**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Is TWO NEW CHAMPS per month too many?
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Comments
I agree...it makes sense to do. I can't agree with your vote, but I think your comment is helpful!
Um...sure...fresh with exploding phones...awesome idea...
100% fully agree. Thank you!
Probably! Think of the large pool of Marvel comics champs to pick from. I mean you can always add the Fantastic Four, Kabam. Plus...community forums and Reddit have been screaming for the greatest Marvel villian of all time...Dr. Doom! Think how over-buffed they could make him. He has Avengers synergies too...not just F4. AND....they could then release Doom 2099...giving the uselessly misplaced current champ Punisher 2099 some actual relevance in game
Lol...um, I'm glad to...anger you?
Well, honestly, I don't know the cause of the overheating phones. However, if there was more time that was not focused on new champs, perhaps there would be more allocation to proper QA and testing to prevent things like over-heating and malfunctions. That's really the point that I'm trying to make. Besides, there are many ways the game could be kept fresh outside of new champs. Rebuffing older champs is one way...there are others too.
I think part of the problem here is that new updates are pushed out too quickly and more time may be necessary to troubleshoot and beta test the additions. So I think the key direction here is quality over quantity and in my view, reducing the number of new champs per month to one may help with this. Instead of having to rush and test two new champs, they can make sure everything is ready and use the extra time that would be spent on the second champ to thoroughly test and foolproof the first - as well as any other new content that is being developed.
Yes, they have different departments, but I disagree with your logic. People can be allocated to either. I think they need to allocate more to QA and testing. Of course, there may be some roles are not transferable between groups and that's fine, but this doesn't take away from what they are doing. I'm a manager myself that coordinates resources between many different projects and initiatives at my company. It's with that understanding that I make these comments.
I hope squirrel girl is awesome...haha
yeah i'd pay money for sure for a rework of Venom
I agree there's plenty of champs, but not with 2 per month...only because of what we've seen from Kabam. I really do think there is a correlation between the number of champs they release and the quality of the game. Especially when there are so many unique and complicated abilities and interactions of the new champs.
Well, yes...but...1) new devs cost a lot of money (personnel is always the most overhead) and 2) as Prof Hoff says (I think you are a moderator for his stream?), there's lots of open jobs at Kabam right now...possibly from people leaving. That's according to Prof Hoff and may be conjecture...not sure. Of course, there's no way for me to know if the openings are real since I haven't looked myself or if they are for expansion or to replace people that left.
My vote would be 2 new champs per month, but instead of 3 champion months, they redo an old champion.
Maybe they need to change their setup a bit...lol. Something needs to be done! No company should say, "this is the way we do it and it's not changing". They should adapt to consumer needs. Ultimately, I do think the points are still relevant.
I don't know, part of the reason I am on board with 1 per month is that now that we have so many champs in the game, and are still adding 2/month. There are a lot of champs that I don't know very well. And with the content that is available, especially if you don't want to pay a ton of money to get each new champ, it is getting harder and harder to understand the ins and outs of each champ and which situation that they will be most effective. So much so to the point that I am mostly just giving up b/c I don't have the time/energy/attention to be able to explore the new champs. I have found my 5 or 6 that will work really well in almost any scenario and am using those to meet my needs.
I feel like this is the point of the game where the "meta" needs to change again. We were at a point once when there were 3 or 4 champs that dominated almost all aspects of the game (pre 12.0 SW), so they changed things, now there are 20 champs that will work in any given situation - which is great, but I can see how it could also become a problem if the growth isn't managed in the right way. Too much stuff can be overwhelming to a new player trying things out for the first time - I know that from experience with some other games. This is one of the reasons that you typically unlock harder content as the game goes on, it can be overwhelming if every option is presented all at once.
The complexity of the new champs also can become an issue, we have seen the newer champs getting more and more complex. Eventually we are going to reach a plateau where the complexity in the champ is ridiculous to the point where they are useless, just because we want to keep things fresh, new and on the edge.
tl;dr - I think there will come a time when 2/month is too many - because when there are 100, 200, or 500 champs, if new champs aren't introduced at the RIGHT RATE (whatever that rate is), no one is going to care about the newest champs if they aren't "amazing", because they are still trying the 200 other really awesome champs that they don't have already that they know they want, and can get for a lot cheaper.
You mean like they did with the infinity war crystals, right? Chaos Crystal, Death Crystal, etc...
Not a bad idea at all.
Don't forget to vote!