What's Worse Punishment?
ForumName123
Member Posts: 522 ★★★
Help me comprehend this..... Cheating alliances get docked rating and are sent backwards to then fight lower PI alliances in AW who are competing fairly and are trying to progress in the game without piloting? What's worse punishment?
I find it completely backwards and heinous that an alliance like mine who is 5-1 on the season and has finally jumped to Plat 3 is then matched up against a former highly rated Plat 2 alliance with a massive massive PI disparity (over 3 million). A 3 million PI disparity when alliances are competing at this high of a level is a chasm of difference. We have completed all maps 100%, but the chance of getting a Win with minimal deaths is slim to none.
So who's catching the worse end of punishment here? The alliance who cheated or the alliance who has been busting their humps to break through to the Platinum rankings?
Tough break for sure, but Kabam needs to figure out a way to change this without other alliances catching the breaks from other alliances cheating.
I find it completely backwards and heinous that an alliance like mine who is 5-1 on the season and has finally jumped to Plat 3 is then matched up against a former highly rated Plat 2 alliance with a massive massive PI disparity (over 3 million). A 3 million PI disparity when alliances are competing at this high of a level is a chasm of difference. We have completed all maps 100%, but the chance of getting a Win with minimal deaths is slim to none.
So who's catching the worse end of punishment here? The alliance who cheated or the alliance who has been busting their humps to break through to the Platinum rankings?
Tough break for sure, but Kabam needs to figure out a way to change this without other alliances catching the breaks from other alliances cheating.
15
Comments
The punishment is a top ranked alliance now has to scrap with lower ranks, which means fellow top rankers are rewarded for not cheating, as they should be.
Also, don't assume lower rating means easy win. For every "ringer" alliance you lose to, you beat an alliance clearly in over their heads.
The way alliance war works, it is impossible to consistently outperform the competition unless you happen to be one of the absolute top ranked alliances. The reason is because winning at more than about a 60% rate promotes you to higher ranks. Eventually, you simply cannot sustain a higher win rate because you'll just keep getting bumped upward until you either face competition you cannot consistently beat, or you find yourself at the very least a tier 1 alliance, if not the number one alliance.
Insert obligatory plug for my multiplier penalty suggestion here.
If I was referring to your original post, I would have quoted it. Instead, I quoted the actual post I was referring to, which made the factually erroneous statement that you could outperform alliances five wins to one loss at the same relative war strength. That's impossible, because no alliance that wins five out of six wars gets consistently matched against alliances of the same war strength.
It seemed obvious to me as well, but then again it also seems obvious to me that when someone actually quotes a post and then replies to it, the reply is specifically addressing something in the quote, not something not in the quote. Apparently this is also not obvious.
That's inaccurate at best. A master ally competing for top 3 clears tier 1 maps within 1 to 5 deaths. 30+ is low end bottom for every referring tier. i'd say on a fair matchup and fair tier difficulty anything between 15 to 30 is within expectations. you should be worried if they cleared you in under 10 to 5.
It would be similar to a cheating athlete getting suspended for a given length of the season. It serves as punishment, and removes the guilty party from competing against legit participants.
I understand that this would negatively affect the entire alliance, but the current system already does that. The current system also has a negative impact on the lower rated alliances that match up against these dropped alliances, like op detailed.
If cheating doesn’t have a punitive outcome, the risks are outweighed by the rewards. Platinum 3 isn’t a bad consolation prize if you’re caught cheating. But if you could jump into master rankings by cheating, and at worst get plat 3 if caught, what would stop somebody apart from personal morality?
I get that this is a business, and profits from AW are a constant flow of income. But there needs to be a sense of fairness and transparency in any competition, with oversight to ensure that match outcomes are indeed fair. The player base needs to be able to rely on knowing that results from cheating are properly handled and won’t affect the other competitors. Otherwise, the players willing to spend money won’t trust the game, & won’t spend.
The reason why this is not entirely fair is because it isn't similar to a cheating athlete getting suspended, it is similar to an entire team getting suspended for the rest of the season because of one cheating player.
It is also an impractical penalty because of the mechanics of implementing it. If you literally prevent an entire alliance from getting AW season rewards, that is so harsh of a penalty that it would actually encourage alliances to simply disband and reform, because even that's better than simply waiting out the penalty. Anything is better than nothing. And then you've encouraged an alliance caught with a cheating member to create a highly rated shell that becomes potentially very valuable in the following season.
The only way to avoid this is to individually ban each member of the alliance, and then you'd be banning players for things they did not do.