbros wrote: » I will repeat myself again: Keep diversity. But, make it cap at 90 or 120 rather than 150.
Kabam Miike wrote: » ASV27 wrote: » Kabam Miike wrote: » ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes. So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there. Removing diversity is much more important than the new nodes. There's gonna be 10+ IMIWs and Dorms on every map. I get why you did it, but it just stinks for the players. I don't think anybody wants to place 10 Dormammu on a Map anymore... The Meta has shifted quite a bit since Diversity was introduced, and some of the former best Defenders have met their match now. Others may seem difficult right now, but Players have already started to find the counters needed for them! This will continue to happen in cycles, because that's just the nature of a game like this!
ASV27 wrote: » Kabam Miike wrote: » ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes. So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there. Removing diversity is much more important than the new nodes. There's gonna be 10+ IMIWs and Dorms on every map. I get why you did it, but it just stinks for the players.
Kabam Miike wrote: » ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes. So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there.
ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes.
Kabam Miike wrote: » NinjAlan wrote: » Still no justification for reducing season rewards either Season rewards have been reduced by 50% because the Season length has been reduced by 50%. We've actually added rewards to Gold 1 as well.
NinjAlan wrote: » Still no justification for reducing season rewards either
Kabam Miike wrote: » DNA3000 wrote: » Kabam Miike wrote: » Riegel wrote: » I don’t see any solve for the 2* problem? Actually, this does have a solution to it baked in. While we're also going to be making sure this is something we continue to monitor for, and act on, 2-Star Wars only became effective towards the end of a Season when there was no need to worry about moving up or down. This is no longer the case, because there is no time when you are "safe" anymore. I'm sorry, but say what? The point to colluding with your opponent to place trivial defenses is that both sides maximize their points in that war while spending no potions. This doesn't just increase points and save potions, the act of saving those potions also potentially makes them stronger in any way they fight where there is no collusion and the fight is an actual competitive fight. I'm not sure precisely what you're thinking here, but whatever it is, it is wrong. Collusion always benefits both alliances colluding provided both agree which alliance would have won. At higher tiers where there are fewer alliances, there are more obvious mismatches, more certainty about who has the higher probability of winning, and greater benefits to collusion. This has nothing to do with what point during the season you are in. If collusion was actually legal, it would be beneficial to do this throughout the entire season whenever the opportunity arose. I definitely see where you're coming from, and agree with basically all of it. However, from what we saw, the bonus from actually Winning Alliance Wars, especially in the beginning of the Season, can make a huge difference for progression and standings on the Leaderboards, and 2-Star Wars saw a resurgence towards the end of the Season. But like I said, we've also made our stance clear on that, and will be monitoring for, and taking action against Alliances that partake in this kind of behaviour.
DNA3000 wrote: » Kabam Miike wrote: » Riegel wrote: » I don’t see any solve for the 2* problem? Actually, this does have a solution to it baked in. While we're also going to be making sure this is something we continue to monitor for, and act on, 2-Star Wars only became effective towards the end of a Season when there was no need to worry about moving up or down. This is no longer the case, because there is no time when you are "safe" anymore. I'm sorry, but say what? The point to colluding with your opponent to place trivial defenses is that both sides maximize their points in that war while spending no potions. This doesn't just increase points and save potions, the act of saving those potions also potentially makes them stronger in any way they fight where there is no collusion and the fight is an actual competitive fight. I'm not sure precisely what you're thinking here, but whatever it is, it is wrong. Collusion always benefits both alliances colluding provided both agree which alliance would have won. At higher tiers where there are fewer alliances, there are more obvious mismatches, more certainty about who has the higher probability of winning, and greater benefits to collusion. This has nothing to do with what point during the season you are in. If collusion was actually legal, it would be beneficial to do this throughout the entire season whenever the opportunity arose.
Kabam Miike wrote: » Riegel wrote: » I don’t see any solve for the 2* problem? Actually, this does have a solution to it baked in. While we're also going to be making sure this is something we continue to monitor for, and act on, 2-Star Wars only became effective towards the end of a Season when there was no need to worry about moving up or down. This is no longer the case, because there is no time when you are "safe" anymore.
Riegel wrote: » I don’t see any solve for the 2* problem?