**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Champion Buff/Debuff Suggestions
Badabibidon
Posts: 86 ★
Some characters need improvements to keep up with the new ones.
Here's a startup of suggestions for characters that I personally feel need some improvements.
Black Panther: Begins fight with 5 armor up buffs, loosing 1 for each 5 seconds that have passed
Here's a startup of suggestions for characters that I personally feel need some improvements.
Black Panther: Begins fight with 5 armor up buffs, loosing 1 for each 5 seconds that have passed
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Captain America: 10% chance to counter strike physical attacks, automatically inflicting a light attack on your behalf
Captain America WWII: every 15 hits activates a critical rate or damage buff (50%|50%) increasing either by 10%
Civil Warrior: 10% chance for light/medium attacks to convert any armor up buffs into a fury buff, increasing attack by 5% and lasting for 5 seconds, stackable up to 5
Colossus: 10% chance to gain a permanent fury buff (up to 3) increasing attack by 5-10% each, each time a buff expires or is removed
Deadpool: while Regen is active, 10% chance to evade all attacks, while no buffs are active, +15% critical rate,
Dr. Strange: Everytime a buff changes, 25% chance to enter an alternate state, lasting for 6 seconds. During this time attack, health, and power gain are increased by 10%, and when the effect expires, recover 50% of any health lost during that time
Dormammu: every 25 seconds Regen 10% max health and increase attack by 5%
Hulk: Everytime hulk uses a special attack, increase hp by 10% of current hp, increasing by 1% each activation
Gamora: 10% chance to evade physical attacks
Hulk buster: for every armorup removed, hulk buster gains 10% power
Ironfist: heavy attacks have 20% chance to activate unstoppable for 2 seconds, 6 second cool down
Immortal ironfist: becomes unstoppable every time he activates a special attack, lasts 2 seconds, 6 second cool down
Iron man: 15% chance to absorb 15% of any energy damage received
Joe Fixit: 5% chance to remove any buffs with heavy attacks
Loki: 10% chance to activate a random buff lasting 10 seconds
Magneto: special 3 has a 15% chance to instant k.o. magnetized opponents under 30% health if Magneto's health is below 10%
Mephisto: heavy attacks have 50% chance to health steal 1-10% of enemies current hp
Based on mephistos power meter
Ms Marvel: 20% chance to activate power flood up to 3 times per fight, each time she looses more than 15% health from a single source, gaining 30% power over 7 seconds
Kamala Khan: 40% chance to counter strike heavy attacks, automatically performing a light attack and gaing +70% fury damage for 2 seconds
Pheonix: special 1 has 20% chance to buff steal up to 5 times per fight based on level
Psylocke: keeps existing heavy attack bonus, + heavy attacks gain a 50% chance to cause a concussion lasting for up to 10 seconds based on power meter, reducing enemy ability accuracy by up to 70% based on level, if opponent is above two bars of power, also stuns for 1.5 seconds
Punisher: if punisher looses more than 20% health from a single source, his next attack is unblockable
Punisher 2099: every 15 hits on combo meter increase any power gain by 5%
Rocket Raccoon: 20% chance to evade specials 1 and 2, 10% chance to evade physical attacks
Ronan: gains 5% energy damage every 10 seconds
She hulk: when below 20% health, + 25% all resistance
Storm: immune to shock. While opponents are stunned, special attacks have a 10% chance to activate cold snap, degenerating 10-15% of enemy health over 15 seconds
Superior Ironman: +10% power gain. Special 1 has 10% chance to cost no power
Thor: after being struck with 3 special attacks, Thor becomes unstoppable for 5-10 seconds based on level
Unstoppable Colossus: when becoming unstoppable removes all debuffs, while unstoppable, immune to stun, and +30% block penetration
Vision: reduces stun duration by .5 seconds
War machine: for every 25% hp lost, gain 20% power
Winter soldier: for every Debuff activated on ws, increase power gain by 3%
Wolverine: +20% physical resist, +15% energy resist for the duration of Regen buffs
Yellow jacket: if yellow jacket inflicts a powersting while one is still active, the effect is increased by 20%, following stings still have their own timer