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REALLY, have all champs become Indestructible or Endure ???
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It's as annoying as catch-up is in racing games against A.I.
Thought it's just bad luck but I'm a tad dubious now.
Lets take 2% anything from 15 to 24hp will show as 2% which you can see is a smaller range
The health bar doesn’t show 0% in game so 1% of a 1000hp defender can be anything between 1hp and 14hp, so the same 10hp of damage that guaranteed the health bar to drop 1% wouldn’t necessarily KO the defender if they were on 1% as they may have 11-14hp left.
One example: i brought a 5/65 spark to war and fought a R3 magneto. easy enough normally. So i have 9 poise charges and he has 16% health. Normally i dont take such changes as he was over 2 bars of power, but i was thinking: 9 poise charges, my sp1 normally hits for like 15k and i can combo after stun, so shouldnt be a problem.
Wrong... not a single crit on my part with 9 poise charges and 98% health?? after my sp1 and 5 hit combo, he still stands with 1% health and does his sp3. still makes me salty when i think of it. My fault for trying, but comon...
I decided to time the gif that was posted by OP, I timed his first bleed to be between 6 and 6.5 seconds (about 10 attempts, all about 6.12-6.38 but I gave room for human error), and the 4th bleed, triggered on the 9th hit of the attack, lasted only about 5.5 seconds (5.4-5.7). A wolverine bleed only lasts 5 seconds so i assume deep wounds is involved. The fact I did each 10 times and neither bleed seemed to match time with each other does seem to prove something is fishy @YoMoves
Are we still at this?! The fact that your time has any variance at all proves the unreliability of your numbers. There could have been a very easy mistake on your part. We're talking less than a full second off-that's easily accountable for human error. And if you're TRYING to find something wrong, simply psychology dictates that you might subconsciously skew your own results.
There is nothing here. We're chasing wild geese. Move on.
If your opponent has 10000hp then 1% of that 100hp.....
So depending on exact rounding the game uses, but it most likely shows 1% once hp is under 200 ( less than 2% displays as 1%) maybe it is under 150.....
But either way it will display. If your opponent is on 1000 and your attack does 850 it will display 1%.... if they are on 1% and they are bleeding at 30 hp per tick it will require many ticks for the actualy hp to reach 0. The whole time displaying 1%.
The range of hp that that an opponent could have whilst the display shows 1% could vary greatly. Heck 300000hp would 1% when they have maybe even under 6000hp (2%)....
It is all perception as you get excited and expect the end of a fight.
Do some further research and collect more data.
Choise any percentage lets say 51%.... lets see how many times an opponents health will be at 51% after a combo or bleed finishes... will be just the same as 1%.... you just dont notice it in the same way....
I use WWii cap and Cap IW alot.... cus of their great block pro i very often end the foght whilst still on 100% evwn thoigh i have taken block damage.... before i start the next foght i can see my hp is missing some... yet when i start the next fight i still showw 100%.... this is exactly the same reason you see 1% alot....
It will not show 0% until 0 hp. Even 1hp will display as 1%.
Although it is true that if you're trying to find something wrong, simple psychology "suggests" not "dictates" that you CAN skew your results. The problem with this is that multiple people from multiple different experiences and alliances have been noticing this 1% starting around the same time. No one was trying to find this to begin with. No one previously suggested this but it was instead discovered by many while playing. Our brains are amazing pattern recognition machines.
After the discovery becomes consistent, our "reticular activating system" can cause you to notice it even more. Like when you buy a red truck and then you see red trucks everywhere. Your brain makes that pattern a priority now.
Meanwhile, I haven't seen this at all. The damage counter whenever I leave an enemy at 1% is always the same. There's no change I've ever seen and this wild goose chase is clearly as much, as Kabam hasn't given this thread even the remotest time of day. If there was ANY basis behind it they'd at least have said SOMETHING. You guys are noticing bad luck and claiming it to be the will of the Kabam gods.