Is deep wounds more valuable than Assassin?
DoctorofEvil
Member Posts: 217 ★
I'm just starting to develop these mysteries - I hAve some good four star bleeders (x-23, GP, CA WW2, drax) so thought deep wounds would be a good mastery to develop. But I also hVe DV, Hyperion and SW as my other top heroes so it doesn't help my entire roster. Should I max that out before going to assassin or upgrade both at the same time?
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Assassin works on ALL fights.
regardless of effectiveness if you aren't using bleeders for ALL fights then Assassin is more effective.
This
At this point the fight is almost over
DW always works but you have to rank up the right champions
Well against bleed immune heroes it will be no use its true, but i am pretty sure bleed heroes also knows how to kick and punch to do some damage.
Well some people really give a lot to assassination. Well it looks pretty neat when you look, opponent bellow 18% your champs gets 20/30 % of attack. Ok let do some math, hulk vs IF( the most easy opponent in my eyes). Hulk in 4/40) star has 12k aroumd health. So below 18% means hulks health remaining only around 2100. Does really IF needs to be an assassin to finish it of if he can bring it down from 12k to 2100? I dont think so. Well another thing is defence ability decrease and effence ability increase. Same math, you will not need that.
Assassination only comes vital when you fught against boss. Let do the math again. Instead of 12k if boss health is 120k, that usually does in war, assassination triggers after health reduces to 21k. Well now it sounds like its needed. But i still say maybe only one point in it. It might gets handy in war, but we usually forget war is not one man game, there shouldbe your ally to finish that 21k.
In my eyes, one point in assassination should be the last point to put of total 59 mastery points.
That's what I used to think long ago. But there are a couple of gotchas to this. First, 18% is still a lot of health for boss fights and things with lots of health. It is noticeable when fighting RttL or master mode. It would certainly help in LoL (although I haven't tackled my first run of LoL yet). Second, many champions become more dangerous at the end of the fight and being able to accelerate that part of the fight has a disproportionately higher benefit than just dealing more damage. For example, Hulk becomes more dangerous at the end of the fight. Champions with heals often trigger then towards the end of the fight, like SIM or Ultron. Some champions trigger other buffs that would otherwise make it advantageous to accelerate that part of the fight. And third, sometimes the AI changes behavior towards the end of the fight in problematic ways, like altering how they use specials. Assassins can get you out of power control or special attack trouble near the end of the fight.
On paper, looking only at how assassins would help against a hypothetical champion with X health, the benefit will seem low. But in actual play, that last 18% is often not identical to the first 18% and doesn't have the same impact on the fight.