PSA: Not all content is meant to be easy
HolyDrac
Member Posts: 106 ★
I get everyones frustrations at the start of every month when it feels like the whole world is against you and no matter what you do, you just can't clear the content. But, the harder content is exactly that. Harder. Not everyone is going to be able to walk through it without spending items and units. But that is the whole point of a progression based game. You can complain that players with bigger rosters have it easier, and they do, but they too were at your stage once struggling to complete anything. A better way to tackle these problems would be ask people for help. The community will help you, if you don't have a certain champ, we'll try to help you with someone you do have. If you absolutely can't, you have to learn to accept that that is your current ceiling and you will have to grind and improve your roster. Soon, you too will be able to walk through content. But for now, patience.
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Even Domino has her counters, bro. Tech all the way.
Let me explain,
We use 3 types of tricks to hit the opponent, baiting SPL, baiting heavy, interception. I cant bait SPL because after which he becomes unstoppable for 3 seconds, I cant bait heavy due to overwhelming power gain he again resort to spl. And I can't intercept when he is unstoppable. His unstoppable and power gain are always there. Please tell me when to hit him to complete the fight.
Righteous attack, medusa is countered by physical resistance, for voodoo he is poison immune, only 2 champs to use is magik and Morningstar. But magik has to fill 3rd power bar, ms moves weirdly so you can't always intercept after reaching less than 25%.
They even gave regen buff so step by step process won't work out..
And top most worst thing is Morningstar SPL 2 could draw out 18% when all possible buffs are active.now I am at 873hp left in opponent and all champs are k.o.
So I say these buffs make the game impossible this month.
I'm one who seeks end game content. I now rarely consider 4*. The point is if it's this much tougher for me , whats the position of newly act 5 completing summoners. A friend from my alliance completed uncollected yesterday . I bet she definitely not like the difficulty..
A lot of it is different interesting nodes that keep players on their toes, but there are also instances of making players tap dance on a bed on nails if they don’t have this specific champion owned and ranked up at least as a 4*
Then you also have a sea of red tape regarding bugs, overheating, and occasionally mishandled abilities being nerfed after “working as intended” was actually bugged in a way they didn’t understand at the time (like the way Danger Sense could only ignore the AAR-I of dimensional beings but it was inexplicably also doing it to Mordo who is a mystic villain but not a dimensional)
And then you have INFINITY WAR IRON MAN and DOMINO! One fundamentally has 4(?) counters including the 2 children of Thanos, MEDUSA, and the all mightly pillow fist… (I’ve been informed it’s allegedly “iron” fist)
Meanwhile domino can basically shut out 5/6 the game with an overpowered Sp1 while you’re unlucky or kill you just for using the resonate mastery COMPLETELY limiting you to Gladiator Hulk if you want to keep your playstyle for the other 99% of encounters but also want to kill Domino in war without dying. The entire reason AQ Dormammu isn’t awakened is because they did not wish to punish players for playing well, and now with domino I gotta say it seems like an ill conceived defensive mechanic (oh and... offensive and defense tailored champs exist because of mephisto’s bio despite “official word” way back when diversity was announced saying otherwise)
MODOK and Medusa are fun to fight as challenges but… beef up those 2 and even the most mundane nodes become a death sentence (oh joy…they’re gonna be in the new DUNGEONS)
You're one person. Many people are saying it's too much. It's something that happens too often on here. Anytime someone says something is too far, or too amped up, people always jump on them, saying there's nothing wrong, "Git Gud", not all content is for everyone, etc. Only there's valid feedback being given. One person is a personal problem. Many is an issue. It's too much, and just because people got past it doesn't mean it's not an issue. There are other people playing as well.
@Onemaeus @Kil63 @Epsilon3
I completely agree with you guys when you say there are some literally impossible nodes. They annoy the hell out of me too and I have a pretty decent roster. I can't imagine how people with smaller rosters must feel. The only reason I'm still ok with these kind of nodes is that otherwise the game would become too easy. There are a lot of players with far more developed rosters who are looking for the challenge. And there are way more players who don't and find these challenges unbeatable. And therein lies the problem in a game that has such a wide player base. They have to make content for everyone that makes them want to play and spend time in their game, while making it enjoyable and challenging. What you might find easy, someone else might find difficult, and what you find difficult, some else might find it easy. It sucks, but that is the whole point about progression and there's not much that can be done as Kabam has to placate the entire player base. I'm not gonna talk about bugs and issues cause that's a whole other discussion which won't help anyone right now.
@GroundedWisdom I fail to see where I am being condescending in my post. I am trying to explain in the nicest way possible the complexities of a game that is progress based. No where did I mention in my post that everyone complaining should just get good. It is more to do with players having to understand that there is always a line past which they can't go unless they either throw a ton of units, or have the right champ. And having the right champ is part of the progression curve. The more you play, the higher the likelihood that you have the right champ. Like I mentioned in my post above, "They have to make content for everyone that makes them want to play and spend time in their game, while making it enjoyable and challenging. What you might find easy, someone else might find difficult, and what you find difficult, some else might find it easy." There will always be players on both ends of the spectrum but people have to understand that maybe if they are finding it that difficult, they are shooting above their weight. Which is a good thing because that's the only way you will improve. Do that consistently and soon they'll be able to clear that content they were once stuck at.
My god the irony is so thick here...I literally can’t believe I just read that. Lol.
We had an easy event quest uncollected last month. Thanos was hard. Xforce was easy. Each month differs. This isn’t “insane” and neither is master, and saying that shows that some people should probably concentrate on becoming uncollected and improving the skills they have, rather than being upset about their dupes or whining about this month being challenging. There’s ways to beat this month without spending a single unit. And I’m sorry but the OP is right on this. Look at videos, tips, practice, use the champs you have, and accept if you can’t pass it and the level you’re at in the game. I wasn’t upset when I wasn’t able to get through act 5 when others were doing it, I worked at it and practiced and studied the nodes and maps. Maybe take your own advice instead of randomly deciding to be supportive of a few people saying this month is too hard. Once again we have GW asking for content to be changed to fit his level in the game, and using a few other players opinions to extrapolate and somehow speak for the majority. What a strange hill to climb suddenly.
If the most skilled and advanced people spoke for the entire Player Base, there would be about 100 people playing the game. The thing is, there are many, many more people playing and their feedback is just as valid. Some people have progressed to the point where very little challenges them, and they absolutely deserve to have more challenging content, but not throughout game modes that are meant to help other people progress for where they are at. There is also the fact that some won't be challenged much at all, no matter what they put out.
The reality is not everyone who makes the point that something is too challenging, is an unskilled noob complaining about something hard, and wants a nerf to make it easy. Many of us have been playing for years, month in and month out. We know these Difficulties and the Rewards they give. We know the difference between a decent challenge, and when something has gone too far. Not all of us have picked up Master or Uncollected for the first time. We know what reasonable difficulty is. Sometimes, in the spirit of making a creative challenge, it pushes too far. Add conflicting game mechanics to that, and you're left with an unbearable experience that feels way out of proportion to the task it is meant to be. As much as I respect the fact that people enjoy making it harder, it has to be in ways that are appropriate to where they are at, otherwise you're subjecting a large number of people to an abrupt increase in difficulty, especially within a month, just to appease a very small percentage of people. The bottom line for me is, people can voice their concerns and say something is too hard, and that doesn't mean they're just whining. That assumption is almost a knee-jerk reaction on the Forum. Subsequently, just because some people got through it doesn't mean there isn't a problem. You can find people who get through anything in the game.
Yeah I is noob. I is never runded the Masterz. I can haz skeels?
-.-
There are about just as many people saying it's too difficult as there are people saying the difficulty is challenging but fine. Not everyone is just saying "git gud" but some are actually try to provide constructive feedback to those struggling with this challenge in terms of what champs are best to use and strategies. The best guides come from YouTube because it's much easier to watch and learn from a video than it is through text. The problem is that it's hard to give advice to struggling players without (some) people taking it as condescending everytime. It's also a bit too dramatic to claim new content is too difficult on day 1. This happens all too often here and it's the same pattern - they claim day 1 content is too hard because their emotional from having all their champs wiped out and not able to clear it on their first try. Then a few days later people start to figure out how to best beat the content and the complaints die down. Thanos boss is a perfect example of that, as well as many other times with special challenge events and boss rush challenges.
Judging by how many 'Agrees' the first post in this thread has versus the amount you have, I would not agree with that statement lol
Average-ish. Hmm.....right. That's why people are complaining. It's just average. Seriously, the flexing is ridiculous when it comes to these discussions. Great. You didn't have a problem. Other people did, and you don't speak for them.