**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Nebula Regen

It seems like Nebula's Regen factor isn't practical as is. I just got her today from the $30 deal and she's a great champ but I haven't proced a regen since I got her. Being hit with 110% attack from an oppponent for a regen is not practical to me. And it's an ability that should be more easily used since she does have it. Anyone else wanna weigh in? Your thoughts are welcome.

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    Tmasters1984Tmasters1984 Posts: 451
    Not every regen is wolverine level.

    Groot, for example, is virtually useless. Cables procs on occasion. Switch is sporadic.
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    Delta_14Delta_14 Posts: 64
    Personally, I see it more as a Magneto/Gwenpool style ability than a straight up regeneration (like Wolverine, etc). It's about negating damage from big attacks, rather than recovering health. I'm sure it'll be invaluable in some situations, but I would agree that it maybe doesn't have as wider ranging uses as other types of regen.
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    AmonthirAmonthir Posts: 754 ★★★
    It isn't really for the players, although it can recoup hp lost from a large strike. It's for us to deal with in quests when she is an enemy, as we are far more likely to hit hard enough to trigger it, whereas if you are using her in a high-level quest where the enemies all have 5k+ attack, you are probably dead if they hit hard enough to trigger it =P
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    nebneb Posts: 453 ★★★
    Nebula regen just basically let's you be forgiven twice per fight if you eat a crit, it's a nice little feature but isn't meant to allow you to recover extra hp when you play flawlessly
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    Mr_OtterMr_Otter Posts: 1,614 ★★★
    Wanna try hoods?
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    That's a great way to look at it. Thanks for your insight fellow summoners. It helped out a lot
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