Insights: 100% LOL with 5/65 Angela
Ronildas
Member Posts: 63 ★
So, Since I was never fortunate enough to find a 5* SL, Blade, Starky or any awesome lol clearer, I've done my first path with a 4* SL.
Took me around 6000 units, which is costy.
I decided to 5/65 my Angela to 100% LOL. This is a no way back decision.
as a 4/55, without sinergies, took me 800 hits to kill Red Hulk. So I'm thinking that I can build a team to get her to kill with 500 hits or so at 5/65.
My biggest problem is with the team building up.
I will bring Morningstar to increase buffs by 20%, since I think this will boost a lot of Angela's potential.
I'm also considering bringing Hela, because with her, having 4 dead champions on your team will give angela 100% chance to revive to 20% upon death, lowering the revives needed when I mess around.
This gives me 2 spots left on my team.
----
I'm also thinking about masteries. Since angela relies on her fury. What you guys think about using fury masteries?
Need opinions on this!
Took me around 6000 units, which is costy.
I decided to 5/65 my Angela to 100% LOL. This is a no way back decision.
as a 4/55, without sinergies, took me 800 hits to kill Red Hulk. So I'm thinking that I can build a team to get her to kill with 500 hits or so at 5/65.
My biggest problem is with the team building up.
I will bring Morningstar to increase buffs by 20%, since I think this will boost a lot of Angela's potential.
I'm also considering bringing Hela, because with her, having 4 dead champions on your team will give angela 100% chance to revive to 20% upon death, lowering the revives needed when I mess around.
This gives me 2 spots left on my team.
----
I'm also thinking about masteries. Since angela relies on her fury. What you guys think about using fury masteries?
Need opinions on this!
0
Comments
https://www.reddit.com/r/ContestOfChampions/comments/91za4e/free_to_play_players_can_go_far_in_this_game/?st=jk2nr8vc&sh=9bd8ffdc
Also testing hits on Rulk isn't a good choice as it's always more on him due to physical resistance. I did practice on SL once and at about 400 or so hits he was down to 1/3 but keep in mind class advantage helped.
I did not check how the masteries interact with multiple stacks of fury, so maybe there will be some redeeming qualities, but I doubt it. Definitely not worth the 5 points for enhanced fury.
Those points would be better served in things like Glass Cannon and Assassin if you don't already have them. Angela is a good candidate for suicides. A suicide build could potentially be your best bet for clearing LOL with her. It would need some testing.
I've just read your entire post and you did a great job. About the infinite parries, I might use that at 1 path or another, but it's not my focus at the moment, as I'm totally used to the new intercepting meta.
@kapt_krunch
Thanks for that, I've never noticed Cosmic Supremacy before. This will help a lot. I'm tempted to say that Angela with Cosmic Supremacy + MorningStar sinergy will have a new way to maximize dmg output: cast sp2 right before reaching sp3 instead of casting sp1 right before reaching sp2
@Primmer79
Unfortunately I don't have a Captain IW. But yeah, I'm still thinking of who I will bring against those 3 champs. I have a 6* Guillotine to bring gainst X23. I've watched some videos and it's doable. Idk what I will do with others. I have a 5* r3 Hulk Rag that I can bring on Abom Path. And against a bleeder I have no clue on what I will do.
Angela's Fury increases 75% of basic attack. With 3 furies stacked, we are talking about 225% extra attack.
With the mastery maxed, the furies would stack 8% extra, so 81% of base attack for each stack, 243% extra attack with 3 furies, 5,05% more output total damage. Doesn't seem awesome. They totally need to rework this mastery.
This needs to reach 100%, if so, everytime you parry, you will gain additional .5 secs stun, enough to counterattack 100% of parries.
From the amount of up time Angela has with fury and the fact that she can stack it, she stands to be among the champs who benefit the most from it. The fact that it takes 5 mastery points to increase damage output by 5% in a best case scenario is a little underwhelming, especially considering there are many champs you'd use who'd see no benefit from those 5 points.