It’s defensive ability accuracy reduction, meaning mostly abilities that trigger on the opponent when you hit them. ?Can also be abilites that enemies activate that are classified as defensive, like Iron Man’s arc overload.
Things like Juggs unstoppable are triggered when the enemy acts so that is an offensive ability. Although, im not sure if this still works, in the past if you hit juggs just as he was triggering unstoppable the act of hitting him would reduce his ability accuracy and prevent him from going unstoppable.
I think buffet would be an offensive ability as it is the enemy acting on you rather than you acting on the enemy in the case of masochism.
Yeah i would have tought so too. But even after 50 combo buffet still triggers some times. Cant remember ever juggs or uc not going unstoppsble. And been too scared to test out on medusa in AW as the attack bonus is too important
Buffet isn't AAR on the opponent since it interacts with the attacker.
Unstoppable should have a percentage to fail like it does against danger sense.
Medusa's auto block should be affected as it does with ST/KM.
It’s defensive ability accuracy reduction, meaning mostly abilities that trigger on the opponent when you hit them. ?Can also be abilites that enemies activate that are classified as defensive, like Iron Man’s arc overload.
Things like Juggs unstoppable are triggered when the enemy acts so that is an offensive ability. Although, im not sure if this still works, in the past if you hit juggs just as he was triggering unstoppable the act of hitting him would reduce his ability accuracy and prevent him from going unstoppable.
I think buffet would be an offensive ability as it is the enemy acting on you rather than you acting on the enemy in the case of masochism.
It’s defensive ability accuracy reduction, meaning mostly abilities that trigger on the opponent when you hit them. ?Can also be abilites that enemies activate that are classified as defensive, like Iron Man’s arc overload.
Things like Juggs unstoppable are triggered when the enemy acts so that is an offensive ability. Although, im not sure if this still works, in the past if you hit juggs just as he was triggering unstoppable the act of hitting him would reduce his ability accuracy and prevent him from going unstoppable.
I think buffet would be an offensive ability as it is the enemy acting on you rather than you acting on the enemy in the case of masochism.
But then its a bug in our favor or nah? Cause i face buffet mini boss every aq and more often then not she stops it
I think That might be the way buffet is interacting with the crit buff from dexterity. Say you activated the buff by dashing back to avoid an attack while buffet was on cool down then didn’t reactive the buff until you hit the enemy after the cool down expired, this would mean you are triggering the buff from an offensive action which then means GP’s defensive ability accuracy reduction is in play.
Here’s a short video showing buffet triggering 100% while dashing back to get the crit buff and 0% when using the crit buff with the 50+ hit combo. https://youtu.be/CueUSbg2XG4
Remeber antman cant be aar cause he prevents it 100%
Up to 70% of the time only when the hit glances.
Ant Man might have been odd choice due to glancing but if you look closely there is an interesting interaction in there; normally when GP uses the buff offensively the buffet cool down counter restarts without proccing regen but the time he glances the hit (hit 73) that triggers the buff he doesnt regen while also not resetting the cool down
Took some searching, but I found that list of abilities ST/KM can affect. I assume this goes for GP too as it's more or less the same premise.
Masochism - completely shuts it down
Astral Evade - shuts it down as long as you hit .7s after stun
Ice armor from reforming - shuts it down after it is broken
Cable's degen on bleed - completely shuts it down [seems to be bugged; occasionally applies degen]
Reflect stun - shuts it down
Auto block - has to be timed properly in order to shut it down; does not keep auto block from happening on consecutive hits
LC's indestructible - shuts it down during the .7s of a stun which means you'll score damage during indestructible
Crossbones' fury conversion - completely shuts it down
King Groot's shrug off - changes shrug off to .7s; becomes irrelevant with maxed parry and stupify; if parried on last fury, prevents regen
Groot's shrug off - changes shrug off to .7s; becomes irrelevant if you have maxed parry and stupify
Hood's invisibility - works like LC's indestructible
Glancing - any hit after a stun will not be glancing as well as a bleed; this becomes more powerful when combined with Omega Red's synergy
Any buff on hit (fury, armor up, regen, etc.) - this is true for any hit after stun or bleed
Doctor Strange's defense buff - for the .7s of the debuff, it ignores the armor up
AV's tenacity - completely shuts it down
KP's rage - completely shuts it down
Electro's thorns - the thorns will not activate during the .7s of a debuff; Omega Red's synergy amplifies this
Hela's indestructible - simply stun and hit or bleed her to immediately kill during indestructible
Limbo on meter gain - this is hard to time, but if the .7s is active during meter gain, it will not activate limbo
Starky's evade special - stun, medium then special to shut it down
Subtlety - completely shuts it down
Rhino Armor - it behaves the same as against DS' armor up
MODOK's shield - it does not remove shield but prevents it during the .7s of a stun; he cannot shield during specials since they bleed; Omega Red's synergy almost prevent shield completely
Morningstar's bleed on hit+ - it will not activate during the .7s of a stun
Biohazard node - stop bleed on hit if there's a debuff; use with OR synergy to maximize
Mephisto's regen - if debuff is applied when his health drops below 30%
Mephisto's aura - prevents it from activating during a debuff on hit
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Does not affect (tested):
Emma's diamond form
Korg's damage reduction
Thor Rag's power gain
Jugg's stagger on parry
Comments
Pretty much any ability that can be affected by AAR.
Things like Juggs unstoppable are triggered when the enemy acts so that is an offensive ability. Although, im not sure if this still works, in the past if you hit juggs just as he was triggering unstoppable the act of hitting him would reduce his ability accuracy and prevent him from going unstoppable.
I think buffet would be an offensive ability as it is the enemy acting on you rather than you acting on the enemy in the case of masochism.
Buffet isn't AAR on the opponent since it interacts with the attacker.
Unstoppable should have a percentage to fail like it does against danger sense.
Medusa's auto block should be affected as it does with ST/KM.
This!
That’s what off season is for
https://youtu.be/CueUSbg2XG4
*Sorry for double post, couldn’t edit original.
Ant Man might have been odd choice due to glancing but if you look closely there is an interesting interaction in there; normally when GP uses the buff offensively the buffet cool down counter restarts without proccing regen but the time he glances the hit (hit 73) that triggers the buff he doesnt regen while also not resetting the cool down
Astral Evade - shuts it down as long as you hit .7s after stun
Ice armor from reforming - shuts it down after it is broken
Cable's degen on bleed - completely shuts it down [seems to be bugged; occasionally applies degen]
Reflect stun - shuts it down
Auto block - has to be timed properly in order to shut it down; does not keep auto block from happening on consecutive hits
LC's indestructible - shuts it down during the .7s of a stun which means you'll score damage during indestructible
Crossbones' fury conversion - completely shuts it down
King Groot's shrug off - changes shrug off to .7s; becomes irrelevant with maxed parry and stupify; if parried on last fury, prevents regen
Groot's shrug off - changes shrug off to .7s; becomes irrelevant if you have maxed parry and stupify
Hood's invisibility - works like LC's indestructible
Glancing - any hit after a stun will not be glancing as well as a bleed; this becomes more powerful when combined with Omega Red's synergy
Any buff on hit (fury, armor up, regen, etc.) - this is true for any hit after stun or bleed
Doctor Strange's defense buff - for the .7s of the debuff, it ignores the armor up
AV's tenacity - completely shuts it down
KP's rage - completely shuts it down
Electro's thorns - the thorns will not activate during the .7s of a debuff; Omega Red's synergy amplifies this
Hela's indestructible - simply stun and hit or bleed her to immediately kill during indestructible
Limbo on meter gain - this is hard to time, but if the .7s is active during meter gain, it will not activate limbo
Starky's evade special - stun, medium then special to shut it down
Subtlety - completely shuts it down
Rhino Armor - it behaves the same as against DS' armor up
MODOK's shield - it does not remove shield but prevents it during the .7s of a stun; he cannot shield during specials since they bleed; Omega Red's synergy almost prevent shield completely
Morningstar's bleed on hit+ - it will not activate during the .7s of a stun
Biohazard node - stop bleed on hit if there's a debuff; use with OR synergy to maximize
Mephisto's regen - if debuff is applied when his health drops below 30%
Mephisto's aura - prevents it from activating during a debuff on hit
__________________________________________
Does not affect (tested):
Emma's diamond form
Korg's damage reduction
Thor Rag's power gain
Jugg's stagger on parry
__________________________________________
Untested:
Goldpool's regen
Magneto's (both) damage reduction
Gwenpool's damage reduction
Ghost's phase
She's bw on steroids with bleeds stun loops armor breaks and incinerates
God tier