**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Regarding the new Dexterity set up
KRONOSDOUBLE
Posts: 548 ★★
Just to be clear, I DID post this in the mystic dispersion and dexterity thread, I just want to widen my base of viewers to get more responses. Please do not remove this post!! Now, please read on.....
Can someone specify how dexterities timer works? When you evade/dodge, you get a precision buff. However, after the next successful hit on the opponent, it then starts a very short duration precision buff. Does my next successful hit after a successful evade still have increased critical rate, or is the actual precision buff merely activated by the first hit, but not effective until the second hit of my combo?
If it works the way I first proposed, then that's fine. However, If its the latter of the two, then dexterity needs to be reworked (again) because rank 1 of dexterity doesn't have enough time to be active to even land a hit on the opponent. Im pretty sure the buff expires between being activated on the first hit and then being deactivated right before the second hit, which is pretty useless in my opinion.
Can someone specify how dexterities timer works? When you evade/dodge, you get a precision buff. However, after the next successful hit on the opponent, it then starts a very short duration precision buff. Does my next successful hit after a successful evade still have increased critical rate, or is the actual precision buff merely activated by the first hit, but not effective until the second hit of my combo?
If it works the way I first proposed, then that's fine. However, If its the latter of the two, then dexterity needs to be reworked (again) because rank 1 of dexterity doesn't have enough time to be active to even land a hit on the opponent. Im pretty sure the buff expires between being activated on the first hit and then being deactivated right before the second hit, which is pretty useless in my opinion.
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