This is it. Goodbye competitiveness.

MagMag Member Posts: 11
Hello. You don't know me, I'm a nobody in the community. The only people that know something about me are the players I met in the few different alliances I've been with from the day I started playing. I'm just posting to express my feelings and thoughts mainly about the recent big changes.

I'm a big F2P loyal player, maybe I'm one of the biggest F2P in the game, in terms of time/effort spend, I wouldn't know. I have never spent money on the game and I never will, I also don't accept in-game gifts from other players. I certainly don't believe that a game should be straight forward pay to win. I also believe that hardworking loyal players should be rewarded more than others simply because they invest so much more time and effort, and they should be allowed to be as competitive as the big spenders.
I don't have my own YouTube channel and I don't post in forums. I play the game for 2 years and a couple months.
Currently I'm at 720k rating and have completed labyrinth 100% a week ago (although I could've done it way before if I didn't preserve as many resources as possible). I don't have the best skills, but certainly not the worst either. I'm not in any of the top alliances, but I'm in a nice alliance that tries to stay at Platinum 3 bracket. I consider myself as a pure legitimate player who fights his way through using his high will to overcome failures and obstacles.
But with the recent changes it seems more like a dead road than obstacles when it comes to competitiveness. I always thought that there's a slight hope, a glimmer of light for hard working F2P like me to be competitive, but unless we're already in one of the top alliances with high prestige, there's not. The game is heading only to 1 direction and that is pay to win which is already here and is more than confirmed lately. Here's some of my views of why this is true:

How It Got Enhanced

This is only speculation but I believe that all of these big and little changes that keep happening come from 1 major point of the game, the Blade crystal openings. Kabam has created an unwanted situation where there was no immediate solution for them that would benefit the company, especially when Apple came pushing with new regulations. So they had to play around with this new situation slowly but steady evolving the game in the opposite direction while also making small changes and indirect nerfs abruptly (intentional or unintentional) where there would be reactions but no real solution or some kind of compensation around them. At the same time a pay to win schedule was rolling in all in favor of the big spenders instead of the hardworking loyal players.

AW Season Crystals

The rewards from them are so diverse without any logic behind them and I strongly believe that methods like these are what divide the community. I've seen hardworking players, leaders, officers, putting so much effort and time in AW only to get disappointing rewards while other players who won't or can't put as much effort get more than 2x the rewards. The most active, the most dedicated hardworking and loyal players should be the ones to get the most rewards for their efforts.

July 4th Offers

Those right there are the last nails in the coffin of competitive game. 1x t5B that you can only get with insane amount of money? All the non big spenders and hardcore F2P like me are in due to a huge disadvantage in any alliance modes.

AQ Ranked Rewards

As loyal hardworking players, how did we ever let this happen to the game?
If you're not in the top 20-30 alliances then say goodbye to any competitive and progression play you have in mind. The new rewards create such a huge gap with the rest alliances that will never be reached. No matter how much effort and time you put in, no matter how good skills you have, if you don't have a high prestige you'll never be accepted into one of these top alliances and you'll never be able to catch their progress. And these big rewards will keep coming week after week. The same alliances, the same players up there will simply stay locked there until they get bored and quit the game. The rich will get richer, the big will get bigger. This is irreversible and when it starts happening there's no turning back really, it's simply game over for the players below that wish to be competitive.

AW New Difficulties

As if it wasn't already difficult and stressed enough. These changes in difficulty should only be applied to Tier 1 and 2 where all the big spenders/players are already in who will also have so many resources by that time to overcome anything. Not to mention the cheaters that keep getting away, we all know what's going on and will keep happening in the future as well without any punishments. Really how does it feel every time you see the same top alliances up there?

YouTubers

They have a huge influence over the community, sometimes acting like leaders, and ultimately hold the power of how the game shapes. Don't get me wrong, they usually put great content for the rest players to enjoy or learn more about the game.
But despite that, your popular YouTubers may not always be what they tell you and how they want you to see them as. Before judging them, before agreeing with them and before sharing your strong opinions with them, you have to remember, that is basically their job it's how they make money even if it's fun along the way.
They will do and say many things in order to keep as many subscribers/views/comments as possible and in any case they will never want to lose their established fan base. 1 day they will say nice things that you might agree with or just enjoy hearing, and the next day a complete 180 turn to their stance while also working on a way to keep your trust and interest in them.
Others, if not most of them, will avoid to address how top rewards create a huge gap between the top alliances (if they're in 1 of them) and the ones right below them (middle class). That's why we all should learn to be cautious when we interact with them whether it's a comment or just a video view. Try to see through false statements and potential reasons behind them and you'll see them differently.
In my opinion people like them who have thousands of followers and supporters they hold a big responsibility and power over how the game will work and how a big part of the community can act. But usually, they will put their job above all and avoid seeing problems that are being created to the rest of the player base, if those problems do not have a direct effect on themselves.

The Aftermath And The Cheaters

I've seen big cheaters go completely unpunished, I've seen cheaters getting a 7 day ban only to return back without any consequences, just because they're the big spenders the ones that practically hold the game's income and sometimes can influence the community. How's that even remotely fair for the rest of the legitimate players?
I've seen game lifetime friendships only to be lost to the ways and methods of the game. People that you would never believe they would quit the game (or at least immediate quit) they are already out because of all of these situations going on. The unnecessary pressure that alliance events create is unreal resulting to all those unethical methods and attitude corruptions. What should be a fun game, often becomes a stressed job to most people.


Why did I spend time to write this big post? I love the game, I really love how it used to be months ago or a year. But that's no blind love. Of course I love Marvel more than this game and I believe most players do too. I just wanted to find a way to express my views as a hardworking loyal player who doesn't make money of this game.
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Comments

  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,030 ★★★★★
    Well , I'm almost the same as you. 730k rating and also completed labyrinth 100% this last saturday, and never spent a cent on this game. And my phone is the same since I started, which is a old android with specific problems with the game (and that never got fixed in the last years).
    I agree with some of the things you said, particularly the AW changes and the season crystals, and all the cheaters that weren't correctly punished.
    Honestly, I don't have that many problems with the offers they do, with some exceptions like the 1$ crystal and the deadpool offer, which literally created a "wall" dividing free2plays from pay2win players.
    But even with all these problems, I still enjoy playing this game, even thought I have no chance to do a legend run or getting something good in the arena. The only thing I would want, is that there should be "equal" opportunities for everyone. Also I would want to see some justice regarding cheaters and players who are going against the ToS, since the punishment they are getting is not enough.
  • Oroku_SakiOroku_Saki Member Posts: 167
    edited July 2018
    BrandJenn wrote: »
    Kabam is a business. They’re going to cater to the spenders. If you want to not spend and be F2P, thats ur decision. Its going to be a longer and tougher road for thise that are f2p, but at least tou don’t HAVE to put money into the game if you don’t want. I’m pretty much f2p too. Ive spent maybe $50 total in the 3+ years I’ve played. Didnt buy anything yesterday, but let the spenders spend and the whales whale out. They’re the ones rhat keep this game going. Not f2p players

    That's why MCOC needs clickable ads that give you units and energy!

    Also I thought whaling was supposed to earn you money, not spend it. That's what my harpoon says.
  • G0311G0311 Member Posts: 913 ★★★
    Hey u get what you paid for.... nothing, just like in real life. 😁 Looks like maybe Pokemon go is more up your alley, but they just introduce gifts so maybe not
  • Har8Har8 Member Posts: 31
    Same here, f2p, 100% lol 7 months ago, and now I have 0 chance to be competitive, because I love my alliance, but we are only in Gold 1 bracket. After this changes to AW and AQ in future I will have 0 chance to get into Platinum 1 or Master alliance, because I have only 1 5/65 champ, and there are people with 2 5/65 and 1 2/35 champs. The gap between me (f2p and chill alliance) and people who are pay2win in High tier alliances is stupidly huge, but I am sure the skill level, let's say, doesn't differ that much. So, overall I am going to spend less and less time in this game, till I eventually quit.
  • gohard123gohard123 Member Posts: 1,015 ★★★
    edited July 2018

    Oroku_Saki wrote: »

    That's why MCOC needs clickable ads that give you units and energy!

    HECK NO!
  • Oroku_SakiOroku_Saki Member Posts: 167
    Heck yes! They can be for related things like your local casinos and state lotteries.
  • KhanMedinaKhanMedina Member Posts: 927 ★★★
    Fortnite is a F2P game that has consistently been in the top 3 high grossing games on all platforms, without selling a single thing that gives any single player a direct advantage over other players.

    My point is that you can make a mint off a game without screwing over your player base and creating an environment that nurtures F2P vs P2W animosity.

    Anyone defending Kabam because "they have to make money" is being pretty shortsighted with how Kabam has decided to make money... and that's by pitting the player base against each other.

    Are these games even slightly similar in play style? MCOC is like Pokemon. It's all about collecting the new and best champs. The only way to entice people to pay for things is to sell them champs and ways to upgrade them.

    Fortnite is a game that people play vs each other in real time while trash talking. They sell things that allow them to have more fun while playing against each other, like clothes, taunts, etc (just assuming it's the usual **** those types of games sell you). They have the High School mentality where the players taunt people who don't have on the newest 'gear', so that people go and spend money or grind to get these items and not look like a scrub.

    If anything, Fortnite's available purchases are more insulting as they don't actually do anything, even if you think that's better since you can't pay to win. Different mindsets.
  • nebneb Member Posts: 453 ★★★
    The way I see it is the top 5% of players are basically just playing a different game then the rest of us. They would basically be the kids that actually found some kind of enjoyment beating a game relying solely on cheat codes and not skill. When you look at rewards in terms of progression just ignore the top few brackets, that's not for us. Focus on the rewards that don't require a credit card. No one is impressed by the top alliances cause everyone knows how they got there. Just be happy they keep the lights on for the rest of us.
  • KhanMedinaKhanMedina Member Posts: 927 ★★★
    edited July 2018
    KhanMedina wrote: »
    Fortnite is a F2P game that has consistently been in the top 3 high grossing games on all platforms, without selling a single thing that gives any single player a direct advantage over other players.

    My point is that you can make a mint off a game without screwing over your player base and creating an environment that nurtures F2P vs P2W animosity.

    Anyone defending Kabam because "they have to make money" is being pretty shortsighted with how Kabam has decided to make money... and that's by pitting the player base against each other.

    Are these games even slightly similar in play style? MCOC is like Pokemon. It's all about collecting the new and best champs. The only way to entice people to pay for things is to sell them champs and ways to upgrade them.

    Fortnite is a game that people play vs each other in real time while trash talking. They sell things that allow them to have more fun while playing against each other, like clothes, taunts, etc (just assuming it's the usual **** those types of games sell you). They have the High School mentality where the players taunt people who don't have on the newest 'gear', so that people go and spend money or grind to get these items and not look like a scrub.

    If anything, Fortnite's available purchases are more insulting as they don't actually do anything, even if you think that's better since you can't pay to win. Different mindsets.

    I didn't say that the games are similar.

    I implied that there are tons of creative ways to make money from games without giving P2W players a clear advantage over F2P.

    Thanks for proving my point about being shortsighted, though.

    ;)

    LOL, and you're far sighted I guess? Please present their viable alternative for this type of game or just stop.
    This isn't even a pure P2W system. They sold lottery tickets that paid fake prizes for real money. Get over it.
  • edited July 2018
    This content has been removed.
  • Oroku_SakiOroku_Saki Member Posts: 167
    Since this thread is en route to being closed anyway...

    Please add the Fantastic Four to the game Kabam.
  • RiegelRiegel Member Posts: 1,088 ★★★★
    edited July 2018
    Love the post.
    Mag wrote: »
    AW Season Crystals

    The rewards from them are so diverse without any logic behind them and I strongly believe that methods like these are what divide the community. I've seen hardworking players, leaders, officers, putting so much effort and time in AW only to get disappointing rewards while other players who won't or can't put as much effort get more than 2x the rewards. The most active, the most dedicated hardworking and loyal players should be the ones to get the most rewards for their efforts.

    The rewards need to be such that the top rated alliances get the best rewards by some margin. Did they nail this? IDK.
    I will say that there are F2P players in master bracket, and I will say it is much harder for a F2P player to get into a top alliance now than it used to be. It's much harder now because of the new Featured Crystal.
    Mag wrote: »
    July 4th Offers

    Those right there are the last nails in the coffin of competitive game. 1x t5B that you can only get with insane amount of money? All the non big spenders and hardcore F2P like me are in due to a huge disadvantage in any alliance modes.

    I was very shocked to see T5B available in an offer so soon. I really didn't like seeing this, but it may have been a knee-jerk reaction by Kabam about the boycott talks. Who knows. I would have rather seen the an awakening + sig crystals offer. This T5B is a huge gap creater and something like sig stones are super nice, but don't create such a huge gap.
    Mag wrote: »
    AQ Ranked Rewards

    As loyal hardworking players, how did we ever let this happen to the game?
    If you're not in the top 20-30 alliances then say goodbye to any competitive and progression play you have in mind. The new rewards create such a huge gap with the rest alliances that will never be reached. No matter how much effort and time you put in, no matter how good skills you have, if you don't have a high prestige you'll never be accepted into one of these top alliances and you'll never be able to catch their progress. And these big rewards will keep coming week after week. The same alliances, the same players up there will simply stay locked there until they get bored and quit the game. The rich will get richer, the big will get bigger. This is irreversible and when it starts happening there's no turning back really, it's simply game over for the players below that wish to be competitive.

    Yes, the "rich get richer" I agree, but AQ isn't going to be what keeps you from every getting into a high tier alliance. AQ runs off your top 5 prestige champs. To get into a top AQ, or higher ranked AQ, alliance you need patience. You have to save your resources and use them when there is a viable prestige bump available. This is another reason why Blade was so popular. It used to be a lot easier as you could target a champ like this with your 5* shards. Unfortunately, this is no more, so I understand your issue here.
    Mag wrote: »
    AW New Difficulties

    As if it wasn't already difficult and stressed enough. These changes in difficulty should only be applied to Tier 1 and 2 where all the big spenders/players are already in who will also have so many resources by that time to overcome anything. Not to mention the cheaters that keep getting away, we all know what's going on and will keep happening in the future as well without any punishments. Really how does it feel every time you see the same top alliances up there?

    The stress of AW is way too high. The fact Kabam would say the AW map isn't meant to be 100% completed and use that as a justification to make it harder is just wrong and mean lol. I've never watch a sport where one team leaves a half time. It's a competitive game mode the whole point is to win. The loser STILL has to 100% even if they know they will lose, because there is a larger competitive aspect than just the single war. Kabam knows this, and they chose this line anyway. Very disappointing, but they are a business, so I understand their drive.
    Mag wrote: »
    YouTubers

    They have a huge influence over the community, sometimes acting like leaders, and ultimately hold the power of how the game shapes. Don't get me wrong, they usually put great content for the rest players to enjoy or learn more about the game.
    But despite that, your popular YouTubers may not always be what they tell you and how they want you to see them as. Before judging them, before agreeing with them and before sharing your strong opinions with them, you have to remember, that is basically their job it's how they make money even if it's fun along the way.
    They will do and say many things in order to keep as many subscribers/views/comments as possible and in any case they will never want to lose their established fan base. 1 day they will say nice things that you might agree with or just enjoy hearing, and the next day a complete 180 turn to their stance while also working on a way to keep your trust and interest in them.
    Others, if not most of them, will avoid to address how top rewards create a huge gap between the top alliances (if they're in 1 of them) and the ones right below them (middle class). That's why we all should learn to be cautious when we interact with them whether it's a comment or just a video view. Try to see through false statements and potential reasons behind them and you'll see them differently.
    In my opinion people like them who have thousands of followers and supporters they hold a big responsibility and power over how the game will work and how a big part of the community can act. But usually, they will put their job above all and avoid seeing problems that are being created to the rest of the player base, if those problems do not have a direct effect on themselves.

    Never trust a YT'er. Never trust anyone but yourself. Yes, these guys have a job to keep their view count up, but that doesn't matter. No one should ever just take someone elses word for anything. Always look into everything yourself and make your own decisions. I could make a YT channel and tell people Cyclops is very effective in AQ, and I hope no one would believe me.
    Mag wrote: »
    The Aftermath And The Cheaters

    I've seen big cheaters go completely unpunished, I've seen cheaters getting a 7 day ban only to return back without any consequences, just because they're the big spenders the ones that practically hold the game's income and sometimes can influence the community. How's that even remotely fair for the rest of the legitimate players?
    I've seen game lifetime friendships only to be lost to the ways and methods of the game. People that you would never believe they would quit the game (or at least immediate quit) they are already out because of all of these situations going on. The unnecessary pressure that alliance events create is unreal resulting to all those unethical methods and attitude corruptions. What should be a fun game, often becomes a stressed job to most people.

    I've seen it too. It's very disturbing to see such leniency for repeat offenders. It's very disturbing to see those who bought fraudulent units keep to keep everything, and only get a short ban. Some still piloting, some still merc'ing, some still colluding.

    I agree with you on most of what you said. I do believe it is easier get a lot of rank materials that used to be hard to get, but I do believe it is harder to get new rank materials than it every was to get the old ones, and same for specific champs. This makes it much harder now for F2P players.

    TLDR: Kabam has made it easier to "catch up" but harder to "break in" to the competitive alliances in the game. They just made it even worse by putting T5B in offer. F2P players should be at a disadvantage, but the disadvantage is currently devastating.
  • KhanMedinaKhanMedina Member Posts: 927 ★★★
    edited July 2018
    KhanMedina wrote: »
    KhanMedina wrote: »
    Fortnite is a F2P game that has consistently been in the top 3 high grossing games on all platforms, without selling a single thing that gives any single player a direct advantage over other players.

    My point is that you can make a mint off a game without screwing over your player base and creating an environment that nurtures F2P vs P2W animosity.

    Anyone defending Kabam because "they have to make money" is being pretty shortsighted with how Kabam has decided to make money... and that's by pitting the player base against each other.

    Are these games even slightly similar in play style? MCOC is like Pokemon. It's all about collecting the new and best champs. The only way to entice people to pay for things is to sell them champs and ways to upgrade them.

    Fortnite is a game that people play vs each other in real time while trash talking. They sell things that allow them to have more fun while playing against each other, like clothes, taunts, etc (just assuming it's the usual **** those types of games sell you). They have the High School mentality where the players taunt people who don't have on the newest 'gear', so that people go and spend money or grind to get these items and not look like a scrub.

    If anything, Fortnite's available purchases are more insulting as they don't actually do anything, even if you think that's better since you can't pay to win. Different mindsets.

    I didn't say that the games are similar.

    I implied that there are tons of creative ways to make money from games without giving P2W players a clear advantage over F2P.

    Thanks for proving my point about being shortsighted, though.

    ;)

    LOL, and you're far sighted I guess? Please present their viable alternative for this type of game or just stop.
    This isn't even a pure P2W system. They sold lottery tickets that paid fake prizes for real money. Get over it.

    OK.

    How about instead of creating multiple different champions of the same character (Thor, Spidey, Daredevil, Vision, Ultron, etc, etc, ad nauseum), they create one base champ and then they sell skins so you can change the costume of your champ. Instead of two nearly identical Daredevils, you have one... with a classic costume, a Netflix costume, and even a vintage yellow and red costume.

    Um, let's see...

    They could sell theme kits that allow you to pick your own avatar and change the look of your game to a Spider-Man theme or a Blade theme, etc.

    What else...

    They could also give you only two arena backgrounds as a default, and then allow you to purchase more... this would be especially nice if you were a hardcore arena grinder, so you weren't staring at the same backgrounds all the time.

    Ummmm...

    They could sell custom fight ending animations that you could use during war, so if your defense kills an attacker, they do cool taunts and other stuff to annoy the opposing team.

    OH!

    Another cool one would be to have a subscription service that would give you access to things like fight stats (specific stats for each champ, like how many fights you've won or lost with a champ or how many times you use a special 1 vs. a special 3, or how many historic kills you've had with a defender). You could also save multiple mastery setups and even save multiple specific questing teams that you like to use.

    I'm not even a game developer and it took me three minutes to come up with those.

    Like I said... shortsighted.

    :)

    LOLOLOL at you thinking anything you said is original or even a good idea. Most of what you're suggesting is for them to charge us for things we get already (different arenas to fight in, rotating background instead of same thing, different character skins that we already get in crystals so exactly the same thing we have now except you're saying we shouldn't even get new moves...just new clothes). The subscription service is the last thing you should want if you're complaining about the game being P2W. The things you want in the subscription should just be part of the game.

    So your one actual idea is to take a fortnite taunt type thing and add it to AW? And guess who will be doing the taunts? The P2W people lol.
  • crogscrogs Member Posts: 779 ★★★
    KhanMedina wrote: »
    KhanMedina wrote: »
    Fortnite is a F2P game that has consistently been in the top 3 high grossing games on all platforms, without selling a single thing that gives any single player a direct advantage over other players.

    My point is that you can make a mint off a game without screwing over your player base and creating an environment that nurtures F2P vs P2W animosity.

    Anyone defending Kabam because "they have to make money" is being pretty shortsighted with how Kabam has decided to make money... and that's by pitting the player base against each other.

    Are these games even slightly similar in play style? MCOC is like Pokemon. It's all about collecting the new and best champs. The only way to entice people to pay for things is to sell them champs and ways to upgrade them.

    Fortnite is a game that people play vs each other in real time while trash talking. They sell things that allow them to have more fun while playing against each other, like clothes, taunts, etc (just assuming it's the usual **** those types of games sell you). They have the High School mentality where the players taunt people who don't have on the newest 'gear', so that people go and spend money or grind to get these items and not look like a scrub.

    If anything, Fortnite's available purchases are more insulting as they don't actually do anything, even if you think that's better since you can't pay to win. Different mindsets.

    I didn't say that the games are similar.

    I implied that there are tons of creative ways to make money from games without giving P2W players a clear advantage over F2P.

    Thanks for proving my point about being shortsighted, though.

    ;)

    LOL, and you're far sighted I guess? Please present their viable alternative for this type of game or just stop.
    This isn't even a pure P2W system. They sold lottery tickets that paid fake prizes for real money. Get over it.

    OK.

    How about instead of creating multiple different champions of the same character (Thor, Spidey, Daredevil, Vision, Ultron, etc, etc, ad nauseum), they create one base champ and then they sell skins so you can change the costume of your champ. Instead of two nearly identical Daredevils, you have one... with a classic costume, a Netflix costume, and even a vintage yellow and red costume.

    Um, let's see...

    They could sell theme kits that allow you to pick your own avatar and change the look of your game to a Spider-Man theme or a Blade theme, etc.

    What else...

    They could also give you only two arena backgrounds as a default, and then allow you to purchase more... this would be especially nice if you were a hardcore arena grinder, so you weren't staring at the same backgrounds all the time.

    Ummmm...

    They could sell custom fight ending animations that you could use during war, so if your defense kills an attacker, they do cool taunts and other stuff to annoy the opposing team.

    OH!

    Another cool one would be to have a subscription service that would give you access to things like fight stats (specific stats for each champ, like how many fights you've won or lost with a champ or how many times you use a special 1 vs. a special 3, or how many historic kills you've had with a defender). You could also save multiple mastery setups and even save multiple specific questing teams that you like to use.

    I'm not even a game developer and it took me three minutes to come up with those.

    Like I said... shortsighted.

    :)

    Honestly... None of those things appeal to me outside of mastery setups. And you are far from the first to mention that. Also the things you mention don't even help with progression. It's just window dressing. Yet you started out like you're looking for free stuff to actually help you progress and keep up with the big boys.

  • RiegelRiegel Member Posts: 1,088 ★★★★
    crogs wrote: »
    KhanMedina wrote: »
    KhanMedina wrote: »
    Fortnite is a F2P game that has consistently been in the top 3 high grossing games on all platforms, without selling a single thing that gives any single player a direct advantage over other players.

    My point is that you can make a mint off a game without screwing over your player base and creating an environment that nurtures F2P vs P2W animosity.

    Anyone defending Kabam because "they have to make money" is being pretty shortsighted with how Kabam has decided to make money... and that's by pitting the player base against each other.

    Are these games even slightly similar in play style? MCOC is like Pokemon. It's all about collecting the new and best champs. The only way to entice people to pay for things is to sell them champs and ways to upgrade them.

    Fortnite is a game that people play vs each other in real time while trash talking. They sell things that allow them to have more fun while playing against each other, like clothes, taunts, etc (just assuming it's the usual **** those types of games sell you). They have the High School mentality where the players taunt people who don't have on the newest 'gear', so that people go and spend money or grind to get these items and not look like a scrub.

    If anything, Fortnite's available purchases are more insulting as they don't actually do anything, even if you think that's better since you can't pay to win. Different mindsets.

    I didn't say that the games are similar.

    I implied that there are tons of creative ways to make money from games without giving P2W players a clear advantage over F2P.

    Thanks for proving my point about being shortsighted, though.

    ;)

    LOL, and you're far sighted I guess? Please present their viable alternative for this type of game or just stop.
    This isn't even a pure P2W system. They sold lottery tickets that paid fake prizes for real money. Get over it.

    OK.

    How about instead of creating multiple different champions of the same character (Thor, Spidey, Daredevil, Vision, Ultron, etc, etc, ad nauseum), they create one base champ and then they sell skins so you can change the costume of your champ. Instead of two nearly identical Daredevils, you have one... with a classic costume, a Netflix costume, and even a vintage yellow and red costume.

    Um, let's see...

    They could sell theme kits that allow you to pick your own avatar and change the look of your game to a Spider-Man theme or a Blade theme, etc.

    What else...

    They could also give you only two arena backgrounds as a default, and then allow you to purchase more... this would be especially nice if you were a hardcore arena grinder, so you weren't staring at the same backgrounds all the time.

    Ummmm...

    They could sell custom fight ending animations that you could use during war, so if your defense kills an attacker, they do cool taunts and other stuff to annoy the opposing team.

    OH!

    Another cool one would be to have a subscription service that would give you access to things like fight stats (specific stats for each champ, like how many fights you've won or lost with a champ or how many times you use a special 1 vs. a special 3, or how many historic kills you've had with a defender). You could also save multiple mastery setups and even save multiple specific questing teams that you like to use.

    I'm not even a game developer and it took me three minutes to come up with those.

    Like I said... shortsighted.

    :)

    Honestly... None of those things appeal to me outside of mastery setups. And you are far from the first to mention that. Also the things you mention don't even help with progression. It's just window dressing. Yet you started out like you're looking for free stuff to actually help you progress and keep up with the big boys.

    I don't see anywhere he asked for free stuff...
    He did say the game is becoming more P2W, which it clearly is, I don't think that's very debatable.
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  • KhanMedinaKhanMedina Member Posts: 927 ★★★
    Riegel wrote: »
    crogs wrote: »
    KhanMedina wrote: »
    KhanMedina wrote: »
    Fortnite is a F2P game that has consistently been in the top 3 high grossing games on all platforms, without selling a single thing that gives any single player a direct advantage over other players.

    My point is that you can make a mint off a game without screwing over your player base and creating an environment that nurtures F2P vs P2W animosity.

    Anyone defending Kabam because "they have to make money" is being pretty shortsighted with how Kabam has decided to make money... and that's by pitting the player base against each other.

    Are these games even slightly similar in play style? MCOC is like Pokemon. It's all about collecting the new and best champs. The only way to entice people to pay for things is to sell them champs and ways to upgrade them.

    Fortnite is a game that people play vs each other in real time while trash talking. They sell things that allow them to have more fun while playing against each other, like clothes, taunts, etc (just assuming it's the usual **** those types of games sell you). They have the High School mentality where the players taunt people who don't have on the newest 'gear', so that people go and spend money or grind to get these items and not look like a scrub.

    If anything, Fortnite's available purchases are more insulting as they don't actually do anything, even if you think that's better since you can't pay to win. Different mindsets.

    I didn't say that the games are similar.

    I implied that there are tons of creative ways to make money from games without giving P2W players a clear advantage over F2P.

    Thanks for proving my point about being shortsighted, though.

    ;)

    LOL, and you're far sighted I guess? Please present their viable alternative for this type of game or just stop.
    This isn't even a pure P2W system. They sold lottery tickets that paid fake prizes for real money. Get over it.

    OK.

    How about instead of creating multiple different champions of the same character (Thor, Spidey, Daredevil, Vision, Ultron, etc, etc, ad nauseum), they create one base champ and then they sell skins so you can change the costume of your champ. Instead of two nearly identical Daredevils, you have one... with a classic costume, a Netflix costume, and even a vintage yellow and red costume.

    Um, let's see...

    They could sell theme kits that allow you to pick your own avatar and change the look of your game to a Spider-Man theme or a Blade theme, etc.

    What else...

    They could also give you only two arena backgrounds as a default, and then allow you to purchase more... this would be especially nice if you were a hardcore arena grinder, so you weren't staring at the same backgrounds all the time.

    Ummmm...

    They could sell custom fight ending animations that you could use during war, so if your defense kills an attacker, they do cool taunts and other stuff to annoy the opposing team.

    OH!

    Another cool one would be to have a subscription service that would give you access to things like fight stats (specific stats for each champ, like how many fights you've won or lost with a champ or how many times you use a special 1 vs. a special 3, or how many historic kills you've had with a defender). You could also save multiple mastery setups and even save multiple specific questing teams that you like to use.

    I'm not even a game developer and it took me three minutes to come up with those.

    Like I said... shortsighted.

    :)

    Honestly... None of those things appeal to me outside of mastery setups. And you are far from the first to mention that. Also the things you mention don't even help with progression. It's just window dressing. Yet you started out like you're looking for free stuff to actually help you progress and keep up with the big boys.

    I don't see anywhere he asked for free stuff...
    He did say the game is becoming more P2W, which it clearly is, I don't think that's very debatable.

    So MCOC's fault is not being super popular amongst teens that throw money away on window dressing? They can only sell what we'll buy, and I'm pretty sure there'd be a huge boycott if this game tried to keep maps and skins behind a pay wall. They aren't even selling the OP heroes this time like they did with Vision.
  • adramelchadramelch Member Posts: 98
    I haven't read any of the comments below the initial post yet, but I would like to thank you for expressing the exact feelings of all free to play players in mcoc. They couldn't have been put to words in a better way. Thank you for this post Mag.
  • RiegelRiegel Member Posts: 1,088 ★★★★
    KhanMedina wrote: »
    Riegel wrote: »
    crogs wrote: »
    KhanMedina wrote: »
    KhanMedina wrote: »
    Fortnite is a F2P game that has consistently been in the top 3 high grossing games on all platforms, without selling a single thing that gives any single player a direct advantage over other players.

    My point is that you can make a mint off a game without screwing over your player base and creating an environment that nurtures F2P vs P2W animosity.

    Anyone defending Kabam because "they have to make money" is being pretty shortsighted with how Kabam has decided to make money... and that's by pitting the player base against each other.

    Are these games even slightly similar in play style? MCOC is like Pokemon. It's all about collecting the new and best champs. The only way to entice people to pay for things is to sell them champs and ways to upgrade them.

    Fortnite is a game that people play vs each other in real time while trash talking. They sell things that allow them to have more fun while playing against each other, like clothes, taunts, etc (just assuming it's the usual **** those types of games sell you). They have the High School mentality where the players taunt people who don't have on the newest 'gear', so that people go and spend money or grind to get these items and not look like a scrub.

    If anything, Fortnite's available purchases are more insulting as they don't actually do anything, even if you think that's better since you can't pay to win. Different mindsets.

    I didn't say that the games are similar.

    I implied that there are tons of creative ways to make money from games without giving P2W players a clear advantage over F2P.

    Thanks for proving my point about being shortsighted, though.

    ;)

    LOL, and you're far sighted I guess? Please present their viable alternative for this type of game or just stop.
    This isn't even a pure P2W system. They sold lottery tickets that paid fake prizes for real money. Get over it.

    OK.

    How about instead of creating multiple different champions of the same character (Thor, Spidey, Daredevil, Vision, Ultron, etc, etc, ad nauseum), they create one base champ and then they sell skins so you can change the costume of your champ. Instead of two nearly identical Daredevils, you have one... with a classic costume, a Netflix costume, and even a vintage yellow and red costume.

    Um, let's see...

    They could sell theme kits that allow you to pick your own avatar and change the look of your game to a Spider-Man theme or a Blade theme, etc.

    What else...

    They could also give you only two arena backgrounds as a default, and then allow you to purchase more... this would be especially nice if you were a hardcore arena grinder, so you weren't staring at the same backgrounds all the time.

    Ummmm...

    They could sell custom fight ending animations that you could use during war, so if your defense kills an attacker, they do cool taunts and other stuff to annoy the opposing team.

    OH!

    Another cool one would be to have a subscription service that would give you access to things like fight stats (specific stats for each champ, like how many fights you've won or lost with a champ or how many times you use a special 1 vs. a special 3, or how many historic kills you've had with a defender). You could also save multiple mastery setups and even save multiple specific questing teams that you like to use.

    I'm not even a game developer and it took me three minutes to come up with those.

    Like I said... shortsighted.

    :)

    Honestly... None of those things appeal to me outside of mastery setups. And you are far from the first to mention that. Also the things you mention don't even help with progression. It's just window dressing. Yet you started out like you're looking for free stuff to actually help you progress and keep up with the big boys.

    I don't see anywhere he asked for free stuff...
    He did say the game is becoming more P2W, which it clearly is, I don't think that's very debatable.

    So MCOC's fault is not being super popular amongst teens that throw money away on window dressing? They can only sell what we'll buy, and I'm pretty sure there'd be a huge boycott if this game tried to keep maps and skins behind a pay wall. They aren't even selling the OP heroes this time like they did with Vision.

    You're being really narrow about the topic.

    No I personally wouldn't pay for a new map to fight on or other things he mentioned.

    I think the topic should be more about the gap created by P2W being too large. Yes, there are more ways Kabam can Monetize MCOC without offers like the T5B offer yesterday. Offers like that really hurt the game IMO. There needs to be a road to the top for both F2P and P2W players in the end skill should be the determining factor IMO.

    As a side note IDK what teens have to do with anything. Many games do this same thing and there main audience are not teens lol. Kabam could sell cosmetics and they would make money off of them. IDC about cosmetics, but people (of all ages) buy that stuff.
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