Was 6* champions a good idea?
AmericanWarrior
Member Posts: 24
Hello fellow community, I have had conversations with my fellow alliance members and friends I known for a long time, most of which has been a loyal active summoner in MCOC since day one. Throughout our conversations it always comes up in some sort of form or fashion about the addition of the 6* champions that have been added. Some feel that the 6* champs shine negative light on the game to be introduced so early when the 5* champs was just starting to be the next big thing, others feel that all there work in the game on grinding for hours and days to get a 4* champ are just now not worth the time and seem to be getting the back seat as of lately. I can remember 4* champs was the stable to have but have seemed to lose there priorities in the game, basically like a 3* champ. Just wanted to take a anonymous vote poll to see how others in the community feel. So, was the 6* champ additions the right thing to do at the time?, or was it to soon? Please vote and leave your comments below. As stated in the fourm rules this does not break any rules so it should stay posted for help in development of the game as time goes on. Thanks for participating.
Was 6* champions a good idea? 159 votes
The additions of 6* champions are great! I’m very happy since they released.
26%
42 votes
The additions of 6* champions in my opinion should of been much, much later in the game.
59%
95 votes
Not sure, undecided.
13%
22 votes
1
Comments
Now the bad: t2 alphas are still a major rarity and so are the t5b. Which isn’t a bad thing either. I think the introduction of act 6 if it ever comes will be a big help to the t2 and t5b shortage.
So IMo I don’t mind the 6 stars, don’t mind their rarity either. I do wish we could get a few more 5 star shards but it’s not that bad. The new events will help this a little for the larger alliances.
It is a curious thing to me that every player that starts the game today will as a matter of course build up a 4* 5/50 roster at some point. But they might never build up a significant 5* roster in the same way, because ironically the more common 5* champions become, the more redundant they make themselves.
A strong 5* roster isn't about how many 5* champions you have, it is about how many 4/55s you have. Below 4/55 a 5* champion might be slightly stronger than a comparable 5/50, but it might not be: it will likely have less signature levels for example. In either case, 5/50s and 3/45s are of a similar "level" of power. 4/55s is where 5* champion transcend 5/50s as a group. But the bottleneck for 4/55s are T2 Alphas, which for most players are very hard to get, and you need four of them.
On the other hand, 6* champions become 4/55-class champions when you rank them up to 1/25, which requires only gold and ISO, which most players can acquire far easier. That means it can be easier to acquire 6* champions than 4/55 5* champions. And weirdly, the easier 5* champions become to acquire, the easier it becomes to get 6* champions through 5* duplication for shards, but no amount of 5* availability on its own makes it easier to create 4/55 rank ups.
In other words, in a somewhat fanciful sense, and in a way unlike both 4* champs and 6* champs, 5* champs contain the seeds to their own destruction.
And 5* are still valuable since 6* ranks go as far as 2, so they are only a little further ahead and they hard to dup.
I just hope they handle resources for ranking up in a good way.
Actually, it is precisely the fact that you can't get those that is part of how 6* champions are so much better designed than 5* champs. With 5* champs, they had to open the door to ranking up to 4/55 and higher much faster, because the first three ranks aren't really progressional improvements. With 6* champions they are immediately useful to most players right at rank 1, so there's no rush to open the door to ranking up much higher than rank 2. They can be used as much slower progressional gates than 5* champions were, and will likely have a much longer lifetime at the top as a result.
I got Thor Rag and I have tried to be positive and figured at least a 6* should hit hard with that base attack. NOPE!
He just doesn't. At ALL. Not even his SP3 is worth anything.
615+ hits on ROL WS with Gulk/attack synergies. Just garbage. I have r4 4*s (Like KM) that hit harder and have better utility. Thor rags 6* just sits the bench now. I have tried him in AW Def as well and I get nothin so far.
Granted I don't "need" him and have a really solid lineup but geez.
I want to use a 6* and it just isn't gonna happen yet.
I would love any of the ones you got brother.
Who's banned? For saying I'd gladly trade?
No the op got banned