**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Dude that's not fair . Next time they will say difficulty will be more
Only end game players will be happy .I know they said it will be difficult but that does not mean that they will make it this difficult.
In danger rooms they did the same thing listened to the end game players and increased difficulty.
Did not thinked about the players who are semi skilled.
If this game has shown one thing, its that it wants to make things more competitive overall while providing steps inbetween. Theres two models for this. Higher difficulty, and restricting entry with 2 or 3* champs. the rich get richer in this game because they can do the content. But there is always ways to catch up, and they quicken progression with each update.
I had a team of 4 R4 L40 4 stars and a R2 L35 5 star so really you should either practise or don’t do it. It’s luck base anyways so it’s not gonna be easy.
It's fair in that my concern last month was the Uncanny Danger Rooms were significantly different from the regular Danger Rooms, and there was little indication as to what was entailed. Some disagree that there was little notice, fair enough. This time, they were pretty clear that it will be hard. As for it being harder next time, it may be, it may not. It's really up to what they want to put out. My concerns with these things are consistency, Rewards scaling, and accessibility. Any ear mark for cause to take notice usually has to do with the balance of those aspects.
expert (team rating requirement 30000).
The average health the enemy has is somewhere between 60000-80000.
Boss health is 150000 and upwards, I got void as the boss. I got some annoying defenders like void and juggernaut. Had to re-roll 4 times and used 1 revive at the end on void. This surprised me as the these were all 6* rank 2 defenders and boss was 6* rank 3 with and 8.5k attack, so 4-5 hits from the defenders and my champs were knocked out.
Honestly, i was confused whether i had entered expert or epic.
Then i entered hard difficulty (team rating requirement 20000)
The average health of enemies was just 20000
the boss health was 53000.
This difficulty does not even have special active. It was extremely easy, no revives needed and no re-rolls needed.
The difficulty is sure to vary from the enemies you get and the nodes they have. But you can see these 2 levels have huge gap in terms of health and attack.
The team i used for both entries was
blade void ghost- rider and medusa all 4* 5/50
yondu 6* rank 1
The hard difficulty crystal gave me 200 4* shards (decent for the time and effort it took)
The expert difficulty crystal gave me 1500 fragments of skill t4cc (not worth the hassle)
These opinions are according to me and the roster i used. I got lucky with some nodes and Ghost rider pulled a lot of weight, this might not be the case everytime. If I had a more stacked roster of 5*, i would definately do expert, but as i of now i am sticking to hard difficulty.
What did u get for Master? Can u rerun the same and get all the rewards
Solid advice. Also helps to bring a double immune champ for Biohazard.
When Kabam released their announcement about AQ Season 5 they said they designed Kingpin to reward players who intercept attacks. This seems like another step towards rewarding players who put the time in and practice their intercepting skills. LOL Red Hulk and LOL Star Lord are great places to practice intercepting with minimal energy costs, the same goes for arena once you've reached the infinite streak.
I brought all r5 and r4 5*. Always finished the boss with one champ left. Healed up once. Definitely not easy. But not as hard as some are saying. I probably would have had to revive once or twice if I came across that dorm in the other thread.
I rerolled 1 time and used zero items in the 2 runs I did on epic.
Having done all these "lab" style events in the past, I realize that certain combinations of champs and nodes can be near impossible.
It pays to think about the team you bring and all the different potential situations you may be thrown into. I'm sure there will be a day where I get stuck with a terrible champ/node combo but that's just the way things go. It won't be like that every time.
Take notes kids, @Shrimkins just explained how to approach Epic occult labs
You may have gotten lucky. Everyones exp is different since the nodes are random. I finished but it was damn near impossible because of the nodes.
Thats the thing it isnt about skill with certain nodes. Prime example, node 1 start with 1 bar of power. Node 2 start with 2 bars of power. No rerolls left? Its over for you, instant s3.
Bring iceman haha.
snark aside, yeah thatd be a reroll. thats part of the strategy is not finding the easiest nodes but getting doable nodes.
I did and i have the video lol ice armor didnt work
2 guys in my ally are Elders Bane with 5/65 champs and had a lot of trouble with epic so not even going to try that with my one 4/55
Takes about 20 minutes everyday to do twice and yes have to re roll a few times and used he odd revive here and there... but rewards are awesome.
My view is make it harder, as long as rewards increase then harder the better