It’s known that thor is a hard hitting champ and Karnak is not. Karnak is a true strike champ who is utility based. I see no reason why a god tier 4* shouldn’t be as strong as a weak 6 star. You could do the same matchcup with a rank 1 5* and a maxed 3* champ. Are you just upset because your 6* pull was Karnak?
If there weren't terrible champs, we'd have no incentive to keep running on the hamster wheel. You'd get a set of badasses and pretty much ignore everything else. *cough* 12.0 *cough*
I would like to thank Kabam for giving me such an awesome game. Sometimes the champs aren’t what I’ve mentally pictured them to be, from comics I’ve read or movies I’ve seen. However, this has been BY FAR. The best. App. Ever. Thanks for the good times and keep up the good work!
Karnak doesn't start getting large damage crits until he's focused. Did you pair him with the Medusa and BB? Karnak would probably do better over time than Thor.
That really makes me wonder how we just keep looking the other way...
All we have to do is take armor break away from all 4* champs and we can fix this "bad game design" problem.
A 1/25 6* is in ranking tiers only approximately one tier higher than a 5/50 4*, and thus any high damage 5/50 is going to outdamage in many circumstances lower damage 1/25s. Karnak might be one of the more extreme examples of this, but this isn't intrinsically bad game design.
To the extent that there's any game design error shown here, it has nothing to do with Karnak. It has to do with the larger overlap between 4* and 5* champs than desirable. If 5* champs overlapped 4* champs as 6* overlaps 5*, then a 6* 1/25 would be roughly comparable to a 5/65 5* today and there would be far less overlap in damage between 5/50s and 1/25s. But it would still exist for the most extreme damage dealing cases, and that still wouldn't be bad game design. To force all 6* champs to be better than all 5* champs and all 5* champs to be better than all 4* champs would require all champs in the same tier to have very similar stats and capabilities. It would homogenize the champions into boring versions of themselves where nothing would excel, because excelling is numerically identical to impinging on higher rank tiers.
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All we have to do is take armor break away from all 4* champs and we can fix this "bad game design" problem.
A 1/25 6* is in ranking tiers only approximately one tier higher than a 5/50 4*, and thus any high damage 5/50 is going to outdamage in many circumstances lower damage 1/25s. Karnak might be one of the more extreme examples of this, but this isn't intrinsically bad game design.
To the extent that there's any game design error shown here, it has nothing to do with Karnak. It has to do with the larger overlap between 4* and 5* champs than desirable. If 5* champs overlapped 4* champs as 6* overlaps 5*, then a 6* 1/25 would be roughly comparable to a 5/65 5* today and there would be far less overlap in damage between 5/50s and 1/25s. But it would still exist for the most extreme damage dealing cases, and that still wouldn't be bad game design. To force all 6* champs to be better than all 5* champs and all 5* champs to be better than all 4* champs would require all champs in the same tier to have very similar stats and capabilities. It would homogenize the champions into boring versions of themselves where nothing would excel, because excelling is numerically identical to impinging on higher rank tiers.