We’re fighting against AI. If it were against an oridinary player then the fight could be be too long and stupid because both would wait for parry, intercepting, shallow evade and all that that we mastered in the game. That’s why it’s better to fight against AI because their purpose is to go all out
We’re fighting against AI. If it were against an oridinary player then the fight could be be too long and stupid because both would wait for parry, intercepting, shallow evade and all that that we mastered in the game. That’s why it’s better to fight against AI because their purpose is to go all out
It need not be so. A timer can be implemented and a random damage over time debuff is activated at start (example). It could actually be very interesting.
We’re fighting against AI. If it were against an oridinary player then the fight could be be too long and stupid because both would wait for parry, intercepting, shallow evade and all that that we mastered in the game. That’s why it’s better to fight against AI because their purpose is to go all out
It need not be so. A timer can be implemented and a random damage over time debuff is activated at start (example). It could actually be very interesting.
We’re fighting against AI. If it were against an oridinary player then the fight could be be too long and stupid because both would wait for parry, intercepting, shallow evade and all that that we mastered in the game. That’s why it’s better to fight against AI because their purpose is to go all out
It need not be so. A timer can be implemented and a random damage over time debuff is activated at start (example). It could actually be very interesting.
Yeah that's a good idea and maybe when the timer runs out both champions start to degen 1% of their own health per second(so high health champs do not have the advantage)and all healing is blocked.
We’re fighting against AI. If it were against an oridinary player then the fight could be be too long and stupid because both would wait for parry, intercepting, shallow evade and all that that we mastered in the game. That’s why it’s better to fight against AI because their purpose is to go all out
It need not be so. A timer can be implemented and a random damage over time debuff is activated at start (example). It could actually be very interesting.
I like that idea, maybe something similar to Brute Force or Bane.
It really annoys me when the other person pauses the game to go on a 10 minute break ... common courtesy not to do that !
I was thinking it should not be free for all play.
Maybe something like a controlled event, with set timing for various time zones. Borrowing an idea from Goldpool, say only 1024 Summoners qualify for it and with knockout progression.
Interesting to find out who will be champ overall.
Finlghting other players will be a disaster .
Arenas are already time consuming and power consuming but if you fight against real players which can have boosts on you will hate arena more than anything
There are at least three groups of people.
1/ Bring it on!
2/ No, servers can't take it, people will just sit back - how to fight?, the whales will win
3/ PvP, don't we have that already?
Comments
I think our champions are in the pool of the arena during the 2-hour hibernation period before we can use them again.
It need not be so. A timer can be implemented and a random damage over time debuff is activated at start (example). It could actually be very interesting.
Now that’s something that could work
Yeah that's a good idea and maybe when the timer runs out both champions start to degen 1% of their own health per second(so high health champs do not have the advantage)and all healing is blocked.
I like that idea, maybe something similar to Brute Force or Bane.
Nope. AI.
All AI every single fight in any scenario.
I was thinking it should not be free for all play.
Maybe something like a controlled event, with set timing for various time zones. Borrowing an idea from Goldpool, say only 1024 Summoners qualify for it and with knockout progression.
Interesting to find out who will be champ overall.
No, that's only during a certain string of fights with a certain PI.
cuz its gonna be a parry party. nobody wants that
unless ur using mordo or BP CW. thats a difference story.
Arenas are already time consuming and power consuming but if you fight against real players which can have boosts on you will hate arena more than anything
There are at least three groups of people.
1/
2/ No, servers can't take it, people will just sit back - how to fight?, the whales will win
3/ PvP, don't we have that already?